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Harshay_Agarwal

Make it available for us to take guns from cops

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Posted

As you already know cops are already op in the server with almost quick instant air support and backup you escape them maybe 2 or maybe 3 times out of 10 while I know this suggestion might have been made before but i think WITH ONLY PROPER INTENT AND RP.

I’d like to bring up a suggestion that I believe could significantly enhance the RP experience for everyone on the server. Currently, it’s scriptly impossible to take weapons from police officers during scenarios like robberies or hold-ups, as their weapons are considered a part of their uniform and locked from dropping.

 

While I understand the reasoning behind this restriction, I believe allowing players to loot police weapons in such situations could open up exciting RP opportunities and make these encounters more dynamic and unpredictable. Here are a few points to consider:

1. Enhanced Roleplay for All Parties:

Criminals would have an incentive to target police officers in a strategic way, adding depth to robberies and heists.

Cops could use counter-strategies, making these interactions more engaging for both sides.

2. More Intense Negotiation Scenarios:

Imagine the tension in a negotiation when the stakes are higher because the criminals now have police-grade weaponry. It would make for compelling storytelling and more memorable moments.

3. Balanced Implementation:

To ensure fairness, looted guns could be flagged making them difficult to use or sell without consequences.

Alternatively, there could be a cooldown system or a high-risk factor for criminals carrying stolen police weapons.

4. Increased Player Engagement:

A more immersive environment encourages creative strategies and deeper player involvement, keeping the server lively and fun.

 

I believe this change would create more opportunities for meaningful interactions and unforgettable RP moments. Of course, this could be done in a balanced way that doesn’t hinder the police force’s ability to perform their duties.

 

I’d love to hear what the community thinks about this idea. Let’s discuss and see if we can find a way to make this work for everyone!Thanks for taking the time to consider this suggestion.

Cheers,

Harshay Agarwal

  • Upvote 1
Posted

+1 I think this is a great idea as your not able to rob them with no reason as thats nrp even if they have weapons on them, so the only way to aquire one off a cop is if there is a shootout or a situation, and I feel at this moment in time fighting a cop is severely unfair as criminals loose loads of money in the situations and have no chance of getting rewards, also as cops have no chance of loosing items or money they think less stratigecally about the situations there in, just rolling in guns blazing with no risk to their lifes.

Posted

unfortunately, this is a big no. its been heavily discussed.
 

35 minutes ago, Harshay_Agarwal said:

Criminals would have an incentive to target police officers in a strategic way, adding depth to robberies and heists.

there should be no incentive to target police officers for loot. this will just turn into open season on law enforcement, and increase random DM against law enforcement

36 minutes ago, Harshay_Agarwal said:

Cops could use counter-strategies, making these interactions more engaging for both sides.

the counter strategy would be law enforcement going back to using 200AP and every officer has mk2's and drive in armored cars, and will always stack up together and respond in mass to the smallest interaction.

for reference, this is the post i made that did have a suggestion in it to make law enforcement lootable with other caveats, and a lot of good responses to it. -

 

Posted

I feel like a lot cops have the win at all costs mentality sometimes. No offense i like cop rp and i think its one of the most fun ones i myself have applied to the SD nd i am looking forward to it a lot as it has been a target of mine for a long time. But i still feel like it would not increase dm as you will need to have proper intent for the fight and not looting mentality 

Posted

Those are some good suggestions but still cop rp should be like crim rp no buffs or nerfs, they either need to make the guns obtainable so that its fair or have the crims gun prices lower or smth like that bc atm there is 0 point from doing anything with cops if they pull you over and they want to arresst you they will so its seems so un fair atm.

Posted

I agree this makes it less fun for cops too just waiting for someone to speed and you pull them over they only get in shootouts with high level gang members which they win most of the times too. This will increase rp and immersion you just pull people over and give them a ticket and be on your way i think this would increase more cop rp as well as the stolen guns can now be searched investigated and stuff

Posted
10 minutes ago, georgele3 said:

the crims gun prices lower or smth like that

i mean... from this comment here i'll assume you're not in an official criminal faction. very popular guns that people regularly use as a crim are quite cheap, if you put in the effort to become a criminal faction and work your way up the tier system.

