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Cougzy

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Everything posted by Cougzy

  1. This post cannot be displayed because it is in a password protected forum. Enter Password
  2. This post cannot be displayed because it is in a password protected forum. Enter Password
  3. I think you're missing the point or have a very confusing way of explaining your POV. Most criminals are in gangs, so what do they do to make money? To buy these items they need money, and the activities mentioned are how criminals make their money xD By this logic, criminals should all move to being legal to make money and then use that money to buy illegal items from non-affiliated crimes to upkeep their turf? It sounds like you are saying criminals should trade these items between each other even though they need them for their own turfs, so it would be adding a pointless and inconvenient step to it. Also doesn't address the original point which is that the risk vs reward no longer makes sense.
  4. Purely out of curiosity (and because RP standards is the main point you have here), what mechanics/scripts are currently in the server that you feel criminals are overlooking in favour of dealing with these NPCs? Guns currently have a solid import and distribution system with some fairly decent RP involved so we can ignore that. If I rob a house, I receive packed cash and scratched furniture, where do I sell these assets without using the NPCs? If I rob a store/bank, I receive packed cash, what can I do to make money off this without NPCs? If I chop cars, I get a load of scrap car parts, what way do I make money from these by interacting with other members in the server? If you are going to downvote a suggestion, at least provide some context or evidence as to why you think that, instead of some very vague rambling about RP standards which aren't even built into the server. P.S. for the sake of the thread, I'd like to add a +1 for the OP.
  5. Date and time (provide timezone): 15:00 UTC 02/04/2024 Character name: Yaya Cougzy Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you? It happens all the time Issue/bug you are reporting: So this has happened pretty much all of today. After the recent server restart I did two trucking orders one clothing and one fuel, when I went to pickup my next one all of them were showing 9% xp penalties for doing the same cargo type (even building mats). After this I done an order for building mats and when I went back to HQ I had 19% xp penalties on Clothes and Fuel and 9% on Building Mats. It doesn't seem to clear the xp penalty when you do an order of a different type. E.g. if I have a 9% xp penalty on clothes and take a fuel order, then clothes doesn't get wiped of its penalty. I have around 4 hrs of footage of this which will take me too long to clip and upload so I don't mind showing an admin if they need to see anything else. I've done my best to provide evidence below but due to orders being 15+ minutes its hard to show it correctly via clipping if that makes sense. Screenshot below shows me completing a fuel order (in text chat) and when I go into a building one I still have the penalty. I can show the other orders I completed in this time to prove I hadn't done any building ones before that and had only two deliveries in total before it. Expected behavior: Its new so I'm not sure what the expected behaviour is, but I would guess if you take an order of a different cargo type, you shouldn't have penalties on the others? Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate:
  6. Cougzy

    SOLD

    will do, is 492-3201 correct or does it have to have the 909 lol?
  7. Cougzy

    SOLD

    Would you be open to any payment plans for this?
  8. You interested in 75-100k a week payment plan?
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