Earl Mud Posted June 22, 2025 Report Posted June 22, 2025 (edited) Why was crime nerfed so hard? Now you have to get max level in any crime to get a fraction of the profit you did prior to the nerf. How does this improve crime rp? How does this prevent pvp? I get nerfing drugs but nerfing it all is insane and today so many crims decided not to do any crime. If you nerf something you have to give back somewhere else. Now most crime until max level doesn't even get you enough profit if you get caught to cover fines. What was the goal of this nerf? The reward is no longer worth the risk. I highly suggest reverting the changes till things are smoothed out cause this is not going to have any positive effect unless the goal is to make all crims log into their legal alts only. Edited June 22, 2025 by Earl Mud 7 1 4 Quote
raganrogaine Posted June 22, 2025 Report Posted June 22, 2025 +1 this shit is absolutely insane Quote
Perez1025 Posted June 22, 2025 Report Posted June 22, 2025 +1 im ok with slight nerf in drugs to make other crim options used more but making every crim thing a massive grind just to get less than we used to is insane and basically just improves pvp mentality in my opinion. Quote
MarkGhost Posted June 22, 2025 Report Posted June 22, 2025 +1 100% no point in doing crime if you don’t get paid enough to justify it. Quote
Trevor Zelias Posted June 22, 2025 Report Posted June 22, 2025 Nerfing in the starting levels would be a good thing to make those who do it a lot gets a reward and increase with the new system. But an example now 1 level is 1k xp for all the criminal activities. But for an example house robberies are now 80% to pawnshop at level 5 but when you reach for example level 100 (which is a GRINDDDD). It would be cool if it actually pay 125%(25%more). Not quite sure how this was thought about as level system should be more rewarding in the end of the levels and not be like /old rates/. The timer u pick up faster, lower sound and all those are not as rewarding as the selling in itself since houses are pretty easy as they already are/is. This might be changed in the future but I feel as of now it is only nerfed and nothing really rewarding for reaching level 100 in any of the skills. Maybe drugs are really good now at max level who knows. While also looking at all the levels and level check-points for upgrades there is absolute nothing for chopping exepct lower chance to turn on the alarm, faster hotwiring. Somethings that are missed with it is dismantle time would be cool to have at level for example 50,75,100 up to a 50% faster or something. Bad/Decent/Good/Perfect car parts for different levels. The drug levels also why not re-introduce home cooking but having it at level 100 with them being worse then at public labs, Cooking seems not worth it as a weed plant (TOP) sells for same amount as before which is quite weird as it should be rewarding more then the old system there aswell. TL;DR: Making it more rewarding for higher levels instead of having old values at lv 100. Chopping level upgrades. Drugs sell for same price at the highest tier with nothing really giving for reaching level 100. Same goes for the other skills as of now. Seeing this update with my own eyes also it just seems rushed?... Just because they can?.. Will LEOs have a level system for their paychecks also and unlocks for their lockers? Might make no sense what I wrote but hopefully it makes sense 1 Quote
Salvador Rivera Posted June 22, 2025 Report Posted June 22, 2025 (edited) 3 hours ago, Earl Mud said: Why was crime nerfed so hard? Now you have to get max level in any crime to get a fraction of the profit you did prior to the nerf. How does this improve crime rp? How does this prevent pvp? I get nerfing drugs but nerfing it all is insane and today so many crims decided not to do any crime. If you nerf something you have to give back somewhere else. Now most crime until max level doesn't even get you enough profit if you get caught to cover fines. What was the goal of this nerf? The reward is no longer worth the risk. I highly suggest reverting the changes till things are smoothed out cause this is not going to have any positive effect unless the goal is to make all crims log into their legal alts only. What you talking about. While a PD earns a maximum of 9k per hour, a Crim, if he is resourceful and knowledgeable, could earn up to 100-200k per hour. I haven't tried it myself yet, but I've seen samples and I think it finally makes everything much more interesting. It's not like NEWPLAYER makes as much money as people who have been here for years. Only those who have just started will complain. There is nothing to complain about it. We have long needed change. Edited June 22, 2025 by Salvador Rivera 2 Quote
