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Jason_Shen

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Jason_Shen last won the day on October 31

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  1. Character to Transfer From: Jae Fang Character to Transfer To: Michael Burns Requested Transfer: $75,000 Reason for Transfer: I wanted Michael Burns to be able to join a legal faction, but he needs some help getting set up. The $75,000 would allow him to purchase a car to allow him to start making his own money. How would you transfer the asset(s) if approved? A mutual friend of theirs, Carmello Weathers.
  2. Credit to @Cutesader for the help, as well as those who were able to take screenshots during the scene. It was some sick roleplay for all involved.
  3. Part 2 Without the knowledge of a plan being executed on the outside, Bruce snapped a pool cue in half and stuck it to a DOC guard's throat. When the guard's backup arrived, Lucy pounced and took that guard hostage as well. The guards were told to drop their weapons as Bruce and Lucy used the guards' cuffs to use them as hostages. They navigated around the hot spots of Bolling Broke. Somehow none of the other guards on duty noticed what was going on. Once outside, Bruce and Lucy got the guards to unlock a police cruiser. The two cops sat in the back row while Bruce drove and Lucy sat passenger. The rest of the Triads had no clue that Bruce and Lucy decided to escape on their own terms. Within a few moments of Bruce escaping and purchasing a radio, the classic "Hello Team" sounded into everyone's ears. There was a moment of confusion as everyone tried to figure out what to do next. Bruce gave a location just North of Alamo Sea where the helicopter would be able to meet him and land. A few other Triads met at the location to make sure Bruce and Lucy could enter the helicopter safely. Bruce and Lucy entered the helicopter, looking out over the scene they left behind. The two officers were still cuffed in the back row of the cruiser. They'd be lucky if anyone found them. Jace flew the helicopter as Thomas sat passenger. Bruce and Lucy could see for miles out the doors of the helicopter. They felt free but the mission wasn't finished. The helicopter landed safely on top of the aircraft carrier. The ship interior was a maze to navigate, but Al Lancaster was able to lead them to the boats stationed at the dock beneath the carrier. Bruce switched into medic clothes and was handed a mask to conceal his face. Lucy was also given a mask so she couldn't be identified. Both Bruce and Lucy were heavily wanted at this point. The crew was strapped in and ready to head out. The helicopter had been left on top of the ship without a GPS. It was untraceable and nobody would expect it to be left on top of an aircraft carrier. Once the Dinghys arrived to Vehicle Imports, the passengers exited the boats and entered cars parked above. Bruce and Lucy had made it out safely. The group dispersed as to not raise any more suspicion than was already placed over them. Even though the plan hadn't been followed through as expected, it gave the Triads valuable experience. No matter the time or circumstance, they could be in the air with a helicopter, in the sea with boats and jet-skis, or even on land with a plethora of vehicles. It seemed that nobody could stop the Triads even if they wanted to.
  4. Part 1 On October 29th, Chinese gunrunners made their way towards Los Santos. Their mission was to drop off a shipment, which they already received payment for, and get out unnoticed. Off the coast however, a local fisherman spotted the suspicious vessel and tipped off the LSPD. Unbeknownst to Bruce Wong and Mackenzie McMahon, their day was about to get a lot more interesting. The SWAT team mobilized and set up at the location, where Bruce and Mackenzie were taken into custody and shipped off in a heavy convoy to Bolling Broke prison. Lucy McMahon would be waiting with open arms for their arrival having already been locked up on previous charges. While Mackenzie went to sleep in her cell, Bruce and Lucy began thinking of ways to escape. Without contact to their family on the outside, they had no idea what was being planned to break them out. They could either do the time in prison or take matters into their own hands. Meanwhile, a few Triads began coming up with a strategy to break them out. It couldn't be a any old prison break. They never work. Jace Bianchi came up with a brilliant plan but it would require something very hard to obtain: a helicopter. After a long time debating and finalizing the plan, it was time to prepare. By getting a helicopter, it would be easy to fly into the yard, scoop up Bruce and Lucy unnoticed, and fly out. An unaffiliated friend of the Triads visited Lucy in prison and explained to her that she and Bruce had to "play a lot of basketball" out in the yard. This would be very vital to the success of their plan as the helicopter would need an area to land. Jace had begun working on getting a helicopter. He asked a medic to give him a tour around the city to "shoot photos and video for a Weazel report", and they obliged. Jace asked the medic to land at Humane Labs where he would "take videos of the inside". Little did the medic know, Triads were already setup around the corner ready to take the him hostage and steal the helicopter. Upon landing, the Triads swarmed the helicopter and took both men hostage, to make it seem as if Jace had nothing to do with it. Jace was then "ordered" to change into medic clothing and fly the helicopter. The hardest part of the operation had been completed and a helicopter had been secured with a gang member who could pilot. Out in the ocean, Jae Fang and Jenna Maye sailed to an aircraft carrier. The helicopter needed somewhere secure to land, and this was the perfect place to do it. The boats would bring the crew from the helicopter to Vehicle Imports, where a handful of vehicles would be setup ready to give rides. The helicopter had been obtained, the boats had been setup, and the cars at Vehicle Imports were ready. All that had to be done was fly into the prison and pick up Bruce and Lucy from the yard. However, things rarely ever go to plan... Perhaps Bruce and Lucy had an idea of their own? TO BE CONTINUED...
