Demonmit1
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Everything posted by Demonmit1
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in theory? great idea. in practice? bad idea. it would be abused by players looking to get out of repercussions for their actions. What I can say is law enforcement and MD has on occasion /stabilized before doing any RP, which i feel should be considered Powergaming. but that doesn't happen very often in my experience. The other issue i've ran into is the overall quality of /me and /do RP from law enforcement could have some improvement. a bandage and an icepack for everything is minimal effort RP and they should have some basic standards expected out of them. bleeding out takes 3-10 minutes, with no timer or way to know when it will happen. Both sides actively try to get the advantage. GOV players force RP to make sure the crim player gets punished, while crim players will try to extend the RP in hopes they bleed out and avoid punishment. honestly i think the root of the problem is DOC RP as a crim is stale and wildly boring with no options other than to AFK or fight people for stamps. but thats a different suggestion to fix that.
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COMPLETELY delete public lab tables and chop shops.
Demonmit1 replied to Demonmit1's topic in Criminal Suggestions
I would argue new players shouldn't be immediately diving into free drug cooking and operating a free chop shop. with the complete removal of free tables and chops, players would be forced to interact with one another, creating more RP. You want to cook and cant get tables? pay a faction to use their tables, buy tables from a faction you've created positive relationships worth, or seek out a built lab and rob it for yourself. The point of this is that as a new player on the server, theres a clear line of progression to follow. you can do half chops, but if you want to make more money and get a full chop, you have to work up to it. drug cooking is the most profitable, so you have to work to find a way to aquire tables, build relationships, or fight people for them. maybe you meet a guy at burgershot that has experience robbing labs, and would sell you some tables for a higher price than normal, but its a place to start. maybe you encounter an organization and make a deal that you'll work for them for a certain amount of time, or bring them a certain amount of product in exchange for being able to buy some tables or a chop to start making more money. until then, they have plenty of options for petty crimes, robbing ATMs, doing half chops, or more serious stuff like stores, banks, and houses. or they can spend their time working at freelance or faction jobs to generate income to afford investing into a private lab or chop. all of this is player to player interaction, player to player sales, and promoting actual in depth RP, far beyond anything thats currently happening with PVP zone labs we currently have. there is no RP that happens at labs, you rob people or you get robbed, thats it. leave all of the custom areas that are already pre-built for labs, just make it so tables cant spawn there anymore, and delete the free chops that are set up for anyone to use. simple -
COMPLETELY delete public lab tables and chop shops.
Demonmit1 replied to Demonmit1's topic in Criminal Suggestions
This is where turf upkeep system and turf wars will come into play. A gang can currently take an unconnected turf anywhere on the map, but at a large decay rate across their turfs. This would be how gangs could effectively get the turf boost if they are willing to pay the extra decay on the rest of their turfs. Gangs would then fight over these valuable turfs for who can hold them the longest to get the bonus, while defending a lab This gives factions three main options: 1. Cook in the middle of nowhere. Safe and secure, but no boost for being on your own turf 2. Cook on your own turf. More risk of being caught, but more reward. 3. Capture a disconnected turf for the best cook spots. Conflict with other gangs over the turf, extra cost in rep across all your claimed turfs for having overextended and taken an unconnected turf, and depletion of stocked up assets to claim the turf to cook, while risking losing the turf in the middle of the cook if another faction drops enough on the dealer. -
TAC / JTAC exists as an impenetrable real time voice communication any primary GOV faction can use when they deem necessary. Crims currently have no tool and no way to track/trace/document that kind of activity because currently there is no mechanic for anyone outside of the people given perms to, to access those channels. Whats the counterplay to that?
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COMPLETELY delete public lab tables and chop shops.
