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Bala

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Everything posted by Bala

  1. With regards to your attitude about reports not fixing anything, I mean all due respect, if you have that attitude then nothing positive will happen will it? I can't understand what the motive is for the post really. You won't make a report because nothing will happen, but then you will make a post and a bunch of subsequent replies to said post? As for your summarising of the clip, I would be inclined to agree with you to an extent. Challenging two people robbing a store with no backup doesn't seem like a very smart thing to do. Although that being said, you don't take cover yourself either so..
  2. Some first class noshery here.
  3. In terms of the mods you linked, all with the exception of the Sons of Anarchy one wouldn't sit correctly on your character as they are sized for other peds. The mods I've linked below would in theory work for the male and female freemode characters. In terms of supporting factions with custom clothing beyond the law enforcement factions, I think you have to judge each case on it's merits. It's easier to justify putting in special clothing for say PD or SD or DOC or MD because they've been around for at LEAST 18 months and they're not going to be going anywhere. The same goes with say Weazel or DCC or Bayview or LSC. They are all institutions. Now if you compare that with the non-government factions, a faction's official status is always of course, subject to review. What is here today could be gone tomorrow. Putting in clothing mods in terms of putting them in is a simple process, but things might not work out and then what do you do with the clothing slot? Do you replace it with something else? Do you put it into general circulation? I think you could definitely make a case for both the Lost MC and also the LSMC to have something, because they've been going since August, I don't believe they've gotten themselves into trouble and adding specific clothing makes sense in terms of their RP as bikers gangs/factions do wear those cuts.
  4. I'll be completely honest, the two least things I personally enjoy getting involved in as a cop on the server are bank robberies and hostage situations, inevitably one leads to the other a ridiculous amount of times. From my point of view, it's fucking miserable. Whether it's select groups setting off the alarms like clock-work at a specific type every day, people taking their friends hostage, making unrealistic demands, all running off in different directions with packed money that takes ages to open, an entire group of police officers all huddled around one bank for 30 minutes while other calls go unanswered, the inevitable admin involvement and reports that follow the scene as well. The idea of bank robberies is absolutely fine and I'd hate for us to remove another source of criminality from the server, but the current set-up and the meta surrounding it is really frustrating. I think there are a number of ways that you can flesh the bank robberies out and make them both a little more interesting and a little more role-play, for BOTH sides. For me, it's not about criminals easier to catch or anything like that. I just get the vibe that too many of these encounters lead to both sides feeling pissed off and frustrated at the end of them. I'd rather not deal with it and maybe that's a me problem, but I doubt i'm alone in feeling this way.
  5. I'm not going to comment on the specifics of your post, but I'd like to remind you that this is an in-character issue and should remain as such.
  6. Furniture Item Name: Necklace Issue: Incorrectly attributed to the Doors.
  7. Furniture Item Name: Elena Rose, Mary Rose Issue: Crash.
  8. Aside from the regular formatting that should be used in the other threads in this section, please post the furniture items that have issues in here, so that they can be amended or removed. As I am responsible for adding these items, I also feel it's my responsibility to ensure they are working as intended. Please respond to the thread with the following. Furniture Item Name: Issue:
  9. Interesting idea..
  10. If you've had many situations where a hostage situation has gone south, what does that tell you? Does it tell you that we're doing something wrong or that you are? From the other side, hostage situations happen too often and are rarely executed with good role-play. It's either someone has got caught robbing a bank/store so they take their friend hostage or they expect that taking a hostage means they have some sort of invisible forcefield around them. Maybe there are other roleplay servers that make hostage roleplay "fun and fair", but there might also be other roleplay servers that don't have a hostage situation every time a bank gets robbed. If I had my way, people would only take hostages if they have special roleplay permission to do so. You know.. so it's "fun and fair" for everyone.
  11. It's not really an in-character question, it's a script feature. There is certain drug equipment you can install in a property to manufacture drugs. How you acquire those tables or what you can make with them is something to find out though.
  12. As with all things, there is probably a compromise to be had here. I think the light situation with interiors needs to be resolved as a matter of most importance, because it renders them pretty useless. Having to direct connect to fix the lighting issue is not it. I think the idea behind it is interesting, but it should add to the experience of playing, not take away from it.
