Demonmit1
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Everything posted by Demonmit1
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so like i said before, the problem isnt the speed cap being 240 and you'd want to lower it, the problem is the price of the newer cars wasnt balanced. easy fix, just rebalance the vehicle pricing based on their performance
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A Call for Balance: Addressing LEO Overreach and RP Disparities on ECRP
Demonmit1 replied to Koji96's topic in Discussions
One more thing i wanted to touch on before i go to sleep. BBCode is daunting for most players to look at and use. IA, OOC IA, RP Feedback, is all buried behind catagories and full of BBCode making it overall quite confusing to someone who doesnt have any BBCode experience. Considering that all the LEO factions and even Civ factions have "tools" to simplify submitting paperwork and reports that convert their text to the proper BBCode, the fact nothing like that exists for the general public playerbase is a massive deterrent for the general playerbase to actually follow through on. @Victor Einhart @Bala Y'all ask for people to make IA reports, RP feedback etc, but crims dont interact with BBCode every day like y'all do. make it easier to get feedback the way you want to get feedback, and you'll get it the way you want it rather than here on the forums. -
A Call for Balance: Addressing LEO Overreach and RP Disparities on ECRP
Demonmit1 replied to Koji96's topic in Discussions
Like, i genuinely get what you mean when there's just these random crim players that are outright refusing to play along at all cost, I deal with at least one person like that every time im on duty, if not multiple times a day, but its almost never from the regulars. and its the regulars that are here making these posts complaining about PD's mentality. The randoms dont give a shit and just quit the server. Law enforcement play judge, jury, and executioner, while also being expected to be mini mods enforcing rules to an extent, so yeah, LEO's are regularly a target of criticism, as they realistically should be held to a higher standard, but PD isnt the low man on the totem pole in the line of criticism, Devs, and staff regularly get their own criticism their way too. This is something that should be brought up publicly. depending on how this goes this could be very interesting. You talk about RP feedback, but the wording and the intent behind "RP feedback" section feels like its too big for most situations. From the crim perspective, I really like the concept LSSD has for an OOC IA report. if PD had a plan to integrate something of that sort that would probably be well received, but we circle back to the issue of LSPD leadership having minimal to no crim experience, and we'd have the issue of LSPD command staff reviewing it without the context and experience of the crim perspective. there would need to be a way to solve that. i dont know the solution, but there's been some good ideas given over the plethora of cop vs crim threads if youre able to filter through the garbage. -
A Call for Balance: Addressing LEO Overreach and RP Disparities on ECRP
Demonmit1 replied to Koji96's topic in Discussions
so, ive got just shy of 1100 hours on LEO, over 1300 hours on civ, and just shy of 1500 hours on crim. I have a pretty decent understanding of a lot of sides at this point. I'm trying my best to say this the right way, and not be mean or rude or whatever, so work with me here. I feel PD in their supervisory/command level of members have lost their way a bit with how to interact with criminal players. The reaction a PD member has to a general crim is way more... aggressive on average than other LEO factions. and this comes from the top down, as general patrol look to the supervisors and command staff as role models of how to act and react. You can tell who's had recent experience as a crim focused player who's taken the time to join PD/SD, and who hasnt. you can tell what supervisors/command have experience as crims and who hasnt. the ones that dont have any or recent experience of actually doing regular crim activity that are in supervisory or command roles typically more or less are the root of the problem from a LOT of these conversations that get had. I get that GnD is its own thing, but again... the issues come from the top down, and it was PD's GnD that had to make a public OOC statement about chilling out. Comparisons are hard not to make, and if you look at SD's ACO/CO/supervisor list, vs PD's ACO/CO/supervisor list, who has more players that have active or well known crim alts? from the crim perspective, it feels like LSPD leadership doesnt have the capabilities to see the issue from a crim perspective, as so many of them never had any experience or no recent experience as a crim. Then these posts get made, and people in command positions of PD make comments, some, constructive like you most of the time Bala, and like Victor, but there are others that are in command positions that will make remarks, are entirely dismissive, and actively start arguments and its just... a mess and makes crim have more OOC frustration as a whole with the entirety of the PD faction. -
the problem with "expensive high end vehicles" is the pricing vs performance of cars is all messed up and needs a full rebalance. there's cars that cost 800-1.2 million that are just in every possible way worse than a 350k D5. We wouldnt have this specific problem if the newer cars that were added were balanced with their costs. why can i buy a monstrociti for 200k, put a speaker in it, and go 220 down the freeway, faster than a million dollar car? and then for putting the speed cap to 200. this wouldnt break the meta, this would just change the meta. the meta would then be high acceleration cars, where we're back to people using credit only issi sports and other high handling stat cars, just changing whats now considered a meta car. Law enforcement have an "i win button" with the taser having no downsides and is super strong. crims need something thats close to an "i win button" to counteract it, and so far thats cars that can do 240, and even then its still not a 100% chance.
