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Everything posted by Varakai
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Hello and thank you for the suggestion. As this has already been implemented, this topic is now locked and archived. Thank you and have a good day Kind Regards Varakai Senior Moderator EclipseRP
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Add the Vapid Hustler as a purchasable vehicle please
Varakai replied to Spergburger's topic in Archive
Hello and thank you for the suggestion. At this time we are not interested in this suggestion, therefore this topic is now locked and archived. Thank you and have a good day Kind Regards Varakai Senior Moderator EclipseRP -
Hello and thank you for the suggestion. As this has already been implemented, this topic is now locked and archived. Thank you and have a good day Kind Regards Varakai Senior Moderator EclipseRP
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Hello and thank you for the suggestion. As part of this has already been implemented the other parts have not been appropriate for implementation, this topic is now locked and archived. Thank you and have a good day Kind Regards Varakai Senior Moderator EclipseRP
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Hello and thank you for the suggestion. As this has already been implemented, this topic is now locked and archived. Thank you and have a good day Kind Regards Varakai Senior Moderator EclipseRP
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Hello and thank you for the suggestion. As this has already been implemented, this topic is now locked and archived. Thank you and have a good day Kind Regards Varakai Senior Moderator EclipseRP
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@Jawn an interesting suggestion to say the least, however if you look at rule 6. Advertising and Public Chat of the EclipseRP Server Rules 2019 it states the following: - Players may use offensive language in IC chat for roleplay but not excessively. If for whatever reason you feel that if a player is using offensive language excessively, you may ask them to stop or lower the amount of offensive language. If they do not you may report them to server staff member and be ready to show video evidence if the interactions were using VOIP. If the excessively offensive language is via text chat, the evidence will be in the logs, all we would need is an ID and a UNIX stamp (i.e. screenshot).
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Jeez, already a Paleto Bay Impound? They snuck that in somewhere without me noticing haha Edit: Huh.....there it is, around the corner from SASD
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I have multiple suggestions that are mainly fixes for vehicle highend/lowend issues with some server improvements and features. Vehicle Type Suggestions Vehicle Selling Yards: Additional vehicle selling yards apart from highend/lowend. This would eliminate issues such as space limitations especially when it comes to boats and trucks bugging out Highend. Possible locations: - Boat yard (In the actual water, either Del Perro Pier or La Puerta/Vespucci docks near BoatorSport) - Truck yard (Perhaps somewhere in the industrial area or Terminal Island near the Credit Vehicle Imports) - Motor bike yard (Perhaps carpark to the south of the casino or the multi-level parking structure southwest of the movie studios) Mechanic Boat Government faction: A mechanical faction for boats (People like to change colors of their watercraft, 2 Admin Markers have been placed near the watercraft fuel station, one to the east and one to the west). Watercraft Fuel Station: An additional watercraft fuel station in the Alamo Sea, located just north of Sandy Shores. Anchor Watercraft: Ability to /loweranchor and /raiseanchor while driving a boat (this can be a simple freeze) to allow plays to enjoy boats and the ability to either hang out on a sailboat or multiple player to fish from one watercraft and not have to worry about the desync of the boat drifting each other away. Physical Home Garages: A walk in parking space for garages. Vehicles can be frozen in place similarly to that of GTA Online (Use same dimension as their home dimension) Possible locations are as follows: - /tppos 173 -1003 -99 (1 car garage) - /tppos 1093 -3196 -38 (2 car garage) - /tppos 197 -1002 -99 (3 car garage) - /tppos 229 -981 -99 (4 car garage) Paleto Bay Impound: A vehicle impound yard in Paleto Bay. This will assist with vehicles needing to be towed to another location rather than driving them from the north to the south. Setup of this can be similar to how Mors in downtown and Mors in Paleto work (players can go to either to un-impound their vehicles however sheriffs may need to assist with the un-impounding of vehicles). Engine Status and Servicings: A new vehicle stats plugin. Not sure if there is a plugin setup somewhere for this but what it could be is you have oil/fuel/water stats for your vehicle that means that vehicles need regular servicings to maintain operating standards. Vehicles then also should no longer be able to be repaired by simply parking and unparking them. The stats of the oil/water gauge would be similar to that of the fuel gauge. Possibly even add in a odometer. Legal Job improvements Truckers Job Improvements: Improvement to the truckers job payment system. Some owners of business have been known to pay only small amounts of money for large deliveries, resulting in the driver only getting paid around $1000 for what could be around 20 minutes of sitting around waiting for their cargo to be unloaded. My suggestion would be that the drivers get paid based on a certain percentage of the load that is getting delivered. For example, as far as I know, the import of fuel is $5/litre. If you imagined it more like to be that the owner buys the actual product being the fuel, off of the oil corporations at a rate of $4/litre and would then pay $1/litre of fuel towards the shipment. Then, imagine that $0.25 is