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Posts
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Everything posted by CharlesXiao
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Date and time (provide timezone): 22/12/24 6:17am - CST Character name: Charles_Xiao Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Always Issue/bug you are reporting: The Itali RSX seems to lose speed once it hits gears 7-9. Gear 6 seems to be perfect as it will go 240. Once hitting gears 7-9 it will slowly decline from 240 to 200-210 and not gain anything above 215. Expected behavior: The car should still gain speed once hitting gears 7-9 not drop from 240 to 200-210 Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Just hit east highway with the car fully maxed. Once you hit 6th it will be going 240. Now when it hits gears 7-9 it slowly will drop from 240 to 200-210 depending on bumps. POV will be uploaded tmr as it is 6:30am Vehicle license plate number*: N/A as it involves all Itali RSX's
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i think there should be more blizzards!
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This is just wrong, most of the time someone would have to hit the back of their head for it to be instantly fatal. In most cases this won't happen. This is slightly wrong, GSW to the head will be 90% fatal and rarely will happens that someone will survive. In other words if you are shot in the head are you 100% dead most of the time but the off chance someone survives this would be an extremely rare case irl and most of the time the person is permanently damaged if they do survive (disability, brain function etc) now this is just crazy and not needed in your response. If were talking about "git gud" then take off your 200ap with helmet and use a carbine mk2 with 100ap and you'll lose to any crim. Respectfully. Although I have already responded to this post with a +1 I still think it would be a decent idea to trial. Of course many factors would have to be acknowledged when looking at how death RP can be accomplished and if it makes sense in that current RP scenario.
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+1
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Something needs to be done about casual robberies
CharlesXiao replied to HormishVeet's topic in Rules Suggestions
heavy and ap usually does the trick to not get robbed tbh -
THANK YOU!
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All I'm saying is drug test RP would be cool! : D
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LEO’s also just use blunts. i’m not too sure why this is being pushed so hard to be changed. Why break something that isn’t broken yk
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-1 how could it be unfair when no one has a timer? I could pop a blunt and /toss it and 2 sec later whoever i’m fighting do the same
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COMPLETELY delete public lab tables and chop shops.
CharlesXiao replied to Demonmit1's topic in Criminal Suggestions
I f/w this heavy. +1 -
+1, 2 years ago devs leaked pictures of a new weed system but it never came. I’d love to see a new way to get plants or an add on to what we have already. Along side that maybe fix the plants at island? it can’t be insanely difficult to map the weed plants to grow correctly according to the sloped terrain but at the same time i’m no dev and could be wrong
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+1 its so aids ngl. I'd say either let us toggle it or just re add the GTA effect when your shot back.
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+1 I do think they should disappear when your player gets to a certain range. Too often does PD forget to remove them and ppl crash and die due to it
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I mean same thing irl, why buy food if ppl just fish for it
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so the way i see it, it should’ve started snowing yesterday. Where’s it at guys
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+1
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Exactly, back when private labs were in. My character spent around 4+ months working weazel grinding close to 70 hours a week to be able to afford a property and still have cash left over to then afford tables. During that time he made connections in the crim world with old friends and new ones. It was more RP involved and connections were made. Nowadays only people you need to know are anyone in your gang and maybe a weed supplier you pay to pick plants for you. That’s it. Yes people made insane cash back then but that was before tables spilled etc… Now if it was reintroduced yes you can’t make as much but the staple still is the same. You’d need connections to get ingredients, tables, vents, bottles.
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IMO private labs brought more RP than public labs do nowadays. In todays age you either are solo and pick plants and solo cook only for a larger gang to roll up and steal everything u less you’d like to fight them for it and lose because everyone has MK2 weapons with 100ap and minimum 12 people rolling around or you go legal. With private labs lysergic and muriatic we’re in high demand you needed to make connection and have RP ops with others in order to obtain a sustainable amount to cook in your private lab. Not to mention needing to grind your way up to be able to afford a 1-2 mil + property then furnishing it and obtaining tons of tables and vents to effectively cook. Overall as it stands in the server public labs are basically a PVP mosh pit with everyone running around with MK2 Weapons, 100 AP and bum rush with 12+ members to take a lab. Although i am not a solo crim i would still like to see options for them to make money. Private labs imo were good for the server and i can see them coming back after the bottles were changed and tables being able to spill making it so u can’t manage 100 tables solo anymore
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I don't even play anymore but its been almost a year now that the bug has been in the game, PLUS its been pointed out multiple times on the forums yet its still here. JUST LET US ROB HOUSES IN PEACE
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3 MIL, LEMME GET THE COMET
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400k
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dump