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Osborn

Executive Administrator
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Everything posted by Osborn

  1. Date and time (provide timezone): N/A Character name: N/A Issue/bug you are reporting: There has been a bug occurring lately which allows players to continue shooting or attacking players after that they've been put into the script wise injured mode. Evidence, notes worth mentioning, steps to replicate: I am unsure how to replicate this bug, but I'll try and get someone to confirm how to. However, we do get reports about it throughout the days and other staff members should be able to confirm the bug existing. I have no evidence right now since I was under the impression that someone had posted a bug report about it already. I will try and collect footage of it happening live next time.
  2. Osborn

    Chopshop Campers

    Would be cool to have multiple chop shops where each one accepts a different type of vehicle. Shouldn't just be one single location, and it shouldn't be marked on the map; players should have to discover these locations In Character. Very much like GTA:SA IMO.
  3. Osborn

    Prison Things

    2 and 9 down to completed - Thank you, Nobody <3 Added a list of known issues/bugs.
  4. Sounds like you need to hook up with some friends and do some heists on GTA Online instead. Edit: OT - Robbing stores is a thing but broken. Robbing banks used to be a thing until Savages brought 20 randoms into a bank vs 3 cops. If someone can come up with realistic terms and rules for a bank robbery, sure! Car Thief, sure! Sounds like a nice little addition, would give criminals more things to do. EDIT: Roleplay = Realism. Roleplay means that you create and play as a made up character in a specific environment. (In this case, this environment would be a realistic 1st world environment). If you do not want to play on a server where there are rules and negative feedback on things that go against the realism aspect of the server, I don't know what to tell you man :/
  5. Osborn