  5. Player(s) being reported: ID 86 Date of interaction reported: 10/27/2019 (CST) Unix time stamp from HUD: 1572218607 Your characters name: Michael Burns Other player(s) involved: ID 107 Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. 14. Deathmatch (DM) Deathmatching is the act of attacking a player or their property without a proper roleplay reason. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack another player more than once including a failed attempt. Attacking another player with no engagement in roleplay is not allowed. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? I was crouching in the drug lab when I heard two men approach. The first one, ID 107, took a moment to comply with my demands, but ended up doing so and getting on his knees. I attempted to take his pistol, and planned on using that in order to fend myself from his friend whom I heard begin walking up the stairs/into the lab. However, he did not respond to my /do directed at him. I heard ID 86 about to enter, so I aimed my gun toward the door and attempted to get him under FRP. It was at this point where ID 107 stopped typing, and didn't answer my /do in the chat. ID 86 runs around in a circle once he enters the room, after I told him to get on his knees. His gun was drawn, but his back was turned to me, placing him under FRP. ID 86 then somehow flicks towards me and begins shooting without a demand. At that point, ID 107 was able to get up and start shooting me as well. I didn't have any bullets so I wasn't able to shoot back. Evidence of rule breach:
  6. Player(s) being reported: ID 100 \ Bobbin Mcnell Date of interaction reported: 10/24/2019 Unix time stamp from HUD: 1571971001 Your characters name: Jae Fang Other player(s) involved: ID 75, his friend Specific rule(s) broken: 12. New Life Rule (NLR) The new life rule is triggered whenever a player’s character spawns at a hospital. Players cannot force their own death. The deceased character loses memory of their death, the events that caused it and the information collected in that time frame. Example: A player is killed in a robbery. The player’s knowledge of the robbery, the robber and their death is not usable by the player in their new life. All parties involved must avoid interaction with each other for 30 minutes. A player must not return to the area of their death for that time frame or attempt to retrieve lost possessions from involved players. An exception is made for government faction members who may provide a faction duty service, though their memory being lost and inability to retrieve assets still apply. How did the player break the rule(s)? ID 100, Bobbin Mcnell, had called me out to tow calls several times throughout the night. Each time, he had cancelled the tow call and supplied another one saying he didn't need a mechanic any more. On this specific call, I show up the the scene where his dead body is laying next to his car and he is standing there asking me to repair his vehicle. He said over VOIP "My car caught on fire and I died, so I just need a repair", which I have in video if needed. However, I think the evidence speaks for itself. Evidence of rule breach: Edit: I PM'd the player in-game notifying him of this report.
  7. Edited to reflect the price change and new location. It is up for sale at high end for 90k.
  8. -1 Although I wasn't on the server during the time of super cars, here's my take on this. In real life, there are certain cars and bikes that can easily outrun cop cruisers and even cop helicopters. This is something that police departments have to plan for, and setup tactics in case it ever happens. It's not realistic to limit the speed on super cars, how it is now, or even limit the speed on a motorcycle, just because a normal police cruiser can't keep up. There should be at least some chance for the person to escape if they're on a bike or in a car that's meant to go fast. There's a reason PD has high speed units; although unrealistic, it helps close the gap between fast cars and PD cruisers. Let's take the Turismo-R for example (a super car). In real life, the Turismo-R is a McLaren P1 GTR which has a top speed of almost 350 km/h. The average police cruiser hits about 250 km/h top speed. On the server, the Turismo-R is capped at 202 km/h while the top speed of a normal police crown vic is near 220 km/h. In what world does it make sense for a police cruiser to go faster than a multi-million dollar super car? In conclusion, some bikes and cars are meant to give people a chance to escape from the cops. Just because PD can't keep up with Drags doesn't mean they should be removed from the market. Perhaps the root of the problem, the insane amount of money in the economy, should be looked at instead.
