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Posts
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Last visited
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Days Won
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Everything posted by padpilot
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I think it takes like 1 minute to catch a fish, so 4-5 cooked fish sounds about right to be full to me. Given the time taken to both catch and cook this feels right to me...
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A honda accord does not cost the same price.. we have street gangbangers driving them... maybe then, the emphasis should be a actually roleplaying vehicles instead of changing the price as i mentioned. If most gangs ride the same rides, what are we even doing here?
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Make body armor visible while in your inventory.
padpilot replied to HobGoblin's topic in Game Suggestions
-1 yeah this. Still makes zero sense to have such weapons show. -
Increase the amound of hunger gained from a cooked fish. Entire faction is centerd around hunting, famiring, fishing and trying to sustain ourselves... Right now its easier to just RP cooking and eating a fish, but juust eat a burger instead. Maybe take a look at the point gained and tweak maybe.
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The fact that every gang has one with multiple members having them, hell some even have 2 of them.. They are very clearly the meta ride for gangs, clearly are not expensive enough and at this stage, its almost none RP to have this many Kamachos. + they are very cheesy. We really need to x3 or x4 the price of a Kamacho.
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Fair play mate. Doesnt sound too bad now that ive got a cleaner idea of how it ought to be used. For those where its just a totally random tackle sure ill report but i can see its use cases more now, appreciated.
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Yeah i dunno how i came across as a noob but somehow I did, yeah not new just returning, from 2019.. server was very very different.
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also, consider, when tackled you character is locked into an animation, during which you cannt phone, cannot move, cannot respond at all... how coudl this impact the ability to RP fro those who use text only, vs those who sue mics?
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ahh gotcha gotcha yeah 100% im just new back from 2019 and a bunch of stuff has changed. So far ive only seen this tackle used to bait responses. At least with fists, there is the opportunity to let the other person know you want to engage due to the position and stance when holding the RMB. Im curious what the arguments were to include this feature in the first place and the added benefits it brings to the server.
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it would be yes?
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so just to confirm, the moment somone tackles me, i can either 1) report them , or 2) retaliate and shoot them?
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This is by far the most toxic and rulebaiting thing on the server right now...
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How to make Law Enforcement Vehicles Fair and Balanced
padpilot replied to Demonmit1's topic in Implemented Suggestions
Police has far greater resources available to them than the speed of their vehicle..... so what if crims have fast cars. police have amazing and perfectly working radios, ability to track their friends on the GPS, ability to insta-respawn cars etc and a whole assortment of available features that crims do not, and rightfully should not have access to. Simply allowing police to drive faster vehicles is a patch to a problem. Get good essentially. Use the comms, train the officers and use those scripts which offer such a clear advantage to help take down the crims.... simply giving you a faster ride is BS balancing On the flip note, in no way should a crim be driving around in a super fast ridiculous drag bike at labs, its cheesy as hell that literally evry gang drives around in Kamachos (hence why my gang has banned all sportscars, drags and Kamachos)... these low RP gangs that all drive the same vehicles are 100% forcing Police into a tougher positions... HOWEVER, crims go faster, police should get better tactics, by giving the police easy access to such fast vehicles its only hindering the RP of other criminal groups, those willing to actually drive around in RP appropriate vehicles. -
+1 Both Dubsta 6x6 and Bodhi have this same issue.
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Phone Features - Sort Contacts / Favorites / Ping Location
padpilot replied to Toxine's topic in Game Suggestions
+ 1 100% needs a "sort by" option. Also the "back" button does not always work as expected. -
How to make Law Enforcement Vehicles Fair and Balanced
padpilot replied to Demonmit1's topic in Implemented Suggestions
This is a rolepay server based on real life. However it is a game first and foremost. I'm realising realism is never a strong argument on ECRP. Rather gameplay and balance which results in higher RP for all should be the main driving force. Stop worrying about realism and consider balancing. Is it balanced, that's the only question. -
How to make Law Enforcement Vehicles Fair and Balanced
padpilot replied to Demonmit1's topic in Implemented Suggestions
Shocked to see this isn't already a thing. Seems highly unfair to "hotswap" vehicles like this. Timer seems like a much needed solution. Adding onto this a bit of RP. If an officer is constantly crashing vehicles result in high timers, then once the amount hits a certain amount, they would be required to take a driver refresher course or something. Anyways, great suggestion. +1 -
Wanna run Oil Rig should be a common phrase! Epic.
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The Police Say Hello So, turns out, The Rebels have been making some waves on the police radio chatter. Word is starting to spread around as The Rebels member numbers increase and their activity becomes more noticed by the local police force. Its true,, The Rebels have been increasing their criminal activity to gather funds for the Rebel funds. A fund needed to help stop the oppression from gangs and PD. Pads was taken for interrogation regarding his connection to "The Red Rebels" as the detective called them group. "Well, at least they are not fully informed" Pads thought to himself as he smiled. Eventually they arrested Pads on a gun trafficking change and Pads served his time. The Rebels however were just happy their name was starting to spread throughout the city.
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Building Relationships One by one The Rebels began to build relationships through-out the city. Many foundations had to be laid for what the Rebels had planned. First a group that immediately caught The Rebels attention was The Empire. They seemed different from the other gangs or business as they called it. More organized and operating as a collective as opposed to the other gang which seemed anarchic and chaotic. The meeting went well and the two groups agreed to mutual deals benefiting both. The Rebels went their own way with a sense of motivation and passion after their first meeting with the one of the known gangs of Los Santos.
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There is currently no group jobs for the Trucking job. Please add a way for players to convoy together. Players should be able to accept jobs which require multiple drivers. Player approaches trucking office and opened menu. Here should be 2 options, 1) Solo Runs 2) Group Runs Within Ground Runs there should be several options to choose the number of truckers required... so if I pick a Job with Group (3) then we need 3 players to complete the task. Players select Group (3) for example and only when 3 players have registered for the job should the way point be set FOR ALL PLAYERS and the job begins. All 3 players would need to load before leaving the job, and to complete the job all 3 players must drop at the shared location. To add, there COULD be multiple job stops on 1 route, meaning the convoy can travel from drop to drop then back to the depot. This suggestion is centered around increasing Group activities for freelance jobs.
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Hey Emillia how's it going.. Yeah it's very overwhelming at first that's for sure, however there are a lot of people I'm game who are very understanding. Anytime you are unsure or feel things are more too fast you can always do /b "I am new please go slower". People here are very friendly and really enjoy engaging with new players. Tale care and enjoy.
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i thought this was already a thing, when you exit a vehicle, instantly just start running, the door should stay open. might jus be certain vehicles,unsure.