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GoldieShort

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GoldieShort last won the day on July 25 2024

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About GoldieShort

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  1. +1 Looks like we gotta make this visible again. I dont know anybody who uses stamps to reduce time due to the value being to low. Lowering time by putting in some effort that would be worth it, would be great as sitting in a small environment for 3 hours can often be extremely boring. Most prison visits go like, rp with guards and prisoners for 20 minutes, go afk for an hour, interact for a bit again cuz something funny happened, go back afk again till sentence is finished. By no means is this any offence towards the CO roleplayers! yall actually been doing a pretty good job lately, interactions became more fun and less long lockdowns (from my experience). much better I agree with the 2 stamps per second. it might not seem like much reading it like this but it adds up a good amount of time.
  2. Interesting. I get the pov from people saying "protect the new players" but is them not being lootable actually protecting them? if so, from what? The only thing I could think of is people killing them just to take their shit, but that would be DM which is an entirely different issue. New players are already protected in a sense. "no scamming/robbing them if they haven't done anything illegal" (not an exact quote but something like that). I do agree that there are quite often "New players" rolling labs just to push and rob others and it doesnt make sense that you cant take their shit if they die because of that. I think this could be an interesting topic to see if we can come up with something to rebalance the fairness while protecting them from the wrong kind of mentality players. (Which there are plenty, when I had the "new player" tag I got scammed at every attempted gun purchase. After the tag was gone, suddenly no scams anymore o.0)
  3. +1 on making tables placeable (nearly) anywhere. on the fence about removing public ones. I really love this idea of having the option to place them anywhere. place them in your own turf and get a speed bonus or something? Would be a HUGE + and as stated by someone else "It wont reduce the fighting but would give better reasoning for it" I also think this could be a way to have more rp scenarios and possibilities between gangs. I know a lot of work went into the new public locations and so far, a lot of them are amazing! I dont think they should be removed as it would remove the chances for newer players to start cooking etc. If we reduce the amount of labs then it becomes easyer again for the "rob hungry" players to harass said newer players. I think 1 of the reasons why so many labs have been added is to reduce the "rolling labs" mentality? On the other hand, if public labs would be deleted, it would force people to use this system, give more reasons to actually join a crim faction or an unaffiliated could barter with a gang to set up in their territory for a small fee etc.. it creates more rp oppurtunities yet again. So yeah. on the fence about removing labs but making tables placeable would be a HUGE ++++ If we would compare it to the current system and cooking speed etc. An example for cooking speed could be: Public labs x1 Private labs x0.6 Private labs in home territory x1.2 And maybe have a bit of a speed boost for chops in home territory aswell.
  4. No more assault rifles and pumps hidden in bikes? im in! +1 (even though I do it aswell cuz it lets me xD)
  5. https://lifeinvader.eclipse-rp.net/posts/48642
  6. Same issue. maxing at 210 from 240
  7. Temporary video
  8. *Written by Zoe Williams Designed by Cortez Rivera*
  9. *Made Possible by Cortez Rivera* @heelsoul
  10. +1 The idea is very cool but it's way to overpowered
  11. +1 YES PLEASE.... IMMERSION!
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