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NoewUH

Retired Administration Staff
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Everything posted by NoewUH

  1. Welcome to the server ABAP! I'm glad to hear that you've chosen ECRP as your first step into a more serious roleplay environment. If you have any questions about the game or its features, feel free to send me a PM on discord or on the website! If I might also add, I also came from a DarkRP GMOD community :) I hope you enjoy your stay and that ECRP treats you well! - NoewUH
  2. Hello @DylanAnthony, Please read the rules of the subforum before making posts here. This post will be moved to the "Off-Topic" subforum. - NoewUH
  3. Hey @brooklyn123adam, This post has been placed in the wrong subforum on the Eclipse website. Due to this, I will be moving it to the discussion subforum. - NoewUH
  4. be Alba Bus create a sick new driving system attempting to copy the DCC but with a few new features with no scripts involved. advertise the hell out of it. get 10 members. Alba Bus.png
  5. I do see what you mean, though the time needed to wait would be an OOC punishment for death. Having a waiting period after death would entice people to properly roleplay a fear of death (as they would not want to have to wait the limbo period).
  6. Gonna hate to see you go, Tommy! Although I didn't get to know you too close, I loved seeing your enthusiasm for the server and all the great ideas you pushed forward and put effort into. I hope to see you again in the future when rage has come out and we can get a much better and stable platform to host all of your great ideas. Hopefully, if you return to Eclipse, the server will have become something of joy to you again. Keep it... I dunno, cool. - The cutest admin (as voted by the Head Administrator Ballin himself), NoewUH
  7. LIMBO STATE The new feature which I propose is one that I believe will benefit the RP of both sides of a situation. The feature I propose is the Limbo state after death. What is it? The Limbo state is a 10-15 minute period after death, which would be un-returnable from. This state would allow the deceased party to RP death in benefit of other players. The player would be unable to be resuscitated, though they would be able to assist officers and other players in the use of /do's to describe their apparent injuries. This system would also be beneficial for murders and other players alike. This would allow the roleplay of "hiding a dead body" or tampering with evidence to through off police. Dead bodies would be able to be investigated by police to help figure out a cause of death and assist in cases. Also, adding a waiting period after death would entice a greater fear of death on an OOC level. A waiting period might also be beneficial in assisting to combat potential NLR breaches which would be seen due to an instant respawn at the hospital. How can this be added? I believe this can be simply added through a few additions to the server's scripts. We would need to add a 10-15 minute timer after the "death" of a player. We would need to disable the ability of the player to be revived and finally send them to the hospital after the time period ends. I hope you guys enjoy my suggestion if you have any questions or concerns, feel free to ask. :)
  8. A cop trips on the curb and accidentally knocks over a garbage can* Weazel news: "Word in the street, officer beating up savage members? More, at 9" ... All joking aside, this would be a great idea to do ICly, though it would take a lot of work to have an officer chosen and have clips edited. If you are looking for OOC material, one of the old PD members FatherOsborn made a 4 part series of random clips he had with good editing. https://www.youtube.com/watch?v=xEgQuZTKufw Feel free to check it out and leave a like.
  9. SUGGESTION ACCEPTED/LOCKED
  10. NoewUH

    Armor Vest

    Those prices seem a little high. I would counter-reccomend a max level of 50 armour for around 20k. @ronyd2k
  11. I guess this suggestion has been accepted? already? Would you like me to close this suggestion @KingCo?
  12. +1 A new set of lower-grade weapons for criminals would be awesome. It would be nice to see criminals using knives and micro-smgs compared to everyone using AR's and shotguns.
  13. NoewUH

    Jewellery

    +1 A highly expensive clothing option would be a great implementation! This small suggestion would be great to show off IC and save up for. The only issue I see with this is that we would need a wardrobe system to support such high-priced clothing. If this suggestion were to be implemented, players would lose 200k worth of jewellery if the wanted to change, or remove it.
  14. +1/-1 Though I do agree with you that there should be a "go-to" area to have fun and RP, I do not believe it should be set up using scripts and OOC information. This has worked great in the past with places like the pier and the taqui-la-la. I would be in full favour of attempting to re-introduce and encourage people to visit the taqui-la-la, one of the most underrated locations in the game right now. The exterior can be used to show off vehicles and talk with friends, the interior can be used to RP drinking, playing instruments, talking with friends, and playing poker (a fully scripted texas hold em poker game!). A while back, the taqui-la-la was a great location which players naturally went to when they wanted RP. So in a sense, I would be 100% down for bringing back IC hangout areas.
  15. NoewUH

    Armor Vest

    +1/-1 This suggestion is a hard one to consider. On one hand, I feel that it is obvious that criminals should have armour and it should be implemented 100%. Though on the other hand, if it is implemented, every criminal regardless of position within a gang will be using fully supported military-grade body armour. It doesn't make sense that anyone should be able to acquire this level of protection. What I counter-propose, is a lighter alternative. Criminal body armour should give 15-25% armour to more realistically represent what criminals would use. It would make more sense that criminals are running around with custom-made lower quality armour, compared to government supplied mass-produced military-grade body armour. If this were to be implemented, I would be in favour of lowering police body armour to 50% to accurately represent under-armour/ballistic and small arms protective gear.
  16. HEAVY FLOW VEHICLE DEALERSHIP IS NOW OPEN! JOIN OUR ONLINE ORDERING SERVICE TO LOOK AT OUR VEHICLE LISTINGS AND PRICES! https://discord.gg/GyN4WT
  17. +1 This sounds like a great idea. Players would actually need to "get a good look" at someone to "remember" their names.
  18. +1 A /seatbelt command that would tie in to the actuall GTA mechanic would be nice. +1, this would be even beyter if it includes actuall damage to the vehicle. -1, armour and bulletbroof tires would jist increase the recklessness of players involved in police chases and criminal activities.
  19. Jesus man, I hate to see you leave. You are truly one of my favourite people on the server as a character and a staff member. Though I wish you could stay, I am glad to see that you are taking the steps in your life to benefit yourself and not keep a tunnel-vision focused on the server. I honestly hope to stay in touch whether that be through Discord, Teamspeak, or AOL. I will miss you tremendously. Your favourite idiot, Miran-the-taco-man. btw everyone knows that farming is better if you cant land a faction job...pfft.... noob. also, don't hate me for missing out on golf with your friends...
  20. -1/+1 Hard to justify this. Nametags give us information OOCly. Similar to how we would receive information ICly through nametags, badges, crew tags, etc.
  21. NoewUH

    PD Teamspeak

    As this is a repeat post (which I will assume is accidental), I will go ahead and lock/deny this post.
  22. NoewUH

    Never mind

    +1
  23. My goodness... Honestly speaking, I can agree with almost everything here. You have brought some amazing ideas to the table, most of which I hope can be implemented. The only issue I see with this is the abudance of script that would be needed to be made with such a small development team.
  24. + 1 Clothes should be able to be stored in houses. Have the number of outfits change depending on the size of the home: 1 car garage = 2 outfits 2 car garage = 5 outfits 3 car garage = 10 outfits 4 car garage = 20 outfits
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