Demonmit1 replied to Demonmit1's topic in Criminal Suggestions
New players shouldn't be accommodated by allowing them instant access to free drug cooking or chopping. removing that access would enforce a few things and encourage a few others. this can be compensated by lowering the import costs of a chopshop and drug tables, so its less of a massive investment to set one up for a new player, while still promoting player to player interaction and sales, rather than letting players entirely avoid interacting with one another, stealing a NPC car, going to a public chop, selling to NPC buyer. etc "new" players that seem to know a lot about the server, quickly get a gun, and go roll labs will no longer be a thing or have a vastly more difficult time doing so. genuine new players also shouldnt be thrown right into the thick of things being able to cook and chop wildly easily while still having the new player tag. It would encourage legitimate new players to seek out interaction with more established players, working for, buying from, or stealing from small groups and official factions, creating more dynamic player interaction for a new player, rather than the current stale crim gameplay loop of rolling static public labs. so in the main post i made a part that explained what would become of the current public labs. basically, they would still exists, the tables just would no longer be there, and the chops would be deleted. many of these public labs are custom assets built for the server, and should still be used. being able to place tables anywhere would allow players and gangs to keep using them, as some of them are well liked due to how easy they are to defend. several are within controllable territories, so factions would have an incentive to control the territory to gain a stronghold of a lab to cook in with the bonuses while easily being able to defend the location better than a random hidden spot on the map. -
COMPLETELY delete public lab tables and chop shops.
Demonmit1 replied to Demonmit1's topic in Criminal Suggestions
EXACTLY! I think a change like this would drastically change the OOC conversation from, This cop metagamed the location, all cops do is camp labs, its nonRP, to, I as a crim building a private lab could have done this better next time, we could have tried this other location, we could have been more careful moving in and out with our cars, etc etc. now, I dont see this as a bad thing. gangs would have to have an actual reason to attack a rival gang beyond petty beef over PVP in red zone public labs. Gangs would have a real reason to have turf wars, fighting over the best spots to set up a lab. A private lab would be a juicy target for a rival gang to raid and steal. I dont think this would overall reduce conflict, but it would drastically increase valid reasons behind conflict beyond just "he was in public lab, so i robbed and shot him" -
COMPLETELY delete public lab tables and chop shops.
Demonmit1 replied to Demonmit1's topic in Criminal Suggestions
i think that if a group of players are able to organize the logistics of this, packing up everything they need to cook, tables, ingredients, transport it all to a remote location, set up, cook, and keep bringing in more material and taking out product to sell without getting caught, more power to them. maybe some weights of items can be modified so its harder to do this with few vehicles at scale? Thats also why i recommended giving a bonus to cooking within your own territory. encouraging people not to do what you said would be a downside. it still gives people the option to chose though, which is whats important! -
COMPLETELY delete public lab tables and chop shops.
Demonmit1 posted a topic in Criminal Suggestions
OK. Yes, the title says that, and I'm actually suggesting that. Yes, this is going to be controversial, but hear me out. Public labs, tables, and chop shops should be entirely deleted. Why? Public labs create a stale crim gameplay loop with limited options and actively promote poor RP standards. A vast majority of crims have a similar mentality. Log on, gather materials to cook, and cook at an open lab, holding it with many people or hoping not to get robbed. Log on, grab guns and your friends, and go to the public lab locations to PVP with people From my understanding, one of FM 2.0's goals was to provoke more RP with more and more minor factions and to discourage/reduce the "clapper" mentality. As long as public labs exist as they do today, effectively a "red zone" for PVP, the "clapper" mentality will be the dominant way crime players play. Honestly, ask yourself, when was the last time you've seen good RP within a public lab? It's few and far between, if any. What do we replace it with? Allow