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Everything posted by GoldieShort
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Increase DOC stamps value for reducing time at DOC
GoldieShort replied to Demonmit1's topic in Criminal Suggestions
+1 Looks like we gotta make this visible again. I dont know anybody who uses stamps to reduce time due to the value being to low. Lowering time by putting in some effort that would be worth it, would be great as sitting in a small environment for 3 hours can often be extremely boring. Most prison visits go like, rp with guards and prisoners for 20 minutes, go afk for an hour, interact for a bit again cuz something funny happened, go back afk again till sentence is finished. By no means is this any offence towards the CO roleplayers! yall actually been doing a pretty good job lately, interactions became more fun and less long lockdowns (from my experience). much better I agree with the 2 stamps per second. it might not seem like much reading it like this but it adds up a good amount of time. -
Changes to New Player inventory after death
GoldieShort replied to EimaTrG's topic in Game Suggestions
Interesting. I get the pov from people saying "protect the new players" but is them not being lootable actually protecting them? if so, from what? The only thing I could think of is people killing them just to take their shit, but that would be DM which is an entirely different issue. New players are already protected in a sense. "no scamming/robbing them if they haven't done anything illegal" (not an exact quote but something like that). I do agree that there are quite often "New players" rolling labs just to push and rob others and it doesnt make sense that you cant take their shit if they die because of that. I think this could be an interesting topic to see if we can come up with something to rebalance the fairness while protecting them from the wrong kind of mentality players. (Which there are plenty, when I had the "new player" tag I got scammed at every attempted gun purchase. After the tag was gone, suddenly no scams anymore o.0) -
COMPLETELY delete public lab tables and chop shops.
GoldieShort replied to Demonmit1's topic in Criminal Suggestions
+1 on making tables placeable (nearly) anywhere. on the fence about removing public ones. I really love this idea of having the option to place them anywhere. place them in your own turf and get a speed bonus or something? Would be a HUGE + and as stated by someone else "It wont reduce the fighting but would give better reasoning for it" I also think this could be a way to have more rp scenarios and possibilities between gangs. I know a lot of work went into the new public locations and so far, a lot of them are amazing! I dont think they should be removed as it would remove the chances for newer players to start cooking etc. If we reduce the amount of labs then it becomes easyer again for the "rob hungry" players to harass said newer players. I think 1 of the reasons why so many labs have been added is to reduce the "rolling labs" mentality? On the other hand, if public labs would be deleted, it would force people to use this system, give more reasons to actually join a crim faction or an unaffiliated could barter with a gang to set up in their territory for a small fee etc.. it creates more rp oppurtunities yet again. So yeah. on the fence about removing labs but making tables placeable would be a HUGE ++++ If we would compare it to the current system and cooking speed etc. An example for cooking speed could be: Public labs x1 Private labs x0.6 Private labs in home territory x1.2 And maybe have a bit of a speed boost for chops in home territory aswell. -
https://lifeinvader.eclipse-rp.net/posts/48642
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Niobe randomly losing performance with no changes
GoldieShort replied to Demonmit1's topic in Archive
Same issue. maxing at 210 from 240 -
Temporary video
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*Written by Zoe Williams Designed by Cortez Rivera*
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*Made Possible by Cortez Rivera* @heelsoul
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+1 The idea is very cool but it's way to overpowered
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+1 YES PLEASE.... IMMERSION!
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+1 Short action timer as Ash said to open it would make perfect sense as it goes with what Salty said about being able to glide a bag to your side or even front.
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+1 Prison RP is soooo tedious most of the time.. Would love it if there was more to do.. With a nice guard we can watch some tv there tho atleast we got that x3 value is to much tho but the current 1.5 is not worth it unless you're in there all alone.
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+1 House robberies aint worth it anymore. It had a good balance between risk/reward. you fail picklock or make to much noise or even crash the game? lose 20 to 30k investment (including drill and crates if you do get arrested) but atleast the risk was worth the profit. (lost about 1 third of the profit with recent changes) Banks are still rewarding but it is a lot less motivating to do them now if you talk about individual money. Atm's.... people do those? xD The fun of making drugs dissapeared a while ago with the lab changes and the risk of chopping vs reward isnt worth it anymore. I hate complaining but risk/reward for crims is very outbalanced right now with not enough reward. Itd be nice to see actual changelogs to some things when an update comes out instead of "Find out ic" the changes are oocly and we cant pretend icly that the previous numbers never existed.
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Change the current license suspension system
GoldieShort replied to CalvinKlein's topic in Game Suggestions
+1 Itd still be frustrating enough to feel like a punishment. Having your license suspended for multiple days with all vehicles in impound (Which tends to happen as a crim) is very unmotivating at times. Would be cool if it was a seperate test from the very first one, like slightly shorter but costing like 2k or something instead of the initial. -
+1 BIGTIME Lately its a surprise if any mechanics are online at all (and it wont be 0) a lot of time there is 1 mechanic online but nowhere to be found so self repair also isnt possible. So getting road repairs is pretty much impossible lately, it doesnt matter at what time, it just doesnt happen anymore unless you wait for hours. It takes rp away from the 2 online mechanics? it takes rp away from everyone else at this point. and just getting the cars to 300 or 350 durability is fine as long as we can drive them to a mech shop. (edit: I agree with the people above who want to limit it tho, but some kind of solution would be appreciated for real!) Please & Please & Thankyou
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