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Osvaldon

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Everything posted by Osvaldon

  1. @Actualbears hello, this is not a bug, LEO vehicles are now treated the same way as civilian cars, however, a hotwiring script will be added soon (both for LEO and civilian cars) to resolve any new issues.
  2. @SirQubed hello, thank you for your bug report. This bug is appears to be a result of another bug fix, I will look into soon.
  3. https://www.automobile-catalog.com/auta_perf1.php The tank size should be 62 liters, this will be corrected tomorrow.
  4. @Not Butters hello, thank you for your bug report, this issue will be resolved in the next server patch.
  5. @BraydenRush hello, thank you for your bug report. In RAGE Multiplayer vehicles will not update their position with the server if there's no driver or passenger inside, so when you had jumped out, the vehicle had stopped updating it's position with the server and it got resynced (teleported back) to the last recorded position. This is not a bug, but a design choice made by the RAGE Multiplayer development team.
  6. @Virus5310 hello, this issue has been resolved in the recent server update.
  7. Hello, this report lacks details, please describe the trigger and provide the vehicle model that might cause this, is this reproduceable?
  8. @Pegasus_ hello, thank you for your bug report. This issue should be fixed in the next server patch due to tomorrow morning.
  9. @undead_vex hello, thank you for your bug report. This issue might be related to the /Logout command issue, it should be fixed in the next server patch due to tomorrow morning.
  10. [Animations] Added 552 new animations to the /Anim command. [Animations] Added paging to the /Anim command (ex.: /Anim 1 would display 50 animations on page 1). [Charges] Updated the /RemoveAllCharges, /RemoveAllTickets, /RemoveCharge and /RemoveTicket commands to work on both online/offline players. [Charges] Adding criminal charges on a person already in jail/prison will automatically extend their sentence. [Commands] Added player position to the /GetData administrator command. [Commands] Fixed an issue with the /Veh command causing the server to crash if the specified vehicle is an invalid number. [Coroner] Changed the coroner blip name to "Freelance Job". [Credit Store] Fixed image carousel width issues in the vehicle import menu. [Factions] Civilian faction payments will be sent to the receiver's bank account (instead of salary) regardless of the receiver's online/offline state. [Factions] Removed location/vehicle restrictions on salary for PD/SD/MD/SADOC. [Factions] Updated the SADOC faction vehicle colors to match the new liveries on Police Scout and Police Caracara 4x4. [Factions] Added performance mods to SADOC faction vehicles. [Factions] Potential fix to performance degradation issues experienced by DLC police vehicles. [Houses/Properties] All player permissions will be reset upon buying a house or custom property. [Items] Removed the /SplitGround command and added WI action for the relevant items. [Items] Fixed a spelling mistake for beverage items when they're empty. [Map] Added a functional pedestrian gate for one of the houses in LS and added water to some empty pools of other homes. [MDC] Fixed an issue with the police MDC that caused the server to crash under rare circumstances. [Mechanics] Added temporary vehicle keys for mechanics while they're servicing a vehicle. [Mechanics] Serviced vehicles will unlock and their keys will be removed from the mechanic (after the servicing is done). [Mechanics] Engine repairs require mechanics to be near their HQ or their work vehicle. [Mechanics] Increased the flatbed command tolerance for non-flat terrain. [Prison] Added a permanent map blip for the Department of Corrections. [Scoreboard] Enabled scoreboard for all servers and disabled scoreboard aliases for regular players (and off duty administrators). [Vehicles] Added an advanced vehicle passenger seat selection system (press & hold G). [Vehicles] Changed the public/house/apartment parking script to lock vehicles on spawn. [Vehicles] Updated the performance of the Hakuchou Drag to reduce the effects of an earlier nerf. [Vehicles] Reduced the fuel consumption of the Kamacho to ~45% of the earlier value. [Vehicles] Added door handle support to Police TARV and increased the vehicle "Search" WI distance. [Vehicles] Added the Declasse Alamo for civilians and Police Alamo, Unmarked Alamo for the police (civilian/faction variants share identical performance). [Vehicles] Added the Vapid Scout for civilians and Police Scout, Unmarked Scout, Emergency Scout for the police/sheriff/medics/prison guards (civilian/faction variants share identical performance). [Vehicles] Added the Police Caracara 4x4, Unmarked