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aon

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Everything posted by aon

  1. - 911 calls no longer crash the server
  2. aon

    cars, break

    What Flow suggested in the other thread was great.
  3. Living in Australia definitely has something to do with it, unfortunately, not much you can do apart moving. Also, GTMP is basically a spaghetti bowl of code in it's early stage, and the newest update broke everything, that's also a part of your issue.
  4. aon

    Car Packs

    Yes, you can. However, that will probably make the vehicles very very buggy and borderline uncontrollable. The PD has an official ECRP LSPD pack, but I'm not sure that's public property, so I can't share with you, sorry. They struggled to find the right cars without changing the vehicles.meta file. I would recommend only changing the first and the second cruiser.
  5. aon

    Turbo

    A way to transfer transfer/remove modifications would be great, however it might be difficult and time consuming to code. Not a priority.
  6. aon

    Seatbelts

    There's probably going to be an update that increases the damage you recieve during a car crash, seatbelts should be implimented with that. I agree with this suggestion, a command like /seatbelt (/sb) which also puts out an automatic "/me buckles his seatbelt." and "/me unbuckles his seatbelt.".
  7. Not easy to script at this point and not necessary. Will most likely be added in the future tho.
  8. aon

    Firefighters

    Scripted fires might lag the hell out of the server. I don't see the need for it, definitely not a priority.
  9. GTMP doesn't allow server side modding yet. Besides, this is still a game. No need for a driving mechanic that complicates things.
  10. aon

    Car Packs

    Visual mods are allowed, however mods that give you an advantage (some visual mods do give you an advatage) is not allowed.
  11. That's a good point there.
  12. And here I feel like 10k kilometres for the first degrade is wayyy to much. I would have said 1000-2000, since driving from the inner city to paleto bay and back is like 22 kilometres. It would take players literally years to rack up 100k kilometres.
  13. @Himy_Atlake Yep, thats what @flow said.
  14. @Himy_Atlake Yeah, that makes sense, what doesn't make sense is that cars don't degrade in any way. Meaning, buying a car from a dealership is more of a con than a pro, since it won't have any mods.
  15. @Andor Your comment above = "when there are medics online" I think you mistyped that then :P But still, even if there's no medics online, the guys who shot him might still come back, maybe they forgot to take his guns from him or something like that.
  16. I agree with flow, I just think it might be buggy/hard to impliment, or since this is a major thing, the devs may not feel like doing it.
  17. Then why not limit the amount of specific cars dealerships can import? It would be a global counter, for example, there are 5 T20's in the server, and until one gets removed for any of the suggestions we stated above, no dealership can spawn them in. When the counter goes to 4, the first dealership to import it "wins", and it even creates more competition between the dealerships.
  18. @flow Yep, but a way to remove cars from the server would be an even bigger moneysink. Selling below market price even makes sense from a realism perspective, since the car would is second hand. At this point we're just discussing sinking the cars
  19. Am I correct in assuming a dealership can spawn in as much of a single vehicle as they want, as long as they pay for them? @Andor @King Zaki
  20. @TheGamingN8tive Admins can't really /slay people just because they're laying in a field, that still might be a roleplay situation. I understand that it sucks for farmers who get shot and then have to wait, but there really isn't a perfect way to make everyone happy.
  21. Yeah honestly, new players shouldn't really be driving buses, it was mostly trolls that were driving them. I think a complete public transport merge into a single faction would be great.
  22. Me and Zaki are having a discussion about this, what we agreed upon is: - We need to start removing cars from the game in some way; - PD seizing cars for serious felonies is a Yes, but only if there was a legit way for criminals to fight the charges, otherwise PD might abuse that; - Removing cars from the game after an X amount of retrievals from mors is a No, until sync and random blowups get fixed; - Impounding cars for an X amount of time when you're arrested is a Yes, but again, only if there was a way to fight charges; - If someone loses their car with a custom plate, they get their 500 credits back.
  23. Tear gas is too buggy, first of all, it kills someone in about 2 seconds, secondly, its super inaccurate and desyncy. about the trackers - thats a -1 from me, IMO the map is too small for that, it would be too overpowered.
  24. The problem is, when a car is spawned in by a dealership, from that point it does not leave the game anymore. There isn't a way to "destroy" cars. We need a "car sink" of some sorts, where cars would be destroyed beyond repair and you can't retrieve them back from mors after X amount of reviving, or, one of my suggestions was "seized". PD would seize cars that people commit felonies in, forcing criminals to use cars they do not particulary care about and could throw away, thus creating a money sink.
  25. aon

    Notes

    We already have a note system! /note add/remove/view . Your 2nd suggestion is practically impossible to do. I don't think GTMP's engine would even allow for such a thing, and if it is possible, it would be pretty hard to optimise it, it just wouldn't be worth the hassle.
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