As it currently exists, when your character dies, you automatically respawn at either Pillbox MD or Paleto MD depending on your death location. I think adding a script that allows players to select a respawn location would improve roleplay in several ways.
I think it would be beneficial to add multiple spawn locations to choose from, such as:
(Existing GTA V story mode respawn points:)
Pillbox MD (existing location)
Paleto MD (existing location)
Sandy Shores (near the Sheriff’s Office)
Central MD (Crusade Rd. / Capital Blvd)
Mount Zonah MD (City Hall area)
For example, imagine a scenario where a gang is fighting other criminals and LEOs at a lab. Several players are injured or die, and they all end up respawning or being transported to the same nearby hospital, either Paleto or Pillbox.
At the same time, LEOs involved in the scene may also be injured, killed, or transporting arrested suspects to that same hospital. This creates situations where injured players who are still involved in the active RP scene are interacting with players who are NLR’d from that same situation.
While players are expected not to break NLR, these awkward interactions still happen because everyone is forced into the same location. It creates unnecessary confusion and situations that could easily be avoided with more respawn options.
We also see issues when active RP scenes happen near hospitals. One example involved LEOs transporting an injured criminal to Paleto Hospital while the criminal’s gang followed them there to ambush and rescue their ally. Meanwhile, players who had already died in that same scene were respawning at the hospital and trying to leave the area. This unintentionally disrupted the ongoing RP because NLR’d players were forced to spawn directly into an active scene they were no longer supposed to be involved in.
Another issue affects LEO factions specifically. For example, LSPD officers who die during scenes up north respawn at Paleto MD, far from the city. Likewise, Sheriff’s deputies who die in the city respawn at Pillbox without access to their equipment, vehicles, radio, or locker room. They are then forced to find transportation all the way back to Sandy Shores or Paleto just to re-equip and continue RP. Depending on taxi availability or player assistance, this can take a significant amount of time and unnecessarily interrupts gameplay.
Allowing players to choose from several lore-friendly respawn points would help reduce NLR confusion, prevent accidental interference with active scenes, and improve overall RP flow and convenience for both civilians and law enforcement.
Thanks for reading, and let me know your thoughts or any concerns with the idea.