Jump to content

Brant

Member
  • Posts

    93
  • Joined

  • Last visited

Everything posted by Brant

  1. I'd be interested to see where this goes, but would this be a standalone faction or something implemented by PD/SD/MD? Also, this would definitely require a complete overhaul of the MDC, as the information we get off of it currently is barely enough for us to even understand the people we're dealing with half the time, which would only be further complicated by adding a dispatch role into the mix. If this was included in the factions individually, at least to some extent, it could be cool to see the responsibilities of Dispatch fall on Cadets / Trainees that are currently unable to patrol by themselves? Going on shift as PD as a Cadet back when I graduated from the LSPD Academy was kinda rough, standing behind the front desk at mission row for hours without really doing anything. Overall - I definitely think it would be cool to see an overhaul of the 911 System (along with the MDC / Government Computers), I just wonder what the best implementation would be.
  2. I do want to clarify as someone who has had a hand in first-party moderation at Twitch, there are certain words and phrases that cannot be displayed on screen and also cannot be heard audibly. As a content creator, regardless of it being accidental or outside of your control, Twitch's ToS and Community Guidelines are enforced with the mindset that the streamer is responsible for all of the content that is conveyed over stream, it's why you've likely seen big time streamers get banned for inappropriate content / racism when they themselves are not racist or inappropriate. This became a more prominent issue back when on-screen donation messages and text to speech donation messages became stream features. The reality is, when you stream multiplayer content that is in real-time, there is always at least somewhat of a risk when doing so and you accept that risk when you choose to stream. I in no way am excusing people's behavior, as I think regardless of it being RP or not, there are some words and phrases that should just not be used out of respect for everyone. However, content that is communicated on your stream is ultimately your responsibility, and at the end of the day if you're that worried about it, don't stream.
  3. Bank & Financial System Overhaul By: Brant Current Issue(s): At this point in time, banks are really only utilized to collect paychecks by interacting with a GUI at the desk of a Teller. Otherwise, the bank in Vinewood along with the bank in Paleto Bay are used as safe-zones for players to park their vehicles while they go off and do other jobs throughout the State. Outside of that, there's not really much use for the bank which at face value, isn't too big of an issue but it does restrict a fair bit of Roleplay which could provide an added layer of realism to the server. From a Civilian's perspective, there's nothing to do RP wise with the bank other than just going and getting your check. For criminals, bank robberies are entirely possible, but are really only possible with hostages. Since the bank isn't used for anything, getting those hostages in the most realistic manner is basically impossible. Suggestion #1 - Add Banks & Bank Branches Currently, we really only refer to FLEECA Bank and LS Bank / Paleto Bank as the three banks within San Andreas. In GTA 5's lore, there are actually a total of 9 different banks / bank names, some with physical locations and others just as banks advertised as sponsors or with websites that you can access. The following Banks are openly advertised within GTA 5: Fleeca Bank Whan-Q (Sponsor only brand, no physical locations) Lombank - 2 main offices and 3 branches within Los Santos Maze Bank Pacific Standard Bank Kayton Bank of Liberty Blaine County Savings Bank I'm not recommending that we add all of these bank brands into the community, but with the multiple different companies, this could allow for competition between banks, or even allow for additional legal factions to pop up to run them. Let's say Fleeca Bank, Maze Bank, Pacific Standard Bank, and Blain County Savings Bank are all active banks. Players can have the option to open accounts with any one of these banks depending on what they're looking for. Banks can set member features based off of the account you choose to open. For example: Fleeca Bank is run by a faction, and the faction's leadership requires a monthly / weekly account upkeep fee for every single account opened with their bank. Maze Bank is run by another faction, and their faction's leadership doesn't require upkeep fees, but costs more to open an account. This may seem slightly confusing, but the overall goal here is to provide multiple different choices for people who want to have bank accounts. Wham-Q is technically an international bank, so this bank can be used as an "off-shore bank account" for criminal enterprises to store dirty money. Suggestions #2 - Add Bank Accounts and different Payment Methods Currently when you get paid from doing any legal / legit job or being a part of a legal faction, your salary is sent to the bank for you to pick up automatically. The money isn't directly added to your account as you still have to go claim it. My suggestion is the following: A character does not start out with a Bank Account when they first join the server. The money they start with will be given to them in cash, and they will have to go to one of the banks within the state to open an account. If a player does not have a bank account and they are receiving a paycheck, they must collect their paycheck (a "paper" version) from any bank within the State, and cash it. Cashing checks means the bank will give the player the cash value of the check. Check Cashing often costs a percentage of the amount on the check which should motivate players to open a bank account. The different banks within the state that are owned by different entities may set account regulations & membership features as a way to gain more account holders. This