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Requiem

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Everything posted by Requiem

  1. Interesting idea that could provide some unique roleplay opportunities, however, I am not sure this would work out so well, as it could cause a lot of frustration to players unable to get their car repaired when they may have other RP situations they want to be involved in that this may be preventing due to their car being potentially unusable.
  2. Your understanding is correct. After 90 days of ECRP account inactivity, the server script now automatically places the inactive player's house up for auction with a blip on the map for it. There are of course still instances where houses can still be intentionally sold by active players as well though.
  3. I agree with this and I personally like the rain. it changes up the environment and makes driving feel different as well. The two complaints I hear most often is its either too loud or it lowers FPS for some players.
  4. Having people sit in a cell waiting for transport is not a thing that happens consistently, only in extreme cases. As for the current jail time caps, they have already been lowered multiple times and devs also have made it so all time can tick down while logged out except for the last hour of jail time. So for those people who only get to play a few hours a week, they can just log out and their time will go down and they can serve that last hour max you are suggesting. Additionally, no one is forcing criminals to afk in DOC. You are free to still do the activities inside the prison or roleplay with others. Its not all solitary confinement where you are restricted from playing or interacting with others.
  5. You can assume that if you like, but I am telling you from statistics and experiencing the pursuit of these vehicles on a daily basis, that PD most often chases these meta vehicles. I have been in PD for over 3.5 years, so I have enough experience and data to back it up. As to your last point regarding PD having an equal or better solution, I would be happy to set up an experiment where we give you a PD scout or Buffalo and have you chase a paragon or issi sport and see how you fair against it if you believe the other vehicles are equal or better. I'm not sure you read my explanation or understood it. If someone evades in a niobe for example, no vehicle PD has can go 240 and keep up with it. The best option available is the PD jugular and helicopter combination. If the jugular is taken out of commission due to popped tired or whatever else for even 2 minutes, it is near guaranteed that the pursuit is lost if the criminal driver has any kind of skill and knows how to lose the helicopter, which most that evade do since they have been server long enough to understand those strategies. I am mentioning these points as I believe that no change or "balancing" is required, and your suggestion would be an unhealthy change to the server causing frustration and a meta shift for criminals that would allow them to easily win nearly all of their chases if they are evading in a meta vehicle. I agree with your sentiment that it would be nice to see more variety in the server of vehicles used, including from law enforcement, but thats not the server environment we are in. Law enforcement factions are a reactionary force. If criminals only drive meta sports vehicles consistently, law enforcement will respond by only driving the vehicles that have a chance of keeping up with them.
  6. I don't personally see this as a positive, so -1 from me. I think this would just create frustration and troll behavior rather than add anything positive.
  7. The idea is not to use it on NPC cars, its just an alternative "repair" item that would allow you to start up your own car to drive it to the mechanic shop. If necessary, could make it so it only works on your own cars and not a friend's vehicle, similar to existing mechanic limitations today.
  8. Perhaps a better way to do it would be an item that gets the engine started, but does not add any vehicle durability/health back. This way, if the vehicles engine is shut off, whether its due to damaging it further or gets manually turned off by the player, it won't start back up without the use of this item. Perhaps if the vehicle is 0 health, it could raise it slightly just to get the engine to turn on as long as the car isn't on fire. This would serve the intended purpose and force the player to still interact with the mechanic factions. Also, I would suggest this item only be usable if you have keys to the car, so players cannot abuse it to take peoples stalled cars on the side of the road to go chop them.
  9. What benefit would the suggested change add vs the downsides it could bring? I don't see many positives of this suggestion aside from allowing more flexibility with passengers with the VIP autolock feature.
  10. I support this suggestion and I think it would push for more realistic usage of certain vehicle depending on the situation (such as not using a motorcycle for a large scale gang fight as your gun and armor won't fit in it for example).