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Let car speakers and normal speakers tune into radio freq's
Demonmit1 replied to Demonmit1's topic in Game Suggestions
the utility it can have plus the shenanigans that could be done with this would be AMAZING -
this was restricted due to the suspension script being based on days, not hours. its now based on hours, so there is script support to reduce the suspension time. from here, it needs to be handled IC through SASG, JB, LEO factions, and Law Review Committee. it needs to be changed from an in character position now since the script was changed to hours, not days
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Swimming while being chased should be NonRP
Demonmit1 replied to alexalex303's topic in Rules Suggestions
10. Non-Roleplay (Non-RP) Swimming during an active chase. Exemptions include crossing a small body of water (such as a river) or to an escape vehicle (such as a boat). its already a rule, people just ignore it. beyond annoying when people just swim out into the ocean to evade and the desync causes them to teleport so you cant find them. -
the chances of a live trial before sentencing is placed is non existant. there isnt enough players on the server to support having JB, LEOs, and Crims to all line up perfectly during an arrest for a immediate bench trial to take place. Live trials is an end goal, but its not going to happen with our active player count. THOUGH, if it does happen, i'd rather spend my time RPing in a court case for a chance to lower or eliminate my charges than just spend that time afking in prison. This is a basic requirement. its not moderated every single time, but crims have the option to request a supervisor if they feel the charges placed are incorrect. there are often cases that are blatantly unwinnable. all cases have to be accepted to comply with the constitution, a judge cant throw out a case just cause its likely to be lost. for reference: over a month of multiple peoples time for a blatant unwinnable case for a speeding charge: https://gov.eclipse-rp.net/viewtopic.php?t=198298 4 months over a blatant unwinnable case for tresspassing: https://gov.eclipse-rp.net/viewtopic.php?t=190291 2 months over a blatant unwinnable case for tresspassing: https://gov.eclipse-rp.net/viewtopic.php?t=196374 a lot of people just end up stop responding so their obvious loss cases just get canceled due to lack of communication. there's more active cases that are just blatent petty cases.
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i didnt miss your point. i know you're not shitting on JB. my point is everything you're complaining about is already a thing, handled by JB. What you're complaining about is handled by JB. JB is slow at handling it because there is a lack of players involved in handling it. if you want it fixed, step up and help. sure, an unlawful search you'd still lose your guns, but in the courts you can get it ruled as an unlawful search and be compensated for the charges. it just takes so long cause theres so few willing to be in the faction, and people dont consider it a valid option cause it takes so long. join JB to help it go faster for everyone else
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SAJB is an integral component of the more serious side of the Crim vs Cops aspect of the server. It's a separate third party that can independently review decisions made by other law enforcement factions, which is vital protection for non-LEO players on the server. Considering how valuable this system is, it is wildly understaffed and under-supported. Let's go over the issues, and we can discuss potential fixes to the system as a community and see if SAJB high command and LFM find anything interesting from the discussion to implement! While a vast majority of this would be considered "in character," a functioning SAJB affects the general player base as a whole to such a degree that it should be discussed OOCly. The faction's overarching issue is that SAJB court cases are painfully slow. While this is the main issue, I want to explain many causes. Lack of motivated players to join the faction defendant players flooding the faction with low-quality cases Law enforcement placing flimsy charges on defendants defendant players clogging the system by failing to follow up, follow through, and appear for their court cases The complexity of cases and lack of quick access to information for defendants and prosecution. Ok, so let's go over reason #1: The lack of motivated players to join the faction. The manpower it takes to operate this faction seems to be pretty high. The demand by players to utilize the faction services is high. Still, the number of interested players willing to have a character in SAJB is quite low. how can this be fixed? The workload is high because of issues 2 and 5. Reducing low-quality cases and their complexity would likely attract more players willing to have an ALT character in the faction and contribute their time. Server staff, support, senior support, mods, senior mods, admins, etc, are all set up to help moderate the server on an OOC level. I'm not sure of the recent wave of support applications, but there were 20+ applications last time. I'm on the fence about a "requirement," but some form of encouragement for players involved with moderating the server to have a part-time role in SAJB would likely be beneficial. Staff should be heavily be encouraged to be involved as paralegals or court clerks, so there's no requirement to show up to court cases, but they help with paperwork. BBcode is intimidating for players to learn. If SAJB doesn't have a Paperwork tool akin to SD/PD, it would be a massive boost if a server staff member could dedicate some time to producing a paperwork tool for JB that is accessible not just to SAJB faction members but also to the public. This would make it easier to fill in the information, and players could avoid directly having to edit the text in BBcode