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Bala

Tasing, Intentional Low Wellness and Melee while Cuffed/After Tasing

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Posted

I'll preface this by saying that I'm a cop on the server and I'm making this a discussion because I'm kind of sick of these things happening and they're happening with a frequency that would mean it would be inconvenient to myself, the admin team and the other people involved to report every time it happens. It's at the point now for me and I'm sure a number of cops now, where it's not even questionable roleplay, it's just sped-like behaviour.

I don't think these are unreasonable requests and they also are not requests where it's taking away a criminal's ability to get away

Low Wellness

There are a number of players in the server that are purposely keeping their wellness at the lowest, so they die quicker than someone can roleplay medical treatment on them. We do not allow people to force their own deaths on this server and obviously when someone respawns at MD, they are NLRed so it ends a situation there and then.

In some situations, someone dying is less hassle, I can't lie but it's really frustrating when someone acts like a dick-splash and then when you finally get them cuffed or whatever, they die because they are on purpose keeping their wellness low so they can get out of consequences.

To me, there isn't much distinction between this and combat logging.

Solution: Either have the developers force wellness to regenerate, regardless of things like eating and drinking, get rid of wellness altogether or admins create a rule where it's treated like combat logging. Something, anything to stop people doing this shit.

Acting like Being Tased Don't Mean Shit

Again, a number of players in this server get tased, get back up, keep running, get tased, get back up, keep running, get tased or they get tased, start trying to punch people, get tased, start trying to punch people.

We have a discussion in another section of the forums about cops using their tasers too much, and while that's a discussion for another topic, the taser we have right now isn't anything for a player to worry about apparently. It's just rinse and repeat. I get trying to get away but there is a point where after the third or fourth time, you're just not roleplaying anything.

We're at the point now, if you start trying to fight us and you get tased, then start doing it again, we start shooting you. That's not what we want to be doing, not really. It's not realistic on our part really for us to be doing it but when melee damage is as high as it is, it's the only way to reasonably keep control of it.

Solution: Introduce a rule of three where tasing is concerned. You can try to flee after being successfully hit with a taser two times but on the third time, if you get hit, you gotta roleplay the effects or alternatively, add the taser I made that takes longer to reload, has one charge but keeps the person hit incapacitated for longer or just give us the beanbag shotguns the mod team made, so if you do start running, you get thunked.

Melee after being Tased or while Cuffed

This is the one where I'm on the fence about. Everyone knows that melee damage is over-powered and I think it's debateable that you should be able to punch/kick while cuffed because simple fact is, without your arms, you would have difficulty balancing and staying on your feet to be launching kicks at people. Seriously, put your arms behind your back and try and kick forward. Besides looking like an idiot doing it, 9/10 times you'll fall over.

Solution: Just don't melee while cuffed or so soon after being tasered. if you are cuffed, you would lack appropriate balance. If you are tasered, in the immediate aftermath, you'll be like mom's spaghetti.

- - - - - - 

I know how these threads usually go but I'll just be real honest with you, the more annoying you are as a player in doing stuff like this, the worse you are going end up being treated and if you're doing shit like this, you're going to ruin these situations for those that don't. I don't care about PD having an advantage, these things just cross over into shitty roleplay and behaviour and serve no purpose but to piss other players off.

  • Like 5
Posted

A lot of this talks about "melee damage being high". This is a non-issue after the recent nerf. Especially kevlar tanks melee. I think there's some valid points here regarding the wellness but the argument that revolves around high melee damage is no longer applicable I feel.

Posted

Being on both sides of this being in PD and playing crim I 100% agree with the low wellness suggestion. The tasers not being roleplayed is a good suggestion as from the cop side it is completely irritating when there's no way to stop them doing what their doing when the time you stand over them typing a /me they are back up and running away again. However from the crim side I feel the tasers are too spam able from officers. The short reload time on the tasers mean even if you dodge a shot or an officer misses they are back up and firing another at you within a second rather than the time it would actually take to remove the cartridge add a new one in and re aim. Melee whilst being tased/cuffed I agree with this however its not so much of a problem since the melee damage nerfs but still very irritating when people are spamming it. I can see the odd 1 sly shot here or there being ok but constantly getting up and down swinging or kicking is unrealistic.

Posted (edited)
1 hour ago, Bala said:

 

Acting like Being Tased Don't Mean Shit

Again, a number of players in this server get tased, get back up, keep running, get tased, get back up, keep running, get tased or they get tased, start trying to punch people, get tased, start trying to punch people.

We have a discussion in another section of the forums about cops using their tasers too much, and while that's a discussion for another topic, the taser we have right now isn't anything for a player to worry about apparently. It's just rinse and repeat. I get trying to get away but there is a point where after the third or fourth time, you're just not roleplaying anything.

We're at the point now, if you start trying to fight us and you get tased, then start doing it again, we start shooting you. That's not what we want to be doing, not really. It's not realistic on our part really for us to be doing it but when melee damage is as high as it is, it's the only way to reasonably keep control of it.

Solution: Introduce a rule of three where tasing is concerned. You can try to flee after being successfully hit with a taser two times but on the third time, if you get hit, you gotta roleplay the effects or alternatively, add the taser I made that takes longer to reload, has one charge but keeps the person hit incapacitated for longer or just give us the beanbag shotguns the mod team made, so if you do start running, you get thunked.

 

I personally think that it would be useful to introduce animation after you get with taze. It's like when you're hungry and can't run fast and all your movements are limited, because of which the PD could arrest you faster and handcuff you. In this way, it would be possible to play out the situation much better. 

Edited by Salvador Rivera
  • Like 2
  • Upvote 1
Posted
6 hours ago, Bala said:

There are a number of players in the server that are purposely keeping their wellness at the lowest, so they die quicker than someone can roleplay medical treatment on them.

keep stacking these mfs up

proud of u

Posted
13 hours ago, Bala said:

Seriously, put your arms behind your back and try and kick forward. Besides looking like an idiot doing it, 9/10 times you'll fall over.

please send video proof of you trying to do this, I believe you, I just want to see it in live action.

  • Upvote 1
Posted

Like we can all have a little meme around and shit but I really don't think that non-cop players are going to want cop players handling this the way it's gunna go if this continues to happen.

These behaviours are simply trash roleplay and it's the sort of thing that happens on the sort of servers that get made fun of in the RAGE community. I don't come on here expecting everyone to be fully immersed in their characters all the time and write Shakespearian-esque detailed roleplay but at least pretend a little bit if you play here.

I expect it from new players, but it's not even new players doing it, they just combat log. It's people that have been here for long enough to know better and for some reason this behaviour has been enabled.

@Lewis @Dqniel @Osborn
Whenever one of you or the rest of the admins need something from me, I get things done so, all I'm asking is to discuss this amongst yourselves because half your team is on the ass end of this like I am and I'm sure a reasonable accommodation can be reached where we keep the integrity of what we got going.

  • YAY 2
Posted

Hello! 

These topics were discussed at a recent meeting and potential changes are being considered for your first two points. There ae no plans to change kicking while cuffed at this time.

Thank you!

  • Like 1
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