Caracara 4x4 for the police/sheriff/prison guards (civilian/faction variants share identical performance). [Vehicles] Added the Police Drafter, Emergency Drafter for the police/sheriff/medics (civilian/faction variants share identical performance). [Vehicles] Added the Police TARV (marked replacement for the Insurgent) for the police/sheriff/prison guards. [Vehicles] Added the Taxi Moonbeam for DCC (civilian/faction variants share identical performance). [Vehicles] Added mod restrictions on certain vehicles (ex.: the Revolter had it's machine gun mod disabled). [Vehicles] Added passenger seat selection (hold G) support for special vehicles (Rumpo Custom, Moonbeam, etc.). [Vehicles] Fixed vehicle passenger seat entrance issue that forces players already inside to shuffle their own seat and to get ejected from the seat eventually. [Vehicles] Fixed a bug with the vehicle entry script that has been causing passengers to eject whenever the car starts moving. Boats Added new boats to the dealerships for import prices of: Toro - $250.000; Speeder - $400.000; Tropic - $225.000; Suntrap - $75.000; Squalo - $300.000; Jetmax - $500.000; Bicycles Added new bicycles and/or adjusted dealership import prices: BMX - reduced dealership import price to $5.000 (from $13.000); Scorcher - added to dealerships for an import price of $3.500 (and removed from the credit store); Whippet Race Bike - reduced dealership import price to $3.000 (from $70.000); Endurex Race Bike - added to dealerships for an import price of $3.000; Tri-Cycles Race Bike - added to dealerships for an import price of $3.000; Fixter - added to dealerships for an import price of $1.500; Cruiser - added to dealerships for an import price of $1.000; Cars Added new cars to the dealerships for import prices of: Alamo - $200.000 (shared performance with Police Alamo); Brioso 300 - $10.000; F620 - $200.000; Imorgon - $800.000; Revolter - $725.000/8.000 credits (disabled the turret modification); Scout - $250.000 (shared performance with Police Scout); Weevil - $75.000; Increased dealership import prices of: Brioso R/A - $20.000 (from $10.000); Contender - $200.000 (from $155.000); Reduced dealership import prices of: Flash GT - $350.000 (from $400.000); Jester Classic - $400.000 (from $450.000); Schlagen GT - $550.000 (from $600.000); Seminole Frontier - $100.000 (from $160.000); Sugoi - $450.000 (from $550.000); Super Diamond - $500.000 (from $750.000); Motorcycles Added new motorcycles and/or adjusted dealership import prices: BF400 - increased dealership import price to $50.000 (from $19.000); Faggio Mod - added to dealerships for an import price of $7.500; Manchez Scout - added to dealerships for an import price of $20.000; Vortex - added to dealerships for an import price of $100.000; Quad Bikes Added new quad bikes and/or adjusted dealership import prices: Chimera - increased dealership import price to $30.000 (from $10.000); Street Blazer - increased dealership import price to $20.000 (from $15.000); Stryder - added to dealerships for an import price of $40.000; Verus - added to dealerships for an import price of $20.000;
  11. I'm afraid the panel will not give the user a precise error and will show "Network Error" whenever there's a problem with the transaction regardless of the actual reason. Furthermore, PayPal is most likely not going to accept pre-paid cars and our panel will display the same error. However, you can go to PayPal and try adding money to your PayPal balance directly to get a more precise error message. Finally, we do not accept any payments other than those available on the panel.
  12. @Xoza I'll change the code of civilian faction so the funds sent to offline players go directly to their bank account instead of salary as we wouldn't want to penalize players and their roleplay initiatives. I think such a decision is fair considering that there's no proper tax system for civilian factions and because the faction does not receive any funds directly from the government and neither does it have any features that would allow it to import and sell items for profit.
  13. @Xoza code-wise it seems that all legal factions (including the civilian ones) are meant to pay people money into their salary, not directly into the their bank account while criminal factions are the only ones exempt from paying into salary because they are not legal. I will discuss this with our SA as civilian factions were never fully implemented or thought about.
  14. Hello, please try creating a PayPal account and adding money to your PayPal account balance as I said earlier, this would give you a clear and precise error as to why it doesn't work.
  15. Hello, you can try making a PayPal account and adding money to your PayPal balance, it should then give you a more precise error, also, PayPal does not accept pre-paid cards.