Tylerwalk Posted June 22, 2025 Report Posted June 22, 2025 Here are my thoughts on this whole update. Update: and idea-wise, I think this level system for crims is perfect and gives people a reason to want to grind. I just think it needs some improving. For example, currently to reach level 90 in drugs, which gives you the ability to craft the (top) drugs more frequently, which are essentially the same drugs as we had before this update, it takes roughly 12,857 total drugs cooked, which is an insane amount and probably more than crims have even cooked in their years on the server. I think either the XP needs to be easier to get or some sort of change needs to be made to better balance this. Some other ideas could be, instead of changing the prices so much, maybe make drugs cook faster based on your level. This change could be as little as 10 seconds. This update was meant to motivate people again, but it seemed to have done the opposite, so I think finding ways that would incentivize people more is much needed. Moving onto ATMs and stuff. With gaining around 20 XP every ATM, it takes roughly 50 ATMs per level, which is a pretty large amount. Stores with 3 people, one being the gunman, also seem to take about 12 stores just to get a level based on the amount of XP given. I have also noticed that the gunman does not gain any XP from robbing the store, and I think that is something that should be fixed as well. Just to sum it all up, I will add some basic math based on what has been shown today for drugs which i feel is what people are most annoyed with. Level 90 (top drug, aka the same drugs we had before the update)—total amount 12,857, and the time it would take on a 6-table lab being the best would be a total of 77 hours worth of cooking. (This is off the coke tables.) That amount for a single person without any sort of private labs and strictly off of cooking in a public lab is just not realistic for the average crim and even most experienced crims. I haven't tried doing a bank or a house robbery, but I have heard a few people complaining about house robberies being nerfed, so that would need to be better explained by someone who has actually done them. 1 Quote
Vardan Sarkissian Posted June 22, 2025 Report Posted June 22, 2025 (edited) While for last couple of weeks we were all discussing how all other crimes needs buffs to be more interesting than drugs, these is the complete opposite. The server already had huge inflation on absolutely everything. What's the point of nerfing the income of all the crimes ? Unless you guys want ECRP to be some kind of cheap grinding game I don't see the point. The money earning should be like a side activity to support the roleplay. Now we just have to grind our ways back to previous earnings which already were not so much. Don't get me wrong, I don't mind the level system, but it has to be an upgrade, a reward, not some kind of work to get the money we used to get a week ago. Edited June 22, 2025 by Vardan Sarkissian 3 Quote
Nicholas Palermo Posted June 22, 2025 Report Posted June 22, 2025 (edited) 42 minutes ago, Salvador Rivera said: What you talking about. While a PD earns a maximum of 9k per hour, a Crim, if he is resourceful and knowledgeable, could earn up to 100-200k per hour. I haven't tried it myself yet, but I've seen samples and I think it finally makes everything much more interesting. It's not like NEWPLAYER makes as much money as people who have been here for years. Only those who have just started will complain. There is nothing to complain about it. We have long needed change. Love the enthusiasm, and I agree there are lucrative ways to be a criminal. There are however a lot of drawbacks to it as well, income is not guaranteed, either via stupid mistakes or other players those hours put in lead to nothing. When you consider the jobs that can earn you those higher payouts (performing multiple houses in one night, banks, 7 car chops) you also have to consider the splits, and lastly the people who are out there purely to rob other people. As someone who has put in many a long nights of chopping and robbing houses to be proud and say "i just made 500k this week", it is grueling, it causes a lot of burnout, its very repetitive, there is often little rp interaction if you are doing it alone and safely (which again is the only way to make those big bucks alone now that drugs are worth a lot less). With this new update (which I'm also all for the updated ui interactions and timings and everything about it!) has completely nerfed that option. I've done 6 houses today, day of the update releasing, and gained 1 level. This is a limited activity you can only do during 6 time segments a day. on a normal work day that leaves 2-3 available depending on how sleep deprived someone wants to be, and when the math comes out to 220+ houses with the current XP gain, that would still be months doing everything we could every single day, just to get to a point