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Pistol Pete

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Everything posted by Pistol Pete

  1. Date: 27/03/2019 Character name: Ollie Higgins Issue/bug you are reporting: When looking at a player with an extensive criminal record, the results will fail to load. Currently, this means wanted criminals are sometimes missed since active charges aren't displayed. Scenario: criminals with extensive records can get their cars from impound since their record appears clean when checking them on the MDC. Expected behavior: Even if a player has an extensive record, it should still display. Evidence, notes worth mentioning, steps to replicate: Search the names "Claude_Speed" or "Dwayne_Donovan" on the MDC record search. EDIT: Removed some images as they contain player # numbers etc, thanks @alexalex303. Can PM devs if they cannot reproduce with the names above
  2. 'If it ain't broke, don't fix it'. If it's that much of a nuisance for some people, just bind the key to something else
  3. Massive +1 to get this fixed soon. Hugely annoying if what you're typing includes a "t" and you have to hit enter, demonstrated below -
  4. Huge +1. If there could be a command that replicates what a restart does to fix VOIP, big support!
  5. Date: 27/03/2019 Character name: Ollie Higgins Issue/bug you are reporting: /calls PD command does not output store robbery calls Expected behavior: When typing /calls, all PD related calls should be displayed, including store robbery alarms. Evidence, notes worth mentioning, steps to replicate:
  6. This seems like another bug that I failed to mention. If you close the MDC with an active result and open it up again, the vehicles will not scan again. Would be awesome if that could be addressed too. Thanks for mentioning @alexalex303!
  7. Date: 26/03/2019 Character name: Ollie Higgins Issue/bug you are reporting: The MDC features multiple tabs with counters on them. However, these counters do not update unless one of the tabs is clicked on. Expected behavior: It's expected that the counts update as soon as the MDC is opened, not requiring a click. Evidence, notes worth mentioning, steps to replicate: Simple to reproduce, just open the MDC and all counts will be "(0)". Click on "911 calls" and the count will be updated.
  8. Date and time (provide timezone): 25/03/2019 09:16 GMT Character name: Ollie Higgins Issue/bug you are reporting: There's a crash when your mini-MDC has entries but no entry is selected (all are black, no green) and the user hits numpad 5 (select). Expected behavior: Expected behaviour is that at least one entry is selected and no crash is experienced Evidence, notes worth mentioning, steps to replicate:
  9. That crossed my mind haha! Hopefully if devs fix they can let us know if it was possible
  10. Date and time (provide timezone): 23/MAR/2019 07:17 GMT Character name: Ollie Higgins Issue/bug you are reporting: Vehicles at LE and HE can be towed, this shouldn't be possible as the cars cannot be inspected or bought without the vehicle being present. Expected behavior: Vehicles at LE and HE should not be movable when up for sale. A server restart will fix the positioning but I don't believe this is a solution since restarts are infrequent. Evidence, notes worth mentioning, steps to replicate:
  11. Date and time (provide timezone): 23/03/2019 06:55 GMT Character name: Ollie Higgins Issue/bug you are reporting: Faction vehicles disappear after X amount of time regardless of occupancy Expected behavior: Faction vehicle should not be destroyed randomly when in use Evidence, notes worth mentioning, steps to replicate:
  12. Date: 21/03/2019 Character name: Ollie Higgins Issue/bug you are reporting: Speed camera charge gives 2 hours in prison. The charge is "Reckless Operation of a Road or Marine Vehicle" which should only give 45 minutes. Expected behavior: The charge should only give the individual 45 minutes in prison. Evidence, notes worth mentioning, steps to replicate:
  13. +1. Would be awesome to see the casino used to host new games! It's currently owned by someone so hopefully they can make it happen.
  14. -1 to NCZ at LE and HE +1 to some form of cooldown. In a previous ruleset it was 2 hours which is probably too long. The suggested 30 minutes or an hour could be an idea. Imagine farming and every harvest the same guys come back and rob you, not fun!
  15. This is a good suggestion. I've died more times than I'd like to admit to crates seemingly filled with concrete, it's not fun! I've used them in RP before so maybe they can still be moved around but they should definitely be penetrable (same should apply to similar objects such as wheat bags).
  16. -1. I think it's best kept as it currently is.
  17. +1. Would be sick in general if business properties could purchase an item of furniture that allows them to sell items via script. Alternatively, a command like /sellspot (similar to /stashspot) could be introduced. I think the devs are looking to create a self-sustaining economy and I believe this supports that vision. I envisage a pawn shop dynamic where players can sell unwanted items such as radios for say $400 and the shop lists the item for sale at $600. The prices could be set by the property owner (buy and sell), much like a fuel station. This would also give something for the government to do as they could inspect businesses to ensure they're selling items they have the necessary licenses for.
  18. Date and time (provide timezone): 03/03/2019 19:15 GMT Character name: Pete Wright Issue/bug you are reporting: Radio can be used while unequipped Evidence, notes worth mentioning, steps to replicate: 1. Place radio in vehicle inventory, turn it on 2. Radio can now be used even when you've left the bike
  19. Pistol Pete

    Ammo

    +1. This should be added. Prices should make sense when compared to the recent pistol price increases.
  20. +1. Would like to see 3G house interiors improved!
  21. -1 to modded cars +1 to car financing with repo as a civ job
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