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Ash

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Everything posted by Ash

  1. Ash

    NVE With Bushes

    The rules literally say modifying your game for an advantage like this is against the rules. If it does something the normal GTA settings can't do that is. For example removing all shadows, making the game fullbright.
  2. I want to support this with my own experience, people see me like this: But I always see myself like this: When I /resync in front of people they see the correct, newer, bottom one. The first picture was my head shape before plastic surgery (like 2 years ago now) so people see some of the old features. Notable issues in the same area, when I go to do plastic surgery, when I edit some sliders (namely skin color and head shape), then change it back to the exact value, the the character looks majorly different.
  3. There used to be one but the bottleneck is that staff aren't the developers so the scope of the team was limited to categorising similar suggestions. There's several suggestions per day, the ones staff can look at and can address, they do (such as rule and forum suggestions). Suggestions are just that, suggestions. For the developers to look at and be like "huh that's a neat idea". It's no secret that developer focus is on the criminal update and the clothing/customization update so naturally other suggestions might not see much development on whilst that's happening. It's easy to list a bunch of wishlist items for script support or development but there will always be the technical implementation that bottlenecks it. There's several avenues for staff assistance on a variety of topics but that's not really relevant to suggestions imo.
  4. This was my last suggestion before leaving sooo... soon™ maybe
  5. Just to clarify a few things, the staff team does not do any form of development, that's strictly down to the developers/founders. Secondly the topic I quoted, this is similar to when cayo perico and also the drift arena were implemented. These are changes to base GTA that basically just require toggling on and don't really need developer work which is why they're so easy to churn out. It's not that the "bitcoin" stuff is more focused and rushed through. It's just low hanging fruit in terms of changes they can easily make based on GTA updates. This is quite a tangent from the rest of the topic but we also have internal guidelines on how to enforce rules that go into more detail than what's in the rulebook. We very often have discussions on any inconsistencies we see between how staff handle rulebreaks also. An example is at our last admin meeting I brought up how sometimes usage of third person camera in regards to metagaming is enforced slightly differently and we all got on the same page moving forward. If you believe things are being enforced inconsistently then have them appeal it as that's the best way to bring attention to potential inconsistencies within the team. But as a whole we are pretty much on the same page, and when we're not we reach out to each other for opinions when we're unsure. We are all human and obviously can make mistakes and we do try and amend that when it does happen. I hope this clarifies some of your points.
  6. 67, goblins etc very much disbanded due to their own issues. This wasn't some secret plan hatched by staff to screw people over I assure you. Some gangs last longer and some have a shorter life but it's disingenuous to imply that it was our doing maliciously. And to play devils advocate, criminals *wouldn't* win against national guard, the effective military. This doesn't mean I think it was a good idea, but as a standalone comment I don't think that's much of an issue. As someone that's heavily involved in faction services it's rather crappy to see people think that we purposefully try and disband groups that get big. I have worked with the likes of almost every iteration of Russians, BSB, I even had a stint with aztecas towards the end and I can say personally I was never gunning for their disbanding.
  7. This was a long time ago, half of the staff involved aren't even here anymore, I don't think I was even support staff at the time that's how long it was. Even then, if I remember correctly, the staff did put out a message saying it was went about the wrong way and the situation was voided with people getting charges from it removed and refunded lost items and they/we have explicitly not done national guard rp since so I'd hardly say it was brushed off as "you're not supposed to win". And even then we're talking about the days pre-backup rule where 80 man multi-gang groups rolled in a council . So respectfully, what's your point with this thread? That staff have a vendetta against criminals?
  8. Thanks for the reply Retired Admin @ChuckM This will be archived now!
  9. Just to confirm, is this suggestion to remove the impound? Or for you not to need a cop available to get a vehicle from impound?
  10. 10000% this.
  11. This has been suggested many times, check out the main thread here: Archived
  12. Love this
  13. There is actually a few player made businesses that have started up that can repair peoples vehicles with the right IC planning and interactions. There's also progress on an IC Los Santos University that might cover the RP aspect of 'learning' how to do things. However if you mean for anyone and everyone being able to fix cars willy nilly then I'm not a fan of that. People can currently replace popped tires I believe through the chop system if they have the spare parts and maybe a few other things
  14. How would you suppose it works if they're broke or say a cadet who has no money? They can't make money if they can't get the standard equipment out? I'm unsure about using personal funds at all for this to be honest. Instead having the purchases linked with the treasury and f4 could introduce some government budgeting RP and then LEO faction higher ups can implement things like tracking damage to vehicles, armour lost etc and then implement policies IC around that e.g. one officer seems to do a lot of damage to his car when on shift, he instead has to ride passenger for a week, I know there was support from LEO's on your suggestion for that but personally it seems weird it'd use their personal funds and not a PD/SD budget. But with the way SASG is growing there'd definitely be room for budget management should there be more script support for accountability of damages/losses. Right now in f4 things inside vehicles that are removable (gps) are tracked in treasury logs and the money is taken from the treasury when its removed from vehicle and then put back in when it's returned so I feel this could be extended to vehicle damage and kevlar and possibly even weapons upon death. Edit for clarification: I don't mean 'budget' as in endless money pit like salary but a set amount of funds. I'm unsure if you're purely talking about pd/sd or all factions that have this but from my experience pagers allow DOC at the least to facilitate hostage situations, prison breaks, large transports. All of which are fun and wouldn't be very viable without a pager, especially in the quieter hours. I also think you're misinformed about pagers, they don't tag everyone in the faction but generally a specific division, I can't say about pd/sd 100% though but I'm sure someone will correct me.
  15. I don't know how fixable it is but I'm pretty sure this is just a mechanic in base GTA unfortunately. I think /resync is the fix
  16. Ash