you're making more than about an average of 15k gain on a house you put 20k into buy. The risk reward has been blown out of proportion is the issue being addressed more than "I want more money give me more money" A comparison if you will that shows how this is destroyed. If I do everything I can as a solo over 9 hours, I will be lucky to make 150k profit while also spending at least 40k of that profit as things stand with the competition of finding chop cars and having to transport them solo, in order to keep those profits peak. That's 9 hours with maybe some radio chatter, and avoiding people like the plague because even a heavy and body armor cant outgun 3 HP pistols. Alternatively, as a cop, if i spend those 9 hours on patrol with as you said the max of 9k an hour, I earn a guaranteed 117k that day I get to take home on Sunday. The chances of me taking my 150k are based on every single thing I do going right. If someone messes up in one single way in a house now, they're out 20k if they can't get crates out or get caught. If someone happens to roll by while I'm out there chopping alone, I'm out 200k in equipment on top of whatever I've chopped. I think a lot of people are struggling with why would I put in all that effort and stress for pennies on the dollar now when I could be sitting back and getting paid with my headaches being "damn I have a few hours of paperwork to do" vs "damn cops just chased some new flight into my chop spot there goes my last few weeks of earnings" Edited June 22, 2025 by Nicholas Palermo needed to add in the cop salary part 3 Quote
alexalex303 Posted June 22, 2025 Report Posted June 22, 2025 There are many ways to make money as a criminal, selling items to NPCs is the least creative, less helpful for the server and the one lacking the most in roleplay. It should've been reduced a long time ago. Deal with other people, sell them assets and you can decide the price. Interact, build a story, roleplay. -1 1 1 1 1 Quote
Vardan Sarkissian Posted June 22, 2025 Report Posted June 22, 2025 1 hour ago, Salvador Rivera said: What you talking about. While a PD earns a maximum of 9k per hour, a Crim, if he is resourceful and knowledgeable, could earn up to 100-200k per hour. I haven't tried it myself yet, but I've seen samples and I think it finally makes everything much more interesting. It's not like NEWPLAYER makes as much money as people who have been here for years. Only those who have just started will complain. There is nothing to complain about it. We have long needed change. I don't think it's faire to compare what crim earns with cops. Crims don't get guaranteed pay + risk to loose a lote. But more importantly, crims actually have to buy stuff, as they can't spawn limitless guns and armor out of nowhere. 4 Quote
Vardan Sarkissian Posted June 22, 2025 Report Posted June 22, 2025 9 minutes ago, alexalex303 said: There are many ways to make money as a criminal, selling items to NPCs is the least creative, less helpful for the server and the one lacking the most in roleplay. It should've been reduced a long time ago. Deal with other people, sell them assets and you can decide the price. Interact, build a story, roleplay. -1 This feels like it comes from some motivation Instagram bro. You know very well there is only few things you can realistically sell to others. Besides flipping cars and houses, there is business only for guns. Those being available to big gangs only, means they sell them to smaller gangs or randoms who actually have to do all the normal crimes to buy them. Secondly, it's not like we enjoy selling shit to NPCs, but we have to. We either do it ourselves or make smaller ones work for us. Either way, it is something that has to be done to upkeep the turfs. Cutting the earnings from it while a 2g appartment is half a mil (250k when I joined) is not the best idea. 1 Quote
Cougzy Posted June 22, 2025 Report Posted June 22, 2025 55 minutes ago, alexalex303 said: There are many ways to make money as a criminal, selling items to NPCs is the least creative, less helpful for the server and the one lacking the most in roleplay. It should've been reduced a long time ago. Deal with other people, sell them assets and you can decide the price. Interact, build a story, roleplay. -1 Purely out of curiosity (and because RP standards is the main point you have here), what mechanics/scripts are currently in the server that you feel criminals are overlooking in favour of dealing with these NPCs? Guns currently have a solid import and distribution system with some fairly decent RP involved so we can ignore that. If I rob a house, I receive packed cash and scratched furniture, where do I sell these assets without using the NPCs? If I rob a store/bank, I receive packed cash, what can I do to make money off this without NPCs? If I chop cars, I get a load of scrap car parts, what way do I make money from these by interacting with other members in the server? If you are going to downvote a suggestion, at least provide some context or evidence as to why you think that, instead of some very vague rambling about RP standards which aren't even built into the server. P.S. for the sake of the thread, I'd like to add a +1 for the OP. 3 2 1 Quote
