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LSPD /takeguns suggestion

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Posted

One small suggestion about LSPD Frisk and /takeguns.

 

Can we be able when we use the command /takeguns  the guns will go straight to our  inventory and not dissapear. 

This will prevent us for cuff and uncuff all the time just for them to drop the guns. Also no officer will uncuff a suspect just to take his gun he would take it himself.

This will help us for further Investigations as well, lets say if a detective need the gun for fingerprints.

 

 

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  • Upvote 1
Posted (edited)

+1 I hate the way this command beams weapons up to the mothership.  People also get confused even if you tell them in OOC chat what to do after roleplaying confiscating the weapon.

Edited by Victor Einhart
Posted

+1

They don't disappear though, they go straight in your weaponwheel. The only flaw is that you can't drop it from there as it will notify you that you can't drop it because "it is not your weapon"

Posted
31 minutes ago, MusketDeezNuts said:

-1 this would spawn in more weapons into the world. We are trying to limit the amount already.

The gun is already an item, and for this we can despawn them on the cruisers.

Posted
18 hours ago, Yputi said:

+1

They don't disappear though, they go straight in your weaponwheel. The only flaw is that you can't drop it from there as it will notify you that you can't drop it because "it is not your weapon"

Thats something i didnt notice, Thanks for that.

 

16 hours ago, MusketDeezNuts said:

-1 this would spawn in more weapons into the world. We are trying to limit the amount already.

We "destroying" evidence by de-spawning them into cruisers after/and if there is an investigation. 

 

On 5/28/2019 at 4:42 PM, xeater said:

Just make guns become an item when you're cuffed

Just like when you are down

 

This is also a good suggestion

Posted
On 5/29/2019 at 2:13 PM, MusketDeezNuts said:

-1 this would spawn in more weapons into the world. We are trying to limit the amount already.

Taking existing weapons from people doesn't place new weapons in the world.

Posted

+1 

I would say this would help a lot. For instance i have been to prison and had my knife and gun on me while locked up. Yeah officer failed his job but at the same time if the command was short and simple i feel it would be done used better.

Posted

Making equipped guns go to your inventory when cuffed then you can just take it via frisk drag and drop. This will save the whole spawning weapon side of concern.



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