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Only require checkups for flight school if the char has a condition
Lynn Foster replied to Lynn Foster's topic in Archive
Players outside the factions have to deal with this rp as well, but feel free to close the topic if you all feel this is entirely the wrong place for it. -
Only require checkups for flight school if the char has a condition
Lynn Foster replied to Lynn Foster's topic in Archive
As expressed in my initial post, some of my issues with it cannot be expressed icly. Hence the suggestion here. -
I firmly believe we should go back to the previous system of only requiring a medical examination if a character has a medical condition that requires it. The character could sign a waiver saying "To the best of my knowledge I do not have any medical condition that would affect my ability to safely fly." I know it's kind of an IC thing, but this reasoning is ooc so suggesting it here. From the AMU side, so much of requests are for these exams. The rp is uninteresting. We are hounded on and off duty despite the procedures in place because not having the exam holds people up. In the year these exams have been implemented I have not once had a player rp anything but normal results because it's just a roadblock for them getting through FTS. When doing my rating for the swift my instructor could not find my profile because it was buried in his search because of all the exams. From the patient side it's a frustrating experience. We have a very limited number of doctors, so it can be hard to get people in quickly, which holds up their ability to progress with their training. So realistically yes it makes sense to have these checkups, but this is a game and this rp adds no fun or value for anyone involved.
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Adding german shepherds would be nice as a general pet and also for the various K9 divisions. Could go in the regular shop or in the credit store I think it would be popular either way.
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+1 would hopefully help prevent people from calling mechanics/taxis and MD or taking the injured themselves as they'd know MD is on duty. We get a lot of calls and then the person is moved 10 seconds later.
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Color code Law Enforcement dispatch chat notifications
Lynn Foster replied to Demonmit1's topic in Civilian Suggestions
+1 -
Simple idea, just allow previewing pets like you can for credit store ones so you can see what you're getting.
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There's a big difference in the way that /drag works between LEOs and MD. MD you can /drag a person and place them in your vehicle and they are auto-undragged and stay in the vehicle if you exit. As an LEO the person will follow you in and out of the vehicle unless you undrag, which still takes them out of the vehicle. Additionally, if the injured person you are dragging is not cuffed, then they spawn under your vehicle when you drop them off and often get instantly reinjured. I just think it makes more sense to work the way it does for MD, icly and scriptly. Hopefully other LEO players will weigh in.
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Lynn Foster started following More beard options , Only require checkups for flight school if the char has a condition , Add german shepherds and 6 others
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+1
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+1 this would be much better for rp
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+1 beardy men please
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Add Shift+Click to quick move items between inventories.
Lynn Foster replied to Harley's topic in Implemented Suggestions
I like this idea except it's already ridiculously fast to take things from inventories that don't belong to you like trunks, glove boxes (care radios especially), injured people, bags. Would like to see a way to slow that down if this is implemented. -
Please put commands back, I dislike having to navigate menus. I can type a command without having to think or look, I can't do that with a menu.
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Disagree, you don't just get up from being tazed able to run.
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+1 A regular occurrence in medical rp was having to tell players how to toggle the effects off so they could respond to rp. This makes rp harder without adding real value to it imo.