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Zion Willard

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Everything posted by Zion Willard

  1. Two things on this, your first point states it being more difficult to join PD in a prerequisite sense than criminal factions. I argue this to be an inaccurate representation. The prominent criminal factions on this server all set a much higher bar of entry than PD/SD currently does, both in terms of character experience and networking. Criminal factions turn away many for ooc reasons, due to quiz answers/admin logs/roleplay standards. I'd argue criminal factions are equal with legal factions in the sense of keeping tabs on their member's IC decisions, but LEO factions take better action in regards to OOC factors. Staff is heavily concentrated on the legal side as I said above, primarily in the law enforcement faction. I see no reason why we wouldn't have an inherent bias towards our own experiences - as much as we may try to set it aside.
  2. It seems this conversation has again begun to veer away from the heart of the discussion @Copperhorse is attempting to promote. I have been a member of this community for 2-3 years at this point - similar to many of the familiar faces I have seen today reading up on this thread. In that time, I have rotated between playing both LEO and Criminal characters. Out of my 3000 hours on this server ~1000 of them were while in the LSPD faction. Anyone who takes a step back can agree that the rule change in regards to public robberies was a positive change for the community when viewed in aggregate. Civilians in the past were beaten to the point of not wanting to leave the bank, or simply wouldn't choose to log in as a result of the incessant chain of robberies. The risk/reward system is one which a majority of us have grown to accept and appreciate. This above being said, it is extremely restrictive in cases where it involves interaction between criminal and legal official factions - but I'll leave that to be discussed on a future forum thread. Reading through the post, comments, and attitudes on this thread makes some of the issues at hand become apparent. We all know this is a video game at the end of the day, and it's important to bring everyone to a fun and even playing field ESPECIALLY in cases of adversarial relationships such as Crim v. PD. I agree with the creator of the thread that in order to keep us all on the same level, a risk/reward factor should be introduced to keep the level of response from LEO factions appropriate to the crimes criminals have committed. Below are a few examples: Police engaging w/ heavies etc. from vehicles in populated areas absolutely should not happen unless they are matching the level of force the person(s) they are pursuing (crim goes bang bang at pd first). I really don't understand how this isn't enforced as a rule breach already, given demands from inside of a vehicle are considered invalid without proper roleplay to support them. Quote me on this if you want, I'll be happy to post plenty of supporting evidence. Police deploying supers for general patrol (besides the 811) honestly should be fine in my eyes. Although it's boring driving a crown vic everywhere, they can easily break 220 without bumps so not much of an advantage. Keep the military vehicles to the staff members in NG, its completely inappropriate to use as a policing force; especially as there is no countermeasure. There are no senior staff actively playing criminal characters, those that choose to play criminal do not have the liberty of spawning in GTAO vehicles/weapons. p.s. all this taser nonsense is @LeftSharkie's fault
  3. The call was heard. Al Romano and Zion Willard sprung to action. Quickly reaching out to old friends, they began to assemble a formidable team of capable individuals to assist them in their venture. It was clear to both that those who joined them would need to be extremely well versed in the operations of the criminal underworld - and would require deep roots established over time to be considered qualified. Jake Okibi was their first contact, and from there the three began to cast the mold The Vanguards would take. A list of those fitting the needs of the organization was written, and their plan was set into motion. After the names were drawn, the next step was to induct the founding members. Giving minimal details, others were told to dress in black and visit [redacted] at [redacted]. As all arrived, they were told to gather in a circle. There the ideals and qualities expected of those in front of them were laid out. Past conflicts were to be resolved and unstable relations were expected to be mended to the best of each’s abilities. This would be the first step on a long path - looking over those who chose to walk it with him, Zion was optimistic.
  4. Do you ever fact check a single thing you say? Maybe do the smallest amount of research before you try to describe how the real world works. Dissolving gang v. gang conflict after one shootout makes no sense. Among other sources, maybe give this a read... https://chicagoganghistory.com/street-gang-alliance-guide/
  5. Its a poorly thought out rule change... as simple as that. I see no reason why if one person is killed you would ICly lose all animosity towards their group. +1
  6. Date and time (provide timezone): n/a Character name: Zion Willard Issue/bug you are reporting: The 240km/h is bypassable Expected behavior: It should not be Evidence, notes worth mentioning, steps to replicate: If a vehicle is repaired by an admin, I believe the speed cap is removed from the vehicle - as is what happened when a comet retro I was driving was repaired by a member of the staff team due to desync issues. There are other ways I believe people can bypass this, but I think these are known by staff and I wont mention them on an open post for obvious reasons. Vehicle license plate number*:
  7. -1 Drug timers and prices are stable as they are so long as theyre used properly. There is really no need to change anything as of now.
