Jump to content

jason

Senior Administrator
  • Posts

    4,189
  • Joined

  • Days Won

    5

Everything posted by jason

  1. it'll get the job done and leave you some headroom for a couple visual mods, should you want them
  2. it'll get the job done and leave you some headroom for a couple visual mods, should you want them
  3. definitely a +1 should be accessible to all, regardless of whether or not their discord is linked
  4. +1 literally just for this fucking reply
  5. trust me, we're in support of this https://forum.eclipse-rp.net/topic/19456-citybee-vs-dcc-proposal/
  6. +1 please for the love of god i spend over 10% fuel just making one trip back and forth from paleto to furniture
  7. Hunting as-is feels very lackluster in terms of RP and civilian life. Here's a few things that would, in my opinion, improve the RP feeling of hunting: Make it a scripted job requiring a hunting license. This would not disallow those without a hunting license from shooting and gutting animals in the forest, but would instead restrict them to only using that meat for personal use and not monetary gain, as they wouldn't be able to sell it to a butcher/trader directly. Hunting licenses would be limited to non-violent and non-criminal individuals, similar to a firearm's license. These licenses would also be required to sell the meat at a trader/butcher location, which discourages people from constantly robbing hunters. (This in itself is horrible RP to begin with, who the heck rolls up on a dude with a rifle in the forest to steal their wallet or meat?) Restrict said job within a certain area in forests/rural zones. Doing so should stop people from wandering into the city or the highway with a rifle for the purpose of self defense/aggroing other players. These changes would not only make hunting feel better in terms of RP, but it also provides a good civ RP option for those who don't want to RP in a faction.
  8. Yeah an /offcall and /oncall system is definitely needed, if that were added I'd 100% agree with 2 DCC employees disabling the Citybees.
  9. Hi all. As I've heard from giving numerous people taxi rides, most of the server's population is unhappy with the Citybees being unavailable if at least 1 taxi driver is on duty. This is an understandable frustration, as people would rather take a slow, free(usually) Citybee over a fast, expensive cab. While I don't believe this is a bad change, I believe it was implemented poorly. Working at the DCC has shown me the struggles of responding to a server full of calls with only 1 to 3 on-duty workers. That's assuming all 3 are on-duty for calls, and not doing stuff like interviews, processing workers' payments, or otherwise RPing at the DCC. To remedy this, I propose a change to the threshold. Instead of making it so that if 1 DCC employee is on-duty, the Citybees are unavailable, I think changing it to a minimum of 3 on duty would be best. 3 drivers working is just barely enough to handle a 300 player server load comfortably, so if there's even only 2 on duty or 3 with one person slacking, this becomes significantly more difficult. Sometimes we have calls waiting for 5+ minutes just to be responded to, and that's just not acceptable from most peoples' perspective. TL;DR, Change the minimum taxi drivers on duty to 3 to disable Citybees.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.