  13. -1. I've seen too many examples of people struggling with activity and impartiality when they have the ability to be a part of two factions, adding more isn't going to make that any easier. I feel like changes like this would serve the player, more than the character to be honest and while there might be some circumstances where a certain combination of factions makes sense for a player's character to have, allowing extended faction slots for more people would not be a good idea. I was at one point, in both the LSPD and DCC, even as a Police Lieutenant. It made no sense for me to do that and was an example of putting me the player over me the character. I'm not sold on people working two government jobs either to be honest. A popular combination for some people in PD is PD & MD. Both of those factions are full-time jobs, so where would your character have the time and energy to go be a paramedic by day, then a police officer by night? Personally, I think in general, players of this server need to flesh out their characters more fully in one faction, let alone giving them slots to go join this, that and the other thing.
  14. It would be perhaps better to go through your faction leadership with these kinds of suggestions.
  15. I'm not in a position to speak for anyone, but at a guess, it's partly a time issue. By that, I mean what free time the guys have to devote to developing is spent developing, not talking about what they're going to do. Could they do a road-map? Perhaps, but then also, would they want to box themselves in for months? As soon as you promise something, there is an expectation to deliver then. If it doesn't happen when they say it will, they get killed for it. Sometimes issues come up or things become available that mean other things go on the backburner. I think also sometimes, some of the community can be quite disrespectful with their feedback and I'd imagine that can make you not want to engage with people. I'm sure you guys remember the tab name thing and the (( TABBED OUT )) feature that was added a couple months back. That was put in, it wasn't very well received, they listened and eventually removed it so they do listen, they just can't listen to everyone, all the time. I agree, there are some areas that feel a little stagnant and in need of work. I'm a full time cop on this server, don't really use my alts but the criminals definitely need some love. I hope they do get it at some point. But, I think we also need to be a little more tactful in how we give our feedback.
  16. I think there's a way to be critical of something, without getting yourself yeeted from anything. I think in all honesty, you have to temper your expectations when it comes to the suggestion forum. This is not a project in the construction phase where it's about building what the server is, it's about maintenance of the old with some implementation of new systems. I say this as someone that's made some pretty well received threads on those forums, but while something might be a great idea on paper, there are reasons why the majority of those suggestions don't make it to the server. it's not that they are shunned by administrators, the admin team doesn't decide what is implemented and what is not, the developers do. Those are the same developers that founded this community and created it's script between them. Considering the popularity and longevity of the project, I'd say they've done pretty well and deserve some respect for that. They also have the right to choose what goes in and what does not. I don't take it personally if my ideas don't get added and to be honest, I've spent a significant period of time over the past couple months working on spec to add some things to the server. There are no guarantees that that stuff will go in, but that's not the point. Because I've approached them in the right way and been respectful, they're more open to the ideas I might put forward. There are bugs in the script but show me a server that doesn't bug fix and I'll show you a server that doesn't develop anything. Like you and me, the developers have lives and responsibilities outside of coding. It's subjective really. You might look at the development tab and not really see anything to you but for example, adding the police vehicles opens up the server to adding additional custom vehicles down the road. Not just for government factions, but other parts of the server too. Adding the EUP uniforms to the server might benefit the government factions but it's also the first step in adding custom clothing to the server. Since you have brought up Furniture, I personally spent the best part of 12 hours collecting those two lists of furniture. There is currently a final list with about 350 objects to be implemented as we speak, but that extra furniture has afforded people of all areas in the server to customise their homes and businesses. Yes, you know what, I think it would be fantastic if we added the Cayo Perico idea I suggested or the Criminal Overhaul suggestion thread. I think it would likely improve the criminal side of things significantly, but if it doesn't go in, I'm not going to make a thread about it. Eclipse is not perfect, there are things that could definitely be improved but I wouldn't play anywhere else for GTA V. You just have to decide whether you can play in the server the way it is. If you can, great. If not, I'm sure you'll find enjoyment somewhere else. What I don't like is those people that do not enjoy the server, but rather than go elsewhere and find enjoyment, they linger like a foul odour and try to ruin it for other people.
