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Osvaldon

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Everything posted by Osvaldon

  1. Updated: RAGE said that they have fixed the issue, however, they're fixing multiple things and will release all the fixes at once in the near future.
  2. It seems that the UI renderer is not that great at dealing with animated transitions. Those may be the cause of the lag. I had tried to optimize them, but nothing seems to work. A /ToggleBloodFX command will be added for those who do not want the blood or experience lag.
  3. Hi, I will get someone affected as a tester and look into it today.
  4. Changed. The camera lock was not intended, but happened after a UI system rework.
  5. This issue will be resolved in the next server patch. I will filter out the HSW mods from /modview and all vehicles (next highest upgrade will remain).
  6. This issue will be resolved in the next server patch.
  7. These vehicles seem to have HSW mods (exclusive to console version of the game only). I'll see if I can do anything about it
  8. There are no plans to remove it. I shall be making some improvements and give players the ability to customize the brightness and other parameters.
  9. I have disabled pistol whipping again. It will be like it was before the gun update.
  10. Hi. Did you restart your game at least once after downloading the server assets?
  11. Hello, no changes had been made in that regard. Vehicle performance depends on damage, road, your FPS, and many other factors.
  12. This issue will be resolved in the next server restart.
  13. This issue will be resolved in the next server restart.
  14. I do not know if it's intentional, the script was made by @Paulius
  15. Seems like all RAGE servers are experiencing issues with custom mods. It should be fine on our end, so I am unable to do anything, so I can only wait for RAGE to patch it.
  16. Does it say in the weapon wheel that the Heavy Pistol has "Tracer Ammo"? Also, try to move the weapon to the inventory and back to the loadout. You may also try to restart the game if you had downloaded fresh server files for the first time as sometimes RAGE mods need a game restart to load properly.
  17. This is a GTA V mapping issue, they put a giant collision inside the whole building and character peds think that there are walls everywhere, so they don't aim their guns to shoot. This will be fixed some time in the future by our modder team.
  18. @BlueFlame should be fixed by now.
  19. I think I see the issue, it will be resolved in the next server update.
  20. ECLIPSE ROLEPLAY - Changelog July 19th to August 8th, 2023 [Action Timers] Fixed an issue with /RemoveFDO not working for admins from anywhere on the map; [Admin] Fixed the /aduty command causing weapon customizations to disappear; [AFK Script] Players will now be logged out instead of being kicked; [AFK] Fixed an issue that caused the AFK logout screen to keep restarting; [AFK] Closing the logout screen will restart the AFK timer; [Bullets] Made bullet casing piles collisionless; [Commands] Prevented staff members from spawning cosmetic weapon components; [Commands] Disabled the spawning of UNARMED as a weapon; [Credit Store] Finished the credit weapon skin component functionality; [Credit Store] Some UI improvements for displaying weapon skins; [Credits] Fixed the credit store weapon skin preview error; [Death] Made the death in car animation more reliable; [Death] Updated the death reason messages; [DLC] Fixed the vehicle model collisions of the Scout and the Taxi Moonbeam; [DLC] Added/Updated SED vehicle liveries for Caracara, Kamacho, Scout and TARV; [DLC] Fixed certain custom DLC clips not being loaded; [DLC] Fixed all DLC special ammunition clips; [DLC] Miscellaneous custom clip component DLC fixes; [Factions] Faction weapons will no longer exceed the maximum amount of ammo (certain items have high weight due to excessive ammo); [Factions] Fixed the F4 menu not working for faction members without admin/owner permissions; [Factions] Fixed an issue that caused too many weapons to show on the character's back; [Gun Stores] Added minimum trucker payment check; [Gun Stores] Set minimum store prices to import prices; [Gun Stores] Added successful stock import order notification; [Gun Stores] Added the minimum trucker payment on display; [Gun Stores] Added a button to reset the current stock import order; [Gun Stores] Fixed guns not being counted in the price and not being imported; [Gun Stores] Fixed not being able to set the import price to 0 (not for sale); [Gun Stores] Made gun purchase restriction messages more clear; [Gun Stores] The trucker order cargo capacity will now depend on the total weight of the ordered items; [Gun