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RustyOsprey2

DeathRP

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Posted

Greetings ECRP. There is something I would like to discuss, something that everyone knows about. Death RP. When a criminal is involved in a situation, in which they eventually get downed. MD, PD and SD will have to treat them to ensure their survival. Now here comes the issue, the person injured wants to avoid their sentence, and the person treating you wants to keep you alive so you can serve your sentence.

This usually ends up being a /me and /do war between the two, the suspect stating realistically they would already be dead, etc etc. Now I totally get that, if you get 20 GSWs to the body you should without a doubt be dead. If you are in a car that literally explodes, realistically you also should be dead, etc. 

Now of course we have to take into count that this is also a game. And treating individuals like one would IRL for GSWs would physically be impossible, and only ever happens if AMU is able to get you into surgery. 

What do people think about this whole system. A criminal dying after being shot 20 times is something that makes sense RPly, but LEOs and MD are not allowed to just let you die without themselves being subject to issues. And reporting someone who eventually does die for stalling rp / powergaming is a massive waste of time and most dont bother.

Posted (edited)

IRL, one bullet could end up killing a healthy man. Here, in this GTA universe, you need to be shot 1-10 times depending on the weapon being used to get downed or to be placed in an injured state. You're correct in saying this is a game, because it is a game. If we’re going to assume 2 or 4 or 6 or 10 or whatever amount of bullets are enough to render you dead or untreatable, then nobody will go to jail LOL. If you want to kill your character or RP death, then thats totally allowed and doesn't require staff approval (afaik) provided that the character will actually be dead, meaning you won’t ever play on it. 

I think what’s more “unrealistic” is popping 5 blunts in a fight just to regain health points to clap more people.

Edited by Harveyyy
  • Like 1
Posted (edited)

I will preface this with a big 'ol 'In my experience'

I noticed this a lot on EMS during LEO calls. It seemed primarily, to me, that this is a way to avoid jailtime. They are going to lose everything anyway, at least when they die they don't have to spend three hours in DOC. Hopefully this behavior/attitude is curbed a little with the upcoming DOC update making it a more engaging place to be.

It will also require more realistic damage. You need those dozens of round to render someone combat ineffective by injuring them. It's not like a hit to the arm to the arm or hand is going to make you unable to move them or aim a weapon. A shot to the chest isn't going to leave anyone with a sucking chest wound. No single round to the dome is going to have someone be lights out, just due more damage.

The reason they were shot 20 times is because they had so many drug buffs and health it required 20 rounds for them to stop shooting back.

Edited by NinerTwoGolf
  • Upvote 1
Posted

I don't think it's honestly the community for it and we stopped offering it for a pretty solid reason.

Medical RP from the injured on ECRP tends to amount to very little when you actively want to live.
But when you don't want to live, it's like a game of operation.

It'd be honestly nice to be able to grant it, but if you didn't grant it to someone every time or you granted it to x and not y, for w and not z then people would kick off.

Be honest, no one is roleplaying injuries they've sustained after they've got to hospital and wellness has refilled are they?

Posted

I don't know if it would be hard but could try to implement a system depending on the gun that injured you it lowers or raises however much time u have to make it fair, higher caliber guns make u die faster, lower caliber, slow? idk could be a compromise maybe maybe not sniper full kills you instantly, combat mg is like 2-3 mins, ak/carbine 4 mins, shotgun 1 1/2 mins pistol full 5? idk just spitballin could b dumb could b smart  

Posted

just make the medical system scripted, then theres no arguing over quality of RP for treating wounds, and intentionally having double standards of RP, where when you get shot in a gang fight and you want to live, your friend can /cpr you with a "/me puts icepack", but when you're going to get arrested, its all stalling responses, talking in /f chat rather than responding to RP, arguing about quality of treatment given, etc etc etc. just script the BLS system/ cpr command:
 

 

Posted
1 hour ago, AnakinB said:

I don't know if it would be hard but could try to implement a system depending on the gun that injured you it lowers or raises however much time u have to make it fair, higher caliber guns make u die faster, lower caliber, slow? idk could be a compromise maybe maybe not sniper full kills you instantly, combat mg is like 2-3 mins, ak/carbine 4 mins, shotgun 1 1/2 mins pistol full 5? idk just spitballin could b dumb could b smart  

Just thought this thru and this would actually just help people stall rp more so never mind lol

Posted
3 hours ago, AnakinB said:

Just thought this thru and this would actually just help people stall rp more so never mind lol

Doesn't also work when everyone and their moms brings high caliber weapons to fights cause with a .50 in current year you'd get stomped on 💀 The idea is good, just the environment is not ideal

Posted

If we implemented deathRP, people would take every opportunity they had to do this, even if it meant going through surgery. I don't think it would be healthy for the community.

Posted
23 minutes ago, Eliza said:

If we implemented deathRP, people would take every opportunity they had to do this, even if it meant going through surgery. I don't think it would be healthy for the community.

Yes, but the /do broken arm and /me wraps in bandage isn't healthy for the server. 

Both from a crim prespective and a cop one too. 

Some injuries can't be treated, and if extreme injuries happen (exploding in a car, falling from very high up, and other similar) the character should not be be able to be /cpr'd as it's very unrealistic. 
If you are a crim, and you just got shot 19 times in the head, you will get NLR'd, there's no way your buddies take you to pillbox and you go back into a fight. 
Same way for cops. If you just made someone fall from a 17 story building, shot him 250 times, and killed their entire bloodline, why should you be able to /cpr them? Just so you can also send them to DOC for 3 hours too?

Introduce DeathRP for both sides.

Posted

General reminder to act like an adult, childish arguments will lead to nothing

If this thread further devolves into a mud slinging contest I’ll just archive it and issue forum warnings where applicable, this is the only warning

  • chill 1
Posted

In principle the idea of thoughtful and engaging roleplay with EMS about if a person lives and dies based on treatment could be fun.

In reality almost every interaction with a crim would turn into a cursed tug of war. If given the option almost every crim would refuse the treatment and die instead and take the nlr. RIP MD.

Thats why the current rule is what it is. If you recieve treatment adequate enough to be rushed to hospital, you must accept it. Basically meet the other party halfway.

NLR still happens, espically on larger scenes and shootouts its not uncommon for people to bleed out even with LEOs on scene.

  • Like 1

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