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Posts
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Everything posted by Osvaldon
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@TBC hello, thank you for your bug report. This issue has been resolved in a recent server update.
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@JakeInnit_ hello, thank you for your bug report, this issue has been resolved in a recent server update.
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@Luke Raven hello, this seems to be a RAGE or GTA issue, but it had been a lot more noticeable after the update that increased vehicle damage. This damaged has been reduced for bikes in the latest update, so it should not be such a huge issue anymore.
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@Henry Goodman hello, thank you for your bug report, however, this is not a bug, you can change your dashboard color with /modview
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@DrPathetic hello, thank you for your bug report. This issue has been resolved in the latest update.
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It doesn't seem that your vehicle uses the default modification for "Fender (Right)" at the moment.
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@XxTheIrishGuyxX hello, please try to reset your "Fender (Right)" mod in /modview, some mods are intended to disable the headlights.
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@XxTheIrishGuyxX hello, thank you for your bug report. Have you tried another vehicle of the same model? Have you asked other people whether they can see your headlights or not?
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[Doors] Fixed a RAGE compatibility issue that had prevented the door script from working in some interiors. [Mods] Added the new "Track" wheel type to the /modview menu. [Mods] Added new liveries to the Kuruma and Banshee vehicles. [Truckers] Due to business feedback, changed the static $5.000 minimum trucker payment to a dynamic minimum that scales from $1.000. Vehicles Added new vehicles to the dealerships for import prices of: Growler - $1.000.000 Comet S2 - $900.000 Jester RR - $850.000 Sultan RS Classic - $750.000 Vectre - $500.000 Calico GTF - $450.000 RT3000 - $350.000 ZR350 - $300.000 Cypher - $250.000 Euros - $200.000 Tailgater S - $200.000 Dominator ASP - $175.000 Dominator GTT - $125.000 Futo GTX - $100.000 Remus - $90.000 Previon - $80.000 Warrener HKR - $75.000
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@Awan hello, thank you for your bug report. This is due to a bug in the RAGE Multiplayer code, however, it has already been fixed with a workaround.
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[Character Selection] Fixed a bug that caused the character creation to be come unresponsive in case of errors (ex.: player name already taken error). [Charges] Fixed an issue jail/prison time to be added in seconds instead of minutes for players already in jail/prison. [Commands] Added a /VoteBan command for support staff members (similar to /VoteKick). [Commands] Updated the /Ban command to work better on offline characters (while their account is online). [Credit Store] Added an image of the Revolter in the vehicle import menu. [Factions] Fixed a server crash issue related to faction member management. [Factions] Fixed a server crash issue related to faction vehicles. [Factions] Fixed an issue that forced the player off-duty when attempting to kick another member from their faction. [Factions] Increased the range of the /FactionVehicleColor command (or /fvcolor). [Factions] Faction vehicles will automatically spawn in a locked state. [Factions] Faction members will no longer get automatically teleported into their cars on vehicle spawn. [General Stores] Fixed a server crash issue related to general store management. [Keys] Added key press event optimizations to improve the client/server performance. [MDC] Fixed mini-MDC not working (RAGE compatibility update). [RV Interiors] Fixed an RV issue that caused certain RVs to teleport players to incorrect exit locations. [Truckers] Increased the minimum order payment from $1.000 to $5.000. [Vehicles] Fixed vehicle entrance issues caused by the update released earlier (ex.: not being able to enter a car if the driver's door is blocked). [Vehicles] Updated the Scout performance to be more effective off-road. [Vehicles] Fixed the vehicle mods of Bifta and Rapid GT Classic. [Vehicles] Fixed an issue with Taxi Moonbeam where a fallen off bumper would use an incorrect vehicle part model. [Vehicles] Added the "chassis_dummy" bone to each Alamo vehicle model. [Voice Chat] Added potential voice chat fixes and optimizations to reduce screen freezes. Vehicles Jugular - added to the dealerships for an import price of $2.000.000; Coquette BlackFin - increased the fuel capacity from 24 liters to 62 liters. Furia - increased the fuel capacity from 27 liters to 72 liters. Nightblade - reduced fuel consumption by 33%.
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@NeganTrueSavior hello, thank you for your bug report. It looks like there are a total of 6 RV vehicles that could be affected by this bug. The bug has been fixed and this issue will be fully resolved in the next server update.
