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Requiem

Senior Support
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Everything posted by Requiem

  1. I don't think citybees should be changed. They are a bottom tier vehicle used out of necessity and the downsides they have are justified to encourage players, especially new players, to purchase an actual vehicle to use.
  2. This also impacts freelance jobs. Doing garbage collector or money truck, you are running over to grab the trash and you tackle if you don't release shift in time. Same with money truck grabbing a cash bag from the truck.
  3. I find the logic behind the suggestion and reasoning to be an issue. If the case is being made that criminals are having a hard time making money and they lose all their stuff constantly, your suggested solution to the problem at hand is to make legal roleplayers suffer with them? Rather than suggest a fix for the alleged issues, spread the issues to others. Doesn't really seem ideal. The issue should be dealt with by fixing the problem, not spreading it to others. As to the points being made, as AlexAlex already mentioned, Law Enforcement factions are reactionary. They do what is needed to properly police. If one gang starts piping up and shooting cops every day, evading police constantly, robbing banks non-stop, then measures will be taken against them to ramp up force and policing to deal with the problem. The suggestion here is to make police pay for the equipment they use and make them lootable. There is also a comment above regarding an alleged issue with "hero cops" and the solution is to make them lootable. If this were implemented and cops run the risk of losing their things and criminals getting ahold of those assets, what do you think police are going to do? Let criminals run free because they are too scared to get out of their vehicle? Quite the opposite....every traffic stop will not have 4 police cruisers on it, but 8 instead. Every ATM or store robbery will not have one or two cops pulling up to it, but an armored truck full of 200 AP, heavy rifle SWAT officers. Steps will be taken to minimize the risk and to ensure criminals don't get ahold of the guns from cops. If there are complaints about police raids on criminal properties now, imagine if some gang members shot and killed a couple cops and took their guns. You can expect 2-3x as many doors being knocked down by the SWAT team. Every situation would have a helicopter with a sniper gunner in it to ensure cops aren't being shot for their weapons. If the military style police state described above is what you would like to see, by all means, keep pushing for the suggestion made.
  4. +1 as long as it is scriptly limited to certain circumstances, so it cannot be abused and someone just holds X the entire time they are driving and it hides the /alias or name but not ID. Someone who is involved in a rule break situation while driving should still have their ID always visible so players can properly get the evidence they need for a report.
  5. I recently posted this else where as well, but I will post it here too for feedback from everyone else. I have an idea for fixing the suggestions area: Summary: Rework the forum suggestions in a way that is more streamlined and vetted by server staff to make the suggestions more meaningful and visual assessible for the developers and staff members. Purge the current suggestions area, more heavily moderate the new suggestions area, and server staff members place the top ranked suggestions into a spreadsheet. Note: I am aware that the suggestions area already has guidelines defined, so some of what I mention below may be a repeat of those guidelines, but no one seems to currently follow said guidelines, hence why this suggestion is being brought forth. Details: Currently, the ECRP suggestions area is a wasteland of suggestions that are years old at this point that just get overlooked and forgotten about after a few days of no one responding to them, just to be covered up with new suggestions, many times suggestions that have already been made numerous times in the past (Impound lot and phone rework, I am looking at you). In addition to this, individual suggestions get cluttered up with spam of simple +1's or -1's, many times with no real explanations as to how to improve upon the suggestions. If its not the spam of +1's, its commonly toxic or slanderous comments made about a group of players on the server (Crim vs LEO every other suggestion). This spam that is either pointless or turns into crazy arguments between groups of players often devalues or changes the focus of suggestions, and sometimes even results in them being closed altogether by server staff due to the toxicity that comes of it. Due to these issues, I recommend a rework of the suggestions & discussions sections of the forums. The start of this rework could be done a few different ways: We erase all open suggestions and start from scratch due to all the duplicates and long forgotten suggestion, and make an announcement that players should reopen a new suggestion should they still believe it would be beneficial and relevant. Sort through the current active suggestions and keep the ones that have been commented on within X number of days (I.e. keep suggestions that have been active within the past 90 days) Staff members could sort through the suggestions, and the most popular of them could be put into a spreadsheet or document of some kind to be noted down. (This one could be done in combination with the prior two ideas if we wanted) Once the current suggestions area is cleaned up, I recommend