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Earl Mud

Massive Crim Nerf

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Posted (edited)
21 minutes ago, Astrx said:

What I am getting from this whole thread is "we don't get enough money". The updates are not the issue, all of you are, change your mindset, not everything is about money and assets.

Literally not what we are saying. Nerfing things this much at once is just insane for the risk. Now afk salary farming any other job makes more money than crim while we risk. It's not about assets alone but the risk vs. reward. Why would anyone want to RP Crim when there is not enough support for it in it's current state. How does this improve rp and pvp mentality? It does the opposite. 

Edited by Earl Mud
  • Like 2
Posted (edited)
5 hours ago, Marksy said:

Just adapt man, this is an RP server, it ain't all about money and assets.

It is an RP server, but literally, everything requires money; it just feels very stacked against crims lately. If you are in a newer or smaller gang, don't have a war chest from the RV cooking days, or just run with a group of friends, it really does feel like 'you can RP but only in the way we say you should.' Plants are a bottleneck for any drug you can cook without gang imports, and even with those imports, you are at the mercy of a bigger gang. With gun decay, you are now even more tied to spending more money on cleaning kits to maintain a stash or paying whatever a bigger gang decides to give you in terms of tax on buying guns and being stuck on a schedule or waitlist. Smaller gangs are being asked to fight more and beef more while we realize the PVP mentality is a problem, and now their income will be significantly reduced. It just feels like this aspect was not considered; we really shouldn't make this a 'crims are  just a whiny' thing, in my opinion, that brings a level of toxicity to the discussion. The people above have done the math and done the testing, and honestly, the new pricing and the grind means that the only RP you will likely get out of this is a grind. You'll be making the loop of the labs, picking plants, getting robbed, losing guns, and paying to recover and fix cars. It requires a level of time commitment that most people will not be able to commit to, and it honestly feels like the death of a small crew crime. I have grown to love this community and many of the people I have met here. Please take the time to experience this from the point of view of smaller crews or newer people.

Edited by synnrsavior
  • Like 4
Posted
12 hours ago, Vardan Sarkissian said:

Im a crim leader of a gang. How am I supposed to make money to buy those items from other players to upkeep my turfs if the main money making activity is nerfed ? My other money making activity - gun selling - also gonna suffer cause I will sell less cause those who buy from me - smaller gangs and crews - have less money for the exact same reason. 

you will have to diversify your members, you will have to make that one guy who is chemistry lvl 100 sell the drugs,
so from now on, just inviting anyone or clapper in your gang won't be enough, you will have to become selective. which in essence is not a bad thing because you will more likely pick members now that are more commited..

Posted
35 minutes ago, synnrsavior said:

It is an RP server, but literally, everything requires money; it just feels very stacked against crims lately. If you are in a newer or smaller gang, don't have a war chest from the RV cooking days, or just run with a group of friends, it really does feel like 'you can RP but only in the way we say you should.' Plants are a bottleneck for any drug you can cook without gang imports, and even with those imports, you are at the mercy of a bigger gang. With gun decay, you are now even more tied to spending more money on cleaning kits to maintain a stash or paying whatever a bigger gang decides to give you in terms of tax on buying guns and being stuck on a schedule or waitlist. Smaller gangs are being asked to fight more and beef more while we realize the PVP mentality is a problem, and now their income will be significantly reduced. It just feels like this aspect was not considered; we really shouldn't make this a 'crims are  just a whiny' thing, in my opinion, that brings a level of toxicity to the discussion. The people above have done the math and done the testing, and honestly, the new pricing and the grind means that the only RP you will likely get out of this is a grind. You'll be making the loop of the labs, picking plants, getting robbed, losing guns, and paying to recover and fix cars. It requires a level of time commitment that most people will not be able to commit to, and it honestly feels like the death of a small crew crime. I have grown to love this community and many of the people I have met here. Please take the time to experience this from the point of view of smaller crews or newer people.

The smaller crews sure have been taking the big blow in the last years, while pvp thrived. however i do believe solo crims might be far more atractive for gang members now to introduce them for their authentic skill. thus diversifying a whole gang into segments. this could make or break a gang, as where before anyone could be anything as long they where a good clapper, now, the standarts have been raised. 

