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enantioM

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  1. Firstly thanks for your opinion on that. I see where are coming from with some things. There is an infamous history on the Eclipse forums to where people get carried away and are just bashing on staff, being silenced because they express their feelings in a rude and terrible manner. I've seen it for myself and I'm sure we can both agree people have gone about expressing these issues in the wrong way, which is a shame because often the underlying message resonates with many others. Lets take the legal and criminal job system right now as it is; I have discussed this matter both publicly and privately and I could accumulate a bountiful list of positively made threads that have been made about both the existing problems within the legal and criminal job scene, as well as the improvements that could be made for them. I don't exaggerate when I say that the primary reason many do not enjoy playing on the server right now is because of the job system and methods of making money right now. It feels dry and simply dull doing the legal jobs as they are right now, and there is almost zero roleplaying interaction between players during these. Well that's the thing, you guys have openly explained the problems with the server, and lets not be light with the word 'problems' because they are problems, jason highlighted them himself before about legal jobs and you yourself have agreed its not perfect nor does the criminal system provide sufficient roleplaying activity as it potentially could. I don't suddenly have a "foul odor" nor am I "trying to ruin things for others" simply because I am actively highlighting issues that many agree with. Why would I spend so much time trying to point these issues out if I didn't care for the server? If I didn't care about the server and was trying to "ruin it for others", I wouldn't dare bother even trying to make such an effort to sort this issue out. This leads onto the biggest issue here. A problem regarding what is true, and what isn't. We all of course have opinions, and every day staff members explain that either a suggestion "wouldn't be the best for the server" or "yes I really do think this would be good for the server". The problem here is that good suggestions that do gain a lot of traction with positive support are never followed through with whether or not you think its a good or bad decision. So here it is, something everybody should know. I'm glad that you've clarified every other staff member (other than the developers) have no influence on these decision, so people can finally look back and reference through their posts to see how little developers have engaged with us. (Spoiler alert, they don't!) The developers themselves DO NOT engage with this community to an acceptable standard with regards to suggestions. If you say they do, they really do not and I'm not bashing them here, it's just true. Go check the developer's forum activity. I can assure you will only find walls of player reports on their activity profile. The engagement towards in-game issues and suggestions is just not in any means substantial. A simple cluster of "+1" has clearly only done so much for us right now. There have been and currently are no methods of having a fair, poll-related judgement from the community on any of these matters. I agree, there are many suggestions which aren't great, but by having this system we can see both sides of the story. This is a place for developers to engage with us, not ignore us. If you say they consider many of these, its just empty claims. We simply do not see any engagement with hot topics and problems with the current system. Coders are coders. They are smart people and are the reason why we have these scripts, that I openly appreciate so thank you. But hey do not suddenly hold the inherently superhuman capability of making the best decision for the server, simply because they have the responsibility to do so. Yes, they do have a much better understanding than most here! But if you truly expect people to have a deeper connection with the community and you guys as a staff team, our suggestions have to be shown to be taken seriously, otherwise like you mentioned, people are going to leave which is a big shame.
  2. Thats just a hyper-relevant example of how the addition/removal of a car will affect the economy. Yeah for sure this can happen, but that is literally only one example where a car being added or removed could lead to metagaming. How would changing, for example, legal jobs or adding more criminal jobs result in metagaming? I can see how that single example could have some adverse effects, but that just doesn't seem a plausible reason to not add updates in general? Overall it just does't excuse the fact we receive no feedback from the developers whatsoever, we see none of the extremely popular updates come into play (with even the backing of several members of staff) nor are we asked what we think about something. Again, take a look at the patch notes for the past year. It's just crazy how little has been changed, mostly just adding fixes to systems already in place which of course we appreciate, but it's absurd.
  3. Moving on from this, I really would like any engagement from even a single developer or staff member who is responsible for adding updates to the server? Please could a staff member help me here because it just doesn't add up to how much feedback it given and how little is actually done.