Posted (edited)
24 minutes ago, georgele3 said:

there is 0 point from doing anything with cops if they pull you over and they want to arresst you they will so its seems so un fair atm.

you're right with the idea that some law enforcement players have a play to win mentality. their respective faction leadership should be better at moderating that mentality and actively be providing good examples of how to act. sometimes that doesnt happen. if you have an issue with a specific officer's roleplay you're always able to make an Out of Character IA report to the faction leadership, and can also contact the staff that are in charge of legal faction management.

but on the flip side, if you're not being careful while being a criminal, cops are going to get you, thats their job. if your goal is to avoid detection while you're doing something criminal, the way most people get caught is traffic violations. dont break IC traffic laws, and you'll typically not be bothered.

 

 

21 minutes ago, Harshay_Agarwal said:

they only get in shootouts with high level gang members which they win most of the times too.

are you saying law enforcement mostly wins or the high tier gang members mostly win? cause its typically the high tier gang members that will win individual gunfight/battles. off the top of my head i can count 5 large scale fights that happened where law enforcement outright lost or was a pyrrhic win, and only 1, maybe 2 where law enforcement decisively won, at least over the past 4-6 weeks

Edited by Demonmit1
Posted

I’m gonna have to -1 this for now, on paper it sounds like a good idea, but in practice it would cause people to rob or kill cops more than it already happens.

Posted (edited)

-1

the same way that people say we spawn in with "free 150 ap and mk II guns" i wouldn't like to see the aftermath of the night shift after 20 cops get floored for free guns. especially since we have faction members that do not specalise in pvp based interactions.

1 cop gets into a situation, 4 crims crowd around them, backup from cop side comes, one gets arrested for any type of obstruction/failiure to identify charge, crims try to rescue their friend = eventual shootout and loot galore

very typical scenario. happens a lot.

Edited by Tachi
Posted

The serious answer to this is that this isn't the correct platform for that kind of gameplay mechanic. Gathering weapons from falling enemies works in FPS' and such, as a reward for downing enemies in those games. In the context of an RP server though, it would overly encourage behavior that is frowned upon.

Posted

It's a good suggestion, but I feel that how factions get their essentially spawned items would need to be changed so that it isn't "free loot." For example, if faction members drop their armor, weapons, etc., on death or robbed, those items are spawned items at no cost. The faction loadout should be changed to either a cost to the player getting those items or to the faction if unlocking the faction equipment is implemented.

The other concern would be I feel like the possible mentality of robbing faction members just for their faction equipment.

Posted

I feel like a better suggestion is that the Gov have a set budget for different departments and when taking out items those items are tracked and taken out of the budget for the faction that they take it out from and then, that means that cops need to think before they do as if they get in a shoot out and loose a gun it affects the whole of the department, so if a officer is loosing too many items they will be talked to and have repercussions.

  • Like 1
Posted
6 hours ago, Bala said:

I too have AI generated my response.

No. Absolutely fucking not.

why not? It would be fair. Finally we got something from them too.  We will not expect honest RP from LEO. Then at least there is a chance to get something from them. 

Posted (edited)
3 hours ago, Tachi said:

-1

the same way that people say we spawn in with "free 150 ap and mk II guns" i wouldn't like to see the aftermath of the night shift after 20 cops get floored for free guns. especially since we have faction members that do not specalise in pvp based interactions.

Why not? It seems that many people have a wrong understanding of who is the real opponent of criminals. I believe that the LEOs are the ones that hinder our development. And criminals should rise up and fight against this strange system .

 


And then everyone is surprised that no one wants to make RP with LEO. 

Edited by Salvador Rivera
Posted
3 minutes ago, Salvador Rivera said:

Why not? It seems that many people have a wrong understanding of who is the real opponent of criminals. I believe that the LEOs are the ones that hinder our development. And criminals should rise up and fight against this strange system .

You do realize that this is what Law Enforcement is supposed to do, right? Like you do understand what the faction is about? Fighting criminals of their criminal activities to restore peace and order to the city? What are they supposed to do otherwise? Walk old ladies across the street? Grab some popcorn, and sit back and play coroners? Just allow two gangs to beef at Legion Square, get into a shoot out, and stop passer bys saying "Sorry sir, please don't enter this area. We have people shooting each other. We can't get involved."

