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jason last won the day on March 16
jason had the most liked content!
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jason started following Exploit to not be identifiable by law enforcement and FORCE ROLEPLAY, and bad quality roleplay
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The best thing I can recommend is to play both sides of things and observe how much of both sides gets explained to you! The #1 thing I see when a criminal or LEO main makes a character to play the inverse is that they have far more enjoyment when interacting with either side as the reasoning behind actions that may seem asinine become clear. I can understand your frustration, but berating the quality of an entire player group of which you do not have enough experience with to speak on is not the way to voice it. If you have a suggestion for changes, make them in the appropriate areas with respect to the other players. Moving forward if the comments continue to be pessimistic and rude towards other players, it'll just be locked and archived as nothing productive or kind is coming of it. TL;DR, play all different styles of roleplay and the reasons for things you may be unsure about become clear; you'll have more fun. If you were denied from a faction for x reason, improve upon that reason and try again.
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This is not a bug or exploit. The character still has an identity without documents. Failure to provide identity is handled via IC means as it always has been prior to this system when people would RP destroying their documents and did not have fingerprints in the system. All that they've accomplished is being perma-jailed in a holding cell until they provide their identity.
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They don't need full access, just airdrop
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As stated in the title. These need colorblind support and/or high contrast colors plus a full opacity background. I have tritanopia and struggle to do any speed quick-time event like lockpicking as I cannot distinguish the colors from each other or the background due to low opacity on the entire overlay. Even people without colorblindness struggle with visibility depending on the background due to the low opacity. Pls fix.
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Administration Team Update SquirtleSquad has been appointed as Assistant Head of Refunds & Transfers. Congratulations!
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This is IC and as such will be archived.
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Slots are incredibly bad odds IRL and in game, it's the point!
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Archived due to this being addressed. https://discord.com/channels/229240178441584645/366209577055944715/1444970941116317736
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Make Provoking Fights For No Reason Count As Deathmatching.
jason replied to UseroneGaming's topic in Rules Suggestions
I have personally enforced it several times, as have other staff members. It's there to specifically address people dancing around other rules' "technicalities" and shut down those with that intention. You were provided a solution; the choice is yours as to whether or not you use it. -
Make Provoking Fights For No Reason Count As Deathmatching.
jason replied to UseroneGaming's topic in Rules Suggestions
This is already covered under our ruleplaying rule. If this is happening to you and seriously affecting your roleplay experience, feel free to report it as such. 7. Ruleplaying Ruleplaying is a term used when players are using, manipulating, or interpreting rules or rulings falsely or outside of their intention, in an unrealistic or unintended way that does not constitute quality or realistic RP standards. Some examples of ruleplaying: In a criminal chase, driving at slow speeds knowing that your pursuers are unable to attack you because they can't deliver demands. Walking into a hostile situation with your hands up, knowing your backup is hiding, in order to bait deathmatching rights. Taunting e.g., an enemy at a public place (e.g. fishing pier) knowing that they can't retaliate at said public location, effectively showing no fear for your safety. Each situation will be reviewed and dealt with as case by case basis by staff, the examples above are not precise and there could be realistic context to someone's actions. Punishment: Anything from an admin jail to an indefinite ban. -
Hi there. It's not exactly discontinued, it's more of a hiatus due to the lapse in development at the time of the hiatus beginning, my own life becoming 10x as busy in the span of a few months, and the platform we use to send it out hiking our plan to prices which only a large corporation could pay. We're currently testing new tools to send out the newsletter and have plans to bring it back ASAP to further signal boost upcoming development. I am the sole writer of the newsletter and inquire upon people for information, and it is very much not something that takes less than 30 minutes to create after factoring in these inquiries and editing time. No offense taken, don't worry about it. That said, thank you for the positive feedback about the newsletter. I'm excited to get more pushed out!
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Make cops lootable or get rid of the despawn script.
jason replied to Demonmit1's topic in Game Suggestions
Not contributing to whether or not they should be lootable, but I am going to clarify that the equipment despawning was added due to mass abuse of spawnable items unrelated to faction duties. It has nothing to do with balancing or anything else.