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@FroggyTonic hello, thank you for your bug report. Please try to select a different top for your character or cancel and restart the character creation to get a new torso. As for the female features, you might want to restart the character creation to see if it gives you less female like facial features. The character creation is somewhat outdated and I intend to make a major update to it and I will make sure to address the issues mentioned in this thread.
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@Umbra_Smith hello, as Aieos had explained, the house boundaries are simply a global radius from the front door. Some houses will have larger boundaries than they should and some will have smaller ones, however, that's just the limitation of the current algorithm and it's not considered to be a bug as the script is working as intended. To make custom boundaries for each home, we'd need to update the system and manually assign the boundaries for each home on the map.
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@Actualbears hello, this is not a bug, LEO vehicles are now treated the same way as civilian cars, however, a hotwiring script will be added soon (both for LEO and civilian cars) to resolve any new issues.
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@SirQubed hello, thank you for your bug report. This bug is appears to be a result of another bug fix, I will look into soon.
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https://www.automobile-catalog.com/auta_perf1.php The tank size should be 62 liters, this will be corrected tomorrow.
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Placing charges while someone is already in DOC doesn't add extra time.
Osvaldon replied to Not Butters's topic in Archive
@Not Butters hello, thank you for your bug report, this issue will be resolved in the next server patch.- 1 reply
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@BraydenRush hello, thank you for your bug report. In RAGE Multiplayer vehicles will not update their position with the server if there's no driver or passenger inside, so when you had jumped out, the vehicle had stopped updating it's position with the server and it got resynced (teleported back) to the last recorded position. This is not a bug, but a design choice made by the RAGE Multiplayer development team.
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@Virus5310 hello, this issue has been resolved in the recent server update.
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Hello, this report lacks details, please describe the trigger and provide the vehicle model that might cause this, is this reproduceable?
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@Pegasus_ hello, thank you for your bug report. This issue should be fixed in the next server patch due to tomorrow morning.
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@undead_vex hello, thank you for your bug report. This issue might be related to the /Logout command issue, it should be fixed in the next server patch due to tomorrow morning.
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[Animations] Added 552 new animations to the /Anim command. [Animations] Added paging to the /Anim command (ex.: /Anim 1 would display 50 animations on page 1). [Charges] Updated the /RemoveAllCharges, /RemoveAllTickets, /RemoveCharge and /RemoveTicket commands to work on both online/offline players. [Charges] Adding criminal charges on a person already in jail/prison will automatically extend their sentence. [Commands] Added player position to the /GetData administrator command. [Commands] Fixed an issue with the /Veh command causing the server to crash if the specified vehicle is an invalid number. [Coroner] Changed the coroner blip name to "Freelance Job". [Credit Store] Fixed image carousel width issues in the vehicle import menu. [Factions] Civilian faction payments will be sent to the receiver's bank account (instead of salary) regardless of the receiver's online/offline state. [Factions] Removed location/vehicle restrictions on salary for PD/SD/MD/SADOC. [Factions] Updated the SADOC faction vehicle colors to match the new liveries on Police Scout and Police Caracara 4x4. [Factions] Added performance mods to SADOC faction vehicles. [Factions] Potential fix to performance degradation issues experienced by DLC police vehicles. [Houses/Properties] All player permissions will be reset upon buying a house or custom property. [Items] Removed the /SplitGround command and added WI action for the relevant items. [Items] Fixed a spelling mistake for beverage items when they're empty. [Map] Added a functional pedestrian gate for one of the houses in LS and added water to some empty pools of other homes. [MDC] Fixed an issue with the police MDC that caused the server to crash under rare circumstances. [Mechanics] Added temporary vehicle keys for mechanics while they're servicing a