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Everything posted by Osvaldon
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You must have logged into an incorrect account. Some players make multiple accounts when they first join the server and forget about the other ones.
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Those seem to be only supported by an Assault SMG.
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In GTA V, not all weapons support all types of bullet types. Right click the ammo mod, click "Check" to see a list of compatible weapons.
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Dear Eclipse Community, Since the beginning of autumn, our development team has been working on improving the development process in order to make it more efficient and to improve the speed at which new content can be delivered. This includes regular developer meetings to discuss planned features and progress on ongoing work; new software and technologies, such as swapping to a more efficient git repository; using Docker for testing in a production environment and for speedier deployment of new server versions to the live host; the use of new server management tools and dashboards; exploration of making some of our non-critical services, such as the Discord bot, open source for anyone to contribute to; and much more! The next part may not be that relevant to an average player, but it is still important and needs to be done, and it takes a fair amount of time too. Server maintenance, software and package updates, and code refactoring had also been made just recently to keep us up to date and up to standard. It not only helps us with the development process but also makes our systems faster, more secure, and easier to work with. Faction Management UI Faction vehicle and weapon permissions have been moved from the F4 menu (faction menu) to the new faction management menu that can be accessed from faction lockers or parking lots. The UI enables faction leaders to create multiple customization variants of the same vehicle or weapon model and authorize their faction branches and groups to use those specific variants. Faction leaders can then assign a custom title and description to make it easier for their members to differentiate between the customizations. It is planned to further expand the faction management UI with the addition of customizable uniforms and loadout presets (equipment + uniform in a single click). Vehicle Customizer UI The vehicle customizer is an updated version of /ModView that can be easily loaded into any other UI. It can be potentially used in future updates that may require a vehicle preview and customization options, such as dealerships, vehicle markets, credit store, criminal mechanics (for armor and bulletproof tires), etc. Weapon Customizer UI The weapon customizer is similar to the vehicle customizer and can also be easily loaded into any other UI. It enables faction members, civilians, and criminals to customize their existing weapons. Faction GPS Blips Added more variety of faction GPS blip sprites for different types of vehicles (ex.: civilian cars, emergency cars, boats, helicopters, planes, motorcycles, bicycles, blimps, SUV, tanks, etc.) Criminal Shipments AP, HP, and FMJ ammunition, as well as the relevant ammo mods, have been added to criminal shipment packages! Armor-piercing (AP) rounds deal normal damage to armored players and a bit of bonus penetration damage to the target's health, however, these rounds deal reduced damage against unarmored players. Hollow-point (HP) rounds deal increased damage against unarmored players but do less damage to armored targets. FMJ rounds deal increased damage to vehicles and can penetrate bullet-resistant glass; however, they do reduced damage to players.
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@HobGoblin hello, this issue will be resolved in the next server update.
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Remus's Lowered Stance is not present from the mod menu anymore.
Osvaldon replied to Captain Tofu's topic in Archive
@Captain Tofu I'm not sure if the removal was intentional, but the lowered stance option is now back in the /ModView menu. -
@revancc hello, thank you for your bug report. This issue will be resolved in the next server patch.
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@Jremi hello, thank you for your bug report. This issue will be resolved in the next server patch.
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This issue will be resolved in the next server update.
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It's a HSW mod (console only). It should no longer be available in the /ModView menu.
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All knife related actions will support the same knife-like weapons as hunting in the next server patch.
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Updated: RAGE said that they have fixed the issue, however, they're fixing multiple things and will release all the fixes at once in the near future.
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It seems that the UI renderer is not that great at dealing with animated transitions. Those may be the cause of the lag. I had tried to optimize them, but nothing seems to work. A /ToggleBloodFX command will be added for those who do not want the blood or experience lag.
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Hi, I will get someone affected as a tester and look into it today.
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Duplicate:
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[Dealership] remove camera lock while previewing cars
Osvaldon replied to Eriksen's topic in Implemented Suggestions
Changed. The camera lock was not intended, but happened after a UI system rework. -
This issue will be resolved in the next server patch. I will filter out the HSW mods from /modview and all vehicles (next highest upgrade will remain).
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This issue will be resolved in the next server patch.
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These vehicles seem to have HSW mods (exclusive to console version of the game only). I'll see if I can do anything about it
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There are no plans to remove it. I shall be making some improvements and give players the ability to customize the brightness and other parameters.
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I have disabled pistol whipping again. It will be like it was before the gun update.
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Hi. Did you restart your game at least once after downloading the server assets?
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Hello, no changes had been made in that regard. Vehicle performance depends on damage, road, your FPS, and many other factors.