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Awan

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  1. Date and time (provide timezone): 21-7-2021 6:39 utc Character name: Argus Sneijder Issue/bug you are reporting: Mini mdc is broken and cannot pull up plates. This happened during the rage mp update. Expected behavior: You open the mini mdc and it lists all plates in view and range. Evidence, notes worth mentioning, steps to replicate: press ctrl m find a car to scan and realize they do not show up. https://imgur.com/tKC2RH6 Vehicle license plate number*: All vehicles
  2. The new bus route already takes you close to DOC why not add a bus stop there. The boons are obvious it's a free way to get to paleto if you do not have friends. It does take longer then having a buddy but leaves people stuck there less often.
  3. Well, giving a player the option to roll for a (valid) injury would perhaps be a solution here. You do not have to force it on players. I dislike the amount of broken arm/leg that I see. (Not that I haven't done it myself) If I know I have the time and feel like it ill ask if it's an open or closed fracture. Or just if it's the right or left arm/leg. Because just saying arm/leg is so indescriptive and we are a roleplay server being unable to provide even that little detail is just annoying to me. Although that is not the only thing I dislike on the current implementation. The fact that you can only /cpr after you did the rp means pd/sd has an incentive to rush the rp. Most certainly if a person is close to death. Do we really want people to rush it? And the indescriptive injuries could even be a symptom of that. (If you do not want to die but are close to death to get it over with asap) I don't ever want to see anyone get into ic/ooc trouble for being more elaborate on their injuries or treatment of the injuries. (Because they are trying to roleplay to a higher standard/quality) But, having to choose between being more elaborate or you/your patient dying is a tough choice and an unwanted consideration for me. And if you do not get why there is an incentive to rush it well: If you are more elaborate in roleplaying your injuries/treatment you take more time and since you can only cpr after treatment well you have an incentive to get it over with asap. I do have a suggestion let people cpr before starting treatment but make it % chances to die every so often instead of having a timer. You could even tie that in with the (optional) random injury system with certain injuries having higher %'s and use a base one for non random injuries. When cpr is provided you do not get more time the chance is just lowered. Or a combined system the first X minutes you won't roll for death after you start rolling. The advantages are that this would remove any and all accusations of stalling. (Once the command is done the % chance changes and stalling does nothing.) Since you can do the command after getting to the injured person. It also means that as long as you have only one injured you can take all the time in the world for cpr. Doing this also removes the advantages of macro's. Having the first few minutes not roll means people will always at least have a chance to get to you. But it's debateable if you want that or not. It would also mean the only reason to rush rp is because you have multiple injured people. And not rushing the rp just to do the command. It also gives crims a chance to die. And it would still mean you want a medic on scene and not just bls. And last but not least just pulling people out of vehicles. If for example someone has a broken neck improper movement could injure their spinal cord and cause paralysis. Someone who is unresponsive? It is very difficult to remove an unconscious person from a vehicle and there is a major danger that you could worsen their injuries and injure yourself in the process. They might want to rp being stuck behind their wheel? I sometimes feel some people are just on autopilot in regards to medical rp.
  4. I mean if what I previously said is true the nerf would be a punishment aimed at those who play to win. Making a buy back program removes the punishment.
  5. I doubt they will do that. Since the nerfs might also have been a way to get the drags out of the hands of people who did get them for play to win reasons. It's not an idiotic idea to nerf it to buff it back later to get the limited vehicles away from people who just bought it to win. And giving a buyback negates the idea behind that.
  6. I have to laugh a bit here. Because a point on why the bike should be changed that was brought forth by someone is because people saved up for it since it's so great to escape with. And I do my best to not accuse anyone here of playing to win. I am trying to say that that should not be an argument on why the bike should be changed. And neither should just realism be.
  7. I want to reply to this specific post even though I just made a general post as a reply. You make an assumption and funny enough I talked to 4 people in SD today because of the vacca. And well the fact that an 811 is not realistic for sd to have. I do not want to go on a long rant about realism because of my above post. But the general concensus among these people was that using such expensive vehicles for crime is in itself unrealistic. They would be taken away from you pretty quickly. And I can tell you all 4 of those and me would not mind losing the supers if it means crims also do not get to use supers.
  8. I hope we can all agree this is a videogame and selective realism is a thing. We can keep bringing up stuff that is not realistic and it would be a never ending discussion on what is realistic and not. And I really feel a discussion on what is realistic and not is counter productive and likely not why devs/staff would change the vehicle. The same point can be made about nearly any vehicle. In the end choices have to made and obviously realism is not the only factor that went into the choices. Because if it's realistic but not fun you still have an issue. And mentioning buying because it is the best vehicle to get away from cops/helicopters can make it sound as if you are playing to win. And before you get into an argument about a crim would buy the best vehicle to escape from cops feel free to google the tempest stormwind falacy. TL:DR Generalization 1: One is not automatically a worse roleplayer if he optimizes, and vice versa. Generalization 2: A non-optimized character is not automatically roleplayed better than an optimized one, and vice versa. (This also goes to people saying you are not a roleplayer if you buy a drag.) What I mean with this it is wrong to say a player who buys a drag is playing to win. But a player who is playing to win will likely buy a drag. And complaining about how you need it changed to get away from pd/sd is just not productive either. And the worst bit is you do not even need a drag to get away. Imo it's risk reward the higher reward the more risk you can take. Op vehicles can take away from the risk and lead to very odd situations because risk reward is thrown off. If you have friends and use diffrent vehicles you already increase your chances of escaping. By splitting up you will only have half the units after you and a heli can only follow one vehicle. That is already likely way better then any vehicle will be. If you have 5 friends it's 1th the units. Now pd/sd might just follow one. But it's still a 80% chance to get away if that is the case. But guess what this fits into risk/reward. Because now the reward is split as well.