ultimately creates competition, making these services more beneficial to account holders. Example: FLEECA Bank requires account holders to pay a $5000 upkeep fee bi-weekly or monthly (depending on what the owner(s) want. to require) but opening an account with FLEECA does not initially cost any money, and there's no minimum opening fee. Pacific Standard Bank requires new members to deposit $20,000 to their account as a minimum opening-balance, and charge new members an account opening fee of $3,000, but there is no upkeep fee. Both banks may do an automated background check and apply additional opening fees depending on if the individual opening the account is considered "high risk" Players can have different accounts under their name with the same bank, or other banks. They can select where they want their work money / government checks to be deposited. This would be beneficial for players with personal income / job income as well as a player-owned business. Suggestions #3 - Change the way Salaries / Payments are issued Going more in-depth about paychecks and direct deposit, Government paychecks that are issued every hour, along with faction paychecks and job paychecks are all sent to your "Salary" that you pick up at the bank. While that's slightly realistic, there's definitely ways that this could be more realistic. When accepting a job or accepting an invite to a faction, it is the player's responsibility to "sign up" for direct deposit if they have a bank account. If Direct Deposit is not set up, paychecks are distributed in "paper" form and must be picked up at a Bank. Paper checks that are not picked up within a certain amount of time get trashed / discarded. "Debt" incurred by lengthy prison sentences, defaulting on loans, etc. should no longer be automatically taken from paychecks until debt equals out to $0. If a player is in debt, debt can be automatically taken from a player's bank account if they have direct deposit set up. If they do not have direct deposit, or have cancelled the ability for direct deposit to be used, players can still pick up paper checks and cash them to receive the money. Putting the money in a bank account with a "legal" or "legit" bank will automatically pay some of that debt. If a player is actively making money (active on the server) and does not pay back their debt, after awhile their bank accounts will be closed with a chance of not being able to be reopened until debt is paid off. Money stored in "off shore" bank accounts will not be touched if the account holder is in debt. Suggestions #4 - Bank Robberies & Bank Insurance I'm not entirely sure how the server determines how much money to give out when money is stolen from the vault, but I think it'd like to recommend that it's based on account holders and the type of bank it is. Currently, the server stores the amount of money players have on them, in their salary, and in their bank account. Bank robberies should give out a % of money based on how many account holders they have, and how much money their account holders have stored in their bank accounts. Banks with less locations but bigger facilities should pay out more but should be harder to breach whereas small bank branches like FLEECA Bank on Route 68 or Great Ocean Highway should be relatively easy to break into, but should not pay out a large amount of money. If an offshore bank is robbed (could be out on the island from the most recent GTA Online update?), account holders could run the risk of losing their money as offshore banks like that would not have insurance. Suggestions #5 - Law Enforcement & Government Regulations Regardless of anything else, banks across the world are subject to government regulations and law enforcement oversight if they wish to retain their status as a reputable bank that is supported overall by both the state and federal government. Due to this, I recommend that: If a Law Enforcement investigation into financial crimes such as fraud, embezzlement, contract scamming, etc. Detectives with a warrant should be able to review incoming and outgoing transaction history of the individual(s) being investigated. If a Law Enforcement investigation proves to be conclusive, Detectives with the support of the Judicial System should be able to freeze bank accounts and/or seize illegally obtained money from bank accounts at banks that are legitimate. (This specifically does not include offshore bank accounts). Conclusion Overall, there's a lot we could do with a more dynamic banking / economy system which can open a lot of doors for players looking to get involved with legal factions that are not directly involved with government jobs (PD, MD, SD, etc.). Alongside of creating more unique roleplay experiences for players, this also should drive traffic at least somewhat consistently to bank branches throughout the State which can be beneficial for criminal factions to have a more stable, realistic flow into robbing banks. This should also open the door for future updates to various different aspects of the server like the money delivery job, bank loans, and so on. Even if all of these suggestions are not feasible, I'd like to see at least one heavily considered. There's so much room for some pretty awesome RP to happen with banking and finance giving every aspect of the community (Law Enforcement / Criminals / Civilians) a way to engage in some unique roleplay. I'd also like to apologize for the wall of text, unfortunately there's not much visual representation that I can do since a lot of this would be just back-end systems with the ability for people to interact with them.
  4. Your suggestions are always super well thought out. +1000 Great suggestion Bala!
  5. If you answer questions incorrectly, then yes you are subject to being denied and asked to review our rules once more. I'm unsure of why you believe powergaming is not a part of our rules, because powergaming is against the rules, as you can see on our Rules page.
