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ArcAngel

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Everything posted by ArcAngel

  1. I don't. He stated that the car just kept moving. I've noticed my new car moves by itself too. Its the Beetle looking vehicle. Not sure if this is a new issue.
  2. It's a great idea, however we did have meat sellable at one point and as Caesar said its just unrealistic. People were gutting dead bodies on busy streets, and so forth. It's just not a the right fit for RP purposes in my opinion!
  3. This has been implemented! Nice work!
  4. ArcAngel

    VOIP issues

    It may be a firewall issue. Try this Select Start > Settings > Privacy > Microphone . In Allow access to the microphone on this device, select Change and make sure Microphone access for this device is turned on.
  5. Totally gross but love the enthusiam. (Make sure you ask for permission to gross RP!)
  6. So i propose that the /prison command is linked with the ID. For example, you cannot prison someone who doesn't have ID on them UNLESS they have fingerprints in the system. If they have fingerprints/DNA in the system, you can /prison FIRSTNAME_LASTNAME.
  7. If you have any ideas that could improve this suggestion, feel free to add it
  8. I slightly agree with this sentiment, realistically police would not have access to privately owned CCTV. I think CCTV should be added to banks instead of stores. But to keep the playing field even, you have a 1/100 chance of the clerk pressing a panic button.
  9. Fake ID What: Criminals are able to gather materials to make fake ID's for people. It involves luck and chance to be able to create good/bad quality ID's. This will require ID's to be a physical item. I think it would be great to create a slot similar to earrings so that it doesnt take space. This will mean other ID's (Real ones) Will have to be physical Criminals can make fake ID's and sell them for whatever price they wish. How: Materials are needed for this task, you will need a crafting table that DOESNT require ventilation. You will require card, lamination sheets, holographic paper and HD printing ink. You will stand at the table, load the ingredients and every 30 minutes 1 fake ID is created. Buffers: To make it fair, you have a 50/50 chance of making excellent quality ID's. So the options are Excellent/Good - Sub-par Bad. Excellent/Good ID's will have realistic names and ages which you can /inspectID Subpar/Bad ID's will have strange names that are silly with strange ages which again you can check. Fake ID's last for 24 hours, BECAUSE when ran through the MDC, it will bring up a temporary FAKE record (So that officers aren't suspicious). At the moment you have to /time stamp RP to drop your license, i propose that you can right click /drop your License, but it will re-appear in your inventory after 4 hours. How does this affect /prison Realistically you cannot prison someone who you cannot adequately identify so here is what i propose for this. You cannot prison someone without ID, it would give you a prompt if you try to do it: "You cannot prison this person, they don't have any ID!" The only way you can now prison someone is if you know their full first and lastname. This is so that you can ascertain their identity realistically and this will also allow for the fake ID system to be put into play. Examples: Ben gets the tools to create fake ID. He crafts the ID, and it is of excellent quality. Upon crafting completion, a temporary fake rapsheet is created based on name availability Ben /inspectID's his new item. It would show: This ID is of Excellent Quality and reads: Eleanor Wheatsheef Ben sells the ID to Amy. Amy is a hardened criminal. Amy hangs around her criminal friends when a drive-by happens. Amy is questioned by the police after the fact. They take her ID, inspecting it. They would see: This ID is of Excellent Quality and reads: Eleanor Wheatsheef They would look up this person and see they don't have a record. Amy is set free. --------------------------------------------------------------------------------------------------------------------- Ben gets the tools to create fake ID. He crafts the ID, and it is of excellent quality. Upon crafting completion, a temporary fake rapsheet is created based on name availability Ben /inspectID's his new item. It would show: This ID is of Excellent Quality and reads: Brian Jensen Ben sells the ID to John, John steals a car and is caught. Police check the ID and it would show: This ID is of Excellent Quality and reads: Brian Jensen When officers look up his rapsheet, he has no priors so Brian is given a lesser sentence.
  10. License plate theft What: Criminals are able to steal license plates from other peoples vehicles then either sell them to other players or place them onto a car How: With a drill in their inventory, they stand behind a car, type /stealplate. A timer would activate that is quite long (To make it fair). Once complete the plate becomes a physical item in the inventory and the vehicle that now has a stolen plate would be replaced with 0000000 (So that officers/civilians are able to distinguish a stolen plate vs scrap vehicle). Now players have a physical plate, as mentioned prior they can either sell it for whatever price they wish, or go to another vehicle, with drill in hand and type /attachplate to put the plate onto the car. This now means when the plate is scanned, it will show the OTHER vehicle. (Great for crimes where they want to use their own vehicle) Buffers: To make it fair for ALL parties, the plates are only viable/useable for 4 hours (The same as mors), when the 4 hours runs out, the plate will return to the original car giving the thief a notification: "The plate you lifted has been retrieved by government officials and returned to the owner!" You cannot steal faction plates There is a proximity in effect to make it so you have to be directly behind the REAR plate only to make it work.
  11. So recently i'm seeing that a lot of names are getting more obtuse and using spelling such as Johnn or Jonn because Most John's are taken. I think it would be great if administration could set up an automated system for accounts that have been created but never logged in to be deleted. Maybe there could be a warning 2 weeks prior, then the character (Not the account) could be deleted. This would make it easier for new players joining to create characters without having to use farfetched names.