Ritchie Stones Posted June 22, 2025 Report Posted June 22, 2025 it would be great if private labs where introduced again even if it would be around lvl 70 or so, i have a hard time imagining how to cook my way up in drugs while it is a hustle to find a decent lab, then cook it without getting robbed already the first 2 minuts, and then sit there in between 2 gangs battle royal eachother in a lab with bullets flying around me XD XD haha 1 Quote
CharlesXiao Posted June 22, 2025 Report Posted June 22, 2025 I'm +/- 1 on this. I can see why they added this system to help with those chronic apes that feel the need to ban evade 20, 30, 50+ times. These same evaders also cheat so it seems reasonable to nerf the system to reward veteran players. IMO I think all the drugs, banks etc... that veteran players have already made should be given progress based on what they've already achieved throughout their time on the server. Currently to reach a rank in cooking to produce the "top" drugs, you need to make around 13k drugs. I feel if that some progress for those who have been playing would be amazing for us older players that have probably made the 13k drugs throughout the years. Now I'm not saying just shoot all of us to top tier but some progress from what we've done over the years would be nice. Overall its a cool update but seeing other options to make money rather than this new system would've been cooler to see Quote
Ritchie Stones Posted June 22, 2025 Report Posted June 22, 2025 however.... i think its fresh change also with the new warsystem, im curious how that is going to turn out over the next 12 months. and also this grind will keep us all a bit bussy. PERHAPS gangs would now have to have 50% clappers and 50% people grinding this way gangs become more versatile in their ways, i dont think this clapping all the time was a sustainable idea. Quote
Ritchie Stones Posted June 22, 2025 Report Posted June 22, 2025 7 hours ago, Perez1025 said: +1 im ok with slight nerf in drugs to make other crim options used more but making every crim thing a massive grind just to get less than we used to is insane and basically just improves pvp mentality in my opinion. i think, gangs now will have to diversify in their members, have part grinders and part pvp, basically you will need people to be able to make good drugs- sellthem, to then import guns from it, to then have your pvp fight in the first place, maybe for now atm people can still circumvent it because of their stach but i can see in the next 2 months it will start to dry up. so adapt QUICKLY is key, as far as my knowledge here goes. i havent played yet so cant confirm 100% but i think this might actualy balance out the pvp at least for now Quote
Trevor Zelias Posted June 22, 2025 Report Posted June 22, 2025 41 minutes ago, Ritchie Stones said: it would be great if private labs where introduced again even if it would be around lvl 70 or so, i have a hard time imagining how to cook my way up in drugs while it is a hustle to find a decent lab, then cook it without getting robbed already the first 2 minuts, and then sit there in between 2 gangs battle royal eachother in a lab with bullets flying around me XD XD haha Not sure after all this time why cooking tables out in the world or beside RV just outside in the map isnt a thing after chopchops have been good for a long time. This would be great to have as a /private/ lab if they dont want apartment cooking/house cooking again Quote
alexalex303 Posted June 22, 2025 Report Posted June 22, 2025 1 hour ago, Vardan Sarkissian said: This feels like it comes from some motivation Instagram bro. You know very well there is only few things you can realistically sell to others. Besides flipping cars and houses, there is business only for guns. Those being available to big gangs only, means they sell them to smaller gangs or randoms who actually have to do all the normal crimes to buy them. Secondly, it's not like we enjoy selling shit to NPCs, but we have to. We either do it ourselves or make smaller ones work for us. Either way, it is something that has to be done to upkeep the turfs. Cutting the earnings from it while a 2g appartment is half a mil (250k when I joined) is not the best idea. 55 minutes ago, Cougzy said: Purely out of curiosity (and because RP standards is the main point you have here), what mechanics/scripts are currently in the server that you feel criminals are overlooking in favour of dealing with these NPCs? Guns currently have a solid import