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DeanThompson

Multiplayer Jobs & Jobs that promote RP

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Introduction:

Grinding for money as a civilian is painful to say the least. It's boring. We need  more jobs that encourage players to interact with each other.

Suggestion 1: Co-operative Money Transporter Job

Make the money transporter job require a 2-3 people. This mimics how money would be transported IRL, but also requires players to interact with each other and makes the job less boring. It could be similar to the PD unit system. You start the job, and then find somebody to do the job with you and get them to "join" your transport. Both players will make money doing the job and have each other's company while they do it.
 

Suggestion 2: Co-operative Garbage Job

Similar to the suggestion above, except the second player can hold onto the back of the truck while the first player drives it. The second player can quickly get off the truck, grab the trash, and move onto the next pickup. This could be a job for 2-3 people.

Suggestion 3: House Burglaries

Create a way that players can break into houses and steal a portion of the contents. Players can prevent burglaries by purchasing and installing an alarm system which can send an alert to the player or the player & PD if triggered. Players may choose not to have their alarm monitored by the PD to prevent PD finding illegal stuff in the house if they turn up to the burglary.

Players would have to lock pick their way into the house. Once inside they could start gathering stuff with similar take rates to the store robberies. The alarm could have a 10 second delay on sounding.

Suggestion 4: Hunting & Illegal Poaching

Create animal NPC's in the county and forest areas and let players hunt them for meat & trophy. Players could hunt animals, load them into the car inventory and sell them at shops. IC bagging limits would apply and the bagging limits can be enforced by the PD. Players would also be required to have a hunting licence to be legally allowed to hunt. Players with a hunting licence should be able to buy a hunting rifle of some description from a gun store.

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On 5/30/2018 at 4:32 AM, DeanThompson said:

Introduction:

Grinding for money as a civilian is painful to say the least. It's boring. We need  more jobs that encourage players to interact with each other.

Suggestion 1: Co-operative Money Transporter Job

Make the money transporter job require a 2-3 people. This mimics how money would be transported IRL, but also requires players to interact with each other and makes the job less boring. It could be similar to the PD unit system. You start the job, and then find somebody to do the job with you and get them to "join" your transport. Both players will make money doing the job and have each other's company while they do it.
 

Suggestion 2: Co-operative Garbage Job

Similar to the suggestion above, except the second player can hold onto the back of the truck while the first player drives it. The second player can quickly get off the truck, grab the trash, and move onto the next pickup. This could be a job for 2-3 people.

Suggestion 3: House Burglaries

Create a way that players can break into houses and steal a portion of the contents. Players can prevent burglaries by purchasing and installing an alarm system which can send an alert to the player or the player & PD if triggered. Players may choose not to have their alarm monitored by the PD to prevent PD finding illegal stuff in the house if they turn up to the burglary.

Players would have to lock pick their way into the house. Once inside they could start gathering stuff with similar take rates to the store robberies. The alarm could have a 10 second delay on sounding.

Suggestion 4: Hunting & Illegal Poaching

Create animal NPC's in the county and forest areas and let players hunt them for meat & trophy. Players could hunt animals, load them into the car inventory and sell them at shops. IC bagging limits would apply and the bagging limits can be enforced by the PD. Players would also be required to have a hunting licence to be legally allowed to hunt. Players with a hunting licence should be able to buy a hunting rifle of some description from a gun store.

+1

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Huge +1 on everything! I would say for the burglary part, that you can have 2 house stashes, one being normal, and the other is the "secure" stash. Obviously the normal stash is the one that can be robbed, but I think since you cant be on ALL the time; have a secure stash with less space than the normal one and put your most valuable stuff there. I personally keep stuff that people have given me as a gift such as drawings on notepaper. It would suck hella bad if someone took those or destroyed them. And there should be a volume limit so people don't just get cleaned everynight.

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On 5/30/2018 at 10:32 AM, DeanThompson said:



Suggestion 3: House Burglaries

Create a way that players can break into houses and steal a portion of the contents. Players can prevent burglaries by purchasing and installing an alarm system which can send an alert to the player or the player & PD if triggered. Players may choose not to have their alarm monitored by the PD to prevent PD finding illegal stuff in the house if they turn up to the burglary.

Players would have to lock pick their way into the house. Once inside they could start gathering stuff with similar take rates to the store robberies. The alarm could have a 10 second delay on sounding.

 

No no . 

There need to be some place where people can feel safe and save theyr stuffs somewhere . 

You know what will happen if they will put this shit on ? 

RIP server !

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Big +1

The current job options for new players kinda force then to be solo and doesnt really encourage any player interaction at all. 

 

Even something simple like working full service at a gas station gaurantees player interaction.

Even something simple like working full service at a gas station gaurantees player interaction.

Maybe a phone number for Taco Bomb delivery.

Theres plenty to work with already, just gotta find a way to make all the options more interactive.

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5 minutes ago, Jim_Wesson said:

Big +1

The current job options for new players kinda force then to be solo and doesnt really encourage any player interaction at all. 

 

Even something simple like working full service at a gas station gaurantees player interaction.

Even something simple like working full service at a gas station gaurantees player interaction.

Maybe a phone number for Taco Bomb delivery.

Theres plenty to work with already, just gotta find a way to make all the options more interactive.

everything you said i agree.

Need more jobs whereyou can interact with other players

+1

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