  12. Potentials for Clothing/Hair/Makeup Updates Female Tops: https://www.gta5-mods.com/player/knit-top-for-mp-female https://www.gta5-mods.com/player/short-top-for-mp-female-jaagoda https://www.gta5-mods.com/player/recolored-corset-and-skirt-for-mp-female Female Dresses: https://www.gta5-mods.com/player/summer-dress-for-mp-female-dollie-mokoo https://www.gta5-mods.com/player/dress-pack-for-mp-female-adoramods Female Hair: https://www.gta5-mods.com/player/knit-top-for-mp-female https://www.gta5-mods.com/player/cute-long-hairstyle-with-side-parting-for-mp-female https://www.gta5-mods.com/player/medium-length-hairstyle-for-mp-female-loath https://www.gta5-mods.com/player/fluffy-pinned-back-long-hairstyle-for-mp-female https://imgur.com/a/20igxMi https://www.gta5-mods.com/player/mp-female-daisy-hairstyle Female Accessories https://www.gta5-mods.com/player/mp-female-louis-vuitton-hoops (SAME CONCEPT AS BREIFCASE EXCEPT PURCHASABLE AT A CLOTHING STORE) https://www.gta5-mods.com/player/bag-for-mp-female-adoramods Makeup https://www.gta5-mods.com/player/more-optional-makeup-for-mp-character-offline
  13. Civilian Rework Clothing Recycling Where: Lesters Warehouse Why: The warehouse has sewing machines already so it adds to immersion. What: Players can take unwanted clothing items and drop them into a designated blip. Dependant on the clothing size depends on the pay and notification. An example of this would be: Hats: $100 Shoes: $110 Trousers: $150 Tops/shirts: $135 Coats/Jackets: $175 Accessories: $75 The prompt would read something such as: You have recycled your clothing item and received AMOUNT Burgershot Jobs Where: Vespucci Burger shot (Other locations could be opened) Why: There is already a custom script that can be implemented to make the interior enterable. What: Players are able to go into the back and press Y in the designated Blip to join the Burger shot work force. This will spawn them into a fast food outfit and give them a prompt box that will explain how the job works It begins by following a series of blips in the kitchen, you must stand at the fryer, press E (A timer will start that says: Frying Fries). Then you must go to the oven and press E (A timer will start that says: Flipping Burgers) Then finally you will go to the desk and press E (A timer will start that says: Packing Orders) Players are able to do this sequence once every 10 minutes, each sequence will pay them $500. Along side this, they will also have the option to man the desk, if another player comes in ordering food they have the following options: Customer will have a prompt when approaching cashier /orderfood burger/donut/sandwich/soda/water/coffee [CASHIERSID] (Example of command: /orderfood burger 255) Cashier will then get a prompt that says: ID 109 wishes to purchase fastfood from you, type /acceptfoodorder 109 to complete the order The Cashier will recieve 5% of the order total. The Customer will recieve a burger at a specified cost. These options give civilians an oppertunity to make money but also the oppertunity to roleplay and to encourage immersion. There is also the possibility for deliver drivers, you could dial 777 and it would open the option to order foods and give the option for a quantity. Then a delivery driver could /acceptFFdelivery and it would give a blip to the location. Carwash - Strawberry Where: Strawberry - Opposite the general store Why: It's already there, people already know the place. What: Players would go to the side entrance of the car was, pressing Y. It would put them into a designated outfit (I would recommend shorts, converse and a polo, generic but appropriate) A customer could arrive in the car park with their car, approach an attendant and say hey, i'd like my car washing. The attendant would roleplay looking at the car and say sure, looks like a basic wash and wax. Then type /offercarwash [ID]. Customer types /acceptcarwash [ID]. The customer would then have to drive the vehicle into a large blue blip INSIDE the car wash for the command to work. Attendant would then type /washcar [LICENSEPLATE]. A timer would activate and once complete the car would be clean. Base price for a car wash could be $250 per wash. Construction Worker Where: There are two construction yards in Los Santos City, Downtown and near Hawick Ave. Why: They are two static construction sites, perfect for immersive RP and oppertunity to earn money statically instead of driving. Lots of civilian jobs also require travelling, it would be nice to see a static job that is relatively safe with an easy-ish turn over. What: Workers will report to the construction site office, Alta street construction example: Workers would press Y and it would put them into the construction outfit. Such as this: Workers would then have to follow/find the blips located on their maps to go to a work van to collect tools, which will spawn a crate in their hands. Workers have to then carry said crate to designated markers, press E in the marker which would trigger the crate to drop and cause the character to start a building animation. Therefore simulating a building type scenario. These simulations would be timed, similar to farming. Once 4-5 areas have been worked on, the supply box would be empty. The player would then need to continue back to the work van area to collect either more tools or return the tool kit if they wish to finish the job. There is also the capability to spawn in the dozer when prompted at the office to follow blips similar to farming too. I would suggest however, to prevent people from taking the vehicle off site, the minute it exits the construction grounds, it despawns and gives you a prompt (Your working union has reclaimed the vehicle, you can't take it off site!) Rail worker Where: Entrance could be the highway entrance, they'd have to enter on foot, walking down to the office located down there. Why: Other entrances are civilian foot entrances and it'd be better for immersion to go the other way. What: Once at the office, they press Y spawning them in the construction clothes. They would also be able to spawn a work vehicle for their work They would then be given points on the rail track that they would have to begin performing maintenance on the track. Little blips would spam, they would have to go to the back of the truck, take out a small box similar to go postal, they'd go to the spot, press E and an animation would begin in which they would be kneeling on the floor placing something down or fixing something. There would be 10-15 blips per van load, then they would have to return to get supplies. I think this job would be a great build up to a BIGGER possibility (Working trains!) WORK IN PROGRESS (TO BE UPDATED)
  14. I dont think this has anything to do with other players with mods. I believe it is a script conflict after a recent update.
  15. Date and time (provide timezone): 24/07/21 Character name: Jessica Nash Issue/bug you are reporting: Vehicle Teleportation? Expected behavior: I came to a stop at the bank, the car was stopped, i exited and it teleported. This time i managed to catch it on shadowplay. It happened the other day in my comet S2. It teleported backwards that time. Evidence, notes worth mentioning, steps to replicate: Not sure whats causing it. Doesn't happen all the time, every now and again. https://streamable.com/efollx Vehicle license plate number*: 24-S-2
  16. ArcAngel