    Prison Things

    6] Add a prison job. The original idea that Harm was going to work on was some type of impromptu job system, sort of like "chores" which would reward players with a small amount of money meant to be used at the prison shop. Every 15-20 minutes or so inmates could be given the opportunity to do chores and at the end, receive a small sum of money. This is taken from the original document: "Add a prison job with a wide variety of random tasks assigned to the players. Add a cooldown so that they can only do the job once every 30 minutes or so. Tasks could be; - Collect new bed sheets from the laundry room and change them for cell #, cell #, and cell # - Collect the bed sheets from cell #, cell #, and cell # and bring them over to the laundry room. - Collect bags of dirt from around the prison, bring them over to the laundry room afterward. (add random checkpoints or bin bags) - Go do some exercise at the prison gym for 10 minutes. And then after they’ve completed the series of tasks, force them to go to the shower room and stand in a shower for x seconds before completing the job. Then have them go back to their prison cell to collect their payment from a Correctional Officer (just for the RP sake, it wouldn't be an actual player, they just go back to their cell and get paid but a message could appear saying they've collected it from an officer). " 11] Add the cell number inmates are assigned to above their heads (very much like /EID) as inmate jumpsuits would have it on the back. 12] Add a /prisonlist that officers can use at any computer inside the prison which would show us the current inmates, assigned cell and time remaining. I.e. John Doe | Time | Cell 18 Jane Doe | Time | Cell 18 Tyrone Brown | Time | Cell 5 KNOWN ISSUES/BUGS 2] The prison has been moved under the airport (was originally mapped ontop of the airport) and the floor positioning is wrong, so objects are either clipping through the floor or floating inside. 3] There are objects missing since the switch from GT-MP to Rage. Prison cells no longer have beds in them, the infirmary (medical room) is missing nearly all its objects. I'm not sure if Rage supports the objects that were used inside? 4] We still fall through the prison, though, much less than before. I think the entering custom interiors needs to freeze you for x seconds after entering and then unfreeze you, just to allow the objects to load. 5] PD doesn't get salary progression inside the prison. In /salary, it says "NO" on "Near Faction HQ or Vehicle". COMPLETED: 1] The doors in the prison disappear after you've been inside once, you can just run through the entire prison. 2] We need / mdc to be enabled inside the prison so we can actually RP the processing there, there's an area dedicated to inmate processing. 9] Add a /doorbell command (or something along those lines) that works in the front lobby. Players that use the command would send a notification to officers inside the prison interior. Perhaps a cooldown so it doesn't get spammed. 4] The gates to the prison work on Rage, on GT-MP, they wouldn't open. Now that they work, could we please get a separate entrance that takes us to the processing area as intended when the prison was made? Referring to this video https://youtu.be/scwzhao9Vn8?t=224 7] Add a prison shop (there's an actual shop in the interior) where inmates can buy items such as cigarettes, food, and other miscellaneous items. Spice things up a bit and allow inmates to buy and combine items to create illegal prison items such as shanks and alcohol. The latter would create RP opportunities inside. 10] Give inmates an actual inmate jumpsuit (there should be clothes for it that works on Eclipse's player models) for extra immersion. 15] Put admin prisoners into a different dimension or change the area where the admin prison is, even if you just place it inside a random building somewhere. Admin Prisoners keeps their guns, drugs etc. and they shouldn't be involved with the IC population of the prison. 3] Either remove or increase the inmate prisoner radius (not sure what to call it), at the moment, they can't walk far without being teleported back to their cells, i.e. - they can't go to the cafeteria without being teleported back. Either remove this radius or increase it significantly, there are many rooms in the prison that were meant for inmates!
  6. Yes, bring fishing back alive. We need to focus on things like this and other features for civilians (and others, but mostly civilians) to enjoy! I support this suggestion, thank you for posting it! There's not much to do as a civilian right now in the server, and if you're new and don't have any friends that play, you grind a job like trucking, courier or money transporter but you don't get that social interaction RP that fishing brought when the pier used to be full. No social interaction RP other than constantly being robbed by already established players could lead to someone quitting the server. So yes! Add this.
  7. Can we please stop focusing on suggesting how to remove realism and make it easier for cops to die more often and instead focus on improving the general RP? The only RP you go through on the server shouldn't be killing cops or getting into police pursuits. It's an RP server, not cops and robbers. Want to remove something more from PD? Compensate with stricter punishments for cop baiting (i.e. driving in circles around a traffic stop on a motorbike when you've got a long list of active felony charges), also with the implementation of the official gang system which holds illegal gangs to a certain standard with the potential consequence of being removed from the official list (Community Update #1). There's a reason why PD is outnumbered in the majority of situations, you have to go through a lengthy recruitment process which includes a 4+ hour long academy and then a minimum of 7 days of not leaving the station alone as a Cadet. Not everyone wants to do that when they can just join a gang the first day on the server and get access to guns. Edit: We've already nerfed the speed to stock on our regular cruisers, removed access to heavy weaponry for non SWAT (all officers had it previously to match firepower), it's your turn. We're RPing a state in a developed country, the cops are not meant to be balanced with criminals, but we try to make it as balanced as possible without ruining the immersive experience of a police officer, that's role-play, criminality is meant to have consequences and meant to be done in the background. If anything, increase the damage output on weapons again, they seem to have been nerfed since I last played. You could take down a cop with 4 bullets from a .50 pistol. Old video for reference.
  8. *Samuel Osborn notices the poster all around town throughout his evening shift.* *He makes his way to the Los Santos Bank where he withdraws $60,000 from his savings* *He then proceeds to stuff the money into three different envelopes, even split, leaving a note in each.* *The note reads "Anonymous sponsor, one envelope for each winner."* *He mails it to Tommy Grant's home address.*
  9. Is the High-Speed Interception Unit being removed? It certainly will be adjusted, if not removed. There's no reason for PD to handicap themselves, but we are not looking to be overly overpowered either, we try to balance things. If the unit isn't removed, it's most likely going to go through vehicle changes according to this new community change. That means a downgrade of cars just like everyone else. It's pending a command discussion but our supercar will definitely be removed as there's no reason for us having it right now. What do I think about this removal? Step in the right direction(ish). I think the supercar category can be revisited at a later date once all major bugs have been fixed on the server, given that we've only got one active developer, I'd say it's more important to look into potential fixes for bugs such as invisibility. Once the developer feels that major bugs are fixed, I support a revisit of supercars with a more complex maintenance system which brings consequences (higher prices) for the reckless usage of a supercar, and also, just owning one. A supercar is a car that I see as something a car collector would only bring to car shows, car meetups etc in real life. I do feel sorry for the minority that was truly affected by this, those who role-played accordingly with the supercars, but they should see this as a positive change and not have many issues to adapt to the situation. If I'm not mistaken, it's already been said that supercars aren't gone for good. "But what will it change? People will just use sport's cars or motorcycles instead" Fair enough, they might. However, it's still a change in the right direction to look into the supercars issue, especially when you have supercars chasing down military convoys and people shooting from said supercars.
  10. The topic of supercars has always been an ongoing discussion in the community since I first joined. I support the removal but I also support a revisit to supercars in the future for those who actually want to role-play accordingly with them. It's unfortunate that some are truly affected by this (those who role-play realistically around the vehicles) but they are the minority of supercars owners. There need to be maintenance fees and other consequences for the reckless use of a supercar, there's a major problem when supercars are used to chase down military convoys and people proceed to shoot from them. As for the Police Department, our High-Speed Interception Unit will most likely go through changes in according to this new change. Our Air Support unit was never implemented to tackle the supercars issue, we implemented the High-Speed Interception Unit for that reason. The Air Support Unit is used for a wide variety of other reasons, such as tactical deployments, search and rescue and for general aerial support during situations. Air Support units are very common in real life! Whereas the use of expensive vehicles in relation to crimes are not. That's my opinion. I hope they can revisit the supercar category once major bugs have been fixed, perhaps by making a more complex vehicle maintenance system. Wrecking a supercar shouldn't be a cheap fix!
  11. NOTE how the criminal doesn't run into the cops going 100 mph, because the criminal wants to live. Equal to our vehicle MDC which we activate manually..
  12. I'm in agreement with Aon. If anything, don't make it a separate faction, but instead, re-name the taxi company to something like "Los Santos Metropolitan Transportation Authority" and then make different branches which could include buses, taxis and you name it; very much like you suggested. Though, I hardly see this as a priority if ever implemented.
  13. ** The following announcement could be read from the Los Santos Police Department's website under [NEWS]. The Los Santos Police Department has no comment feed for their publications. ** 23rd September 2017 Los Santos Police Department 820 Mission Row Street, Rampart Offices The Penal Code of 2018 has been released and published as of today. We thank everyone who spent countless of hours deliberating around our current penal code and the criminal codes within. Some criminal codes were scrapped whereas others were adjusted, however, no major additions have been added to this publication of the penal code. We would also like to thank the senators who pushed for the construction of Bolingbroke Penitentiary, this updated penal code consists of changes reflecting the prison that recently opened its doors. Since then, we've noticed a tremendous decrease in violent crimes, and that is a success to us. The new penal code can be found on our police website, http://www.lspd.gov [ (( https://docs.google.com/spreadsheets/d/e/2PACX-1vSgkMP4BUgMytnbha6Q8ebMshk3nKTjajxaCjSXt3v9_YsJPdXJWj8iF8dcANOMP93f8JiJeNxyw_TC/pubhtml )) ]] [ (( This is the penal code that we've been following since the release of the prison system. Script was adjusted to make the max prison sentences 240 minutes which equals to 4 hours. )) ] Thank you, Chief of Police Samuel Osborn Los Santos Police Department
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  14. Nice. If I ever get banned I'll ban evade and make sure to let admins know that I'm reformed.
  15. Osborn

