Requiem Posted February 14, 2023 Report Posted February 14, 2023 (edited) Simple as the title. Punching and kicking deal far too much damage and its incredibly unrealistic. If you get punched, its so easy to get stunlocked/knocked down and kicked to death within seconds. I have seen plenty of times for example where an LEO or DOC officer has someone at taser/gun point and a prisoner has been able to turn around and punch/kick them once and its over. Even if someone has a gun, they get stun locked and go to injured state in three punches. I know the situation above is FRP, but I am just making a point how crazy unarmed damage is. In addition, this nerf would also create better RP opportunities! Someone could hold a more realistic boxing event for example where people could actually go a few rounds in the ring and not die within 3 hits. It would also create less instances of FRP where someone tries to fight back unarmed against someone with a weapon if they know they will lose because of the damage difference. Share your opinions below and maybe any evidence you have of getting destroyed in three punches. Edited February 14, 2023 by Bill Breacher 2 3
Ash Posted February 14, 2023 Report Posted February 14, 2023 Prolonging fist fights would be cool, with rage actually syncing melee much better than it used to fights are usually over 2-3 hits. I’d say it’s less about the fear rp and more about just making fist fights more entertaining to watch and participate in. 1
Antonio_Colombo Posted February 28, 2023 Report Posted February 28, 2023 Great suggestion and it's strange that it isn't fixed yet. I'll add my suggestion to add bleeding out effect for melee stabs - 1 stab and victim bleeds visible blood for 5 minutes dealing 25% of damage to health bar, 2 stabs - 7.5min with 33% damage etc. If someone wins a melee match by tiny bit, he/she can move or run for couple of minutes before downing due to blood loss. It could be stopped with either bandages sold/craftable, or ems. So there is more interaction for medics and it wouldn't be "broken leg" 99.999% of time
vGJake Posted March 3, 2023 Report Posted March 3, 2023 This needs to be implemented. Fist fight should not be over in 1 or 2 punches every single time.
GodDammitKopi Posted March 5, 2023 Report Posted March 5, 2023 +1 would be a lot more fun to watch and be involved in fist fights that weren't over in two or three punches.
Tucccci Posted March 17, 2023 Report Posted March 17, 2023 +1 I literally have to resort to downing people who don't respect taser RP because unarmed damage is enough to threaten to my characters well being. Maybe disable melee while /cuff'd as the amount of times officers are downed due to "Kicking" is unrealistic.
Herbo Posted March 24, 2023 Report Posted March 24, 2023 +1 Please, I beg you devs to add this. Getting 2-3 shot by punches or kicks is dumb and should be changed.
aitorgn Posted April 14, 2023 Report Posted April 14, 2023 +1 This is a small but very cool change, fist fights, boxing... Also like the idea of adding some type of bleeding when being stabbed with a knife!
Carl Vespucci Posted April 16, 2023 Report Posted April 16, 2023 I love this idea. could make for alot more RP scenarios.
KwaaiNaai Posted April 16, 2023 Report Posted April 16, 2023 I would rather take 10 shots from an SNS than a punch with a fist. I like this. +1
astrx Posted January 18, 2024 Report Posted January 18, 2024 this needs to happen, the fact that you can get cornered and kicked to death within 5 seconds is silly. +1
Quietthecutie Posted January 21, 2024 Report Posted January 21, 2024 +1. This would also give people more reason to carry melee weapons. Wheras right now your two hands are more than good enough for most situations.