  9. I feel this is uncalled for. Both points of view should be valid. If SD/PD came along and replied to you that you just want a get out of jail free card how would you feel? We have 2 sides on this server but it's not us vs them. Both sides need to have fun. I can agree that he is not affected by the changes but at least on the SD side you need to have been with the department for some time before getting a certification for a drag. They are also not using personal vehicles. And guess what the departments got these because of how op they were considered to be. Cops owning 6+ drags might also just be a symptom of them being OP and limited. (Because if you have the money and you know they are limited you know it's 6 less (op) drags on the road.) By yelling this you seriously risk alienating people who play SD or PD. Second value is not performance. Performance should increase with value but way more goes into it then just plain performance. There is loads of things that could make a car have additional value without straight up getting more performance. Like a kamacho's that can off road nearly anything. Or a mamba that is so low you can go under the toll gates. How much it would cost a theoretical manufacturer to make. Driving comfort? Is it a forgein vehicle? Or something not manufactured anymore? And technicly there is even a price just for the brand name on your car. In real life value does not come from performance either. Or even your circumstances. In general for example convertible's are sold more in hotter climates pickups more in rural area's. Saying vehicle A costs more so should perform better is just an oversimplification imo. And certainly if it's 16K on a 200K+ vehicle.
  10. Have you tried the rage mp settings and not the ingame settings?
  11. Just fyi. https://gov.eclipse-rp.net/viewtopic.php?f=641&t=49451 That is the "official" ic rules on it. In theory there is loads of things a crim can do to take advantage of tolls. And many of these idea's are unrealistic. If you do not charge toll to half the vehicles they would not let you get that job again. Or if you abuse your position in any other way.
  12. Ok, for the committee. Admins are already players of the game. They have a broader view on the game compared to a player. You are also already welcome to discuss your opinion on what should be changed with admins who have influence. It's not a problem that they do not hear. And for the maginitude of increasing the say points 2 3 and 4 still stand. Without a specific plan it will just sound like X should be better and then you are just not being constructive. I feel community meetings/question hours would be a better idea. Since those are more open ended. And your example provides something. When I developed new features we worked in secret. As in we did not tell players what we worked on. This is for several reasons. See below. What is to say they are not working on drug labs already? First some developers like to see player reactions themselves they worked hard on things and reveals are fun. Second revealing something is a promise. Delays happen, you could lose motiviation or it could just be forever stuck on the to-do list. Sometimes it's not perfect on the first try. It goes from being something positive (It's new and it's not working right) to something negative. (They reworked it and it's bugged.) And last if it's there and it's good but not excellent people accept it. If you review details beforehand people will discuss even the smallest of those until the end of times.
  13. I am going to start off my saying I dislike this idea. And, ill try to build up my opinion here. It mostly stems from me having been a videogame developer for a roleplaying game. Ill start off with the less hypothetical things. Ill add a small explanation with reasoning. 1. You can have your opinion made known already. Pier parking changes had a petition. We have discussion topics. And afaik you can discord it. This is not the same as having a say but an important fact to start with. 2. You need to think out a system where choices wont be slowed down. If you have more people involved it likely takes longer to handle things. Speed in choices is important for many administrative things. You cannot tell a mod to wait a day for the community to have a vote on something not stritcly writting down in the rules that is happening right now. 3. No situation is black and white. And polls make this worse. Do you have an idea to fix that? Most things are not black and white. Even rules as written might not be rules as enforced. Or rules as intended. A simple yes/no poll will not always suffice neither will a/b/c/d polls. You also need to know backgrounds on the polls before voting. And you can give significant bias in a poll as well. Making it open ended creates loads of responses that mostly create extra work for staff. Examples: Any poll on a report already has a bias. People have ooc issues all the time. And we have factionalism as well. This would make any rule change associated also have this bias. Any law/rule changes from players need to be enforced by admins. If they disagree you lack enforcement of the rule or it gets enforced different then intended. Pier changes did not 100% exactly get copied for example the blocking provision is not mentioned although that might be redundant. You can also have bias in a poll an obvious example is X is a terrible rule should we remove it. (You call the rule terrible already. It is also yes/no when adjustment of rules should be where you look before removal.) Less obvious would be: Many people dislike the X rule should we change it? (You say in the poll the rule is disliked) And then you have the issue's of advertising polls, multi-voting or just selectively sending it to all your friends so just they vote or perhaps sending it to 50 ooc friends to vote your way. 4. Do you have an idea to remove ooc issues? We are a roleplay server, but sometimes people take the ic to ooc. But in this case you also have to worry about the reverse. You do not want people voting for something because they disliked who proposed it for something ic. Or for example want to adjust taxes because they feel like they do not make enough money. (Lowered taxes yeee let's all vote for that.) And there is also a lot of ooc considerations that you will not ever see mentioned or even think about. Like having to moderate ooc fights because people disagree on things.
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