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Everything posted by Daxu
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+1 it's far too easy to suspend disbelief with /do and make a pretty crazy difference in a situation. I think for certain cameras (ATM camera's were subject of a previous suggestion) it could still work, but need the publishing of guidelines from staff as to what each camera type would realistically capture. For example, an ATM camera isn't going to see the license plate of the car across the street. At most, it could be for the identification of someone accessing it/smashing it/walking by within 10-15 feet. This would be because of the wide angle lens usually used in those machines and the prioritization of proper exposure than a high shutter speed, low motion blur configuration.. Tangentially related, I think there's something to be said about bodycams without there being a clothing item/accessory/vest that can be worn to indicate this. No one is RPing having a hidden bodycam (the RP would work for that, alone, given proper AltRP).
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Giant +1 this stuff would be revolutionary for the server.
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Hey! I'd first suggest deleting your client_resources folder within the RAGEMP directory. This will prompt RAGE to redownload the whole server assets collection and can help with any corrupted/missing files. After this, if you see the download stalled when booting into the server (Like, "Downloading. 9MB Remaining" and it doesn't move), You'll probably want to use a VPN just to redownload the assets, as your RAGE download region isn't working. Try those and see if that works, report back and we can try to help from there
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- 40 replies
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Improvements to the Del Perro Beach Vehicle Market
Daxu replied to nektan's topic in Game Suggestions
+1 It should be expanded to the whole lot. I think it'd make sense to have a CityBee spawn there too, in the event no DCC are around. -
Make impound release automatic // Not require an LEO's presence
Daxu replied to Jaxxon's topic in Implemented Suggestions
+1 If we implemented a setting where after 3 rings of the bell, the process gets done automatically. That way it gives LEO the chance to engage with you, even if there's an active situation going (waiting 10 mins wouldn't be the end of the world). -
+1 A general nerf for the MK2 guns makes sense but leave the pistol (and maybe shotgun MK2 IDK i dont use it) alone
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@Fellex76 I had that problem consistently when I lived back on the East Coast USA. My region's download server didn't like me for some reason, so I needed to use a VPN to somewhere else (I often did Canada) and download the update (just launch RAGE and connect to ECRP and let the files download). Then, I'd reboot the game without the VPN once the assets were downloaded and I could connect/login fine. Could be helpful for anyone experiencing this in the future!
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+1 Never understood not being able to transfer it in a simpler way. +1 For people selling cars that have rare/custom plates for more IC money as RWT.
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I propose we work to remove the NPC "cartel" members and setup something like the following: Expand Cartel Faction & Include Freelance Job Option As it stands (to my understanding) there is an active cartel faction for the purpose of gang command RP (on-boarding, tier advancements, etc.). While a good start, it would make sense to open it up to some lower ranks as well. Notably, delivery/pickup individuals. These folks would function like the NPC systems that exist now, but done all in-character. They would be susceptible to all the benefits (more dynamic RP, better relation building, etc.) and downsides(making mistakes, rats, gang infiltration, etc.) that involved with human interaction. For activities that didn't need huge amounts of dedication, freelance options could be worked in to allow for even more player engagement. Cartel Shipment Delivery Jobs Instead of talking to some NPC and putting drug precursor/weapon orders in for some automated drop to come by, we should bring back the laptop's dark-web black market and have orders. First they would go to cartel faction members or freelance transporters (think trucking) to take deliveries. It could even utilize the same system for trucking (dinky cars, trucks, boats for the first few levels > speedboats/nice cars/helicopters/planes for the high levels). If the players get pulled over/deliveries comp'd, cartel insures it for the customer (subject to balancing). If no one is online/on-duty, then it falls back to the automated system (taking longer than the players could do it, perhaps). Drug Sales/Car Parts/Packed Cash/House Robberies Whatever direction labs/drugs go, the sales of them and other nefarious goods should be relegated to the faction Cartel pickup crews. These members would be responsible for reporting the sales to their higher ups in order to maintain gang progression (and turfs). These players could have other duties as well, like selling the drugs back into the streets through folks who don't need it for upkeep (i.e. solo/small crews) for general player consumption (if we made the drug experiences more worth it for casual use). If no one is online/on-duty, keep drop points (akin to the ones for mining, fish, oil, etc.) that function only when no one is around, maybe with some debuffs. But daxu, what happens when cartel runners get arrested? Not sure! Maybe prices could get worse for a couple of days if enough faction members get busted, certain weapons/drugs get blocked/quantities are lower for a day or two, who knows! Like law enforcement, the cartel will always exist in some healthy amount, so the negatives would have to be felt but not lethal to the group. Maybe if enough low-ranks get caught, they get killed off/assassinated by the higher ups to contain the problem. Gang members could give feedback to the cartel about their experiences with these members, etc. While this would be a lot to implement, it feels like most of the script-related stuff could be recycled from other areas of the server. Please drops thoughts, criticisms, whatever, below
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Revival Part 3.
- 40 replies
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Car destroyed after spawning from City and Paleto parking
Daxu replied to LowCalcium's topic in Confirmed Bugs
I've experienced this with a Winky, as well. -
That's the point. Blackjack might not be realistic in its current configuration. Do you have staff confirmation of the casino being intended as a meme? If not, no need to ridicule others for bringing up a potential problem--If the game is too unbalanced and staff are not aware/intending, that's a real fix needed. Also, there's some players here who's whole RP arc is rooted in being "professional gamblers". If the mechanics are broken, that has real impact on people's story. I agree 100% that poker shouldn't be limited to just casino. With that, the casino does have poker, so I'm not sure if there's too many differences. Not sure if you're suggesting that poker is kind of dead, but if so, that might be more of an advertising problem than game mechanics.
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Thoughts on removing the market section from forums
Daxu replied to Jaiden's topic in Forum Suggestions
zero notes. nail on the head. -
Different earnable outfits within DOC for criminals
Daxu replied to Demonmit1's topic in Criminal Suggestions
+1 to the idea of different jumpsuits in general +1 to the idea of jumpsuits being indicative of a leveling system that would allow progressively more stuff to be smuggled in for stamps Maybe all players are initially assigned a jumpsuit color based on their existing criminal history? Like if someone's been to jail for traffic citations, they're not some respected criminal with street cred for smuggling. Having been to jail for a few counts of cop killing, terrorism, drug/firearms trafficking, etc. though, can be more influential on your initial rank. Then, your "cred" grows with a multiplier based on the crime you went in for (felony, misdemeanor, attempted crimes, accessory to crimes, against gov employees, etc.) similar to how its set up for jail time currently. -
Make radio frequency UI toggleable in CTRL+U
Daxu replied to alexalex303's topic in Game Suggestions
+1 -
+1 I think mitigating infection and other conditions would be a cool piece of RP for medical situations. Imagine you're in a car accident and you get help at the last minute, maybe infection risk kept increasing the longer you went without being saved, then if you re-spawn your death could have been from from infection alongside the usual blood loss, shock, etc. Certain areas of the map can have multipliers for infection risk if the injury were obtained there (woods is higher due to all the organisms in surrounding, for example). Maybe folks with BLS certificate can delay infection risk by properly engaging in the RP for cleaning/wrapping a wound. "Stablilize" can delay it even longer for EMS, that way getting to the hospital quickly can have another layer of importance and depth for different groups. Maybe certain injuries (or severity of them) can influence risk of infection too. If I got saved but have extensive burns across my body, that could be a pretty static risk for complications no matter what, whereas a single GSW would follow more traditional rates. Then like others have said, infection effects could be a slow drain on HP, fainting spells, or any other form of debuff. Overall love the suggestion.