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DoTo

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Everything posted by DoTo

  1. damn hi ranger

  2. i hope ur throat will be less sore soon

    1. ComradeCorbyn

      ComradeCorbyn

      not if i have anything to say about it

  3. I think this is a very fun idea, although I'd love to see other changes that make cash more useful and viable to use go along with it.
  4. I’m confused by this suggestion, just as I was the last time this got suggested, except that the fact that this comes from an SD member confuses me even more. I truly wonder where the notion that anyone in SD/PD “camps” banks in the way that is suggested here comes from. I’m an advocate for criminal roleplay wherever I can, but I have not once seen this occur. What undoubtedly occurs is increased presence at the bank when there is a reason for it, i.e. gang members hanging around a bank, a large presence of the typical meta vehicles used for robbing a bank, obvious scouting outside banks. When this occurs, they are monitored, as they should be. The notion to put in some form of artificial regulation on what is essentially reactive police work is utterly ridiculous to me, and if you have an issue with how SD operates, perhaps you should’ve reached out to leaders in the faction first and inquired about your concerns before making a forum thread that suggests that this is regular behaviour and that all that LEOs do is sit and watch banks for hours on end. No one wants to do that because it’s just not fun. Is the expectation for LEOs to go as far away from banks as possible when there are clear signs that a gang intends to rob a bank so you can rob it in peace? At least 80% of bank robberies we see are successful, so what’s the point?
  5. When do we get the next I am the police video. I've been waiting for years now for the next installment.

  6. holy moly! can't believe Eepasheep is finally joining ECRP!!! this is so exciting!

  7. Welcome to the server! I hope you'll enjoy your time.
  8. damn! Congrats on obtaining your drivers and truckers licenses!
  9. Very epic. I would love to see more faction screenshots formatted this way.
  10. It's already been said by a few others, I believe, but I will say it again. TeamSpeak is not a replacement for our ingame radio, it's IC channels are used entirely independently from the radio as an addition to enable us to use multiple radio channels simultaniously for tactical situations with a high amount of radio traffic which would otherwise clutter the radio and make it impossible for units that are not involved in these situations to continue fulfilling their duties, which is realistic and an absolute necessity for a Law Enforcement Agency to function on the field. We can't go without. Of course an ingame solution would be preferable in the future, but we don't have that right now. It is however not the advantage you might be lead to believe it is, as for 95% of the time an LEO spends on duty, they will not be in a tactical channel and merely utilizing the ingame radio like everyone else on the server. Yes, it does unfortunately happen that sometimes, while a LEO is talking in a tactical channel through teamspeak, they will need a /vr and are not able to be heard ingame. This is unfortunate and a slight advantage in a very specific set of situations, until they are notified of them needing said /vr, which they, obviously, will be in usually a short matter of time. That said, for 95% of the time a LEO spends on duty, they are faced with much the same issues. Teamspeak does not fix or influence the issue of VOIP breaking in situations in which LEOs are not in a tactical channel. For example, if a LEOs VOIP is not functional and they get shot at during a traffic stop and attempt to call this out, they would do so ONLY over the ingame radio, so if their VOIP is broken, they are faced with the same disadvantage as everyone else, as they are unable to announce themselves being shot at. For units to be called into a tactical channel for a tactical situation, a LEO is REQUIRED to use the ingame radio, there is no other way of doing so. I wholeheartedly invite you to partake in a ride-along on a character that is eligible to participate in the program. I have no doubts that you will see and experience the way we use radios and tactical frequencies in the field if you do so, and I'm sure this would clear up some misconceptions that appear to be quite widely spread, and even if that doesn't change your mind about the matter, you will be able to have a more educated opinion afterwards nonetheless. I'd call that a win-win.
  11. DoTo