we "re-introduce" a new suggestions area as follows: The discussions section would be the defined area where these long debates between players can occur (as long as they aren't toxic of course) that are often occurring on forum suggestions currently. These debates and discussions can be used for players to discuss what issues they currently see within the server and can serve to assist in deciding what constructive and reasonable suggestions can be made. The suggestions section of the forum will be reserved for suggestions only. There should be a standard format for a suggestion with sections such as: How will this suggestion benefit the server and players? Does the suggestion require development or script changes? Who is the target audience of the suggestion? Here is the "newer" suggested part for the new suggestion area: Once a new suggestion has been made by a member of the community, it should be moderated by server staff members to ensure it is firstly posted within the guidelines and uses the proper format, and also stays on topic. Community members wishing to +1 or -1, will be required to use designated emotes on the original post and will not be allowed to simply +1 or -1 in the comments. The only comments that should be allowed are those that are suggested ways to POSITIVELY improve the suggestion. Negative comments, troll/toxic behavior, or off topic comments should be moderated and deleted. Once the suggestion is posted and begins receiving support from the community (if it does), perhaps server staff could maintain a spreadsheet or document where the top suggestions are rated based on community support and placed in order on said spreadsheet. (Example: Suggestion A gets 80 upvote emotes, suggestion B gets 20 upvotes, and suggestion C gets 50 upvotes. We take the title of the suggestion and place it in the spreadsheet in priority order, where Suggestion A is first on the sheet, Suggestion C is second, and Suggestion B is third.) This spreadsheet could provide an easy visualization for server staff and developers to assist in decision making for positive change in the community and would easily show what the most requested and supported suggestions by the community would be.
  6. This is already a thing. Cases submitted through IA can easily, and commonly do, lead to officer suspensions for misconduct where they are not allowed to clock on duty for x period of time, sometimes 24 hours, sometimes much more.
  7. Please update your bug report to use the proper format shown below: Date and time (provide timezone): Character name: Issue/bug you are reporting: Expected behavior: Evidence, notes worth mentioning, steps to replicate: Vehicle license plate number*:
  8. Please edit your post to use the proper format shown below, and include any evidence you have: Date and time (provide timezone): Character name: Issue/bug you are reporting: Expected behavior: Evidence, notes worth mentioning, steps to replicate: Vehicle license plate number*:
  9. The OP didn't mention what the actual suggestion is. You say that LEOs need more repercussions, but did not say what those should be. This feels more like a discussion topic rather than a suggestion. As Ash mentions above, I believe the existing repercussions for an LEO having to OOC reinstate can be quite impactful. I would ask @addybeta, even if what you were saying was true, regarding little to no repercussions for LEOs, why does that matter so much to you, and why does it make sense to compare that to criminal characters? When you make your character, and choose to either be legal or illegal with that character, you assume and accept all the consequences and choices that go along with that decision. I don't think it makes sense to compare the two. And if you do want to compare them, why does it make sense to say, Example A loses and is at a disadvantage, but Example B doesn't lose nearly as much. Suggested solution: Make Example B lose way more stuff to make it fair! Instead of this, why not suggest Example A lose less rather than trying to make Example B more miserable...
  10. The above response is partially correct. The best analogy I can think of for LEOs most often not responding is: If a criminal were to get notified over the radio by their allies that something important was about to happen, like organizing a drop, or pushing a lab with known rival gang members in it, you can either choose to go do those things to help your faction members, or you can choose to go to the beach and refill water bottles for cooking. Which would you choose? There are high priority things you do as a faction, and low priority things. If you are free and not doing anything else, sure go respond to the impound lot without any issue. If you are busy already, especially with something more important (or fun tbh), no one is going to voluntarily drop what they are doing and go to the impound right away. During peak hours, its busy most often and there are many calls coming in, or pursuits, etc. If its not peak hours, there are usually very few LEOs actually playing at that time, so its harder to get ahold of someone to go to impound. +1 to the suggestion though...its long overdue.
  11. Those should also be modified via the implemented script support then.
  12. I do not believe there are any hazards that roadworkers encounter that would require them to realistically need to RP a mask for protection. Its mostly cleaning up a wrecked car, or fallen tree, etc. While there are fires involved in some of these instances, an automated 911 call is generated to MD to have the fire department come deal with the fire, not the roadworkers.