players to place drug tables anywhere on the map, similar to how private chops currently work. Without "public" labs with free tables to cook on, official factions will have to build their own "public" labs to cook, chop, and defend. With no "public" labs with free tables or chop shops, this will eliminate metagaming issues with "new" players rolling labs, LSPD / SD camping public lab locations, and clapper crews from rolling through each active lab for hours nonRP robbing anyone they find for the fun of it. Law enforcement will now have actual RP reasons to seek out and find lab locations built by criminal players, not having to play this game and dance of not remembering locations as public labs. With no "public" labs with free tables on, solo players and new groups would be forced to interact by creating alliances or robbing official factions to be able to cook or chop. How would this encourage better roleplay? Set up the cooking/chopping script to provide a bonus/boost if the tables or chop are placed within your faction's controlled territory. Turf wars will become real, as owning specific parts of the city with turf would provide an actual advantage to cooking and chopping. Chopping or cooking hidden deep in the mountains or some backwoods area would still be viable, but the bonus for setting up in a controlled territory should entice people to cook and chop in more risky locations, giving a risk vs. reward boost. For example, why do OTF, your typical gangsters, not spend much time at O-block and are constantly in labs? Would it not make sense for OTF to be on OTF territory, patrolling, protecting, and working on it? Public labs diminish realism and RP by pushing people outside their territories to roll public labs. Obviously, I'm just using OTF as an example, but this can apply to every official faction, rooks, ESM, lost, etc. Why is ESM in Chiliad holding a lab? Would it not make sense for them to have their own lab they protect on the east side of LS? This would actually make territories make sense, and valuable, encourage factions to be in their RPly set locations, and encourage more interaction across the map beyond labs and burgershot. LEOs would have a reason to patrol more areas and be spread out further across the city rather than bunched up along San Andreas Ave and the freeway. what would be a viable bonus/boost? increased output / decreased cook time would be two reasonable options. if you're inside your territory with the table, cooking gives 2x output, or 1/2 the cooking time. obviously this might be too OP and would need to be balanced, but would give an idea of what could be changed to heavily encourage setting up labs within faction owned territory. Prebuilt "public" lab location buildings and structures would not be deleted. The prebuilt "public" lab locations would still be there and accessible, allowing players and groups to build their tables and chops inside of them, making use of these custom locations that have already been built. If the group has control over the territory of the location, they would get a bonus for keeping that territory. Many of the locations are built to be a fortress, easy to defend, and hard to attack, so it would make sense that players could and likely would still use these locations as a trade-off for having lower bonuses from not controlling the territory or having a high degradation for having a separated territory, that other factions would fight turf wars over to own the territory. People HATED the concept of FM 2.0 and feared that it would kill the server as factions that got too many accepted player reports wouldn't be able to be a faction anymore. Most everyone would now agree that FM 2.0 was a success and great for the server overall. The removal of public labs/chops is a similar big thing that would benefit the server and player interaction. Still, there will be people who will fight against a change like this as it would ruin their way of playing on the server, which so many people actively complain about and dislike. Removal of public labs would drastically reduce Deathmatching, Metagaming, and nonRP reports that are entirely caused by public labs.- 82 replies
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Date and time (provide timezone): 9:24 CST Character name: Billy Pappalardo Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Several Issue/bug you are reporting: Codelock UI failing to load / be visible randomly. after a restart theres about 30 seconds where they will work, and then it stops working again. Expected behavior: Able to see/view the codelock interface to input codes. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: i dont want to share this publicly as its me putting in private codes.
