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Clank

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Clank last won the day on July 7

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  1. Implement rule of 6. Limiting criminal activities such as robberies, shootouts, evasions, etc to 6. Pretty much if its illegal, 6 people. This promotes more ongoing situations at once and each player gets more of a chance to actually do something as opposed to groups just zerging around. Remove refunds from player reports. You should be reporting players to better the server, NOT to get a refund. As it stands everyone just reports each other in order to grab a refund. You can shoot a million darts at a board and if just one sticks then you get your items back. There is currently no downsides to spam reporting. It just promotes a report mentality on the server. Readdress weapon imports. The lore of weapon imports is all over the place. You get access to LMGs before you get access to Mk2 weapons. You have street gangs importing special operation grade rifles. It makes no sense. Leave the heavy rifle to gangs with cartel/mafia lore. Leave the AKs for the street gangs. Rebalance the drug system. Steroids should not boost movement speed period. This is GTA where movement mechanics and desync runs rampant, steroids are a plague on the server. Steroids should boost carry capacity and thats it. Other drugs need to be looked at and see what is overperforming and fix those too. Methadone needs to be changed and make it so methadone removes ALL drug effects, both negative AND positive. Vehicle usage. Vehicles need a whole rework, lower speed cap to 220. This would help promote a wider diversity of vehicles and allow players to buy a vehicle because they like it as opposed to because it performs well. DISABLE HOOD DRIVEBY OPTIONS and FORCE EVERYONE IN THE CAR TO BE FIRST PERSON WHEN SHOOTING. Not just the driver. Faction Management intervention. FM needs to be more hands off during conflict. Let gangs be gangs against each other. FM should not be dictating who can drop on what turf and what gangs can capture what turfs. Let gangs be strong naturally as opposed to artificially. On the other side though, FM needs to be more hands on with lore and roleplay. Gangs should have select vehicles based on lore and not just based off performance. They should also be pushed to "block bang" more, having a presence at your HQ promotes a healthier environment and different RP hubs. Lab rotations. Stop activating the meta labs with the best and most efficient cooking. Have an ACTUAL lab rotation that involves cycling through every lab possible. This is something the higher tier admins (looking at you lewis u mf) need to realize is BAD in the long run. The less efficient and "weaker" labs are great for promoting smaller gangs and even a solo player looking to get their first experience cooking. A bigger gang is less likely to hold down the less efficient labs due to their min-max mindset. You should not be manually activating labs that are the best of the best just because you can. Have a natural cycle that you stick with. Stop making every single lab have every single cook option. Remember when LSD was called LSD because it was the ONLY spot to cook LSD?? Go back to that! Make labs different. Make it so you have to actually decide whats worth holding. Will add more as the day goes on.
  2. Probably the most reasonable post here.
  3. Its a GTA thing not a server thing. All cars labeled tuner in the files have rev limiters AND are unable to be double clutched on. I'm also fairly certain kerb boosting is also impossible on them. Rockstar nerfed them hard after their initial release.
  4. THANK YOU FINALLY SOMEONE SAYS IT
  5. The way I see it right, is fun totally dependent on how a situation comes to a conclusion? Should the fun part not be the experience as a whole and not just be based off the climax of it all? I feel like having fun regardless of the outcome in the end is just as important. Just like you can have an amazing movie with a sad ending or a really shitty movie with a happy ending.
  6. I have a genuine question, and want some important context so I can get into your mindset before agreeing/disagreeing with your post/suggestion. My question: What was your goal in this video and If you had not been tased how would the situation have played out in your opinion? You're being chased by 3 cops and you turn around and shoot. Someone in the car accidentally tases you not realizing you had turned to shoot. This was a complete total accident by whoever that cop was and not something that happens often if ever, an extremely rare occurrence.
  7. I think cutting the CURRENT durability of it by 50% is better. Imagine if you're injured with a gun thats at 40% overall durability. Your gun is just broken at that point. If you change your suggestion to cutting it 50% of its CURRENT value someone with a 40% gun would leave their gun at 20% which is still fair. I do agree though, I think robberies are better overall for the server as opposed to just killing each other. It just cuts RP down short by taking a shortcut to killing everyone.
