-
Posts
1,153 -
Joined
-
Last visited
-
Days Won
5
Everything posted by Requiem
-
To everyone making complaints that there are Law Enforcement players that are creating negative/toxic environments, not willing to RP, or showing themselves as bad actors, have any of you brought this to the law enforcement faction leadership? Or perhaps submitted a roleplay feedback form? If the kinds of things you say are happening really are, and if they are actually an issue, then it should be addressed for the betterment of Law Enforcement faction(s) and the community. But just blindly complaining or saying there are issues won't solve anything. Collect evidence and submit it with your issues in the roleplay feedback areas if you want something to actually happen. I cannot speak for SD since I am not in that faction, but for LSPD, I can assure you that every roleplay feedback form that is submitted gets reviewed by the entire supervisory team and is discussed in detail and length and taken seriously. I can assure you it WILL get reviewed and you WILL get a response for it. I am sure SD will take them just as seriously as well. SD Roleplay Feedback Link: https://gov.eclipse-rp.net/viewforum.php?f=2108 PD Roleplay Feedback Link: https://gov.eclipse-rp.net/viewforum.php?f=4018
-
Pagers are used as a tool ensure police can be around at times where there are few online to maintain server balance as law enforcement factions are in place to provide risk to criminals and maintain order for civilians. The fact that in your statement above you talk about fighting police and sometimes wiping them is telling enough that criminals quite easily have the capability to overpower police. No criminal organization should be able to easily wipe police and go around the state committing whatever crime they wish risk free. Its not healthy for the server or the gameplay of criminals. Your mistake is thinking of law enforcement as just another gang or standard faction to fight when in reality, their reason for existence is not to act as competition to your criminal activities and should not be on a level playing field with you, but rather as mentioned above, a group used to maintain order and balance and provide risk to criminals to keep them from getting out of hand.
-
Limit how much you can take from your on duty vehicle using /fl (except for tazer) This is already a policy. It is not supported by the server script of course, but police should only be taking things from their vehicle that was RP'd as placed there or would realistically already be in there. If someone did not do the RP of placing a gun in their vehicle, they should not be grabbing one from there and I would argue it would be NRP to do so. Make /fl like a dynamic secondary inventory with x stock that you can replenish at the station. I would be fine with this and honestly I agree with it. It would require dev work of course. Remove the helicopter that can go 270. (sparrow) The helicopter was added due to the massive influx of HSW vehicles and super cars that go 240 everywhere. It is limited to a very small pool of pilots within PD so not everyone can just go a grab it. The speed of a the helicopter changes nothing regarding the strategy to lose a helicopter (using tunnels, bridges, highway overpasses, etc) so this helicopter existing only levels the playing field for the overpowered vehicles that criminals have access to, not provide any extra advantage over what any other helicopter does. Thermal scopes can often see through walls and objects (fix or remove them) Thermal scopes were nerfed many months back and cannot see through walls and objects. People are spotted in bushes with them due to the leaves of the bush not covering every part of a player, so hot spots are still seen. If you go inside a building though, the thermal scope cannot pick you up through the walls. Add increased recoil (compared to on foot) on gunship passengers, doesn't make sense a heli 100 meters above you shoots a high recoil LMG, with 0 recoil, when the same weapon has high recoil when you're on foot. I agree with this change. If anything, automatic weapon recoil should be more difficult to control from a helicopter, not easier. To clear the record, at least for the faction I am apart of, LSPD does not allow automatic weapons to be fired from a heli, only semi-auto rifles at most. I cannot speak for other factions. Same way there's an Evidence Locker, create personal lockers where LEOs have their personal locker, with their gear, duty gun, etc that they replenish, maintain, repair (I don't believe gun jamming and health update was intended for crims only but rather the whole server for "RP quality"). I would have no problem with this addition, although I don't believe it would add much to be honest. If a gun starts getting worn and would be a field risk to officer safety, the department would simply toss it out and procure a new gun, essentially making this pointless. I can say though that LSPD SWAT already RP's their guns as being individually "owned" (registered to specific SWAT officers) and maintained by their owner. Make police items / gear, Actual items rather than basically having a menu that spawns things. Not sure what you mean by this. The /fl menu spawns in actual items as it stand, just the items are locked to the player. Are you suggesting that the items are unlocked to allow for them to be taken by others, or is this just an extension of your suggestion above regarding /fl being a secondary inventory to be restocked from the police armory? Just to provide clarify here, PD does not have Niobes. It was trialed for a bit, but very shortly after removed as an option.
-
In an ideal world, a LEO or DOC officer would take the necessarily/illegal items that shouldn't be returned to the player prior to using the /prison command to process them, and then the /prison command would automatically wipe the players inventory for the time they are in prison, and automatically return those items to them when they finish their sentence, so when the player returns to the DOC lobby, their items are back in their inventory again.