to submit information. Reason #2: defendant players flooding the faction with low-quality cases This is where we could get a bit controversial, and forgive me in advance if anyone feels targeted. There's a set of criminal-focused players that have flooded the case files in the past or are currently flooded with petty small-charge disputes. I look at it this way. you're a hardened criminal who regularly is imprisoned for murders, felony thefts, and a plethora of different violent and serious felonies. Is it worth your time, and like half a dozen other players' times from the judge, prosecution, defense attorney, and PD/SD legal divisions, to dispute a low-level misdemeanor that was tacked on with your laundry list of other charges? It feels like many cases are submitted by players throwing a not-guilty charge on everything they get and seeing what sticks. Don't get me wrong, it's likely a valid dispute, but the lack of severity seems to far outweigh the effort it takes to deal with it. It's just a thought, though. So, a suggestion on how to fix this? SAJB currently fines defendants who are found guilty on all charges a $5000 fine. This is laughable. The fine needs to be increased drastically as a deterrent for defendants to not file flimsy defense cases. The court system should heavily punish you for wasting many players' time. So, the punishment. There are two different court case systems. Bench trials and standard cases. Bench trials are meant to be fast, while standard cases are intended to be more in-depth and require much more work. I'd like to see fines increased DRASTICALLY for losing a case. Something to the tune of $50,000 in fines for a bench trial and $100,000 for a standard trial. I feel that a large monetary fine for wasting so many different people's time would be a valid way to discourage low-level and low-quality cases coming through the faction while still not outright limiting players from actively wanting to be involved in the RP, even if they know their character will 100% lose. Reason #3: Law enforcement placing flimsy charges on defendants "if you don't like it, take it up with JB in eight months." How many times have you, as a criminal player, heard this said to you when complaining about being charged multiple times for the same crime or disagreeing with the cop who charged you? LEOs actively take advantage of the weaknesses of JB to place flimsy charges on players, write low-quality arrest reports that would get torn apart in court, and have no repercussions from their faction leadership when a defendant wins their case. So how do we fix this? Drastically increase payouts for not guilty. The current system pays you back the fine you paid and $200 per minute spent in jail/prison. Let's take this charge, for example, WF01 Assault with a deadly weapon. 45 minutes in prison, and $3000 fines. If you win your defense case, you will get a payout of $3000 for the original fines paid and $9,000 for the 45 minutes spent in prison, for a total of $12,000 in reimbursements. If we will be 10x-20x the fine for being found guilty, we should also pay 10x the fines paid back for the charge you're found not guilty on. $200 per minute spent is honestly pretty fair, but the static charge fine should be a 10x payout for the defendant. Having such large payouts be a thing for players should encourage law enforcement to be more careful about charges placed, making sure the charges placed are accurate and adequate evidence is kept to prove the crime was committed, or else the criminal player will get a large windfall for the LEO's mess up. JB and LSSD / LSPD IA need to work together more closely. Officers who've placed a charge that the defendant is found not guilty of should receive punishment within their faction. This currently doesn't happen. I've watched the Suspensions, Terminations, and Resignations section of the Gov site, and not once can I recall a suspension/termination being placed regarding an officer placing a charge on a defendant and them being found not guilty of the charge. One of the things that is pushed pretty hard by LSSD / LSPD IA is that successful IA reports are the best way to influence officer players. Getting a suspension, demotion, or termination is the best way to affect a bad officer. With SAJB cases hopefully being processed and concluded faster, LSSD and LSPD command need to proactively work with SAJB and issue influential suspensions against officers who placed a charge that the defendant was found not guilty. The suspensions need to be severe as a deterrent and encouragement for LEOs to accurately place charges. Like one day per misdemeanor, three days per felony, and five days per serious felony as a starting point. Reason #4: defendant players clogging the system by failing to follow up, follow through, and appear for their court cases I've heard there is a fix for this coming in, but this is one of the significant problems with the courts. Players use the court system, time and effort are put into it by attorneys, prosecutors, and judges, and then the player fucks off because it's taken so long, be it they leave the server, give up on the case, or just forget. The solution being worked on is a new criminal charge that SAJB can place for a failure to appear. Reason #5: The cases are too complex, and there is a lack of quick access to information for both defendants and prosecution. One of the issues I've seen is the needless complexity of SAJB's access to arrest reports. This is a lengthy process. It seems that the SAJB prosecution has to request an arrest report, and a member of LSSD IA / LSPD legal affairs has to respond and provide the arrest report to the prosecution. This, to me, feels like a necessary step, as SAJB prosecution is already sworn in effectively the highest level law enforcement in the state; why do they not have access to arrest reports? This access would cut off sometimes days to weeks of waiting for something as simple as a piece of paperwork.