    Police Supers

    I agree with alexalex. While we strive for realism, we must compensate with script limitations and how our server works. IRL unless you have a specific plan to commit crimes, you'd rarely see a criminal wearing a mask. It's usually organised crime, but on the server, everyone wears a mask to use the "I'm wearing a mask wasn't me" bit. Not everyone has access to them and we have strict rules surrounding the use of them, including which vehicles we can and cannot use a high speed for. I cannot tell you how many times, police chases are caused by someone about to get a speeding ticket and they just feel like evading for fun, then when they get caught, the fun stops. There are some people who play with ECRP that are so good at driving, none of our supers can keep up with them. Because they are GOOD drivers. Hello @Aaron Martin So it's all about give or take.
  17. @Tony Handley
  18. Your forum display name?
  19. +1 make up options would be great too!
  20. So I'm sure the majority of our members have had run ins with people driving scripted vehicles, whether its a bus on route 68 or a money truck blasting through an intersection. I propose that every time your vehicle is damaged, you loose a small percentage of your final pay. For example on your bus route, if you hit anything or anything hits you, you are deducted $10-20 per T/C. This will encourage better driving over all I feel.
  21. Yeah i agree with that, maybe third taze could be the injured animation.
  22. Currently when you taze an individual, they are frozen and receive a notification to say *You have been tazed* or something along those lines. This is great however, to tackle any issues with repeated tazes and individuals acting unaffected i would like to make the following suggestion; When you are tazed, not only does it freeze you (Causing the taze animation) but for 1 minute afterwards you walk in the injured animation, making it impossible for you to jump or run at fast speeds. For extra immersion a blur effect added to the individual (Similar to drugs) to make peoples vision blurry and shakey would be great. This will tackle any issues with individuals being tazed 4-5 times and acting unaffected but also adds to immersion
  23. Do you have any mods installed like redux? Or did you? Do you use a modlauncher at all?
  24. Maybe instead of suspensions it could work on demerits instead. In the UK you get points on your licence for bad driving. In game more than 3 is automatic suspension. It may work better if felony evasion gives 2 points/demerits instead. This way its more of a strike system, 3 strikes your out for 2 days. Stops repeat offenders, preserves repeated suspensions in short periods.
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