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I think adding features to the server is always a good idea and will usually have players' support. The crucial part is implementing them in a balanced way that keeps them fun without impacting play too much in a negative sense, like you've mentioned. Most of these seem interesting and would generate positive RP ops in my opinion. Some seem gimmicky and wouldn't last very long, I believe, like the soap shop. My initial thoughts on the sickness was "Hell no", but, honestly, the circumstances can be controlled and it offers some interesting RP ops and could potentially throw some wrenches in RP. +1 for bio-engineered man-flu that affects the entire LSPD by happenstance. The majority are great ideas and implementation would almost certainly benefit the community!
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Date and time (provide timezone): 26AUG24 15PM Character name: Gunnar_Klokberg Does this issue appear again after full game restart?: Yes How many times did this issue apear for you?: So far only with one NPC Issue/bug you are reporting: NPC remains affiliated even after all influence points have decayed. Additionally, hourly decay was up to 4 points per hour for that specific NPC, even though we were only overexpanded by 2 Turfs at Tier 2. (Core + This NPC) The affiliation and added decay was removed once we sold a single wheel to the mechanic NPC Expected behavior: NPC affiliation should stop once Influence drops below a certain point and not remain when influence is at 0 Evidence (MUST either photo or video) , notes worth mentioning, steps to replicate: Sell product to NPC, allow for the influence to decay. Vehicle license plate number*: n/a
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Date and time (provide timezone): Always Character name: All Does this issue appear again after full game restart?: Yes How many times did this issue apear for you?: 100+ Issue/bug you are reporting: Faction-spawned vehicles detach from their unit after being placed on a flatbed. The vehicle does not re-attach to the unit after untowing, nor can it be claimed with /cruiser. The vehicle needs to be driven back to the parking location to be /delcruiser'd. Expected behavior: Vehicle should not detach from unit upon flatbedding, or should re-attach to unit after flatbedding, or should be able to be claimed with /cruiser after flatbedding. Evidence, notes worth mentioning, steps to replicate: Create unit, spawn faction vehicle, have it put on a flatbed. Vehicle license plate number*: All
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Table of Contents Old Faction Thread
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Date and time (provide timezone): Always Character name: All Issue/bug you are reporting: You are able to have phonecalls with the phone off. When initiating a phonecall, turn off your phone with /phone. The recipient of the call continues to be called by the phone that was just turned off and can answer the call, establishing an active phonecall even though the caller has their phone turned off. When turning the caller's phone back on, there is no active call shown on the phone. Expected behavior: The initiated call should be terminated as soon as the phone is turned off with /phone. Evidence, notes worth mentioning, steps to replicate: Make a phonecall, turn phone off with /phone, receiver can answer and establish an active call with the caller whose phone is turned off. Vehicle license plate number*: n/a