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Dobalina

Scripted Criminal Jobs

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Howdy!

I think it would be super dope if there were scripted jobs for members of Official Criminal Factions.

First, this would allow players who have chosen criminal roleplay to make consistent wages. Payment for criminal activity, at times, strongly relies on other players; whether it be gun sales, drug equipment sales, police population for banks, or store robbing. All of these being great roleplay scenarios, but not occurring enough to consistently provide a "job" to the player, considering the potential competitions and conflicts you may or may not have with other criminal organizations or law enforcement. Just to clarify: consistency is important, not amount earned, meaning these jobs do not necessarily have to be high payment, but just always accessible. 

Next, this idea would offer more for the player to do when the above work isn't available along with allowing them to benefit their turfs as an individual. Something as simple as an Illegal Weapon Delivery Driver, where the player would pickup a package from an NPC, deliver it to an address, then receive packaged money, allowing them to earn influence for their turfs and receive a payment. Although it would be scripted, the delivery package would still be able to RPly be searched by law enforcement to discover its illegal contents. This idea could be expanded upon tremendously, allowing the Laptop item to be used as an interface to access this work, possible implementation of scrap vehicles as the preferred transportation, or something as simple as making a new area on the map a hot zone for player interaction. I think Crim desperately needs something as an in-between activity amongst the sporadic timeline of criminality. 

Most importantly, this will immerse the player significantly. A lot of criminal players result to working a civilian job because of their payouts; bus driver, garbage trucking, and for the more long term: mechanics, reporters, and cab drivers. Using my own roleplay as an example, my character is a very wealthy, sociable, gun salesman, bank robber, and an Italian Food enthusiast. He has multiple properties, vehicles, and many weapons, but sometimes his preferred work isn't available. ICly, it wouldn't make sense for him to be driving a garbage truck around, picking up bags of trash, as that is seen as blue collar/middle class work. It would make way more sense for him to be doing favors for the Turf NPCs as opposed to getting ignorantly hired by the Money Trucking service, once again, just for him to quit a couple of hours later to go rob a bank. 

Implementing any or all of this could greatly increase the quality of life for criminal faction members as well as give non-faction players another perk to look forward to when considering joining an official faction. I'm going to continue to brainstorm this and may edit or add to this, so please bear with me! If you have any ideas yourself, please post them below. Please remember, this is only a suggestion, aimed to conduct productive discussion among all players who are interested in doing so... aka don't put me on blast if you don't like this.

Thanks for reading if you made it this far.

Love,

Frankie

 

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-1 already lot's opportunity is in-game for criminals to make money and have fun on both sides (RP, development) like cooking in labs or cooking inside the apartment (i am not a fan of cooking in the apartment ), chopping cars, taxing people in drug labs it was like this before. and the system still is the same is just the player are playing criminal RP they like PVP more than RP 

and the reason criminals doing civilian jobs is not the payment I mean it can be but the strong reason is they can't get robbed by other group 24h all the chopshop's are active drug labs are empty but if any reason for not using it is not sever fault is only player fault 

On 3/15/2021 at 4:10 AM, Dobalina said:

Next, this idea would offer more for the player to do when the above work isn't available along with allowing them to benefit their turfs as an individual. Something as simple as an Illegal Weapon Delivery Driver, where the player would pickup a package from an NPC, deliver it to an address, then receive packaged money, allowing them to earn influence for their turfs and receive a payment. Although it would be scripted, the delivery package would still be able to RPly be searched by law enforcement to discover its illegal contents. This idea could be expanded upon tremendously, allowing the Laptop item to be used as an interface to access this work, possible implementation of scrap vehicles as the preferred transportation, or something as simple as making a new area on the map a hot zone for player interaction. I think Crim desperately needs something as an in-between activity amongst the sporadic timeline of criminality. 

this is nothing to with game mechanic your gang faction leader's can have this Design in game for his group so if you pickup a drop successfully he give you money 

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-1. There is ine big issue that I see with this. 

