Xoza Posted December 31, 2018 Report Posted December 31, 2018 (edited) Had this idea for a while so this was not in response to the increase in price of repair, though it is more relevant now. Can we work on reducing damage for low speed impacts to the engine or remove them completely? Someone bumping into a wall or pole at less than 30 kph should not cause engine damage or risk stalling the vehicle. 30 kph is the average top speed an airbag would go off in a car before the engine is even touched and only potentially cause very minor damage to engine stability. Double that and your frame takes a lot of the damage and could start impacting engine performance. Melee damage to a vehicle shouldn't cause any damage and weapon damage seems to be working okay for most vehicles. This may potentially reduce desync damage as well. I've had my Bifta stuck on a hill and in a tree, as I was edging it out it continually took damage. Can I file a Non-RP report against that Tree? Edited December 31, 2018 by Xoza
Taedolf Posted January 1, 2019 Report Posted January 1, 2019 I like receiving 500 vehicle damage from someone punching my car once. +1
ThePro Posted February 23, 2019 Report Posted February 23, 2019 Yeah, it's annoying when someone is just punching your car, and you can't start it then. Maybe damage should stay, but you should be able to drive the car so the engine wouldn't break down... +1
MoonBurdy Posted December 1, 2019 Report Posted December 1, 2019 +1 flip the car three times in the air? keep going. tap a tree? stalled.
Henry Goodman Posted December 1, 2019 Report Posted December 1, 2019 +1 If i look at my Hijak Ruston with a mean face, engine will stall. Not to comment about minor hits that make it stall.
TheCactus Posted December 1, 2019 Report Posted December 1, 2019 +1 Someone hit my cruiser with a flashlight, the engine stalled and I had 663/1000.
Hilbert Posted December 2, 2019 Report Posted December 2, 2019 (edited) Panto is rear engined, however if I hit tree with the front, the engine stalls, I don't understand. Edited December 2, 2019 by Hilbert