paid to the driver for the loading and unloading of the fuel. This means that if a station owner orders 20,000 litres of fuel, the driver earns $5,000 for the job itself. I understand that at the moment the actual units of the delivery in the gauge differ from what the owner orders but you get the general idea. Another benefit would be that you get paid a bonus for using a privately owned semi-truck rather than having to "rent" one. Bartenders: A great legal job idea would be a bartender. You could sign up similarly to Truckers/Postal/Money Transport, serving alcohol at either one of 4 locations being the Yellow-Jack, Tequi-La-La, Bahama Mamas or the Unicorn. This could bring in a great social atmosphere to the server. Only thing I would say to this is you would maybe need to restrict the sale of alcohol from store owners in some way. Would need to be managed so that bartenders cannot sell themselves drinks and pocket the difference. Illegal Job Improvements Dirty Money: A simple yet effective improvement for illegal job aspect would that when you rob a store series of stores (depending on preference), you would have to go to one of 6 possible "open" money laundry locations. Much like the chopshops they would rotate on an in-game 12-hourly basis randomly. The money would appear as an inventory item (Volume depending on amount, possibly 1 Vol/$1,000) until it is processed and cleaned. Money laundries would not appear on the map in the same fashion that chopshops do not appear either. Players would be unable to deposit the money into their bank accounts until it is "clean" money (i.e. out of their inventory and in their "pocket money"). There is already fully functional interiors where these locations could be ( /tppos 1009 -3196 -38 or /tppos 1121 -3195 -40). Functionality and script Mount Chiliad Chairlift: A simple and fairly interesting feature to implement would be the use of the chairlift at Mount Chiliad. Players would be able to make use of the chairlift by use of a standard "portal" that normally takes the player from one location to another. Another bonus feature of this would be to riding a bicycle and move to the top while still riding the bicycle (this would be at an additional cost). If this is too difficult to script, something simpler would be a script to "park" bicycles like you do at Legion Square car-park (but only bicycles) and "un-park" them from the top once you ride the cable car up to the top. Employees in Scripted Businesses: Another improved feature would be able to employ staff for scripted businesses such as stores, dealerships, fuel stations, gun-stores and loan companies. This means that players can earn commissions on sales of vehicles or contracts with loan companies or earn a standard wage for assisting with the management of the store and stock supplies. Player Owned Clothing Stores: I would also say that players should have the ability to own clothing stores. Players can own the one of the 4 main franchises of clothing stores being "Discount", "Binco", "Suburban" or "Ponsonbys". Owning one of the 4 different levels of clothing store, you would only be able to order in certain types of clothing depending on the store type, with "Discount" being only able to order in cheaper clothes and "Ponsonbys" being only able to order clothing in the highest quality and fashion. Possibly I would also say to shut down "Beachside". Wardrobes: Finally in relation to clothing, I think a more simplified version of clothing management should be implemented. Where you can still purchase items of clothing but view items on a "Player Model" menu, (see below for GTAV original "wardrobe" menu) where you can choose from a range of items by scrolling through them and being able to see your player model when changing clothes. Then when you get the clothes back to your home you can put them into a "Wardrobe" and again be able to pick and choose on a player model rather than being only able to change it from the inventory system. You would still have the ability to take the clothes out of the wardrobe and carry them in your inventory so you can change on the go as per normal now. (an idea of how it should be when choosing clothes) I know there was a lot in there with some things that may end up being fairly simple and others being a lot more complex to implement but I do value feedback on all of these suggestions and would like to know what you all think. Kind Regards Varakai Senior Moderator EclipseRP
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Since the new updated Rockstar Launcher that comes with a physical copy of Grand Theft Auto V, I am unable to load the server files. Even if I have the files saved into my RageMP folder. So far I've tried the following: - re-installed RageMP, - disabled firewall, - tried to load with and without server files in the RageMP folder, - updated computer drivers. Any ideas or assistance would be beneficial. That way I can get back to Moderating
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Further to last, numerous other issues are: - Cannot press "T" to open chatbox, - Cannot press "K" to toggle door locks, - Cannot press "up arrow" or "down arrow" to turn on or off the vehicle, - Does not always display local chat, - Does not display /r chat, - Does not display scripted chat (/me, /do), - Does not always display [DISPATCH] messages, - Does not always display [POLICE] messages (Impound or prison messages) - Does not always display [WEAZEL NEWS] messages, - Does not always display player logouts (Player (1) has left the server.). - (Server Staff Only) Does not display always staff messages Functions that can currently be performed are: - Can press "L" to toggle cruise, - Can press "E" to toggle police lights, - Can press "Q" to toggle police sirens, - Can press "L" to toggle cruise control **UPDATE** Issues are not restricted to Mini-MDC, using /mdc or "CTRL + P" causes same issues. Please message myself for video evidence of demo for bug, as the video contains server staff messages.