-
In my opinion, the solution is not to reduce jail/prison time, but to fix the issues of DOC. Create more activities in general so its not just everyone sitting AFK. Specifically, add more creative ways to allow inmates to earn stamps, and make those stamps worthwhile to trade in for time reductions. This gives the best of both worlds where it creates RP and activity in DOC so it doesn't feel bad to be sent there, it gives more for the DOC faction to do, and it allows criminals a way to either reduce their jail time, or make a bit of money to pay for the fines if they prefer that instead. Quite some time ago, Chunder created a DOC improvements suggestions mega thread that had lots of great ideas. I am sure Bala had quite a few DOC topics in several of his larger suggestion topics as well. Some of these ideas just need to be put in place, and perhaps that can start with community support by going back to those suggestions and supporting them. https://forum.eclipse-rp.net/topic/107252-sadoc-improvements-thread/
-
To add onto what Eliza said, many people with VIP perks will have their time lowered from 180 minutes down to 108 minutes for their max sentence. Lowering times further mitigates any risk from doing criminal activities and that would not be healthy for the server.
-
There are two parts to the suggestion, one is the fuel lasting longer before needing to refill, and the other is driving modes. I said above, "If you want your fuel to last longer, you can already get those benefits through VIP perks." In general, the VIP perk allows your fuel to last longer regardless of how you drive. It is quite relevant and already covers what the OP suggests.
-
If you want your fuel to last longer, you can already get those benefits through VIP perks.
-
Use of /b and /ooc chat has applications where it can be useful, such as communicating with admin staff during a situation, multiple players working out OOC issues such as game disconnects or situations resets, etc. I generally agree with the OP that the overuse of OOC chat can be annoying and ruins immersion for RP, however, I do not believe removing OOC chat altogether is the correct solution. Players just need to learn to keep OOC chat to a minimum and only use it when necessary.
-
I both agree and disagree with this. Agree that the core of the issue is the coroner job needs some rework. Disagree with just boosting the price per body. I agree that a small increase would help, but I believe a full overhaul with leveling system similar to trucking and bus jobs would be better. They should make it so you can either accept player input requests when one comes in or during downtime when players are not submitting requests, they should generate pre-scripted jobs that can be accepted with a spawned in dead body for them to go pick up for a reduced price. Maybe even better, tie it into the road worker job so that dead bodies show up at the incident sites that road worker crews are cleaning up for the coroners to come and claim to create more RP opportunities between free lance jobs and start tying them together.
-
Unable to pull out a weapon when you exit your car
Requiem replied to Scarface's topic in Confirmed Bugs
@Scarface can you fix the video evidence attached showing the bug? The video is currently not usable. -
Make impound release automatic // Not require an LEO's presence
Requiem replied to Jaxxon's topic in Implemented Suggestions
The impound is now semi automated following recent development updates. Archiving this suggestion. -
cars having Livery of player ran business
Requiem replied to MOHAMMED MOHAMMED's topic in Civilian Suggestions
While this is technically possible to do through custom modding, it would require a lot of time and effort to add things such as this for a faction/business that may just go inactive after some time and waste all that effort. -
Add more exterior furniture limit
Requiem replied to MOHAMMED MOHAMMED's topic in Civilian Suggestions
The problem with placing large amounts of furniture outdoors is that it requires other players in that area having to load in all of those individuals furniture items and will begin to impact people's game performance. The reason its restricted to 30 now is so that we don't have too much furniture being placed down all in one area that would not only potentially make player's games lag, but also to keep builds realistic and uncluttered. -
Is this suggestion post simply to poll the community of whether its worthwhile hosting more of these events? I don't see anything stopping players from hosting events or organizing this RP currently.
-
The knockout system has been implemented.
- 49 replies
-
- dm
- deathmatch
-
(and 2 more)
Tagged with:
-
Repair kits have been added into the game today!
-
Repair kits have been implemented as of today!
- 1 reply
-
- 1
-
-
This is indeed correct. An announcement was put out a couple of years back to inform the community of this change. Players should simply type out their /me input and then wait for the other player to respond with their own RP. Doing /do able? is not proper RP and its unnecessary. Typically if someone misses some RP or doesn't respond immediately, I just send them a friendly PM such as "/pm hey, there is some RP waiting for you" and they typically just say "oh, my bad...didn't see it" and then they respond. I've never had any issues with just PMing someone letting them know that there was RP they missed.
-
As mentioned, this has been implemented. Archiving.
-
This is even more reason to have guns decay. Server economy health is dependent on having money sinks to remove assets and money from the economy to prevent inflation due to the fact that money just spawns in from NPCs or legal jobs. The weapon decay system not only benefits roleplay, but also benefits server economy just by existing and removing guns from circulation.
-
This suggestion has been implemented.
-
As was already mentioned by Einhart above, this would not end well for law enforcement, and especially not for criminals. The same way that criminals get upset about losing assets and items when they die or lose a situation, law enforcement would likely adopt a similar attitude. I can tell you for certain that if law enforcement was at risk of losing things they had to pay for, they will care about those items significantly more, which means going WAY harder on crims than anyone does now to ensure their equipment stays secure. Police would become far more hostile and less laid back and you can bet there would be significantly more search warrants and raids if police equipment gets lost or stolen.
-
I think you are misunderstanding. Everyone agrees the ATM hijacking needed a buff. I still feel that it should remain buffed to encourage criminals to still do the activity. It's just silly though to steal ATMs with a super car that goes 240 constantly. Just address that one issue and the rest is fine.