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140 ExcellentAbout EnkoY
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PENDING RESPONSE ――――――――――――――――――――――――――――――――――― After reviewing this report and the evidence attached to it, we have decided that this report cannot be concluded, nor can it be archived at this time. We would like to receive a response from the following player(s) to explain their side of the story: Kate_Johnson (41) @MayaXavier - Besides the motive of being asked to attack the reporting party by a third party, what escalation did you personally have in place against the reporting party that would warrant a shoot on sight attack as portrayed in the evidence? Meleri_Fox @Larintai - Please provide any unedited footage you have of the incident and explain, step by step and in detail, what your side of the story is, including motivation, reasoning and expected results of your actions. If the requested player(s) do not respond within 48 hours, this report will be concluded based on the evidence that has already been provided, to the best of our ability. Regards, Administrator EnkoY
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PENDING RESPONSE ――――――――――――――――――――――――――――――――――― After reviewing this report and the evidence attached to it, we have decided that this report cannot be concluded, nor can it be archived at this time. We would like to receive a response from the following player(s) to explain their side of the story: Kate_Johnson (41) @MayaXavier - Please provide any unedited footage you have of the incident and explain, step by step and in detail, what your side of the story is, including motivation, reasoning and expected results of your actions. Additionally, please answer the following specific questions: Why did you, after shooting at the reporting party, proceed to run and then enter your vehicle with a lethal firearm aimed at you? If the requested player(s) do not respond within 48 hours, this report will be concluded based on the evidence that has already been provided, to the best of our ability. Regards, Administrator EnkoY
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EnkoY started following [ID 41] Kate Johnson, DM
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Pending review
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I think adding features to the server is always a good idea and will usually have players' support. The crucial part is implementing them in a balanced way that keeps them fun without impacting play too much in a negative sense, like you've mentioned. Most of these seem interesting and would generate positive RP ops in my opinion. Some seem gimmicky and wouldn't last very long, I believe, like the soap shop. My initial thoughts on the sickness was "Hell no", but, honestly, the circumstances can be controlled and it offers some interesting RP ops and could potentially throw some wrenches in RP. +1 for bio-engineered man-flu that affects the entire LSPD by happenstance. The majority are great ideas and implementation would almost certainly benefit the community!
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Date and time (provide timezone): 26AUG24 15PM Character name: Gunnar_Klokberg Does this issue appear again after full game restart?: Yes How many times did this issue apear for you?: So far only with one NPC Issue/bug you are reporting: NPC remains affiliated even after all influence points have decayed. Additionally, hourly decay was up to 4 points per hour for that specific NPC, even though we were only overexpanded by 2 Turfs at Tier 2. (Core + This NPC) The affiliation and added decay was removed once we sold a single wheel to the mechanic NPC Expected behavior: NPC affiliation should stop once Influence drops below a certain point and not remain when influence is at 0 Evidence (MUST either photo or video) , notes worth mentioning, steps to replicate: Sell product to NPC, allow for the influence to decay. Vehicle license plate number*: n/a
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Date and time (provide timezone): Always Character name: All Does this issue appear again after full game restart?: Yes How many times did this issue apear for you?: 100+ Issue/bug you are reporting: Faction-spawned vehicles detach from their unit after being placed on a flatbed. The vehicle does not re-attach to the unit after untowing, nor can it be claimed with /cruiser. The vehicle needs to be driven back to the parking location to be /delcruiser'd. Expected behavior: Vehicle should not detach from unit upon flatbedding, or should re-attach to unit after flatbedding, or should be able to be claimed with /cruiser after flatbedding. Evidence, notes worth mentioning, steps to replicate: Create unit, spawn faction vehicle, have it put on a flatbed. Vehicle license plate number*: All
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Table of Contents Old Faction Thread