Law Enforcement are a REACTIONARY faction.

 

Sorry, but overall -1 to this idea, as this just turns the game into PD/SD/GSB/GOV as a "Boss" or "Mini-Boss" style enemy where their guns are the spoils to victors. It's not like when LEO's have to intervene in shoot outs that they go home with your depleted AP's, your drugs, your heavy's and whatever else is on your corpse.

  • Upvote 1
Posted (edited)

Thing is that LEO RP is zero risk zero reward in general. If you win a gun fight and arrest someone you can win yourself a pat on the back but you don't get any extra money or assets doing so. Crim RP is more risk but is also more rewarding when you win fights again other criminals or get away from law enforcement. If you make law enforcement lose assets then now you have risk with still no reward.

Edited by Jett_J
  • Like 1
Posted (edited)

While I understand the intent behind this suggestion, and while I think I can partly agree, I feel like the negatives far out weigh the positives. Would it be more convenient to be able to just be able to take a cops gun off their body? Absolutely. Would it be good for the community? I think no, in fact I think it would have such a negative impact on the community the decision would be reversed almost immediately. Im sure you're aware of the current "Crim v LEO" conversation going on around the community, whether you believe Crims have it better, or Cops have it better is irrelevant because one thing is painfully clear. A lot of crims go out of their way to fight cops, there have been gangs in the past whose entire objective was to fight cops, and while this could look good from a lore standpoint it ultimately breeds a very unhealthy economy for the server because the more crims fight cops for the sake of fighting them the more toxic the player base gets.

Ultimately, if crims are fighting cops now just for the sake of fighting cops, I can only imagine how bad it would be if crims had a reason for it such as obtaining their firearms. While its very annoying that when a cop is killed you cannot retrieve their guns off of their bodies like you would be able to if it was a fight with another crim, I believe its very necessary to combat a very dangerous implementation.

Edited by Jordan
Posted
51 minutes ago, Salvador Rivera said:

Why not? It seems that many people have a wrong understanding of who is the real opponent of criminals. I believe that the LEOs are the ones that hinder our development. And criminals should rise up and fight against this strange system .

 


And then everyone is surprised that no one wants to make RP with LEO. 

I think the issue lies in the fact perhaps that you don't want to interact with LEO's unless you gain asset value from it. There are many other criminal factions who willingly put themselves into fighting situations in order to have that interaction/roleplay with cops regardless of them not gaining anything from it and somehow they get some enjoyment out of it. Underground was a prime example for this quite a bit ago.

LEO factions are meant to be an obstacle for you as unfortunate as it sounds. Unless the loadout feature for LEO's changed for it to be monetary rather than free of charge - this would be a different argument. The last time LEO's were able to drop guns it was taken away VERY QUICKLY for the exact reason many people are stating now. It's just not feasible especially in an economy driven server.

  • Upvote 1
Posted (edited)

While in theory this is a good idea I just don't see it playing out the way we would all want it to. 

 

Edited by Cup
  • Upvote 1
Posted

Gigantic -1.

This whole thing is a giant head scratcher at the thought process behind it. Do you just not want LEO/GOV/DOC/even Medics around at all during the dead hours when criminals have control? I know for damn sure that I wouldn't clock on to PD if someone could just walk up to me while I'm sitting in my car doing paperwork and rob and/or kill my character. Or even when I'm arresting someone for something as mundane as face concealment. Also what about if a riot breaks out at DOC and they steal the weapons in there? Then LEOs react and come to DOC which just ends in an even bigger massacre.

That's toxic behaviour.

Like Jett said, LEOs get literally nothing (maybe a flair on the government website if the situation calls for it - ohh big deal) from arresting a suspect. And to say that criminals don't get anything from the LEOs they kill is laughable. Some LEOs carry spike strips or they could have evidence from the scene on them.

Also the fact that LEOs have the win mentality might be true in some cases but I've come across more criminals in my short 6 months at PD that throw an ABSOLUTE TANTRUM about "losing", or even talk mad shit when they do win in pms. I'm so sick of seeing it everywhere. Sometimes you win, sometimes you lose.

The way I see it is if you have fun doing whatever illegal thing you're doing, then you win regardless if you get arrested or not.

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