  16. [Interiors/Map] Updated the LSC interior and removed the tire wall barriers at the driveways to the main LSC area. [Lotteries] Fixed a bug that assigned "today" as the start date of new lotteries once the previous one had ended. [Lotteries] Added an option for philanthropist players to donate to the lottery prize pool. [Lotteries] Added a statistics window so players can check the stats of recent lotteries (prize pools, tickets, shares, etc..). [Lotteries] Added an option for players to randomize their lottery ticket numbers (either click the "Randomize" button to randomize all empty number slots or click on a number slot with a dice icon to randomize that particular number). [Lotteries] Updated lotteries to divert all unclaimed prize pool money to the prize pool of the next Powerball (previously, it would only divert the money of divisions without any winners). [Lotteries] Added the option divert a percentage of the lottery ticket sales towards the government (not just the general stores) and the shares have been adjusted from 5% and 0% to 2.5% and 2.5% for the stores and government (1% and 0% for the Lithuanian server). [Lotteries] Changed the minimum prize pool from $50.000 to $100.000. The government will donate the minimum amount before a new lottery is announced if not enough money is diverted from the previous lottery. [Mechanics] Re-added the automatic repair stations (and added support for multiple repair stations per mechanic workshop). [Vehicles] Updated the audio and sirens of the police/medic Kamacho. The police/medic Kamacho now uses as much fuel as the civilian Kamacho. Note that the new police vehicles (and future additions) are meant to have identical performance stats as civilian variants.
  17. I do not think that the police officers did anything wrong, although, if you disagree, you can always make a forum report. The police force had invested a fair amount of time into the bank robbery and roleplaying with your group, the hostage had valued their life and had been cooperative throughout the whole scene and the police did not open fire on you or your associates while you had the hostage in your custody. However, once you had released the hostage there hadn't been any in-character leverage anymore and the police had more freedom to use lethal force against your group. I think that in such a situation, the police are supposed to value the life of hostages, but they also can't let armed criminals get away with a large amount of stolen bank money, so it seems unreasonable to think that they would allow you to get away safely, especially without a hostage. I have been also thinking about different scenarios for this situation and I think there are a few more options here: 1. You could have negotiated to be permitted to take the hostage with you in the car and release them soon after at the agreed area or when out of sight of police cars. 2. You could have made some sacrifices (but at reduced risk) and asked for more than one vehicle and could have remained with the hostage, while allowing time for your other associates to take the bank money and get away with one of those cars, then verify that over the radio. 3. You could have placed one or more scouts to watch over the area and try to flee in multiple directions as soon as the scouts had alerted you of approaching police vehicles. It is not necessary to start a hostage situation, but if you decide to do it, the chances of getting away are not that great. It looks to me like the main argument here is that it would have been more fun for your group, if the police had let go of you (at least at the start), while I can't argue with the fact that it would have been more fun for your group to get a nice car chase (or even get away), I can argue that the idea itself is not reasonable for such a scenario as the police are not supposed to let the criminals get away with a crime, they're just doing their job and what is expected from them. I'd also like to add that you can't compare ECLIPSE ROLEPLAY with NO PIXEL as RAGE MULTIPLAYER servers are more reliant on player counts to keep the world alive while FIVEM offers much lower player limits that are compensated by sophisticated NPC systems and the population differences make it much more difficult to moderate the whole server, furthermore, NO PIXEL is a strictly moderated streamer haven and streamers tend to play and behave in a way, that would produce great content for their viewers, it's their real life job and you can't expect the same standards or behavior from hundreds of players playing individually for their own pleasure as well.
  18. @Virus5310 hello, thank you for your bug report. As I understand it can happen to any faction vehicle. What about civilian vehicles, can you reproduce it with them?
  19. [DLC] Added a new MLO interior for the Los Santos Customs faction. [Doors] Added lockable doors to the upper floor of the new LSC interior (requires another server restart). [Mechanics] Re-added the automatic repair stations (and added support for multiple repair stations per mechanic workshop). [Mechanics] Increased the maximum proximity needed to use the /MechService and /Modview commands so they cover the LSC interior. [DLC] Updated the new Kamacho liveries to ones of much better quality, made some fixes to the sheriff livery in accordance with player feedback. [DLC] Updated the Police Kamacho to display an empty computer screen by default, but when spawned by either a PD or SD member, it will automatically set the correct livery and computer screen. [DLC] Fixed Police Kamacho (and Emergency Kamacho) performance upgrades so they have the same potency as the civilian Kamacho. [DLC] Removed obstacles (outdated parking signs) that placed in the middle of the Pillbox Hospital parking area entrance. [DLC] Updated the Judicial Interior DLC to remove the palm trees that were located in the middle of the Pillbox Hospital parking area. [Commands] Fixed an issue with the /GetHouseOwner command selecting to display an incorrect apartment. [Furniture] Removed all known invalid furniture from the furniture store and fixed the furniture that is supposed to work (does not fix furniture already purchased). [Furniture] Changed the initial furniture position to be 2 units in front of the player in order to resolve some issues (ex.: dangerous objects spawning under the player). [Police] Added a sheriff livery and sheriff computer screen to the Police Kamacho when spawned by a member of the Sheriff's Department. [Police] Added an ability for PD/SD to choose the livery of their vehicle on spawn, which is useful whenever the Police Kamacho unmarked livery is needed. [Properties] Fixed a bug that caused certain properties to be auctioned instead of being sold normally. [Weazel News] Added the ability to use the /WeazelReport and /WeazelReportOffer commands within or near the new Weazel News interior. We have decided to temporarily remove the "darker nights" update due to player feedback and technical issues (ex.: neons not working due to this mod)! We would still like to have darker nights, but the mod needs some adjustments and some issues need to be resolved first. DLC updates sometimes require players to restart their game for the updates to take effect!