  6. The Application you submit contains questions regarding our server rules and basic roleplay questions. If you fail to answer the questions properly, then your application will be denied and should be resubmitted after reviewing the server rules.
  7. You do not need to be ingame for your application to be reviewed. You will be sent an email detailing if you've been accepted or denied once we have reviewed your application.
  8. Okay? That doesn't change the fact that the application process takes time, so be patient and your application will get reviewed as soon as possible.
  9. @Camo20178 I see you've made several posts regarding this. Understand that Staff Members are volunteers and do things in their free time. There is also, on average, 200 applications to review every single day which is why it may take 24-48 hours for you to get a response. Spamming messages on the forums because you're being impatient is not going to get your application approved. If you are unable to play for a week after your application gets reviewed, Eclipse isn't going anywhere, so enjoy it when you get back.
  10. +1 - I usually am on the server at times when there are very few mechanics available, and it's sad to see how many vehicles are stranded at various different parts of the map. Fixing cars is complicated, so some level of complexity should be added to make sure that this isn't a super easy shortcut to getting cars fixed. If an engine is dead due to damage, I fail to see why jumper cables would be the solution? If a dead battery made sense for every car being dead, this would be a great solution, but realistically, it would rarely ever be a dead battery based off of how most cars get damaged.
  11. Hi, We normally get through applications within 24 hours of them being submitted. This may change depending on how many applications have been submitted because we receive a ton of applications every single day. You'll get an email when your application has been reviewed.
  12. Providing critical feedback is an important facet to community and player growth. I know that you're bracing for a ton of negative comments, but when feedback is given in a respectful, calm way, you shouldn't be greeted with negativity. There's a pretty big line between "debating" and "arguing" in this case, and I hope the responses to your post will have meaningful responses from the people that agree and also the people that disagree. One thing I want to touch on is your comments about roleplay quality, and the newer crowd joining the server recently. This is why I made a "how to" article just the other day regarding adding depth to roleplay without the use of /do able? /do yes /do no, etc. The changes that we want to see in terms of higher roleplay quality will come in time, but it will take the regulars in the community to pick up on this and show the people they're interacting with that this is our roleplay standard. So many times I've seen people say, "oh its not our responsibility to teach people how to rp" "if i wanted to help people I'd join support" "they should know how to rp before getting accepted". and my response to that is this: Everyone starts somewhere, and when you're learning how to RP, you often look at people that have been around a lot as a way to learn. When new players see /do able? /b respond with yes or no, we're setting that example for them, so as they move forward in the community, that's what they believe is the right approach. We all need to take it upon ourselves to create the environment we want to be in, and that's what is going to drive us forward. The phrase "be the change that you want to see" comes to mind. I've spent time helping people learn the "new" system, and I've seen others benefit from the explanation I've given so people are 100% willing to learn if they're given the assistance that they need in order to learn.
  13. New Life Rule means that you cannot return to that area, or have any knowledge of the roleplay leading up to your death. If the roleplay that was happening is still ongoing once you respawn, you still have no knowledge of that roleplay. If the script sends an alert, it's your responsibility to understand what's going on, and if that alert is linked to a roleplay that is ongoing. Also just to note, this is not a rule suggestion, make sure you're posting your threads in the appropriate place.
  14. Will gladly admit I lost a postal van while I was driving the cruiser that technically has the highest speed. This was in my early days of PD, but the reality is, each one of our vehicles has a very specific way to be driven. The Scout? Very easy to fish tail, etc.
  15. Improve your Roleplay by adding Depth OVERVIEW This guide is here to help players improve their roleplay, ultimately creating better roleplay scenarios for everyone involved. This thread will not teach you how to roleplay, if you need help learning how to roleplay, this guide is not for you. Recently, ECRP Management made an announcement clarifying the use of /do and /me based on what these commands should be used for, and what they should not be used for. For a long time, most players would use /me to perform a quick action, and then ask with /do if they were successful in doing so. While this has never been the correct use case for these commands, since the clarification was made, I've seen a lot of people ask questions about powergaming, and how not using /do to ask for permission to complete actions would be considered powergaming. Explicitly asking for permission in /do would mitigate some level of powergaming, but the actions that you roleplay should allow for responses by other players, not simply "/do Yes/No". Taking time to roleplay out your actions can, and should replace asking for permission with /do, and this guide is here to show you how you can take a moment to roleplay out your actions and improve everyone's experience while also ensuring that you do not powergame your actions. OPEN ENDED VS. NON OPEN ENDED ROLEPLAY One of the biggest ways to improve roleplay between yourself and other players is by ensuring that your roleplay is open-ended. By open ended, I mean roleplaying