Posted (edited)
8 minutes ago, Ritchie Stones said:

you will have to diversify your members, you will have to make that one guy who is chemistry lvl 100 sell the drugs,
so from now on, just inviting anyone or clapper in your gang won't be enough, you will have to become selective. which in essence is not a bad thing because you will more likely pick members now that are more commited..

XP and quality are defined when they are cooked, just making sure we are clear that this is just another bottleneck. I just want to make sure we are not muddying how this works

Edited by synnrsavior
Posted
58 minutes ago, raganrogaine said:

When a 1g in paleto or sandy is 1 mil, it is about money.

fun fact is, nowdays crims as civils make more money than ever before. 
with more options available, money making has become more easy.

also the curent player base is more consitant than during 2020-2022, there this was stil in the aftermath of the boom where many players cam and left, nowdays people, tent to hold on to their assets long term and be more conservative toward their purchase, i do notice the differnece a lot, overall the money has been better

Posted
1 minute ago, Ritchie Stones said:

so you mean to say, even a person of lvl 100 can accidentally cook a bad producs, stating its completely random ? 

The help text is pretty explicit, it seems like the RNG will be weighted more in your favor but nothing is guarantied. And to be clear top is what we produced (and what the prices were) before the changes. So for bigger gangs who can afford to and did stockpile a bunch of drugs before this change, they will have a decent stock of max priced drugs.
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Posted
13 hours ago, Vardan Sarkissian said:

There have been another discussion on how to decrease chaotic pvp and one of main suggestions was to make the other crim more profitable. Idk what happened to that idea but again, being a crim is expensive. Weapons, body armors, everything is expensive. I don't event talk about real estate. If the idea of the nerf was to lock up most of the players into brain dead grinding with almost no RP whatsoever, I think it's a success. 

what stops you from seeing the vallue in this ? i believe gangs now wil have to become more selective in the members they invite, like having a crim with multiple skill maxed out will be very valluable, you should make sure you dont lose the guy, giving more oppertunity for commited crims to stand out, now you just invite anyone who can hold a gun, not that calappin does not require skill, i mean no disrespect, but now i believe gangs wil have to diversify more between pvpers and people doing the grind. how can that be bad when lately there was only pvp

Posted
7 minutes ago, Ritchie Stones said:

so you mean to say, even a person of lvl 100 can accidentally cook a bad producs, stating its completely random ? 

Yes also only get 5-7 xp per drug, with 1k xp needed for each level

Posted
Just now, raganrogaine said:

Yes also only get 5-7 xp per drug, with 1k xp needed for each level

on the drug part i do see on big issue, how to....
- find one lab
- then cook without getting robbed "ALL THE TIME"
- then actualy finish the product  in a respected timeframe without getting stuck into a battle royal of 2 gangs, with a rain of fire 

because even before this, the labs have gone to total shit. like, you cant cook drugs anymore level, without going through the worse. so i can see people give up on it for ethey start if the labs stay like the last 12 months.
otherwise i can see a great balance, but that only time wil tell

Posted
8 minutes ago, Ritchie Stones said:

what stops you from seeing the vallue in this ? i believe gangs now wil have to become more selective in the members they invite, like having a crim with multiple skill maxed out will be very valluable, you should make sure you dont lose the guy, giving more oppertunity for commited crims to stand out, now you just invite anyone who can hold a gun, not that calappin does not require skill, i mean no disrespect, but now i believe gangs wil have to diversify more between pvpers and people doing the grind. how can that be bad when lately there was only pvp

The issue now is a grind. I have to make 12k drugs to get to that max level and while I do that grind I'm gonna average 150 bucks per item while risking 200 or more to cook said item. So now the risk is more than the reward during the grind. 

Posted
5 minutes ago, Ritchie Stones said:

better be able to have a 50 table private lab again with this xp rate innit ? XD 

Exactly i come here to have fun and rp being a crim, not being forced to cook 12 thousand drugs just to get a chance of having a better price. I'm opting out until this shit is fixed or changed or something. 

