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Everything posted by Spizor
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[Technical Support] Madden Miller - Password reset via E-mail [Gov Web.]
Spizor replied to Johnny Ganja's topic in Archive
Hello @Johnny Ganja, are you still facing this issue? -
Hello @Lunical, are you still facing this issue?
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Hello @Saoirse, is this still an issue?
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Hello @Fellex76, are you still facing this issue?
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Hello @Redhawk404, are you still facing this issue?
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Hello @Reedy16, are you still facing this issue?
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Can't link my current Discord account to my ECRP account.
Spizor replied to Osva Silver's topic in Archive
Hello @Osva Silver, are you still facing this issue? -
Hello @codyuhein11, are you still facing this issue?
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Name changed, pending archive
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Hello Tommy Jacobsen, You can request your name to be changed over on this forum https://forum.eclipse-rp.net/forum/180-account-support-requests/
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Make things "bearable" or less "unbearable" for the mortal crims
Spizor replied to Harveyyy's topic in Discussions
Hey, this is a very serious comment so I hope you don't take it sarcastically. But more recently criminals have been complaining about SD more than PD, for the same exact reasons you put in your topic. Regardless, we have made this topic https://gov.eclipse-rp.net/viewtopic.php?t=198638 so you can submit your concerns there and avoid any "one sided comments".- 58 replies
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I disagree. I think players need to understand that we do not always aim for realism but for the fun of the game as well. There's nothing realistic about sparking a blunt mid gunfight for extra perks, should it be removed or nerfed? No. This has been set in place for several months now and if anything was considered a bug or not intended about it, it would have been fixed.
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Make LEO /drag work like MD /drag for injured characters.
Spizor replied to Lynn Foster's topic in Game Suggestions
This is not an IC restriction, and injured 10-15s have never been RPly placed in the back laying down; they are sat in their seat. Like Cup already mentioned, we can place two injured suspects in the back of our cruisers; it just requires two LEOs to do it due to script limitations. Whether LEOs ask for MD or not is an IC matter, reflective of the circumstances of the current situation. For example, LEOs would ideally try to clear a scene where they expect to be ambushed as quickly as possible, and waiting 3-5 minutes for MD to arrive from the opposite side of the map can cost them a lot. I personally support this, as I see it as a script QoL update for the things that we can already do. -
I don't believe supercars should be added to dealerships, auctioned for inactivity, or added to the credit store. Adding them to the credit store is not a compromise for keeping them rare; that will lead to them being everywhere, just like the Niobe/Itali GTO. I also would like to keep my supercar that I've had for years in case, for some unfortunate reason, I couldn't access the game for three months. It makes no sense to me for supercars to be auctioned that way. Supercars shouldn't be accessible to everyone, and they don't need to be. You're not meant to see supercars driving around all the time; that's normal. If someone has other vehicles to use and prefers to take out their supercar(s) only for events and whatnot, why should they be punished for that? Supercars should stay as they are.
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No one said that. We do not hold you anywhere purely to submit our paperwork while you wait.
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The script itself should be changed to have the time input as hours, rather than days. The times of the suspensions should be raised through GOV, though I'm sure they will accommodate if the script ends up allowing the input to be in hours.
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This includes tackling.
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Who said that them pressing the panic while under gunpoint is not FearRP? Before the 4 second timer to change frequencies was added, it was still FearRP for anyone to change while under gunpoint, hence the many reports that were made against those actions. I have personally never seen an LEO press a panic while they were under gunpoint, or maybe no one is reporting the fact because they think it's not FearRP, when it is.
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I don't understand why realism keeps getting brought up in these suggestions, to be honest. In real life, the button is not "press and hold", it's immediate. In real life, you wouldn't shoot a cop and expect it to be all butterflies and easy for you. In real life, lifetime criminals and gangs would avoid interacting with cops at all costs, unlike here. LEO should not be equal to criminals. LEO will always have an advantage over criminals, and that's how it should be, that's how it's intended to be. If you get caught by LEO and your first instinct is to shoot, then face the consequences. As it currently stands, there are many times where criminals have been forced to interact with LEO due to being caught, but they have managed to get away without shooting, or even with shooting, by being smart. That doesn't need to be changed to make it easier for criminals to do so.
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You're switching from one "radio frequency" to another, which takes a few seconds. A panic, you're just pressing a button.
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No. 4 seconds cooldown after pressing it once, sure. 4 seconds to just press the button, no. It does not take 4 seconds to press a singular button unless I am doing it in 0.25x speed.
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How to make Law Enforcement Vehicles Fair and Balanced
Spizor replied to Demonmit1's topic in Implemented Suggestions
This will be my last comment on this suggestion as I already gave my opinions and input. To give you some facts, most of the cruisers that someone can spawn by "script", cannot actually be spawned per IC policy. 70-80% of the cars on the list/screenshot you provided cannot be used by a cadet or even a regular officer I. -
How to make Law Enforcement Vehicles Fair and Balanced
Spizor replied to Demonmit1's topic in Implemented Suggestions
How come? The suggestion entails that damaged vehicles shouldn't have the ability to be respawned straight away. Should be the same for all, or don't make the change at all. -
How to make Law Enforcement Vehicles Fair and Balanced
Spizor replied to Demonmit1's topic in Implemented Suggestions
The suggestion is categorizing two factions rather than a script change, that's why it's an argument. There are many other factions that have the ability to spawn a vehicle as well like I mentioned in my first reply, but that got ignored.