    Cops 2 OP

    I really don't see the point of these threads, they are clearly not meant to be constructive suggestions but rather merely seeking affirmation in complaints from the playerbase with an unknown purpose whilst sparking heated circlejerk arguments between two parts of the server that heavily rely on each other to function. I think these complaints are better formulated into singular suggestions that are not entirely focused on "buff crim" or "nerf pd" or vice versa. The status quo of the crim/cop dynamic isn't perfect, it probably isn't even good, but this is a two edged sword. The blame for this can't be shifted onto either party in any way. There's issues with the realism of criminal roleplay just as there is issues with the realism of law enforcement roleplay, these aspects unfortunately don't play out very well against one another. And by the way, if you have issues with particular roleplay, tactics, situations or particular players on a LEO side, there are more avenues that you can take these complaints which are rarely used, and I don't really understand why. There is the possibility to make OOC IA reports for roleplaying issues that aren't necessarily server rule breaks. SD also has a roleplay feedback form on the government website that, to this day, unfortunately, no one has ever used. We'd be more than happy to look at particular things anyone might have an issue with in terms of realism/roleplay standards etc.
  12. I agree with many of the previous points. In my opinion, the speed radar and the plate scanner should be distinctively separated from each other, as they are IRL. A radar cannot and should not give you any information about the vehicle, whether that's plate or model or anything of that nature, this would be a different system. Automatic plate readers do exist IRL, and whilst not all cop cars are realistically equipped with the ANPR system, many do and it is not really feasible for any sort of LEO roleplay to have to manually type the plate into the MDC from a video game perspective, especially considering they are incredibly hard to see. It is important to say that ANPR, to my knowledge, does not work instantly in any case. It would not be able to automatically detect the plate of a vehicle travelling past at 240 kph. The vehicle that is to be scanned would need to remain in vision of the various cameras that are mounted on the vehicle for a time before the system is able to search the plate through the database and return with various results, including any potential flags for warrants on the registered owner, vehicles marked stolen, driver license status etc. I think a system like this would be realistic AND fairly balanced, perhaps more balanced than the system we have right now where the mini MDC can instantly show you the plate, model AND speed of multiple vehicles at the same time.
  13. DoTo

    Cuffing Changes

    You already have the ability to resist being cuffed through roleplay, which most LEOs should and will happily incorporate into their RP whilst giving you chances to resist appropriately if it make sense. I really do not agree with getting rid of roleplay for the sake of script solutions that take that exact roleplay away. Factually, most people do /me complies or something along those lines which isn't particularly interesting roleplay for either side but that is not the way it has to be.
  14. +1 It does not make sense for a vehicle cleaning to be more expensive than repairing an entire vehicle. People do not want to drive dirty cars, I certainly don't. There should be an option for people to clear vehicles at a cheap pricepoint without having to wait for a long time which strongly ties into this wonderful suggestion
  15. I get it, it's an issue but I don't think this is the way to solve it. Yeah, there might be MD on duty, but if it's only one you're going to need to wait for a medic sometimes, and sometimes that will mean that the person died. I don't think that is the way. There should be a bigger incentive for people to want to call MD rather than forcing people to do it, I think.
  16. Date and time (provide timezone): 27/4/2022 23:20 UTC Character name: Charlie Wilkinson Issue/bug you are reporting: The new minigame added for picklocking, hotwiring etc. seems to have some form of desync causing failed attempts even when space was hit while the bar was in the green zone. Expected behavior: It should register presses of space correctly when the blue bar is in the green zone. Evidence, notes worth mentioning, steps to replicate: https://streamable.com/e4mnbw I have recorded a short video of this, in which you can see that at multiple points during the clip, the script does not correctly register my presses when the blue bar is in the green zone. You can also see that, due to this, I am forced to press space before the bar hits the zone, which does register correctly, indicating some sort of delay, which of course can be taken into account and still make this minigame possible, however it makes it EXTREMELY hard to hit the zones that are in the first quarter of the circle, everything else is fine and doable if you press space before the bar hits the zone. I have around a 30ms ping to the server at most times and my FPS is capped to 60 as I have V-Sync enabled. Vehicle license plate number*:
  17. Often times, it is no longer within the arresting officer's hands whether or not they want to arrest you for your outstanding citations. There can only really be leniency if you don't have a charge applied already. When you have a Failure to pay a fine misdemeanor warrant applied to your record through the MDC, there is no getting around that at that point. You could get pulled over by the nicest and most lenient cop, he would still have to bring you in as is, no matter if you have a good IC or OOC explanation for why you couldn't pay those tickets.
  18. DoTo