  20. @Meloen hello, thank you for your bug report, this issue will be resolved in the next server update!
  21. @vajo @NxmeLess hello, thank you for your bug report, this issue will be resolved in the next server update!
  22. We're currently working to improve this lighting update and to resolve the custom property issues, thanks for the in-depth feedback.
  23. [DLC] Added a new interior for the Downtown Cab Co. [Door Zones] Added lockable doors to the new Downtown Cab Co. interior (note the garage door is currently not supported). [Factions] Moved the Downtown Cab Co. lockers inside the new interior and removed the old office interior teleport. [DLC] Added a new interior for the Weazel News faction. [Door Zones] Added lockable doors to the new Weazel News interior. [Factions] Moved the Weazel News lockers inside the new interior and removed the old office interior teleport. [Door Zones] Added lockable doors to the Bayview interior. [DLC] Updated the existing interior of Vanilla Unicorn. [DLC] Added new police/sheriff/unmarked and EMS Kamachos! [Fonts] Added Lithuanian letter support to improve your day to day Lithuanian experience (whether you want it or not). [Map] Miscellaneous map changes and fixes, such as, replaced static gates with those that open, removed certain invisible objects that cause collisions, added water to some empty pools at home backyards, removed certain "trash" objects. [Lotteries] Added a self-sufficient Powerball lottery that repeats every week! To participate in the lottery you should choose your own numbers and purchase a ticket from a general store for $500. 5% goes to the general store and 95% goes to the lottery prize pool. There will always be 6 winning divisions that will share parts of the overall prize pool! To win the lowest prize (division #6) you will need to guess at least 2 main (blue) numbers! The lottery will repeat weekly and all the unclaimed prizes will be transferred over to the next lottery increasing it's total prize pool! The lottery tickets are inventory items that need to be manually cashed after the lottery had ended! [Notifications] Added more types of notifications which can be particularly useful to newer players! We've added just a few of them so far, but if the feedback is good, we'll add/replace even more of them! If you see the top right notification on your left (behind the chat box), then you might need to restart your GTA V! [Animations] Fixed an issue that randomly caused animations to freeze the player. [Commands] Updated /ConfiscateProperty to be case-insensitive with street names. [Doors] Changed door zones to allow on duty administrators to lock/unlock doors. [Furniture] Added 369 new furniture items to the furniture store! [Logs] Added improved logs for our administrators.
  24. @Austine Post hello, the feature had been temporarily postponed, however, I still plan to release it some time in the future. The main idea and goal is to create a unified and a more sophisticated bank account system, so that player bank money, business balances and faction treasuries work under the same script and can interact with each other.
  25. [Misc] Fixes [Bodies] Disabled 'LOOT" on dead bodies that are your own [Death] Fixed bug where you could run while injured if you do /logout [Animations] Fixed an issue that allowed players to reset their injured movement animations (when at low HP) in F6 animation preview. [Health] Fixed an issue that reset the player health back to 100HP after a relog. [Health] Health recovery from food will be stopped for some time after taking damage from other players. [Hospital] Added a recovery timer after death or injury, which will force the player into the elderly animation and will prevent sprinting/jumping or healing from food. [Hospital] Revived players will start at 10HP which will increase over the recovery period. [Hopsital] Staying in/near a hospital after being revived will reduce the time needed to recover from injuries. [HUD] Added the wellness and injury recovery indicators to the HUD UI. [Hunger] Added the ability to eat and increase hunger above 100%, but food will not add hunger when it's already at 100% or above. [Thirst] Added the ability to drink and increase thrist above 100%, but liquids will not add thirst when it's already at 100% or above. [Wellness] Added a new stat called "Wellness" which determines the overall well being of a character. [Wellness] Added wellness loss from death and raw meat and also added wellness gain over time and from food. [Wellness] Wellness will determine the maximum stamina, strength, health and lung capacity of a character.
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