 

1. This would, again, lead to a blunt scriptly money grinding in crim RP without any actual Roleplay interaction. This could especially be abused during times in which basically little to no police is on duty, thus minimizing the risk of getting caught. 

I get that it wouldn't make sense for you to drive around in a garbage truck, but there are multiple ways for you to earn your money illegally with actual Roleplay. 

Your character is wealthy? Open up a business. A loan company for example with some high interests, or a restaurant with a secret backroom for weapon sales. There is a lot of ways which just require you to be smart about it and put in the effort - which is what crim RP should be. Realistically, criminal activities do come with a lot of effort in order to not be caught. 

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7 hours ago, Qiang said:

-1 already lot's opportunity is in-game for criminals to make money and have fun on both sides (RP, development) like cooking in labs or cooking inside the apartment (i am not a fan of cooking in the apartment ), chopping cars, taxing people in drug labs it was like this before. and the system still is the same is just the player are playing criminal RP they like PVP more than RP 

and the reason criminals doing civilian jobs is not the payment I mean it can be but the strong reason is they can't get robbed by other group 24h all the chopshop's are active drug labs are empty but if any reason for not using it is not sever fault is only player fault 

this is nothing to with game mechanic your gang faction leader's can have this Design in game for his group so if you pickup a drop successfully he give you money 

 

3 hours ago, Avemir said:

-1. There is ine big issue that I see with this. 

 

1. This would, again, lead to a blunt scriptly money grinding in crim RP without any actual Roleplay interaction. This could especially be abused during times in which basically little to no police is on duty, thus minimizing the risk of getting caught. 

I get that it wouldn't make sense for you to drive around in a garbage truck, but there are multiple ways for you to earn your money illegally with actual Roleplay. 

Your character is wealthy? Open up a business. A loan company for example with some high interests, or a restaurant with a secret backroom for weapon sales. There is a lot of ways which just require you to be smart about it and put in the effort - which is what crim RP should be. Realistically, criminal activities do come with a lot of effort in order to not be caught. 

To clear up this suggestion from my perspective it is not to influence or promote more PVP by any means. These new jobs would enhance crim RP and give more opportunities in regards for more RP and a better source of making money which would RPly make sense for criminals. With the current state there is really no good job that RPly makes sense in regards to getting cash as a crim in which doesn't consume the full play time of being on the server in a single day reducing RP. It RPly wouldn't make sense for the leader of a hidden criminal faction  to be driving a bus around the city with everyone seeing him or driving a garbage truck picking up trash. The current state for criminals is again making drugs, robbing stores/banks, or chopping cars. I'll break these down beginning with making drugs.

Producing drugs takes up so much time that yeah in the long run you get decent money but the time invested is a lot in respect to how long you play. With gathering supplies, growing plants and collecting plants, filling water bottles, and then queuing up the drugs and monitoring watering until they're done it could take up the majority of player's time. If someone of importance in a gang wants to cook they have to devote most of if not all of their play time to that which leads to them missing RP opportunities such as meetings, events, etc. I'm not saying it's a bad way to make money but it shouldn't be one of the only ways in a crim RP sense.

My second point is robbing stores/banks. In respect to robbing stores I will say that it is easy but to clean out the store efficiently without too much people including the scouts the money made off of it is not good at all unless you were to rob 20 or more stores in a row which is basically impossible as PD/SD will catch on after the first few. The risk is also not worth it by any means with fines and is kind of a petty crime for high class standard of RP for a crim in which it wouldn't make sense for a high class organization to rob stores as it's way of income. Banks are a good way to make money and they align with a lot of ways in regards to crim RP but there are many factors that have to align perfectly to do it and even do it correctly with some of them bugging some times resulting in fails. There is also a limited amount with a very high cooldown meaning usually you can have the chance to rob each bank twice per day if all of the factors align (enough PD/SD on duty).

The third point is in regards to chopping cars. As chopping cars can be a decent way of income with what I believe is a very balanced risk factor, the problem is that the RP standard for chopping is more directed towards lower/middle class crims/organizations. As a member of high class crim organization I can say that we have high RP standards in regards to this and we usually never chop cars. This is again another way of making income that if you RP as high class it just doesn't make sense in regards to running around constantly pick locking cars and chopping them. 