  17. Absolutely not. It wouldn't be used in the right away and asking for admin intervention to approve the RP is good in practice, but in reality, most requests would likely not go through.
  18. Added a song to the suggestion thread, it's short but this is a short suggestion thread. @alexalex303
  19. Updated the original post with this. Regular Bus for Paleto Routes, Vinewood Tourbus for LS Routes. If you are using the highways of Paleto, you have a lot more room but in Los Santos, the roads are a little harder to navigate. To make this easier, I recommend adding the Tourbus for the LS Routes.
  20. Aww you guys, nice to know I’ve still got it The reason I didn’t add more routes is because you still want regular buses. One more route means you would go from a 33.3% chance of getting a route to 25%.
  21. Obligatory Accompanying Video Current Bugs When starting a new route, the route number on the bus menu will not update until the first checkpoint has been entered. On certain stops on both the Paleto and the Davis Bus Routes, the GPS will give you incorrect directions, which leads to potential non roleplay routes. This is especially the case for the Paleto route, where instead of continuing up the hill, buses are told to go down the hill due to the next checkpoint being closer than the route. Overall Issues Non-Roleplay Driving. This job due to the pay-out and also, it's straight-forward nature make it an ideal job for new players. New players are perhaps are not quite as inclined to following the laws of the road or sometimes, even the server than a more experienced player. There is no incentive for new players to drive their buses responsibly because it doesn't really matter either way. Traffic Congestion. Because there is only one route in Paleto and a lot of bus drivers as well as the presence of the tollbooths, this creates a traffic jam for the bus drivers and other players including our Sheriffs Department which leads to other issues. Instant Freezing Buses. Because the bus freezes for a second on entering a check-point, it takes the opportunity to move out of the hands of the driver. Far too much, players are not expecting the insta-brake of a player in front and end up colliding with one another. Potential Solutions / Additions Damage Fine Modifier. The suggestion here is a simple one, you would be given a set standard amount per route, but if you finished the route with a bus that has not sustained damage, you'll get a slight bonus. If the standard pay-out is $1900 for example and you finish a route with above say, 950 HP then you get an extra $200 per route. It's not punishing you for taking damage, it's encouraging you to not take damage. Speed Fine Modifier. Due to in role-play the buses being a public service vehicle, they should have a speed limit of 80 km/h for city routes and 110 km/h set. If you stay under the route limit, you will receive an extra $150 upon completion of the route. Bus Stop Checkpoints. If you are enter a bus stop checkpoint at over 30 km/h, your route will end and you will have to return the bus to the depot to get a new route. In-character if you were all of a sudden stopping at a bus stop going 70.. 80.. 90.. you are going to paint the front windows of your bus with your passengers. I'm not sure the bus stop freeze is avoidable, so giving a consequence for at least not reasonably regulating your speed is a good idea IMO. Regular Bus for Paleto Routes, Vinewood Tourbus for LS Routes. If you are using the highways of Paleto, you have a lot more room but in Los Santos, the roads are a little harder to navigate. To make this easier, I recommend adding the Tourbus for the LS Routes. Mapped Bus Stops. Like it or not, with the bus job being so well used, we have an opportunity to make it work for the server. If players are going to devote time to doing the job, even in the short term, we might as well make it as fleshed out as possible. I have added bus stops where needed to every single bus route stop we currently have, so if you need a ride, you can also wait for a bus at the bus stop. Bus Driver Uniforms. I can't be the only one that finds it a little hard to take people doing the jobs seriously when they are dressed in all manner of clothing. Most bus drivers have some sort of uniform. I've been experimenting with mods recently. You will have to excuse the bucket hat (thats something else), but having some kind of top like this would help identify them as actual bus drivers. New and Alternative Routes, serving the major areas of the server. Currently there is only one Paleto route and 4-5 City routes. I have taken the liberty of splitting the routes between 3 county and 3 city routes as well as designing new routes that span both Los Santos and Blaine