  8. I will make it my mission to bully samuel martin and his gang of goons
  9. I like this idea but only for credit cars, gives benefit to buying credit cars
  10. Brother, you quite literally reacted to the original post yet did not feel that it went off topic. Only when something does not fit the narrative you agree with you decide it's "not where the thread should go", ironic really.
  11. "So many people" arent throwing in the towel, they're just aware that a multiplayer video game is not going to last forever. Same way Halo 3 servers were shut down, DLC was bought and money was spent. You can still play the base game on your Xbox 360. You just cannot play multiplayer.
  12. Server isn't gonna last forever, something you should come to terms with.
  13. SD and PD handle their own business unless its really necessary. Your goal should not be to wipe the police force. You tend to shoot because you need to help someone out right? As a criminal you get the advantage of deciding WHERE and WHEN to shoot. If you shoot somewhere and one LEO faction feels its absolutely needed to call the other for assistance and then are STILL FIGHTING while the other faction responds from the opposite end of the map then you're doing it wrong. Again, 90% of the time you shouldn't need to be fighting more than a handful of cops to begin with? MkII weapons are equivalent in damage to their MkI counterparts. Have been for months now. Ammo is not unlimited neither is armor. In order to use /fl you have to be at a locker or next to your cruiser. I don't condone the act of grabbing fresh armor or ammo from vehicles in a shootout anyway. Criminal players have access to both, sniper rifles and helicopters. They have been used in the past. Even then, the only sniper I personally would find even moderately useful in a shootout scenario would be the Marksman Rifle and that isn't even the primarily used option by law enforcement factions either. Thermal scopes are not as good as you think they are and I don't even think SWAT uses them in shootouts. They were nerfed a very long time ago. All of the equipment you listed here anyway requires more than half a real life year of progress for someone to earn in LEO factions anyway. They can't just swipe a credit card and spawn one in like a niobe now can they? Before you go on and argue "b-b-but we pay for this stuff". Yeah, you pay for it and you keep it and you use it how YOU want to use it. When someone in an LEO faction stops doing their LEO duties they lose all of it. Someone in an LEO faction can't use it with the freedom you do. You could go to a lab or hit a bank and print money out then buy whatever gun you want and use it however you want. A LEO has rules within their faction on how they can use it and when they can use it. Shit I'll buy Tom Daniels' Nero off him and chase you with it how's that sound? Or swipe for a Niobe or a Banshee GTS? I'm sorry but in 2025 you have HSW, you have drugs that let you sprint at the speed of light, you have drugs that give you damage reduction, drugs that give you more carry weight, drugs that slow down your lockpick minigame, gun and armor import prices at an all time low. If escaping the police is your problem then you're just doing it wrong. The only problem you should be having struggles with is bigger criminal groups bullying smaller groups and the forum report mentality between players.
  14. If its a 40% reduction like you said then criminals have more than 150 armor if you think about it. A cop shooting a criminal: Lets say any particular bullet does 15 damage, thats 13.3 shots to kill a suspect with 100 hp and 100 armor with NO drugs so round it up to 14 because of the extra shot you'll need to do to with the .3. We'll just assume no headshots are hit which negate armor already to an extent. Now if your suspect has 100 hp, 100 armor AND has a 40% reduction with drugs, That brings up the shots to kill to 22.2 using the same gun in the last example. If you shoot someone with a headshot, that negates armor to extent right? Well guess what that reduction from drugs does not get negated AFAIK. So you're even fine if the cop hits headshots. ______ Now on the other side, a criminal shooting a cop: If you shoot a cop that has 150 armor, with the same 15 damage/shot from the last examples, that's 16.6 shots to kill rounded up to 17. If you headshot a cop, that's even more detrimental because no damage reduction is in play and let me tell you, the recent few shootings I've been involved in I can safely say that I've been hit by plenty of headshots even when capo strafing. Shit I'll gladly trade armor for a legal equivalent of drugs any day.
  15. Can you post the full image? I'm just curious about something. Because if I remember correctly, this was a screenshot cropped from a crim using the 200 armor import. edit: Found the extended portion of the image it came from a criminal player using 200ap
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