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15. Lifeinvader Lifeinvader is an In-Character platform available to the players of Eclipse Roleplay. It is important to note that all server rules apply on the platform as they do whilst playing on the actual server. No illegal activities can be conducted in private groups on Lifeinvader such as requesting backup and/or selling/buying weapons/drugs. Photos uploaded on Lifeinvader must have been taken with /record, or with /me’s. This does not apply to photos taken with hidden equipment that is in accordance with server rules. Players may not use real-world images depicted as their character or post in-game images not possible to be taken from Eclipse RP. A few examples of improper photos can be seen in the bullet points below I suggest that this underlined part of rule 15 should be removed. I understand that there are reasons why this rule exists, but the negatives that come from removing this rule do not outweigh the positives in my opinion, so lets get into that. Why does this rule exist? Life invader is an entirely "In-Character" system, but is entirely supported from outside the game, in a browser on your computer. This opens up the risk of non-RP and Powergaming rulebreaks, as there is no scripted restriction to use the site forcing you to be in game, with your phone on, and able to access your phone to "RPly" use the site. Why should the rule be removed? The Rule being an OOC server punishment for using an IC system to conduct IC things makes no sense. The rule already says that all other server rules apply on the platform, so, "NonRP / Powergaming" covers abusing the system if you scriptly should not have access to life invader, should be punishable. (IE, current server messages telling people the cant use /ldo to share info if someone's phone is off) Life invader is an entirely "In-Character" system, and should be treated as such, allowing users to use it as their character would want to, how they want to, and accept any IC consequences that may come of that. Life Invader is an official IC faction, and should have the capacity to moderate content on its site. with the new legal faction management systems, lifeinvader as a faction can have more duties to perform now and be more involved in running and moderating their site. consider the roleplay opportunities. will Lifeinvader leadership crack down hard on criminal activity and moderation? or will they become an IC Elon Musk with Twitter/X, doing whatever they please? Law enforcement has many avenues to acquire search warrants and plant snitches within groups to acquire information that will lead to arrests. using a public social media site ICly is risky for a criminal organization to do, but if they're willing to take the risk, they should be allowed to benefit from the ease of communication that a social media platform gives. The server's personal phone system is dogshit, and no one likes it. life invader becoming a new hub for IC communication would solve a lot of current problems with the outdated phone script. the recent forums change, removing the IC section of the forums for buying/selling seems to be to push more interaction to life invader. you want actual widespread use of lifeinvader? make it not a server rule break for criminals to use it. its odd that such a large majority of the server population is excluded from using a large feature the server offers. Thoughts? concerns? other ideas?
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at the end of the day, this is still a video game, not a simulation, and people want to have fun. a vast majority of players, both criminal and police, actively seek out and enjoy chases. Criminal players will bait cops, and cops will randomly follow and pressure someone driving hoping they run. There's two large illegal factions basically dedicated to racing and the thrill of running from the police, as well as dedicated divisions within law enforcement for chasing people. Realism isnt the end goal, balanced interactions and having fun while making an interesting story is. but you're right, that law enforcement have a tendency to drop whatever their doing and take the bait, getting every available unit online to chase down one guy for the fun of it. example: all of SD/PD in a straight line chasing a car on the freeway... Your issue is that the criminals are baiting cops, taking away roleplaying opportunities for the cops to do other things. I disagree with that. You dont solve that by making it against the rules for the criminal side to do it, you solve that by not sending every available unit against someone clearly baiting a chase. Law enforcement internal policies need to be either better enforced or changed to better balance responses to people for evading. This is a part of the "play-to-win" mentality some people complain about with LEO. they drop everything, ignore other calls, to join a chase to catch the guy who told them to fuck off and sped away. LSSD and LSPD as factions need to figure out a way to effectively limit the number of officers responding to a specific situation unless there's more help asked for, and escalating from there. (if you wanna talk about realism, how many millions of dollars in equipment, damage, and wages is LSPD / LSSD regularly burning to catch someone for just felony Evading?) you want the criminal to suffer an IC consequence for baiting, but not chase them down? use the warrant report, incident report, and BOLO systems, you got the license plate of the vehicle like 90% of the time. next time that car shows up, you stop it and impound it for being involved in a felony crime. people will say no face no case, but the car was confirmed to be involved so seize the car. simple IC solution.
