Just two major issues here that I see are not fully understood so I would like to be transparent and share that. For one, we do not facilitate nor limit their time on the server by physically limiting them by hours so they can go outside and touch grass. Not only is that none of our business, but I see no reason to intervene is someones time in a game that they enjoy. Some people genuinely seek out their time on ECRP as their social network and escape their harsh reality - there is nothing wrong with that. My point is that it would actually be quite dehumanizing to instill a cap for someones play time - what if they have the time off work and nothing else to do? 50 hours may not be enough for them, and if they don't have a crim or don't care to play crim, the server is down a player until he faction pays out said player so they redo their dystopian limit.
Secondly, contrary to popular belief, players who hold legal jobs such as PD/SD/DOC/JB do not hold the same asset grind that criminal players hold. I want to reiterate that this is *NOT* a negative comment or suppose to be harsh in any way, but criminals have more assorted items they need to pay for which requires more startup money. Legal characters typically do nothing outside of their faction job, so they do not care so much for the money. It is the job itself, the duties and roles they are taking on that they have enjoyment in.
If we were to allow this, then I would suggest only allow interaction with the criminal NPCs for 6 hours out of the day since realistically they would have day jobs or be somewhere with their families and have banks/gas stations have normal business hours that can't be robbed at night.
TLDR; we don't need to handhold people's personal time for them to go outside and legal characters like the job and duty of their faction so there is no need to impose a limit on how much they can enjoy their faction.