Stores] Fixed a bug that prevented purchasing weapons if the gun store had no tint color stock; [Gun Stores] Fixed a few UI crash cases (screen stuck at preview); [Gun Stores] Fixed the preview not being turned off in some cases; [Hunting] Gutting now works with Switchblades and Machetes; [Inventory] Fixed most inventory items being shown as the default bag image; [Inventory] Fixed most inventory items being shown with incorrect or generic names and weights; [Inventory] Fixed the weight of the prison stamp item; [Laws] Fixed the penal code not loading when exceeding the data limit; [Licences] Completely removed the weapon permit from the /PoliceDesk to simplify licensing; [Licences] Firearms licence will show all authorized weapons; [Licences] /AuthorizeWeapon will no longer work on weapons that can't be purchased from a gun store; [Prison] Fixed the maximum prison sentence upper limit when trying to extend the sentence; [Shipments] Enabled adding/updating/removing shipment packages without a server restart; [Truckers] Fixed gun store trucker orders showing incorrect cargo values. [Truckers] Set the minimum gun store cargo to around 5 minutes. [Vehicles] Added more new vehicles to the server (all 815 are present + 20 custom vehicles); [Vehicles] Added the Police, Police Unmarked, Sheriff and EMS Buffalo STX vehicles; [VIP] Added a new VIP perk that reduces food and water intake by 50%; [Weapons] Added missing inventory icons of some new weapons; [Weapons] Added all missing weapon inventory icons; [Weapons] Added custom flashlight synchronization (gun flashlights included); [Weapons] Added a "Check" option to weapon component and ammunition items to check the compatible weapons; [Weapons] Fixed weapon items not having most of the inventory actions; [Weapons] Fixed the error messages when shooting at another player with special rounds; [Weapons] Fixed the weapon swapping animations; [Weapons] The inventory item "Hand Over" script will now spawn weapons with their customizations; [Weapons] Fixed a bug that caused weapon customizations to temporarily disappear when toggling /aduty; [Weapons] Fixed a bug that caused ammunition loss; [Weapons] Ammunition hash will now be provided by the server instead of the client; [Weapons] Ammunition resynchronization fixes; [Weapons] Made the hand flashlight toggleable and applied the gun flashlight fixes to it; [Weapons] Fixed stungun position on the characater's body; [Weapons] Fixed the weapon component stacking/splitting issues; [Weapons] Fixed not being able to equip a parachute; [Weapons] Stackable weapon components will now be used one unit at a time; [Weapons] Returned the "Check Serial" action message back to the chatbox; [Weapons] Enabled weapon customization support for faction duty weapon (still requires a menu); [Weapons] Fixed the player damage logs and /MyWounds command; [Weapons] Added more information when trying to use a weapon ammo item with no compatible weapons; [Weapons] Changed weapon related models to load on demand instead of everything on player connnect; [Weapons] Re-worked the weapon look script, improved reliability in showing the correct gear; [Weapons] Re-applied the flashlight synchronization script to the new weapon look script; [Weapons] Potential server crash fix related to the weapon look script; [Weapons] Added a check to weapon object creation to see if the entity has actually spawned; [Weapons] Fixed some weapon names showing as 0 in the panel damage logs; [Weapons] Moved flashlight synchronization into it's own class and file; [Weapons] Fixed weapon liveries not being instantly applied in gun store weapon previews; [Weapons] Fixed weapon look objects lingering on in some instances; [Weapons] Additional checks and optimization; [Weapons] Changed the shotgun ammunition naming according to GTA V; [Weapons] Fixed the recoil script not detecting aiming when "Toggle Aim" is used; [Weapons] Improved the reliability of the instant stealth kill fix (knife kill, pistol melee kill, etc.);
  21. I have noted that not all of my plans have yet been completed. I intend to continue work on the update and customize the damage of melee weapons, add AP, HP and FMJ ammunition to illegal shipments, create weapon presets (with weapon customization support) for legal factions, add an option to customize old guns at gun stores, add an option to purchase lone components at gun stores, add an option for criminals to color their weapons without exposing themselves, and work on some more gun store UI improvements.
  22. @RAttlesnake7473 I will look into making a custom indicator with more blood and stuff as the default indicators are not triggered by our new custom damage script.
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