  8. I like the suggestion, but turfs used to be about much more than just PD v Crim - was really mainly centered aroung gang v. gang conflict and interaction which inherently brought PD involvement. I think that this would be a valuable addition to the turf system in general if it was incorporated into it however. +1
  9. I agree with the core of the robbery rules and the goal they intended to achieve, but I personally believe the implementation/wording in the rule itself has been sloppy to say the least. Clothing store/Gas Station/Miner/Farmer robberies during the day absolutely should not exist, this was the main way that civilians were being battered in the prior ruleset. However, robberies during the day in areas such as Jamestown, Grove Street, The Barrio, Stab, Puprle Dino, Sandy Shores, etc. would realistically happen IRL, these are all places isolated from rapid response times as well as being much more "ghetto" neighborhoods. I see no reason why players should not be looking over their shoulders in shady places that are notoriously gang controlled. As for my report, I think Timmaay put it better than I could: Yes, we believe the reported parties had motive to commit the robbery, however, the way in which it was carried out was NON RP and poor role-play. Robbing others at a public clothing store so openly at a busy time is unrealistic. Ways this could have been avoided would have been to plan out better role-play. This could have been done multiple ways. Examples: - Have one or two members discreetly role-play holding a gun to the victims and moving them as opposed to several people coming in guns blazing in a public area with witnesses. - Follow and plan an RP scenario where you can catch the intended victim in a discreet area. - Conduct an ambush or setup. As a note, I was in rooks from their conception to just before coming official and in that time progressed to be high command along with Al Romano. While we were in Rooks, the council - more notably the Triads - had an extremely close relationship with us, commonly aiding each other in their efforts and reaching diplomatic solutions to various issues that arose. We had implemented our own tax system on the smaller gangs around us, and were very successful in maintaining peace by doing so. Due to us developing close ties with the majority of High Command in Triads at the time along with internal turmoil within the gang Al and I left together to go to the Triads. We did not leave because "Triads big", we left because of our IC friendships we had developed and we felt our skills and standards would be better upheld in the Triads than anywhere else. Someone following a similar path as we ventured, which comprises a fair amount of our current members; would not have the same opportunity today due to an OOC member cap. The best part is the only reason I can see as to why it has been implemented is because FM felt like it. At the end of the day, we will continue to adapt to any poorly implemented rules /ooc limits / limiting script that is put in our way. It would just be stupid to not try to fight it, especially considering this post has well over 3500 views with the overwhelming majority of comments supporting the core arguments.
  10. The fact of the matter is that Rooks had multiple paths they could have gone down, and the reasons they no longer exist are due to your leadership choices. The council has undergone drastic changes over the last two years, and gangs that were once the top of the totem pole are now gone. Smaller gangs always have and will continue to have a chance against "the council" in whatever form it is in at the time, they only need to be smart in order to do so.
  11. I really fail to see what the newly imposed member cap is set to improve. The only people directly affected by this change are the three longstanding criminal factions that have maintained high RP standards throughout their natural IC growth and progression. Not to mention the fact that both Traids and Zetas each have much more stringent IC/OOC requirements for a potential member to meet than each Legal faction. This change is only one of many which have detrimentally impacted criminal RP over the last couple of months, and if this status quo is continued you'll only see more people leave, as most long standing members will be too demotivated to play. Honestly, the most frustrating part of this all is a consistent lack of requests (and commonly ignored when requested) for input from people who have the most knowledge about what impact a change would have.
  12. +1There should not be a competition for members of an official faction to order 21 smg bullets.
  13. Huge +1, all adding the timers has done is reduce the amount of rp on the server - is that really the stance we want to take?
  14. ^ exactly the system I believe should be in place.
  15. I think the title is pretty self-explanatory, but to further my argument a more detailed explanation will be laid out below. Currently, each and every person's phone number is displayed on the MDC as soon as a players name or ID is pulled up, with 0 investigative RP to substantiate having the phone number registered. This could not be further from reality, and allows PD a massive unfair advantage for no reason. I strongly believe that there should be a place for phone numbers in the MDC, but only after it is verified through IC means that a number is a persons - and players should be allowed to change that number, requiring PD to find it again - as it would work in the real world.
  16. this comment is why feelschromosome shouldnt have been removed from reactions
  17. biggest -1 of my life. Add an /ame though please
  18. Date and time (provide timezone): A couple months now Character name: Zion Willard Issue/bug you are reporting: My trophy truck shows as being stored inside house parking, however none of the houses I have access to currently have the vehicle inside of it Evidence, notes worth mentioning, steps to replicate: n/a Vehicle license plate number*: CDC8984D
  19. Good thing this guy made staff amiright
  20. I think this is moreso an issue with the current OOC corruption rules with PD. Currently faction management has it set so that if you see a crime, you must do something. This is extremely detached from reality - and causes events to happen like the videos above. However, if an officer dies, they should be on desk duty for the duration of their NLR. +1
  21. Love the thread, keep up the good work!
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