and distribution system with some fairly decent RP involved so we can ignore that. If I rob a house, I receive packed cash and scratched furniture, where do I sell these assets without using the NPCs? If I rob a store/bank, I receive packed cash, what can I do to make money off this without NPCs? If I chop cars, I get a load of scrap car parts, what way do I make money from these by interacting with other members in the server? If you are going to downvote a suggestion, at least provide some context or evidence as to why you think that, instead of some very vague rambling about RP standards which aren't even built into the server. P.S. for the sake of the thread, I'd like to add a +1 for the OP. hey team literally everything that was mentioned there can be sold to another gang which will use the items for turf upkeep and probably provide you with benefits for the delivery, on top of that you are roleplaying with another person. Quote
Cougzy Posted June 22, 2025 Report Posted June 22, 2025 (edited) 47 minutes ago, alexalex303 said: hey team literally everything that was mentioned there can be sold to another gang which will use the items for turf upkeep and probably provide you with benefits for the delivery, on top of that you are roleplaying with another person. I think you're missing the point or have a very confusing way of explaining your POV. Most criminals are in gangs, so what do they do to make money? To buy these items they need money, and the activities mentioned are how criminals make their money xD By this logic, criminals should all move to being legal to make money and then use that money to buy illegal items from non-affiliated crimes to upkeep their turf? It sounds like you are saying criminals should trade these items between each other even though they need them for their own turfs, so it would be adding a pointless and inconvenient step to it. Also doesn't address the original point which is that the risk vs reward no longer makes sense. Edited June 22, 2025 by Cougzy Quote
Ritchie Stones Posted June 22, 2025 Report Posted June 22, 2025 1 hour ago, Trevor Zelias said: Not sure after all this time why cooking tables out in the world or beside RV just outside in the map isnt a thing after chopchops have been good for a long time. This would be great to have as a /private/ lab if they dont want apartment cooking/house cooking again It think if it came with more out in the map prepperation and more out in the map post cookings like selling smaller amounts to more turfs. It should be fine. home chops do have that what private labs dont have yet. With chops you need to go find the car, picklock it, screwdrive it, drive it and then taking it appart in your garage which is only 20% of the work Quote
Vardan Sarkissian Posted June 22, 2025 Report Posted June 22, 2025 1 hour ago, alexalex303 said: hey team literally everything that was mentioned there can be sold to another gang which will use the items for turf upkeep and probably provide you with benefits for the delivery, on top of that you are roleplaying with another person. Im a crim leader of a gang. How am I supposed to make money to buy those items from other players to upkeep my turfs if the main money making activity is nerfed ? My other money making activity - gun selling - also gonna suffer cause I will sell less cause those who buy from me - smaller gangs and crews - have less money for the exact same reason. Quote
Vardan Sarkissian Posted June 22, 2025 Report Posted June 22, 2025 There have been another discussion on how to decrease chaotic pvp and one of main suggestions was to make the other crim more profitable. Idk what happened to that idea but again, being a crim is expensive. Weapons, body armors, everything is expensive. I don't event talk about real estate. If the idea of the nerf was to lock up most of the players into brain dead grinding with almost no RP whatsoever, I think it's a success. 1 Quote
Earl Mud Posted June 22, 2025 Author Report Posted June 22, 2025 5 hours ago, Salvador Rivera said: What you talking about. While a PD earns a maximum of 9k per hour, a Crim, if he is resourceful and knowledgeable, could earn up to 100-200k per hour. I haven't tried it myself yet, but I've seen samples and I think it finally makes everything much more interesting. It's not like NEWPLAYER makes as much money as people who have been here for years. Only those who have just started will complain. There is nothing to complain about it. We have long needed change. 100k + cook isn't just cooking. You are risking loads of money to do it and you are ignoring the fact you can spend 8+ hours picking plants before you can do that cook. So 9 hours for that 100k plus risking money that 9 hours seems reasonable for that profit let alone if a chase leads a cop to you and you have to now pay fines and sit at doc for an hour Quote