    The Pier

    This is the basics of it really. It was very popular when it was a really good money maker balanced with talking to people but as changes were introduced and things were developed people make their money elsewhere now. That being said, If you want activity there, go there, try rally friends there etc. I heard some cool government guy is maybe doing an event or two there soon Maybe it'll bring people there, maybe it won't, who's to say.
  17. I love this. Another possible multiplayer freelance job like burger shot.
  18. This tbh
  19. This is a step backwards, teamspeak is shit and we should get rid of it entirely, this isn't 2004. And I've said it before, TAC is not an advantage as people say it is, it's 99% people screaming over each other like monkeys. That being said the logistics of this would be awful. People would be able to see what radio channels other people are in or there'd need to be new servers per group of people or something. It would be a nightmare. All of emergency services are on the same side and the teamspeak is moderated to an extent. Having teamspeak open to individual groups would increase complexity so much. The real answer is to implement more fixes to /vr. Doing a /vr when you don't need one no longer screws you over so I'm not completely sure but I'm curious if the server can auto-vr people periodically. Another solution is to make TAC viable in game somehow. Both obviously require dev work, however. Overall I think this is a non-issue beside some obscure edge cases mentioned but my opinion is very limited in value here as I don't play LEO or criminal so take what I say with a grain of salt as more of an outsider personal opinion
  20. Moved to discussion instead of suggestions
  21. Do it, do a work experience week there
  22. And this is 100% it. I totally back that they shouldn't have heavies on them all the time but I don't think it's as much of an issue as people above are making it out to be either. What equ1nox said is totally it though, in 2 years of DOC, people preach realism from the guards but it's a 2-way process! Inmates are beating on guards, beating on other inmates in front of guards, taking guards hostage pretty much on a daily basis etc. realistically this wouldn't happen and criminal activities within prison would be much much more discreet. Waiting to have an actual weapon smuggled in, having fights away from guards in secluded areas away from cctv. For a loooong time I just had tazer and baton and I think I've only shot 2 or 3 people in DOC, both times was person who had a heavy outside the prison and not the cellblock. From my experiences when I used to lead the faction, 99% of the time heavies were deployed on supervisors was more of a show of force than actually using them to deter the kind of behavior from inmates mentioned previously (and was enforced this way ICly). I do not know what it is currently like so I cannot speak on that. My summary is that there's room for improvement both sides, there always is. Someone else said this in another discussion a while ago and I think it applies here...be the change you want to see. Set examples of good roleplay and making realistic choices and hope the same courtesy is applied the other way.
  23. This already barely works for prison breaks and would be quite a waste of mod+ time. I know that I personally have no interest in spectating a generic boring bank job. A change in rp quality level should come from you guys on both sides than to need our approval.
  24. Where the majority might disagree, I agree with this completely.
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