County in such a way that almost all the necessary locations on the server can be reached by bus. For example, you could travel from the Pier to the Prison, by taking two buses. Instead of numbers, each route would have an assigned colour and when a bus is taking a particular route, it will have that colour on it so you know where it's going. Those taking the job in Paleto would get one of the three random Paleto Routes and those taking the job in Los Santos would get one of the three random Los Santos routes. It is also worth noting, I have the co-ordinates for every single stop of these routes also. Routes Cyan Route: Paleto > Sandy > Chilliad > Paleto Paleto Bus Station Dignity Village Auto Repairs Dealership Sandy Shores Hospital Sandy Airfield Route 68 Fleeca Route 68 Ammunation Hookies Seafood Diner Great Ocean Highway Park Ranger Office Chilliad Logging Camp Paleto Bus Station Dark Blue Route: Paleto > Bolingbroke > Vinewood > Pauls > Paleto Paleto Bus Station Dignity Village Pauls Farm YouTool Bolingbroke Prison Vinewood Diamond Casino Pauls Farm Globe Oil Paleto Bus Station Red Route: Paleto > Chumash > Del Perro > Chumash > Chilliad > Paleto Paleto Bus Station Chilliad Logging Camp Raton Canyon Chumash Plaza Chumash Fleeca Pipeline Inn Bay City Avenue Del Perro Pier Chumash Fleeca Hookies Seafood Diner Park Ranger Office Chilliad Logging Camp Paleto Bus Station Green Route: LSPD > Impound > Mors > Weazel > LSC > Hawick Ave > Pillbox > LS Bus Station Los Santos Bus Station LSPD LS Impound Lot Mors Insurance LS Weazel News Los Santos Customs Hawick Avenue Stores Pillbox Hospital Parking Lot Los Santos Bus Station Brown Route: Legion Square > Maze Bank Arena > El Burro > Mirror Park > LS Bus Station Los Santos Bus Station Legion Square Furniture Store Maze Bank Stadium/Low End El Burro Heights Mirror Park Pillbox Hospital Parking Lot Los Santos Bus Station Orange Route: Los Santos Bus Station Diamond Casino Clinton Avenue 24/7 Tequil'la Golf Course Del Perro Pier Los Santos City Hall Parking Lot Los Santos Bus Station The coverage of the routes would look a little something like this.
  22. I don't agree with this and I'll explain why, but I should explain that I'm not in any way a minority. I'm a straight, white, adult atheist. I can't think of any kind of slur that I'd feel personally offended by. Any offense I'm going to take is very likely going to be on behalf of others. I think more than anything, we have to acknowledge that is a role-play server and the video game GTA V is ESRB rated MATURE (17+) and PEGI rated 18. The N word is said by characters within the game, frequently and almost always in the context of what would commonly be referred to as the soft a, as opposed to the hard r. While I can agree with some of the valid points raised in this discussion and I can imagine the effect that hearing derogatory words might have on some people. It's hard for me to say I understand because I've never been in that position and likely never will be. That being said, I don't want us to go down the twitch route of having a list of bad words that we cannot say under any circumstances because frankly, it is a roleplay server. VOIP roleplay by it's very nature will lead to people saying things they perhaps wouldn't type out. Takes less effort to say something than type at the end of the day. But also, it's worth noting that people do use the term n***a like other people use the term dude or bro, sometimes every other sentence. We can't simply say this community should be for everyone and then vilify people who don't have ill intentions. If a derogatory comment serves the role-play, then you should be able to say it without asking for permission, as it currently is. But at the same time, if people express that they aren't comfortable with it, similar to ERP then that should be the end of it. Anyone that is using derogatory slurs out of character with the intention of causing deliberate offence or distress to another community member, whether it's racist, homophobic, xenophobic or any other kind of discriminatory insult should be permanently banned from the community. Anyone using offensive terminology in-character that doesn't stop if asked to in OOC should also be permanently banned. An internet gaming community isn't ever going to be a utopian paradise. We come from all walks of life with different backgrounds and different levels of tolerance and understanding for different cultures and practices. We don't have to like each other, but I think we do have to respect each other and our boundaries. Bottom line is, don't be a cunt.
  23. Thats pretty good
  24. Paragraphs my man, paragraphs. That's like a tsunami of text right there!
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