  11. I think you are painting a false narrative here. If you part of 90% of criminals that Law enforcement chases on a daily basis driving a drag, niobe, issi sport, paragon or jugular, if the criminal finds a way to disable the LEO high speed vehicle (PD Jugular for instance) normally the only vehicle left that will have any chance of keeping up at that point to maintain visual is going to be the helicopter, and any experienced or skilled criminal driver will be able to lose that in less than 60 seconds (and thats being generous). If you disabled the LEO high speed over by El Burro (Garbage area) for example, it would take a minimum of 1.5 to 2 minutes for them to make the round trip to a precinct to swap it out for a new one and get back to the same area, and if you are smart about it as the criminal, you can maneuver in a way where its difficult to get the LEO jugular back to the front of the pursuit line behind you again, and by that time, you will have made the heli and other units lose visual of you and have gotten away. You talk about balance, but its a double edge sword in most instances. Yes you will have pursuits of scrap cars or mid tier vehicles at times, but most often, criminals are driving the high end meta sports cars with speaker mods that allow them to go a constant 240 where little to no PD vehicles can actually keep up. If this suggested change were to be implemented, you would simply be creating a new meta for criminals to just take out the tires of the high speed and giving the evading criminal and instant win as there would be no counter on LEOs side. This side effect would obviously be unhealthy for the server and would demotivate law enforcement from wanting to participate in most pursuits if it involved any standard meta crim vehicle. I would suggest looking at the actual success vs failure rates for law enforcement pursuits before pushing for balance changes rather than wanting to act on situational circumstances or just your own experiences.
  12. This seems like more of a suggestion than a bug. As such I will be moving this over to the suggestions area.
  13. This is not a bug. This is a technical issue with your PC and game files. Please submit a support ticket on discord to get assistance with fixing this if you are still having problems.
  14. Also, can you clarify what the bug is? In your pictures, the hunger and thirst icons appear to be fine.
  15. Please update your bug report to use the proper format: Date and time (provide timezone): Character name: Does this issue appear again after a full game restart?: How many times did this issue appear for you?: Issue/bug you are reporting: Expected behavior: Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Vehicle license plate number*:
  16. I don't personally feel any "nerfs" or changes are needed. There are a larger portion of pursuits LEOs lose the suspect in than most people think, especially when it comes to the higher tier meta vehicles such as the Niobe or Drag. On top of that, there are little to no proper investigative tools to follow up on these pursuits afterwards, as there is very little proof law enforcement can find to guarantee that the person that evaded previously is the same person driving that vehicle now. And it only gets more difficult now that people can remove license plates for even less of a chance of tracking them down again. If you look through the responses on this thread, I don't see any of the regular criminal players that evade on a regular basis and at times easily win pursuits responding to this thread in support of nerfing Law Enforcement vehicles. In fact, most criminals that are decent at driving actually like the challenge of the better Law Enforcement drivers chasing them and trying to lose them, so much so that I see people regularly baiting a pursuit from PD/SD, even knowing they probably have a high speed at the ready. The above being said, I don't necessarily see anything wrong with trying to push for a change to hold law enforcement a bit more accountable for the damage they cause to their vehicles and some of the city property such as light poles and such, but some of that is inevitable to have when I can count on one hand the list of high tier vehicles 90% of the criminal players drive when they know they will get into a chase. I do not agree though that it makes any sense to try and disable Law Enforcements only tool (the jugular) to combat some of the crazy meta vehicles, such as the Niobe or GTO.
  17. This has been suggested before, but the issue with being able to search a bag from your invent without dropping it would be people could just hide heavy weapons in the bag and just pull them out with little delay. This would be harmful to both crim and LEO roleplay.
  18. Then why not rework speakers to allow for queuing multiple songs and increase reliability rather than using normal voip which is pretty unrealistic.
  19. What is the reason that normal speakers cannot just be used to play the music? I know you have to queue up each song manually, but aside from that, what's the issue? I'm not disagreeing with the suggestion, just curious since I am not that familiar with the DJing space.
  20. Be the change you want to see. Get more people to go the casino with you. Same way as when people used to advertise poker games happening at tequilala
  21. I agree. I use facepalm on a daily basis as a law enforcement officer hearing some of the terrible excuses people come up with as to why they commit crimes.
  22. I can understand where you are coming from, but I believe this could be solved by simply finding some self discipline. I don't think its beneficial to spend dev time on personal problems such as this. Perhaps you can even use it as an IC opportunity for RP by visiting the medical department and scheduling some therapy sessions regarding gambling addiction.
  23. Just modify the taser to apply a debuff to the player's stamina/speed so it slows them down after being tased so a tackle can properly be used afterwards. This way, everyone wins. It allows the criminal the chance to still resist or run if they want and it allows cops other options to capture them rather than only the taser. The primary issue currently is that everyone runs the same speed (as long as they aren't injured), so tackling isn't viable. The taser is the only real option to catch someone. Another alternative option would be to add the beanbag shotgun that @Bala made. Then it would be an alternative to the taser as well that would knock someone down from a distance.
  24. This has already been suggested:
  25. Doesn't bother me that much personally, but it would be nice just to keep it static in the bottom right hand corner.
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