vehicle. [Mechanics] Serviced vehicles will unlock and their keys will be removed from the mechanic (after the servicing is done). [Mechanics] Engine repairs require mechanics to be near their HQ or their work vehicle. [Mechanics] Increased the flatbed command tolerance for non-flat terrain. [Prison] Added a permanent map blip for the Department of Corrections. [Scoreboard] Enabled scoreboard for all servers and disabled scoreboard aliases for regular players (and off duty administrators). [Vehicles] Added an advanced vehicle passenger seat selection system (press & hold G). [Vehicles] Changed the public/house/apartment parking script to lock vehicles on spawn. [Vehicles] Updated the performance of the Hakuchou Drag to reduce the effects of an earlier nerf. [Vehicles] Reduced the fuel consumption of the Kamacho to ~45% of the earlier value. [Vehicles] Added door handle support to Police TARV and increased the vehicle "Search" WI distance. [Vehicles] Added the Declasse Alamo for civilians and Police Alamo, Unmarked Alamo for the police (civilian/faction variants share identical performance). [Vehicles] Added the Vapid Scout for civilians and Police Scout, Unmarked Scout, Emergency Scout for the police/sheriff/medics/prison guards (civilian/faction variants share identical performance). [Vehicles] Added the Police Caracara 4x4, Unmarked Caracara 4x4 for the police/sheriff/prison guards (civilian/faction variants share identical performance). [Vehicles] Added the Police Drafter, Emergency Drafter for the police/sheriff/medics (civilian/faction variants share identical performance). [Vehicles] Added the Police TARV (marked replacement for the Insurgent) for the police/sheriff/prison guards. [Vehicles] Added the Taxi Moonbeam for DCC (civilian/faction variants share identical performance). [Vehicles] Added mod restrictions on certain vehicles (ex.: the Revolter had it's machine gun mod disabled). [Vehicles] Added passenger seat selection (hold G) support for special vehicles (Rumpo Custom, Moonbeam, etc.). [Vehicles] Fixed vehicle passenger seat entrance issue that forces players already inside to shuffle their own seat and to get ejected from the seat eventually. [Vehicles] Fixed a bug with the vehicle entry script that has been causing passengers to eject whenever the car starts moving. Boats Added new boats to the dealerships for import prices of: Toro - $250.000; Speeder - $400.000; Tropic - $225.000; Suntrap - $75.000; Squalo - $300.000; Jetmax - $500.000; Bicycles Added new bicycles and/or adjusted dealership import prices: BMX - reduced dealership import price to $5.000 (from $13.000); Scorcher - added to dealerships for an import price of $3.500 (and removed from the credit store); Whippet Race Bike - reduced dealership import price to $3.000 (from $70.000); Endurex Race Bike - added to dealerships for an import price of $3.000; Tri-Cycles Race Bike - added to dealerships for an import price of $3.000; Fixter - added to dealerships for an import price of $1.500; Cruiser - added to dealerships for an import price of $1.000; Cars Added new cars to the dealerships for import prices of: Alamo - $200.000 (shared performance with Police Alamo); Brioso 300 - $10.000; F620 - $200.000; Imorgon - $800.000; Revolter - $725.000/8.000 credits (disabled the turret modification); Scout - $250.000 (shared performance with Police Scout); Weevil - $75.000; Increased dealership import prices of: Brioso R/A - $20.000 (from $10.000); Contender - $200.000 (from $155.000); Reduced dealership import prices of: Flash GT - $350.000 (from $400.000); Jester Classic - $400.000 (from $450.000); Schlagen GT - $550.000 (from $600.000); Seminole Frontier - $100.000 (from $160.000); Sugoi - $450.000 (from $550.000); Super Diamond - $500.000 (from $750.000); Motorcycles Added new motorcycles and/or adjusted dealership import prices: BF400 - increased dealership import price to $50.000 (from $19.000); Faggio Mod - added to dealerships for an import price of $7.500; Manchez Scout - added to dealerships for an import price of $20.000; Vortex - added to dealerships for an import price of $100.000; Quad Bikes Added new quad bikes and/or adjusted dealership import prices: Chimera - increased dealership import price to $30.000 (from $10.000); Street Blazer - increased dealership import price to $20.000 (from $15.000); Stryder - added to dealerships for an import price of $40.000; Verus - added to dealerships for an import price of $20.000;
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I'm afraid the panel will not give the user a precise error and will show "Network Error" whenever there's a problem with the transaction regardless of the actual reason. Furthermore, PayPal is most likely not going to accept pre-paid cars and our panel will display the same error. However, you can go to PayPal and try adding money to your PayPal balance directly to get a more precise error message. Finally, we do not accept any payments other than those available on the panel.