  4. Please DM me the information, thank you
  5. I did indeed get banned by a staff member on discord simply because they were annoyed by my message there. There was nothing more to it. Several minutes after I discussed my opinion in a non aggressive or offensive way, Angel reminded me of rules number 4 and kindly reminded me to create a post on the forums about it, which is what I did. There was a mutual understanding, nothing more, nothing less. Evo and several others agreed with what I said and after checking back to my discord when I made this post, I was banned from your discord server. So the "misinformation" is actually legitimate, and I'd like to be unbanned as that was very immature and irrational on whoever's behalf that was.
  6. I think a lot can be taken from this, but this must not be brushed under the mat like every other suggestion and discussion about improvements in the past. There have been no community driven decision through means of polls for example. The most active part of this forum is the suggestions section, which really says a lot right now. What would admins and developers suggest right now for us as a community? Because despite all the constructive criticism and improvements, nothing is changing, nothing is seen to be considered and there is no way to quantify the demand if no community-orientated feedback is given. Truly, when was the last time you actively engaged with the community to directly ask for our opinion on an aspect of the server, to say whether they like it or not? Because people are making posts after posts about it which are just being ignored.
  7. Why are these things not being actively polled and voted on by the community? As you said here, legal jobs have very little interaction and roleplay. This is really what we are all talking about in this case; the fact that these jobs are on a roleplaying server, when no roleplaying is encouraged through them. Hundreds of people have suggested new jobs simply because these do no accommodate such a thing. I think this is why people want to have more money from them just because of how boring and non-interactive they are and to compensate for that. I brought up the lack of interesting criminal activities because the potential roleplaying from things such as NPC house robberies, Oxy runs, jewelry shop robbery, illegal street racing system, prison breakouts... are so much more appealing right now, a small list of examples that have all been suggested.
  8. The 10-20k cut figure is as accurate as it can get in a big group, you took that completely out of context. And when you say bank robberies dont get RP'd well is why I brought up how the standards have dropped, and me and my group of friends that actively participate in bank robberies are, without being cocky, ensuring we do our very very best to create humorous and unique interactions with the negotiator for example.
  9. Simply put, zero relevant content is being added. Things that many have actively and positively advocated for months on end are simply swept under the mat. We do not feel valued at all, with topics being closed when criticism is fairly dealt. If you provide a platform for your community to give you feedback on what is right and wrong, it's terrible to throw it back at our face and dismiss all these people providing some amazing feedback.
  10. I appreciate everybody here has their own opinion, which is great. However, I'm really trying my best to highlight how almost nobody with power is taking any of these suggestions into consideration. Development and patch-notes reflect that very clearly, and despite how much following, upvotes and agreement there seems to be with some points on the server, nothing is every carried through. The systems are not perfect, and I'm not targeting any member of staff because of that, but we really want things to change for the better to make it an enjoyable experience. Many many people here feel like their suggestions are not appreciated because of how little effort there has been to both add more content and listen to their suggestions.
  11. I started this topic to discuss the poor amount of feedback that is appreciated as well as considered for the server. We are simply discussing sub-topics we think need improving, which naturally leads on from this. If there is a problem that involves crim vs pd, why isn't this the place to talk about it? We aren't all trying to focus on that one point and none of us are "bashing staff". I simply made a post that has already quickly made a lot of traction and is exactly the point im trying to make. There are clearly lots of people who do not think the systems, scripts and content you have right now are by any means perfect, and there is A LOT to improve on, thus we are giving feedback. This is a prime example of something that is commonly disregarded, as explained in the original post. I want to keep this as civil as possible but please let us get our points across, because its frustrating to see so many do it in the wrong way.
  12. Can you give me an example to better understand your point there?
  13. Right, so here's the problem with that. The amount of cops online doesn't correctly reflect those who are active and present at the scene of the heist. There could be 60 cops online one day and have 15 there at the heist. Whereas the next, there's 30 online and still the same amount of cops at the heist. The force could even be stronger with fewer cops online, with the same amount being there at the bank. That's so say a bank is even off cooldown, let alone get lucky with the amount of cops online. Again, its the roll of the dice, more RNG that doesn't favor the player.
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