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Allow voting on reports that cannot be decided
Demonmit1 replied to Teenyinnit's topic in Forum Suggestions
The ability for players to even see reports of other players was taken away not long ago, due to pressure some staff felt to make the "popular" decision rather than the right decision. This suggestion would hyperinflate that issue, and would overall be a significant negative to th community. -
[ECRP] Halloween Photo Contest 2024
Demonmit1 replied to Timmaayy's topic in Concluded Server Events
Billy Pappalardo -
Increase the toll booth pay (I brought receipts)
Demonmit1 replied to Ash's topic in Game Suggestions
so, the only issue i can see happening from this is script abuse. if a VIP pays nothing, but money is generated for the person working, thats... widely open to abuse. so something would have to be set up to make that not possible. i think the solution is to have a base hourly rate, and then any tolls that come through are just commission on top, just like when people order from burgershot -
Who is the suggestion for? - Any player who has an interest in running a business, legal or illegal Why is the suggestion being made? - to allow more people to have little fun shops up and running in different locations, without having to spend 10's of millions to own a convenience store. What are the pros and/or cons of the suggestion? - Pro: allow players to sell whatever they want in a vending machine, rather than restricting sales of specific items to just stores or person to person. - Cons: some minor abuse using vending machines as a larger capacity fridge and not as a vending machine? not a big deal How should the suggestion be implemented? - remove the item limitations for what can and cant be put in a vending machine, let the vending machine act as a fridge so food in it doesnt spoil Why is there a restriction on what types of items I can put in a vending machine? This shouldn't be a problem. throw realism out the window, as so many other aspects of the server already have, and just let us sell whatever we want in the machines, why have arbitrarily random limitations of what can and cant be in a vending machine? on another note, set up the storage of a vending machine to act as a fridge, so food doesnt spoil.
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How to make Law Enforcement Vehicles Fair and Balanced
Demonmit1 replied to Demonmit1's topic in Implemented Suggestions
The core of the suggestion isnt to force LEO's to go to a mechanic shop to get a vehicle repaired. the core of the suggestion is that LEO's shouldnt be allowed or able to delete and respawn a damaged cruiser. even PO1's have access to 7 different cruiser models. losing access to one for a few minutes isnt game breaking for the LEO player. -
/goodrp /badrp is an in game system that is heavily underutilized, and as far as im aware, ignored by staff. there's some minor things that could be changed with it, like making it not have a limited range, but its a current system already in game that is underutilized and should be something staff should regularly check in on.
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How to make Law Enforcement Vehicles Fair and Balanced
Demonmit1 replied to Demonmit1's topic in Implemented Suggestions
Drag is 3-5 million, a bike, so different fearRP rules, and a small fuel tank. Niobe is $280 USD, was only available for purchase for one weekend, and a tiny fuel tank. La Coureuse, yeah, its an effective 900k car that has pretty incredible acceleration cause its a electric, and a higher top speed now due to the HSW modification. Law enforcement has: TAC / JTAC radio map markers showing where all other LEO's are at backup/panics that mark your exact location and follow you as you drive that anyone can quickly set as a marker on their GPS to follow Air-1 helicopter that can have a passenger with a lock-on camera with thermals. Law Enforcement has SO MANY available force multipliers to overmatch criminals evading. Criminals evading CAN match the organization and tactics if they properly practice and plan ahead. Law enforcement should properly practice and make effective use of the tools the have access to. being able to delete and respawn a damaged car instantly is not possible as a crim with any form of pre-planning or organization. defending being able to delete and respawn your car as a LEO makes no sense to me. its using an overpowered script in a way to gain a significant advantage against someone else in a video game. it should just not be allowed, full stop. If you desperately need that specific cruiser in a chase, go get it repaired at a mechanic shop. if not, park it and get a different cruiser. deleting it and respawning it to re-engage instantly is broken and unfair. Edit: give law enforcement factions a second highspeed model to chase with? LSPD has two, no? Jugular and D10 Shinobi and BF400 they have options to switch between. if theres a problem with having enough people that can access them, that should be handled ICly -
Increase DOC stamps value for reducing time at DOC
Demonmit1 replied to Demonmit1's topic in Criminal Suggestions
money wise they are at a good spot. previously it was $3 per stamp, and people were actively wanting to go to prison increasing their charges so they could go to prison to make money. thats bad, really bad. its currently $1.5 per stamp, which has been pretty balanced, letting you typically make back your fees or a bit more if you grinded out stamps during your time. but yeah, increasing the stamp value to reduce time should be drastically increased. its wild how awful the time reduction is.