    Gunshot mods

    Let me clear something up. Gunshot mods do not increase the range of gunshots. They are not capable of doing that if installed correctly, as all that gets changed are .mp3 files packed into a container. To increase the actual range, different files would need to be modified which are, generally speaking, not included with the RageMP/FiveM compatible versions of these sound mods. As such, for all intents and purposes, you can achieve the same effect and the same "advantage" by increasing your games volume. That said, I do think it would be pretty cool to include these gunshot mods in the server! I doubt anyone would call GTA Vs default gunshot sounds good or realistic in any way (which is the reason most people use these weapon sound mods anyway)
  19. While there is little reason to not want this, allowing players to play more than 10 minutes at a time without some sort of input might very easily cause issues. What if someone just parks a car on the pier and puts on a 3 hour playlist, blasting music? We also all know the bug where music plays from a random spot without a car being there, imagine that not stopping for an hour or longer.
  20. Whilst I wholeheartedly agree, we should keep in mind that this is something that requires a reasonable from both sides. Yes, it is on the criminals to make a bank robbery interesting, to stay there, to negotiate or to take a hostage, but in my opinion, it is very much the duty of Law Enforcement to go forward with a high standard of roleplay in this case, negotiations should be realistic and they should also be fair, I dislike the approach to these situations that a few of my fellow LEOs take (for the record, this is not limited to a specific faction, I've seen this happen on all sides), shooting the suspect as soon as a hostage is released. Thankfully we have been seeing less of this lately. Not only is this not very fair for the other side, but it also often cuts roleplay short, there is a lot more routes to take and a lot more options and tactics that are available to a Law Enforcement Officer in this scenario. Of course, negotiations are not always reasonable and terms cannot always be agreed to, which requires a mutual understanding of what reasonable terms to release a hostage are and what isn't. There is still a time and a place for a dangerous suspect to be taken out, but it should never be the first option we think about and rather a last resort if reasonable terms cannot be found.
  21. Charlie Wilkinson - 15 Tickets
  22. I agree with some of your points to some extend, but it's hard to do much about it currently. Charges being placed and LEOs behaviour to you shouldn't be (and are not, as far as I have seen) motivated by any sort of OOC behaviour. We enjoy the roleplay as much as you do, but that doesn't mean lesser charges can be placed to reward that behaviour, given the current systems and IC regulations in place. In an example you mentioned, secure impounding a car, a LEO could very well get into trouble or possibly even face disciplinary actions taken against them ICly because they want to reward your good RP or anything like that. Same goes for charges, if you evade and shoot a cop, you're going to have to be charged for the actions you took, no matter what. I, personally, would love to reward good RP to a greater extend. Whilst LEOs deal with a lot of good RP, there is also a lot of really bad RP, so the good RP usually really sticks out to us. I do what I can within IC regulations and decisions that I can take that still make sense ICly, however that's usually not a whole lot.
  23. I partially agree with this. Unless actively being fired upon, in my opinion there is no reason for us as LEOs to open fire on any vehicle or it's tires inside city limits. On highways, it's a bit of a different story, but it's still considered a last resort if the vehicle being pursued has either exercised lethal force itself or endangered the public to a level where the need to stop the vehicle outweighs the potential public endangerment. If it's done outside of these limitations, it perhaps should be investigated ICly as our protocols are pretty strict as they are. Even OOCly, our force continuum is laid out in a way where it can't really ever be unrealistic or any breach of server rules if you actually follow it. If you don't, that's your fault and it's perfectly fair for OOC or IC punishment to follow as it should. You have the tools to hold LEOs accountable for their actions both ICly and OOCly.
  24. Hello! I would love to see a splitting of the speedcamera and scanning plates system. It is more realistic and in my opinion also improves balancing. I don't see a need for us LEOs to be able to scan a plate from a car going 240 past us when we're doing a speedtrap. Ideally, I could see there being an option to set up a moveable area where the radar is actively pointing within some realistic constraints. This would only show the speed of the vehicle travelling through the area. If there is multiple vehicles, showing the closest might be the best option. As for actually scanning plates, (partial) implementation of the ANPR system would be very nice. Perhaps it could be made so that scanning a plate takes a small amount of time (3 to 5 seconds) to prevent unrealistic grabbing of licenseplates as vehicles pass or a vehicle slipping into the range of the mini MDC during a high speed pursuit. This could then also perhaps automatically show a warrant on the R/O of the vehicle. Not necessary, as checking this takes about 3 seconds on the MDC as it is, but it would be a nice QoL feature in relation to this.
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