    "Coma" system

    +1.
  16. +1, I could write paragraphs of how disappointed I am that something like this is created, but I can't be arsed, Smith got most of it covered by me. This feels like a huge setback in everyone's effort to better the server in terms of RP standards. There's no RP interaction, everyone magically knows how to use the dark web (as this apparently is the dark web). Knowing how people fill in IA reports and how the majority can't include proper RP evidence, I'd love to see how the evidence is collected for contracts. You should've not scripted this, you should've let gangs/organizations/mobs handle contracts. You're essentially removing potential RP for them (and yes, you are, despite them still being able to do it, who would? This system removes money FROM THE CONTRACTED PLAYER). Instead of making it panel based, force players to actually interact with each other. Make people exchange details, money, evidence and all that In Character. Majority of the players on Eclipse is still learning how to RP, don't feed them with a script that allows them to do everything by the script, they won't learn that way - RP is not all about action. The hitman can get OOC reinsurance him/herself that the contract is legitimate OOCly. If the hitman is incapable of making that judgment, perhaps that person shouldn't be a hitman.
  17. -1/+1 - Remove welfare checks and then I can support the removal of auto fines. Welfare checks were added due to the outrageous amount of whining of the initial penal code release and the high fines. It was added because people were complaining that they did not want to do scripted jobs to make money when they're criminals so that they could pay off fines. And now, no one's still paying fines. Do you honestly think your government is going to be giving you full welfare checks if you've got fines unpaid by the government? PD is not trying to win anything, if you pulled yourself together and joined PD you'd see how many situations we lose either by our own will or to our disadvantage. We're trying to create a more realistic environment.
  18. You should be able to see discharges and suspensions in the public section now.
  19. "At times when there is no police from LSPD in town the sheriff's can patrol inside the city." Then why join a Sheriff's Department instead of the City Police Department? Makes no sense to me. This is what's going to happen, jurisdictional BS. If a Sheriff's Department is made, they're restricted to the county and that's it unless a pursuit or mobile situation takes them inside the city. If the activity is low in the county, then perhaps a Sheriff's Department isn't needed. If the activity was high, they wouldn't need to be inside the city at all for any other reasons than aforementioned.
  20. The server currently doesn't support a separate department IMO, the Police Department is struggling in certain times with members and I don't see how it would help implementing another law enforcement agency. I just don't understand what a Sheriff's Department would do at times when there are less than 30 players online, there's barely anyone outside the city at those times.
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