AEEKAY Posted May 26, 2019 Report Posted May 26, 2019 One small suggestion about LSPD Frisk and /takeguns. Can we be able when we use the command /takeguns the guns will go straight to our inventory and not dissapear. This will prevent us for cuff and uncuff all the time just for them to drop the guns. Also no officer will uncuff a suspect just to take his gun he would take it himself. This will help us for further Investigations as well, lets say if a detective need the gun for fingerprints. 1 1
JakeInnit_ Posted May 27, 2019 Report Posted May 27, 2019 Would be useful for criminals too. Often we have to ask our victims to oocly drop their weapons after we have RPed taking them. Would make frisking much easier. +1
Victor Einhart Posted May 28, 2019 Report Posted May 28, 2019 (edited) +1 I hate the way this command beams weapons up to the mothership. People also get confused even if you tell them in OOC chat what to do after roleplaying confiscating the weapon. Edited May 28, 2019 by Victor Einhart
Yputi Posted May 29, 2019 Report Posted May 29, 2019 +1 They don't disappear though, they go straight in your weaponwheel. The only flaw is that you can't drop it from there as it will notify you that you can't drop it because "it is not your weapon"
MusketDeezNuts Posted May 29, 2019 Report Posted May 29, 2019 -1 this would spawn in more weapons into the world. We are trying to limit the amount already.
SgtRiasBaixas Posted May 29, 2019 Report Posted May 29, 2019 31 minutes ago, MusketDeezNuts said: -1 this would spawn in more weapons into the world. We are trying to limit the amount already. The gun is already an item, and for this we can despawn them on the cruisers.
AEEKAY Posted May 30, 2019 Author Report Posted May 30, 2019 18 hours ago, Yputi said: +1 They don't disappear though, they go straight in your weaponwheel. The only flaw is that you can't drop it from there as it will notify you that you can't drop it because "it is not your weapon" Thats something i didnt notice, Thanks for that. 16 hours ago, MusketDeezNuts said: -1 this would spawn in more weapons into the world. We are trying to limit the amount already. We "destroying" evidence by de-spawning them into cruisers after/and if there is an investigation. On 5/28/2019 at 4:42 PM, xeater said: Just make guns become an item when you're cuffed Just like when you are down This is also a good suggestion
Victor Einhart Posted June 2, 2019 Report Posted June 2, 2019 On 5/29/2019 at 2:13 PM, MusketDeezNuts said: -1 this would spawn in more weapons into the world. We are trying to limit the amount already. Taking existing weapons from people doesn't place new weapons in the world.
NoTown Posted June 2, 2019 Report Posted June 2, 2019 +1 I would say this would help a lot. For instance i have been to prison and had my knife and gun on me while locked up. Yeah officer failed his job but at the same time if the command was short and simple i feel it would be done used better.
Drizzy. Posted June 2, 2019 Report Posted June 2, 2019 Making equipped guns go to your inventory when cuffed then you can just take it via frisk drag and drop. This will save the whole spawning weapon side of concern.