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inorigj

/blockade's that should be added as well

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Posted (edited)

Hey!

Yea I like the "new" items that was added to the /blockade command, but I still think there are things that should be added to improve the look and feel if a "Scene" with MD, PD and SD

The items I think should be added are the following:

 

"Scene light, that can be used to light up a scene/incident during the night"

prop_worklight_01a

25f4bea05677169009134b453b05d2a3.png

 

"Small scene light, that can be used to light up a scene/incident during the night at a smaller scene" 

prop_worklight_02a

4c53c8512ddc7ff39dbf0cb1ad1d31e0.png

 

"Water collision cone, that can be used while working on a scene at the highway, instead of the small cones that trucks and SUV's can easily jump or drive over"

prop_barrier_wat_03b

11937c4987f22192d79f5529b62a783c.png

 

"Triage bed that can be used inside the medical triage tent. Right now we're using stretchers, they work. but does not make much sense considering a scene these are used are shootouts where a lot of people are injured. and a ambulance only has 2 stretchers each. This way the stretchers could be used for transporting and the beds to hold injured before transport.

imp_prop_impexp_campbed_01

1c5290e7a199f47619774c6a757e1232.png

 

Edited by inorigj
  • Upvote 2
Posted
18 minutes ago, Timmaayy said:

/blockade should be added for mechanics too. Like for cones and arrows.

Great point, Id love to see this as well. It would give the Mechanics an opportunity to add more immersion to their RP. 

Posted (edited)
23 minutes ago, Timmaayy said:

/blockade should be added for mechanics too. Like for cones and arrows.

yes!

Every time I call them to help on a scene, I feel that I feel to block the road because they're left so open
94807960d6bdc49d06cb4cf81b9c5f5b.png

Edited by Loca_Mocha
Posted
29 minutes ago, RAttlesnake7473 said:

I do think they should disappear when your player gets to a certain range.

I'd agree to this but, there is a lot of times we leave them there to transport someone, while the scene is still active with officers/medics. 
as we go to MD and come back

Posted (edited)

+1

on a tangental note i would love to see flares that last longer than 30 seconds. in a fast situation or as a quick signalling measure before setting up more permanent barriers flares could be a cool option, but currently they fizzle out so fast that no one bothers.

Edited by Quietthecutie
Posted
38 minutes ago, Quietthecutie said:

on a tangental note i would love to see flares that last longer than 30 seconds. in a fast situation or as a quick signalling measure before setting up more permanent barriers flares could be a cool option, but currently they fizzle out so fast that no one bothers.

Yeah. I use flares when in the middle of a wide turn. I throw a flare in to the turn so that people notice something is a head before they see me. But I need to keep re-throwing em

Posted
On 11/1/2024 at 9:46 PM, Quietthecutie said:

+1

on a tangental note i would love to see flares that last longer than 30 seconds. in a fast situation or as a quick signalling measure before setting up more permanent barriers flares could be a cool option, but currently they fizzle out so fast that no one bothers.

Only issue with flares is they have a sync issue, where if you are outside of the render range of them when they are initially thrown down, they most often don't show up for people that come into their render range afterwards. 

For the suggestion, the lights and cones make sense to add, not sure about the bed tho. +1 for mechanics getting some cones and arrows. Would be nice also if /removeblockade worked for ANYONE in your own faction, and not just the person that placed them, so that if someone forgets to pick their stuff up and run the command, someone else can do it for them. How it works now is if someone forgets to remove their blockades, we have to go in faction chat or PM them and to remove their stuff....

Posted
On 11/5/2024 at 3:13 PM, Requiem said:

Only issue with flares is they have a sync issue, where if you are outside of the render range of them when they are initially thrown down, they most often don't show up for people that come into their render range afterwards. 

For the suggestion, the lights and cones make sense to add, not sure about the bed tho. +1 for mechanics getting some cones and arrows. Would be nice also if /removeblockade worked for ANYONE in your own faction, and not just the person that placed them, so that if someone forgets to pick their stuff up and run the command, someone else can do it for them. How it works now is if someone forgets to remove their blockades, we have to go in faction chat or PM them and to remove their stuff....

The triage beds make sense for MD and people who RP with MD who are interested in better immersion versus just a pickup&go, or where a stretcher (which has wheels and is heavier) doesn't make sense for example.

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