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Everything posted by Osvaldon
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Will be fixed upon the next server restart.
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It's a GTA V bug, not related to ECRP.
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Will be fixed upon the next server restart (same issue fixed for attempting to drag out a player).
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Will be fixed upon the next server restart.
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Will be fixed upon the next server restart.
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Will be fixed upon the next server restart.
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Taxes are calculated upon accumulating salary. As an example, players can't accumulate $1.000.000 of salary, then purchase VIP to receive a tax discount on it, instead they need to accumulate that $1.000.000 while having active VIP membership for the discount to get applied upon accumulation. This also means that if your VIP happens to expire, you will still get the VIP tax discount for the part of your salary that was accumulated while having VIP. It used to be so previously as well, it was not changed.
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This will need to wait for the appropriate parts of the clothing update to get released.
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Will be fixed soon.
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It's not a bug, it was temporarily disabled as part of identifying the recent crash loops. It should be enabled soon.
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Rockford Hills dealer not properly resolving Influence interactions
Osvaldon replied to Rickard_Wilde's topic in Archive
Will be fixed upon the next server restart. -
Rockford Hills dealer not properly resolving Influence interactions
Osvaldon replied to Rickard_Wilde's topic in Archive
What is the current situation? -
Will be fixing Will be fixed upon the next server restart.
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Make sure that you have enough wellness to heal as your health can't exceed it. If you happen to get some video evidence of it, you may submit a new bug report regarding painkillers.
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Seems like a different update might have broken the custom weapon damage. A fix is coming soon,
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Only trucks that can attach a trailer are meant to work.
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Will be fixed upon the next server restart.
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ECLIPSE ROLEPLAY - Modder Team Update (December 31st, 2023)
Osvaldon replied to Bala's topic in Development
Thanks to everyone in the modding team for your efforts!- 17 replies
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It could be a big order due to new cars being added. Normal load rate is 1 car per update, you're doing it twice as fast (2 cars per update).
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Hello, the donator role is being reworked. It will return to those who had it once the rework is finished.
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I'm sure that everyone would love that, but the server could not afford this as things and time are not free. The server needs revenue or it is just not feasible to maintain it as the hosting prices and other services stack up quite large. There are also investments being made into 3rd party assets, like interiors, or the casino script that is going to come out soon. Furthermore, it takes a lot of time to develop the server and we need to earn money to be able to continue doing so as we need to eat, drink, pay taxes, bills and fulfill other commitments.
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ECLIPSE ROLEPLAY - Drug Update (December 21st, 2023)
Osvaldon replied to Osvaldon's topic in Development
As explained in the main post, the new effect system can be applied to legal items, such as cigarettes, alcohol, physical exercise, but the focus of the current update was drugs. Once it settles down and the bugs are fixed, you may expect civilian alternatives in the near future. -
Dear Eclipse Community, As requested at our last community meeting, we have added some practical drug effects in hopes to make the drug items actually useful beyond holding a turf and earning money. Hopefully, the drug effect update will create some demand and revive player to player illegal trade. Note that this update does not make any changes to old drug features such as visual effects or addiction. In this update there 4 new HUD icons that represent the player's stress, agility, strength and endurance. In order to maintain the HUD as clean as possible, the new icons are only visible whenever their represented values are not equal to 100% (default). In addition, you might notice some new indicators for wellness, recovery, hunger and thirst (arrows up, arrows down or pause) to indicate if something is affecting their values in one way or the other. Currently, the only way to influence these 4 new values is to consume drugs, but that may change in future updates as the system is fairly flexible and could be applied to alcohol, cigarettes, physical exercise, injury etc.. All drugs have different combinations of effects with different potency and duration. Recreational drugs are more likely to excel in calming your character and reduce stress while synthetic drugs are more likely to make your character faster and stronger, but may also damage your wellness. Wellness No reduction from Cannabis and Psilocybin Mushrooms, maximum reduction from Heroin Wellness represents your character's overall physical health and fitness. It determines the maximum amount of health and the maximum sprinting distance. Eating expired or inappropriate foods, using most drugs, getting injured and dying will cause wellness to drop. Maintaining a nutritious diet, eating and drinking will increase it slowly over time. In this update we have added wellness penalties for using drugs and also increased injury and death penalties. It should work to deter the frequent use of powerful combat related drugs. Recovery Cannabis and Psilocybin Mushrooms speed up the recovery rate Recovery is basically a timer that is applied after injury or death. It prevents the player from jumping and running, as well as stops their wellness from increasing until fully recovered. No significant changes had been made here, however, Cannabis and Psilocybin Mushrooms now helps to speed up the recovery timer. Health Regeneration All drugs to some extent (can be either much lower or much higher than painkillers) All drugs affect the health regeneration rate for a few minutes. None of them provide instant health boosts. Be aware that most of the drugs lower wellness that determines the maximum health, so loss of health may occur when consuming drugs at 100% wellness and health. Hunger Cannabis, Psilocybin Mushrooms, Methamphetamine, LSD, Ecstasy Some drugs will cause you to lose appetite, so your hunger will be either halted or slowed down for the duration of the effect. Thirst Heroin, Methadone Some drugs will cause you to become more thirsty, so your thirst will deplete at an increased rate. Stress Cannabis, Psilocybin Mushrooms, LSD Lower stress helps your character to perform tasks that require precision and focus, such as picklocking doors and safes, hotwiring vehicles, disarming alarms and CCTV, grabbing cash, making less noise while sneaking, locking doors and more. It either makes the action timers go faster or makes the action timer green zones larger that reduces the chance of failure. Agility Cocaine, Crack, Methamphetamine, Ecstasy, Steroids Higher agility makes your character run, sprint and swim faster. It also has a similar effect to stress on tasks that are simple and require speed more than focus, such as grabbing cash, making less noise while sneaking, cleaning spills, cleaning fingerprints, entering doors, dismantling equipment. Strength Cocaine, Crack, Methamphetamine, Steroids Higher strength enables your character to carry more weight and reduces weapon recoil. It also has a similar effect to stress and speed on tasks that require handling equipment or objects that are heavy, such as drilling doors, loading cargo, mining, oil extraction, smashing items, opening crates with a crowbar, carrying bodies, disassembling vehicle parts. Endurance Cocaine, Crack, Cannabis, Psilocybin Mushrooms, Heroin Higher endurance dampens pain perception and reduces the damage done to your character's health by firearms. In the future we plan to make a custom damage system for melee weapons that would enable us to increase player melee damage when their strength is high and dampen it when their endurance is high.
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Should work now.
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Hi, all missing vehicles should appear at Mors Insurance free of charge after the next server restart.