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aon

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Everything posted by aon

  1. No, when you store a gun in your trunk, it stays on your back for other people.
  2. Unecessary IMO
  3. Doesn't make much sense. What makes sense is hiding your gun in your car, however afaik the bug where it still shows the gun on your back hasn't been fixed
  4. Read #announcements on discord
  5. aon

    CityBee Bug

    monkaS
  6. Well how about this - a new item - bandages. You would buy them at a shop for, lets say, 500$ each, and when a person is injured, you do /bandage [ID], which extends their lifetime. The injured person could only recieve it once. Cops and medics would be able to /bandage and /cpr, both once aswell.
  7. Just GTMP things :thinking:
  8. aon

    Hi

    hi hi hi hi
  9. @SoloSmith's video sums up my point completely.
  10. @Kaii Please provide a clear example of officers abusing those commands, with context, and it goes for everyone, really, if you have a clear case of a member of the PD abusing this command, and not for the reasons I've mentioned in my previous post, it can be brought to discussion then. If there is none, then either all officers have avoided 80% of the playerbase who have a shadowplay and can record a clip, or this change would be meaningless and unnecessary. It would only complicate things. I'm also not talking about that type of toxic roleplay. I'm talking about the "I'll do everything to get away mentality", IC that's totally fine, but when people start abusing OOC things like GTA V mechanics, chicken running, taser sync and sync in general, basically total ignorance of RP, that's what I mean by toxic roleplay. Also, an admin is not always available or willing to look over roleplay situations. If there was an admin request to every single PD situation, not only would it destroy immersion, the admins would go totally insane in a matter of days. Also, GTA V mechanics are way different than that of SA:MP. For example, we have VOIP, we have things like animations, better and more immersing scripts, etc. actually TYPING a roleplay response is pretty rare. Lastly, I don't agree with your statement here. As long as you're logged in, the RP is not stopped by an moderator+, you're not in ADMIN jail or you're not on admin duty, you are in-character, you are roleplaying. Jail, prison, anywhere, you still should attempt to roleplay to some extent. Now of course, nobody expects you to hold a high standard of RP while serving a 4 hour jail sentence, it's totally fine to watch a TV show on your second monitor, and if someone starts interacting with you in jail/prison, you respond to them. I just don't want you to treat jail/prison as an OOC thing.
  11. Although it may not be in the server rules, the PD itself has an OOC rule against powergaming - they don't just /cuff and /drag someone instantly, unless the player they're doing it to is refusing to roleplay, being toxic, etc. If you are actually willing to RP with the police in a realistic manner, they will absolutely give you the chance to resist in most of the situations. There was even a video where it took three officers about 5 minutes to RPly drag a criminal into their cruiser, because he was roleplaying that he was resisting, and the PD was giving him the opportunity to do so for the sake of good roleplay. It all depends on the effort you put in - if an officer asks you "/do Do you resist?" don't just say "/do yes", add roleplay to it, for example "/do Yes, clenching my arm near my chest, it would be hard for the officers to put it behind my back". I hope you understand what I mean. If what you're suggesting would be added to the server rules, it would just give more time and excuse for toxic non-rpers to start chicken running around, sprinting full speed after just being tazed while cuffed, etc. The fact that those commands in question are not powergaming, is the only way for PD to deal with trolls - a bus starts ramming everything around, they get into a chase, the bus stalls, officers try to use /do's to try and roleplay the "/dragout" mechanic, what do they get in response? The bus driver spam starting his engine and driving over the cop with no roleplay whatsoever. Imagine this happening every day, twice to five times a day, and see if you wouldn't get tired of it after a week. Next time that officer encounters something like that again will just do /dragout /cuff /drag /jail, they shouldn't be forced to roleplay with a person who is refusing to do so, and you really can't blame them. And most of the officers I know still try to roleplay the situation, for example John Wallace, James Forest, and honestly at least half of the PD, I've never seen them drop their roleplay on ANY situation. If you have at least some knowledge on how to roleplay, I guarantee that you will get a response. I've seen Officers even guide new players on how to RP through /b. However, if there are officers that abuse this, I have known a few in the past, inform high command in the PD, I'm sure they'll take it seriously and will review your case accordingly, assuming you've got the proper evidence to support your claim. The PD is enforcing a high level of roleplay and should be an example for every player in the server. This is just my opinion, I would like to know how other players feel about this, since I was in the PD for 3 months I am biased, I might have not seen the "dark side of PD" or whatever the hell someone called it the other day.
  12. Thanks for being a great chief. - Tommy Grant #419
  13. -1
  14. There should be gas cans for sale, instead of an actual gas station
  15. By the way, @Ethosyde I don't know if you've made your suggestion post yet, I've skimmed through and I couldn't find it, if you haven't I think it's the right time to do so
  16. The following is brainstormed, I just want to find out what the community thinks about this idea. I'm not saying it should be added now, in fact it really shouldn't, however when some changes are made, I think this would make sense. IMO a Hitman kill should be CK, the contracts should be rare and should be reviewed by admins, after the kill the player would be forced to change his name and kicked out of the faction he's in, and RP as a new character, while still having the same XP. I don't know how players would feel about losing their assets, I understand it's usually a huge grind to buy even a decent-ish car, so either the loss should be minimal, or no loss at all. I feel like a hitman system can never be perfect, and even tho it adds to the RP if made at least somewhat well, it's still gonna piss people off. The system proposed in 1.1.1. might not have been the worst idea, however it had many flaws that were pointed out on the forums, the powergamy money steal, etc. IMO a CK would make a lot of sense if a bigger risk-reward factor was added for the criminal side, (I haven't gotten around to making a suggestion post on that yet) where getting CK'd would set you back anywhere from a couple of days to a week's work, not 3+ months. I'd really appreciate the feedback about how the community feels about CK's.
  17. aon

    "Coma" system

    IDK if this has been posted before. First of all, this is @InvalidSun's idea. I'm sure he can explain this a little better. People shouldn't respawn 10 seconds after they've died. There should be a "coma period" where you would just be in the hospital kinda like being in jail, should last 10-15 minutes. This is to avoid people breaking NLR, and also adding a little bit of regard for life.
  18. We should be able to transport someone injured to the hospital in our own vehicle, park next to the hospital's enterance and then do a command that passes them on to the ER staff which would only be available if <2 medics are on duty. I'm pretty sure no matter what, you just can't force people into the medic faction, it is one of those jobs no one wants to do on pretty much any RP server.
  19. I agree with @SoloSmith and @FatherOsbornHD. This seems rushed, unnecessary and the money system feels ridiculious.
  20. I do agree that many hours might be super boring, especially with nothing to RP there. Until things get added, good thing it has been lowered. However I do still think most of these sentences could have EASILY been avoided if some of you guys would refrain from going on a psychopathic murder rampage of civilians and cops. The criminal side should have a much bigger reward, for the equal amount of risk. Meaning, if you are a skilled criminal, you should be able to make a lot of money fast, however if you are caught, most if it should be taken away through fines, seizure of property, etc. I think a drug smuggler/hitman/etc. SHOULD be able to make a lot of money, buy supercars, houses, etc, but if they're not careful and go shooting up the whole city in those cars, they should be just as easily taken away. Government workers should have stable income, criminals should have very unstable income, which would be higher than that of gov. workers.
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