  13. +1 the suggestion makes sense and we have the script of character effects to support it now. Have the taser add a modifier to the speed, strength and stress as mentioned so the character becomes weaker and weaker if they continuously get tased. As it stands now, there is nothing stopping a player from continuously running from a taser regardless of how many times they have been hit with it.
  14. +1 to only releasing it at a barely drivable state as mentioned by others above (between 350 - 450 vehicle durability). I also think that if a vehicle is below the 300 HP drivable threshold, then it should charge the owner something like $300 to get that repair to make it drivable as an extra money sink since repairs wouldn't be free and to avoid any potential abuse.
  15. The comments about it being IC is not relevant, just as comparing this to the impound lot suggestions is not relevant. If there was an actual "Roadworker Faction" in game, then yes, it would be IC, but there isn't. A roadworker company, or postal company would not allow their employees to be wearing a goofy mask while on the job. Since there is no IC entity to provide this policy, its done by the script instead. The comparison made to the impound suggestion or license suspension suggestion doesn't hold weight since there IS an IC group that regulates this policy that it can be taken to (LSPD or GOV). If you are a criminal that has pissed people off and created a threat for yourself and now you want to go do roadwork, then that's an IC consequence of your actions you need to deal with. You wouldn't go to your boss at a roadwork company and tell them "I pissed off the rival gang down the road and they wanna kidnap and kill me now, so please let me wear a mask on the job". If you want to avoid harassment from police, wearing a mask is a sure way to get harassed by the police...
  16. +1 to removing the range as its not needed and +1 to giving /goodRP and /badRP purpose.
  17. This may have been purposely changed for the drug status effect update due to wellness effects. There has to be fair tradeoffs to using the drugs to gain their positive status effects without being able to reduce the negative wellness effects for little to nothing.
  18. I personally think generic items such as windows, doors, floors, and walls be see the most benefit from a price decrease. If its a more specialized item, I think it makes since to leave the price a little higher. The foundational items that require a lot of for your DIY construction project is what breaks the bank in my opinion.
  19. agreed this isn't the fix to the root of the problem, but why does anyone doing freelance work need to be anonymous or keep their identity hidden? No reason to use a mask doing this type of work.
  20. I do not agree with the suggestion. While I agree that some thing should be allowed ICly to be dealt with ICly in the same terms, other things are, such as this, better for the realism of the server. We already have a problem in the server of everyone wearing a mask 24/7 that really is not immersive for RP purposes. In reality, you would never see construction or road working crews on the side of the road all masked up with ski masks or T-shirt masks to hide their identity. Same goes with any other freelance job on the server, whether that's burgershot workers, mechanics, coroners, etc. The one and only exception to this would be some kind of air filter or gas mask in extreme situations of construction or hazardous environments. I believe this is a step in the right direction to keep folks working a legal job more immersed and more realistic.
  21. Solo crims can chop cars by themselves. I have done it plenty on my criminal character. If you or someone else wants to start a chop shop business of some kind, there is nothing stopping you from ICly doing that.
  22. Truckers are different because people can do the job with their own truck instead of being forced to use the loaned out pounders. Your solution would be as simple as /cb everyone go to radio frequency 1050 for trucker radio. Or maybe leave an /fdo note at the truck job start area advertising a radio freq to use. Would take 10 seconds of effort.
  23. Unfortunately, short of RPing it, I think your options are limited. +1 to adding extra types of items for immersion, but I wouldn't get your hopes up of it happening.
  24. I get where you are coming from with the suggestion, but the same can be said for any number of things in scenarios where you have to type rather than voip. Its like in a hostage situation where you have your gun pointed at someone but have to type out your RP or talking with a negotiator. You have to stop to type and it lowers your weapon while you do it, but server rules still dictate that the player must be given the opportunity to type things out and that cannot be taken advantage of. If you choose to type things out in chat and people use that to their advantage and ignore your opportunity to RP, then simply report it as it would be against the rules. I don't feel adding macros or hotkeys for demands or any other quick text options is the correct answer, as each situation is unique and we would need an infinite number of different macros for text chat if that were the case.
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