  9. @Anatoly Do you happen to have footage from the first scene, down at the lab?
  10. I have a dinghy for sale. It goes for 150k at the dealership but I'm looking to get rid of it asap for cash and vehicle space. It's in great condition, no scratches or dents. Engine runs perfectly. Looking for 90k or better offer. It is currently up for sale at high end.
  11. ID 96 / Jae_Fang here. You can see in my video (the first one) that I aimed my gun and gave demands at ID 76 as he was somewhat driving away. However, he stopped his bike (you can see his foot hitting the ground at :15-:16) while I was still giving demands and decided to drive off, at which point I opened fire on the individual. I noticed him lagging at :19 or so, and stopped shooting at him in the event that his intentions were to stop the bike. After a few seconds of waiting, his bike was still moving up the path at which point I began opening fire on him again; it seemed it was not his intention to stop. The player proceeded to PM me saying he was lagging. I responded by telling him "If you come back and attempt to make the scene correct, that would be fantastic as we could avoid a report". I told my team to not shoot and put in faction chat that I was "trying to PM him to make the situation right." However, I did not get a response to that statement from ID 76 at which point we continued pursuit and ended up downing him regardless.
  12. 酷刑 (Torture) For about a month, the Triads had been consistently hit with crime suppression checks, multiple shootouts with law enforcement, open case files, and a deep investigation into the inner workings of the gang. A detective named Alex Keller had been working on our case for quite some time. He seemed to know a lot of information about the gang. Too much information. It was time to take the issue into their own hands. They were tired of the blatant harassment by the LSPD. One day, Alex Keller was posted up outside the Zetas 24/7 store. Jae Fang decided it was the perfect opportunity to kidnap him. The CCTV's from the store could be edited to make it look like nothing ever happened, and we had enough people to make a secure convoy to a remote location. Jae Fang entered the vehicle that Alex Keller was sitting in. Jae Fang pulled out his pistol from his waistband and aimed it at Alex Keller, demanding him to get out of the vehicle. Alex Keller complied, and stepped out with his hands up, having no clue what was coming next. Jae Fang stripped Alex Keller from his radio and panic button. He then ordered Keller to get into the contender, in which he would be transported with multiple others to the site where he would be taught his lesson. Al Lancaster, surrounded by other Triads, drove Keller to the secret location. Keller was patted down by Jae Fang, and removed of his service weapons to make him defenseless. It was at this point that the Triads had Detective Alex Keller right where they wanted him: defenseless and in their hands. Keller had been wearing similar clothes and hairstyle of one of the Triads' members. His shirt was removed and better yet, his hair was cut off with a knife. His hair was gone and it was time for the Triads to get more serious with the torture of the LSPD detective. Alex Keller was held down by multiple Triads, preventing him from being able to move even in the slightest. Lucy McMahon acquired a knife and had a genius, although somewhat insane, idea as to what she should do with Keller. Lucy began by pressing her knife deep into Alex Keller's chest. He tried to resist, but he was held down by multiple individuals. It was physically impossible. Lucy then began to carve the letter "L" into his flesh, making it deep and seemingly permanent. Keller screamed at the pain of the knife, but there wasn't anyone in a five kilometer radius that would be able to hear his cry for help. He was hopeless, defenseless, vulnerable. Lucy continued to carve more letters into Alex Keller's chest, and by the time she was done, she had carved her name "Lucy" into his flesh. The pain and blood loss was too immense for Detective Keller, and he passed out after the carving had finished. Alex Keller was knocked out cold. He wasn't waking up any time soon. And even if he does end up waking up, what all would he remember? And so the deed was done, it was time to wrap it up and head out. Whenever he was found, if he was found, the LSPD was in for a nice surprise. Perhaps this would be the one that got the message across. Enough was enough.
  13. 100% on board with this. You becoming owner would be accepted by pretty much everyone within Bayview, no questions asked. Best of luck!
  14. So proud to be a part of an amazing group, with amazing RP and amazing people. Keep up the good work on these posts!
  15. Player(s) being reported: ID 90 Date of interaction reported: 9/8/2019 Unix time stamp from HUD: 1567972412 Your characters name: Jason_Shen Other player(s) involved: n/a Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? ID 90 pulled up on a bike, I told him to get off the bike with a gun pointed at him, and he decided to drive away after I gave him demands to get off. Evidence of rule breach:
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