Overall I do not mean to go off on a tangent but I feel that especially with the salary checks getting decreased that there is more of a limit put on RPing while not on duty for a legal faction job and that there is more of requirement of spending time working in some type of way than RPing with other people without working in which I don't believe is wanted but is just how it is currently. A scripted crim job would promote a better job that would RPly make sense and give crims a new way of making money with taking on risk factors but also not take up so much time such as cooking. I'm not saying that the payout has to be insane by any means but somewhat efficient maybe a little bit better than the bus job as there is risk involving getting busted. I do think it would be cool to have a delivery job such as go postal where the truck could be the same but the worker would be delivering forged documents as mail or some type of package. I believe this will give more RP opportunities to both crims and law enforcement and I believe that there is enough law enforcement to handle a new job like this being added. As per above with the suggestion of opening a business like a loan company or even buying a gas station there is no way of really making the money realistically unless you want to slave away cooking 500+ drugs everyday for months along with all of the government restrictions on businesses. Most of the ideas that people come up with which trust me I have heard many amazing ideas becomes alt RP in which there is unfortunately a script limit on the amount of crim RP available. I appreciate everyone who reads this and I do not mean to start any type of argument I just wanted put my 2 cents out there 🙂.

 

 

 

Edited by Vladamir Suskini
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48 minutes ago, Vladamir Suskini said:

 

To clear up this suggestion from my perspective it is not to influence or promote more PVP by any means. These new jobs would enhance crim RP and give more opportunities in regards for more RP and a better source of making money which would RPly make sense for criminals. With the current state there is really no good job that RPly makes sense in regards to getting cash as a crim in which doesn't consume the full play time of being on the server in a single day reducing RP. It RPly wouldn't make sense for the leader of a hidden criminal faction  to be driving a bus around the city with everyone seeing him or driving a garbage truck picking up trash. The current state for criminals is again making drugs, robbing stores/banks, or chopping cars. I'll break these down beginning with making drugs.

Producing drugs takes up so much time that yeah in the long run you get decent money but the time invested is a lot in respect to how long you play. With gathering supplies, growing plants and collecting plants, filling water bottles, and then queuing up the drugs and monitoring watering until they're done it could take up the majority of player's time. If someone of importance in a gang wants to cook they have to devote most of if not all of their play time to that which leads to them missing RP opportunities such as meetings, events, etc. I'm not saying it's a bad way to make money but it shouldn't be one of the only ways in a crim RP sense.

My second point is robbing stores/banks. In respect to robbing stores I will say that it is easy but to clean out the store efficiently without too much people including the scouts the money made off of it is not good at all unless you were to rob 20 or more stores in a row which is basically impossible as PD/SD will catch on after the first few. The risk is also not worth it by any means with fines and is kind of a petty crime for high class standard of RP for a crim in which it wouldn't make sense for a high class organization to rob stores as it's way of income. Banks are a good way to make money and they align with a lot of ways in regards to crim RP but there are many factors that have to align perfectly to do it and even do it correctly with some of them bugging some times resulting in fails. There is also a limited amount with a very high cooldown meaning usually you can have the chance to rob each bank twice per day if all of the factors align (enough PD/SD on duty).

The third point is in regards to chopping cars. As chopping cars can be a decent way of income with what I believe is a very balanced risk factor, the problem is that the RP standard for chopping is more directed towards lower/middle class crims/organizations. As a member of high class crim organization I can say that we have high RP standards in regards to this and we usually never chop cars. This is again another way of making income that if you RP as high class it just doesn't make sense in regards to running around constantly pick locking cars and chopping them. 