your actions in a way that is open for response by other players involved. This will ultimately ensure that you're not powergaming. WHAT NOT TO DO: ACTION: /me attempts to search the man. RESPONSE: /do no resistance. ACTION: /me would attempt to punch 83. RESPONSE: /me would fight back, punching him. The two commands that I listed above are roleplay actions that are technically not against the rules, but promote a poor roleplay experience for the players involved. Think about the actions you would have to take IRL in order to accomplish what you're doing, and then roleplay out those actions, rather than trying to speed through a scenario. WHAT YOU SHOULD DO: ACTIONS: /me would pat around the individual's waist and pants legs as he begins searching the individual. /me would then pat around the individual's torso, searching for any pockets on their shirt. RESPONSES: /me would show no resistance, holding his arms out as he's searched. OR: /me would show some resistance as he attempts to turn around, facing the individual that's searching him. As you can see, the actions here are detailed out in multiple commands, giving the other person involved in this situation time to react and roleplay their actions accordingly. While not directly asking if you're successful or not, this still provides enough time for the individual you're roleplaying with a chance to respond therefore actions like this would not fall under Powergaming. HOW DO I KNOW WHAT TO ROLEPLAY?: In order to understand what you need to act out, think about everything that you would need to do in order to accomplish the action you're wanting to complete. Most of the time, you need to do several things in order to accomplish your end goal. While that might seem confusing, I'll provide some examples of actions that have several steps that need to be completed in order to successfully completed. EXAMPLE: Tying someone's hands behind their backs: In order to complete this action, you'd need to get rope/handcuffs/zip ties, gain compliance from the individual you're trying to restrain, tie / secure those items around their wrists, and then your action would be complete. Roleplaying these steps would be how you'd add depth to your roleplay, rather than just doing a singular command and then asking if you were successful or not. What would Roleplay like this look like? /me would reach to his back pocket, grabbing a set of zip ties. /me would then reach forward, attempting to pull the individual's hands behind his back. /me keeps his body still, allowing his arms to be held behind his back. /me places the zip ties around the individual's wrists as he tightens them, ensuring they're tight enough. /me would try to move his wrists around in the zipties and would fail due to how tight they are. The important part here is that you roleplay out these actions realistically, and that includes timing your actions appropriately. Speed-typing or using macros to roleplay out these actions in succession super quickly also would count as powergaming. At the end of the day, roleplaying these actions and giving the other person the ability to respond to your roleplay is what's important, not gaining affirmation that you're successful with your actions. REALISTICALLY ROLEPLAYING INJURIES There's currently another roleplay guide posted specifically about Medical Roleplay, which can be accessed by clicking here. The other guide will tell you what appropriate responses are vs. invalid responses. This guide will tell you how to add more depth to your roleplay when you're injured requiring medical attention. WHAT MOST PEOPLE DO: When being treated, first responders will always ask what your visible injuries are. This allows them to determine what actions they need to roleplay in order to stabilize you so you can be transported to the hospital. It's important to remember that first responders, especially LSEMS, are only exposed to the roleplay that you're conducting, and their roleplay experience is based off of the experience you provide them. A majority of the time, they're exposed to the following roleplay scenario: MEDIC: /me would kneel down, laying their BLS Kit down next to them as they look over the injured individual for visible wounds. /do What would I see? INJURED: /do broken leg. Roleplaying a broken leg every time you get injured is not providing a positive roleplay experience for the people that are involved in treating you. You should take the time to roleplay out your injuries properly, as this will allow the players treating you the ability to roleplay out the steps your injuries require in order for you to be stabilized. WHAT YOU SHOULD DO: Roleplay out how your injuries would realistically appear. For example: MEDIC: /me would kneel down, looking over the injured individual for visible wounds. INJURED: /me appears to have a broken leg, along with scrapes and scratches going up the side of his leg that appear to be bleeding. /do you would see part of the bone in his leg sticking out slightly to the side, indicating a serious break. The scrapes on his leg would appear to have debris from the road lodged in his skin. The roleplay described above will allow the person treating you to take on the steps needed to stabilize you so you're safe to transport, such as cleaning your scrapes with saline, bandaging them and also securing your leg properly. CONCLUSION This quick guide was created with the intention of teaching you how to level up your roleplay, and to answer the question "Isn't it powergaming if we don't ask in /do?". In providing the examples above, this should give you enough information to think about the steps you would need to take in order to complete the actions you're wanting to complete, while also giving the other people involved in your situation chances to respond with roleplay as well. One final takeaway from this should be this; Do NOT use macros/hotkeys to speed through roleplay, as this could be considered as powergaming if you're not giving people the appropriate time to respond to your actions.
  16. Brant