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Keen, if I would be awake
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Hey @CycloneDavid, This happens to players a lot more than you think. Give this a try, when you connect to the server, you will see a bald person standing on a street. You may see in the bottom right "Loading Packages", in the text box on the top left it will say "Connected to Eclipse Server". Once the "Loading Packages" in the bottom right has disappeared, keep an eye on the mini-map on the bottom left. As soon as the map icons load in, press HOME button to bring up the Rockstar Social Club overlay. Wait 2-3 minutes, then press ESC. If done correctly and at the right times, you will load the login box straight away. Let me know if this helps at all. If not we can take it further. Kind Regards Varakai - Senior Support
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Great starting point for Prison Faction. This is gonna be so good, my only point is that we will need some automation in regards to time frames. Still, every much +1 massively.
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Suggestion is for the ability to have bank account numbers so that you can set up transfers to other players that are offline. This would make payments that are required to those that are not in a financial company a lot easier. The receiver wouldn't even have to be online, it would be something that they can review and pick up when they receive their salary. The bank account number could even be the stranger ID or something like that.
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+1 However it cannot take away from the Legion Square Parking system of $500/parking
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Hello prospective renters, Looking for that quality home that is located in the beautiful Vinewood Hills suburbs? However you cannot afford the higher price tags? Been spending it all on those car upgrades from LSC or Bayview? Then do I have the solution for you! I currently have a home available for rent in area of Vinewood Hills. #12 South Mo Milton Drive. Features of this beautiful house include: > 3-Car Garage Parking, > Spacious interiors (enough for 2-3 occupants), > Full extra storage for your extra belongings, and > Short travel distances to LSC, LS Bank, Tequi-La-La, as well as many other famous locations around Los Santos. Prospective applicants will have to have a current LS Drivers license, moderately clean criminal record ((I say moderately because lets face it, it is Los Santos)), not be associated with any major gangs, as well as being able to maintain a neat and tidy dwelling. Applicants must understand that the property will be inspected on a monthly basis. Any illegal paraphernalia found will result in your lease being ceased immediately and reported to the police. Prices for the properties are $1,500/week and will be collected on Friday to Sunday ((Understandably timings will need to be discussed)). You will also require a $3,000 bond for deposit which will also act as a two week buffer. The deposit will be returned to you on vacation of the property should you decide to leave at any time. Those interested please request an application from Joshua Fellows, #5213334, or email me directly at Varakai#[email protected]. Map: https://gyazo.com/9c4321377b7b5ca037e9bf21271814cc #11 South Mo Milton Drive: https://gyazo.com/8507682e989702fda37449f5efd5cc89 https://gyazo.com/04841dc4d759e2d90cb2e3031b47fa4d #12 South Mo Milton Drive: https://gyazo.com/c3842da9252b823b7b9f471441d28b56 https://gyazo.com/5dbc8deb16d5e1bee7f82f36c42531da Kind Regards Joshua Fellows Phone #: (215) 5213334 Email: Varakai#[email protected]
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My idea comes from what police currently use as a Mugshot and Fingerprint system. The idea is that when we process a suspect before jailing or placing them in prison, we go through a RP process of taking their photograph and taking down their fingerprints. They then place a $0 ticket on that persons record that reads ((Fingerprints and Mugshot on file)). This is so that further down the line if we see someone who may be in handcuffs and refusing to comply with providing details, they can look up their ID in the MDC, and if this record is on their file, then the officer is allowed to know the characters name from the MDC, meaning that the police cannot Metagame your character name. My suggestion for a realistic fingerprint and mugshot system so in some way the characters stranger ID (Stranger 1234_5678) must be entered into that characters record during processing. As this 8 digit number is unique to the individual character, this would be used for both mugshot and fingerprints. The second half if this suggestion is a way to test firearms to see a few different statistics about the gun. Similar to /analysewounds information recieved, you must have a fingerprint kit inside your inventory for it to work, you the look in your inventory and right click on the gun in question. With an extra button coming up that would be "Test Firearm". Results would appear in the text box like with /analysewounds showing stats like: - Who has held it recently, ("Recently held by John_Citizen") - How long ago it was last fired. ("Fired approximately 15 minutes ago") Both of these pieces of information can disappear after a few hours in game. If the person who held the firearm last, does not have their fingerprints in the added to the MDC, then the text would come up "Recently held by Unknown_Stranger", however if the person who held it last fingerprints ARE in the MDC then it would read "Recently held by John_Citizen". You could still check a firearm without a fingerprint test kit however the only information you would receive is how long ago it was fired. Obviously the only other thing to this suggestion is that police are the only ones who can test a firearm.
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And that's a huge different between stealing cars that are more high end in the server than the accessibility of phones. I'm not saying that your own car is any less valuable but its the ease of access to the cars that are parked at these NCZ's, therefore the whole idea is to stop the rule breakers.
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What could be even more immersive is if you had the option to put a helmet on or not. Then a new law comes in: Riding a motorcycle without proper protection.