Overall I do not mean to go off on a tangent but I feel that especially with the salary checks getting decreased that there is more of a limit put on RPing while not on duty for a legal faction job and that there is more of requirement of spending time working in some type of way than RPing with other people without working in which I don't believe is wanted but is just how it is currently. A scripted crim job would promote a better job that would RPly make sense and give crims a new way of making money with taking on risk factors but also not take up so much time such as cooking. I'm not saying that the payout has to be insane by any means but somewhat efficient maybe a little bit better than the bus job as there is risk involving getting busted. I do think it would be cool to have a delivery job such as go postal where the truck could be the same but the worker would be delivering forged documents as mail or some type of package. I believe this will give more RP opportunities to both crims and law enforcement and I believe that there is enough law enforcement to handle a new job like this being added. As per above with the suggestion of opening a business like a loan company or even buying a gas station there is no way of really making the money realistically unless you want to slave away cooking 500+ drugs everyday for months along with all of the government restrictions on businesses. Most of the ideas that people come up with which trust me I have heard many amazing ideas becomes alt RP in which there is unfortunately a script limit on the amount of crim RP available. I appreciate everyone who reads this and I do not mean to start any type of argument I just wanted put my 2 cents out there 🙂.

 

 

 

No worries my man, giving an oppinion should not cause an argument. 

I didnt interpretate your idea as improving NPC, but more as stale script-grinding. While it makes somewhat sense to have that as legal jobs to give people a way of earning money, it would make Crim RP less roleplay based, and as someone that played a Crim character for quite some time on this server, I still think that the effort and hustle is a necessary part of being a crim.

I do get your point, don't get me wrong, but having a Bus driver like job would not enhance RP, but would, in my oppinion, just lead to blunt grinding - Just like the legal jobs do, with the difference, that those are needed, especially for newcomers, in order to get somewhat of a starting. Like I said earlier, there are a lot, and I mean a lot, of ways to earn money as a crim. Just gotta be a bit creative.

Like I said: Fraud, Drugs, weapons, shady businesses, chopshops, robberies and a lot more.

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19 hours ago, Qiang said:

-1 already lot's opportunity is in-game for criminals to make money and have fun on both sides (RP, development) like cooking in labs or cooking inside the apartment (i am not a fan of cooking in the apartment ), chopping cars, taxing people in drug labs it was like this before. and the system still is the same is just the player are playing criminal RP they like PVP more than RP 

and the reason criminals doing civilian jobs is not the payment I mean it can be but the strong reason is they can't get robbed by other group 24h all the chopshop's are active drug labs are empty but if any reason for not using it is not sever fault is only player fault 

this is nothing to with game mechanic your gang faction leader's can have this Design in game for his group so if you pickup a drop successfully he give you money 

I agree, there are currently a few options for money making for criminals. As I said in the original post, most of these activities require other players and still remain as good RP and good money, but there needs to be something in-between it all. There is a lot of downtime in our RP. 

Drug cooking on the other hand is painstakingly boring, time consuming, and way too high of a risk for the comfort of a lot of players, considering the amount of money that needs to be invested in a lab and the very likely possibility of the lab exploding. Personally, I don't think drug cooking is good RP as it's usually done alone. If things go awry, losing the equipment feels more like an OOC punishment than an IC punishment because of the amount of time and in-game money it takes to set one of these up. Cooking inside one of the northern labs is in no way a realistic payout with how long each drug takes and there only being two tables available. 

The northern drug labs, OOCly, are the place for PvP, as dictated by the rules: short term conflicts exist in labs, meaning if you're interested in PvP OOCly, these spots are the best place to do it rather than picking a gunfight at the pier or some other location that doesn't make sense RPly. So, I have no issues if people decide to hold a lab with good IC reason and plan to get in to shootouts.

As far as the civilian jobs and the idea of not being able to be robbed is mixing. You should not be working a civilian job and thinking ICly "I cannot be robbed right now." That is ruleplay, not roleplay. Robberies doing activities like these can still happen as long as it's within the rules with risk/reward; they can even happen at your own discretion. As previously stated, I am apart of a high class criminal organization. Any of our members working civilian jobs such as any stated above still does not make sense ICly. If my character is a millionaire, there are few reasons why I would ever be caught driving a bus, taxi, garbage or money truck. Chop shops are out of the question for me ICly. 

Edited by Dobalina
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