  • Like 1
Posted
9 minutes ago, raganrogaine said:

Exactly i come here to have fun and rp being a crim, not being forced to cook 12 thousand drugs just to get a chance of having a better price. I'm opting out until this shit is fixed or changed or something. 

That's the best part. It's not even a better price overall it's a worst price than before just closer to what we made before.

Posted
5 hours ago, Ritchie Stones said:

you will have to diversify your members, you will have to make that one guy who is chemistry lvl 100 sell the drugs,
so from now on, just inviting anyone or clapper in your gang won't be enough, you will have to become selective. which in essence is not a bad thing because you will more likely pick members now that are more commited..

My friend, some ppl have irl jobs and families. Most of those ppl won't get the "acceptable" level of crimes in months. Also, I would like the recruitment to be more RP oriented and not how much the said person can grind per day. I only recruit if I see a serious person who can adapt to the aesthetics of my gang, and who can RP being a member of such a gang, not by how many stores he run per day

  • Like 1
  • YAY 1
Posted
1 hour ago, Vardan Sarkissian said:

My friend, some ppl have irl jobs and families. Most of those ppl won't get the "acceptable" level of crimes in months. Also, I would like the recruitment to be more RP oriented and not how much the said person can grind per day. I only recruit if I see a serious person who can adapt to the aesthetics of my gang, and who can RP being a member of such a gang, not by how many stores he run per day

If you mean clapping by rp because thats not rp. Its part of it for sure but not have 7fights a day. The server has chosen to lean into the grind more, because that grind doesnt get eachother banned all the time through forum reports which has been gotten really insane. 
 

also i really have a hard time to believe there is any rp at all in gangs now, besides a 10 minute /do/me scenario, juuuuust to get back to clapping for the other 5hours. 
 

Posted
1 minute ago, Ritchie Stones said:

If you mean clapping by rp because thats not rp. Its part of it for sure but not have 7fights a day. The server has chosen to lean into the grind more, because that grind doesnt get eachother banned all the time through forum reports which has been gotten really insane. 
 

also i really have a hard time to believe there is any rp at all in gangs now, besides a 10 minute /do/me scenario, juuuuust to get back to clapping for the other 5hours. 
 

Also i actually run my own company for years now. You have time

Posted
46 minutes ago, Ritchie Stones said:

If you mean clapping by rp because thats not rp. Its part of it for sure but not have 7fights a day. The server has chosen to lean into the grind more, because that grind doesnt get eachother banned all the time through forum reports which has been gotten really insane. 
 

also i really have a hard time to believe there is any rp at all in gangs now, besides a 10 minute /do/me scenario, juuuuust to get back to clapping for the other 5hours. 
 

Idk why you keep talking about clapping all the time bro I mean I share your sentiment about it but that's irrelevant in this topic

Posted
3 hours ago, Tylerwalk said:

Here is the updated drug stats of the most recent increase for the people wondering.

10k total cooked drugs to reach level 90.

62.5 total hours of cooking at the best possible lab (6 tables).

That's just time on tables. Not accounting for the hours upon hours picking plants prior 

  • Like 2
Posted
6 hours ago, Ritchie Stones said:

Also i actually run my own company for years now. You have time

I can tell you i have a full time job four kids a life outside ecrp i do not have time to grind this unless I decided sleep wasn't necessary anymore and I did nothing else on the server but grind that which takes away from it being an rp server and more like gta online

  • Like 2
Posted (edited)
9 hours ago, Tylerwalk said:

Here is the updated drug stats of the most recent increase for the people wondering.

10k total cooked drugs to reach level 90.

62.5 total hours of cooking at the best possible lab (6 tables).

at the low end of profit of $150 per drug made, thats $24,000 an hour. faction jobs are capped at 8k an hour, and freelance jobs are all balanced around 8k an hour. the worst possible profit levels of drug production start you out at 4x income of the highest level of civilian income.

if 4x the highest level of legal income isnt enough reward for crims risk at the lowest level of illegal income, idk what to say.

Edited by Demonmit1

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