    New RV

    Out of curiosity, what would be the benefit of this? Would it be basically the same as the current RV where you can enter it and be teleported to an interior? I feel like the Journey fits the interior better imo.
  17. Brant

    Jack Boyz

    Really excited to see where you guys take this. Always nice to see some quality RP coming out of the crim side of Eclipse. Good luck!
  18. The reality is, we lose people in vehicle pursuits every single day. If we're talking about realism, I would say over half of the stuff people do to get away from Cops isn't realistic. We're given tools to make this an even playing field, and that includes our vehicles. Also, have you ever driven a retired police car? The shell of the car looks like a regular vehicle, but most police cars have way more power under the hood vs. a regular version of that vehicle.
  19. -1. While it may be frustrating waiting for an officer to come to the impound, it's important to remember that we're here to RP and that RP comes from engaging with each other. Along with that, if a vehicle is impounded regularly (not securely), then that means that vehicle had some level of involvement in a crime that warrants the vehicle being taken in the first place, which is why it makes sense for it to be in the hands of law enforcement. One of the comments above states that they see people turning their lights on as they pass the impound lot to "avoid" releasing vehicles. If that happens, it's best to handle that situation in character through Internal Affairs, the answer isn't to remove that roleplay engagement completely. Lastly, the wait times are entirely dependent on what's going on in the server and how many LEOs are on shift. If there's 1 cop on for 160+ players (which happened to me not even a week ago), we're expected to handle emergency calls before handling non emergency calls, this includes medical calls. People call 911 20 seconds after they request an officer to the impound to request an officer again and not only is that against the law IC, it also clogs up the calls list and ultimately makes us take even longer to get to where we need to be. Overall, I think the recommendation to remove the impound lot from PD/SD's control is ultimately just removing an avenue of roleplay, which we should make every attempt to keep instead of throwing it away.
  20. Brant

    ECRP

    Roleplay is one word, not two.
  21. Brant

    Admins

    Please also remember that staff members volunteer their time here. We are all here to Roleplay. Some people take on additional responsibility like joining the staff team but at our core we are all here to RP. If you’re dealing with a rule breaker, make sure you’re recording and post a report on the forums, they’re all reviewed and handled by staff members.
  22. yooo! Looks great, really excited to interact with y'all. Good luck!
  23. Interesting ideas. I think something like this would allow for more passive RP (in terms of cooking food). Would also be interesting to see if restaurants would pop up IC. Overall, I always support more ways to encourage passive roleplay as it's great for character development. Nice post
  24. I absolutely love every interaction I've had with you all, especially @Kazjii. You guys actually bring a lot of personality to your characters and never fail to make me laugh. Keep it up
  25. Hi! Are you launching GTA directly, or are you launching your game through the RAGE Multiplayer client? RAGE Multiplayer is a 3rd party multiplayer client for GTA 5. Connecting through "GTA Online" will take you only to the official rockstar services. One of our staff members has created a how-to video on installing RAGE Multiplayer & connecting to the server here:
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.