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https://gov.eclipse-rp.net/viewforum.php?f=1633 go be the change you wanna see and join the Judicial Branch Faction. All of what you want out of a judicial system exists, its just slow due to lack of manpower. apply.
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i agree, which is why i made this suggestion. from LSSD side of things, the only heavy firearm available to standard patrol units are pump Mk2's. once you reach master deputy, which is the highest non supervisor rank, which takes like 5-6 months, you can carry a SMG. other Mk2's are limited to two divisions. mostly just SED, which is LSSD's version of swat, and they can only have up to two combat MG Mk2's deployed across the entire server at once, and only when a SED supervisor permits, which is only during active situations like raids, and big gunfights. If someone is randomly patrolling doing traffic stops with a light machinegun. OOC IA report it. please. Bulpup MkII's are limited for full rank investigator units, only for use during active situations approved by SED, SIB supervisors, or in "code 1" situations where officers are down. If someone is randomly patrolling doing traffic stops with a bullpup you should make an OOC IA report. AFAIK SED operators are allowed to patrol with carbine mkII's, after lengthy training. getting to that point in SED takes like 4-6 months of being in LSSD. so theres time investment put in by the LEO players to have access to these firearms. at this point, an hour of cooking is pushing 60-80k an hour profit. barebones MkII's are all under 30k to import other than the MG, which is under 40k. ammo is like 3k-4k for 100 rounds. I'm not saying that MKII's arent expensive, but criminal income is capable of affording the best firearms on the server with an hour of work with money to spare. and you're right. without roleplaying and interacting with other players on the server, you will not be able to access these better firearms. go interact with other people, play on the roleplay server with other people, and you'll gain access to whatever you want. Are you being shot at for ONLY evading? i find that hard to believe happens often, but i can see it being a thing on a rare occasion. again. IA / OOC IA. this isnt a thing thats allowed to be done. provide OOC footage proving you didnt do anything to justify being shot at. most of the time tires get taken, is an evading player shot at law enforcement first, was actively shooting at someone else from their car during the evading, is actively using their car as a weapon to ram or pit law enforcement with multiple attempts, or you ran someone over while evading. Crims dont get shot at by LEO's just for evading. if it does happen, again report. Personally i have access to all Detective and general patrol outfits. no outfit has over 100ap. most have 20 or 50 AP. the only ones that have 100AP are ones with a visible vest.
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1. developers should put having consistent updates first. there is a massive backlog of finished stuff thats been sitting for months not being added to the server. 2. the general concept of this i feel is a bad idea. the rules are pretty fair. Faction Management could put some time into working on a good war system as suggested here: 3. there are currently 4 LEO factions. LSPD, LSSD, GSB, and JB. adding two more seems like a waste of time? the factions work in their own ways, adding more to the mix would just unnecessarily dilute the law enforcement player base. FIB is already covered by GSB/LSPD/LSSD investigative work, State Police is just HED/TSD departments. 4. Prison time is a max of 3 hours if you can pay your fines, or 5 hours if you cant. this can be reduced by actively participating in earning stamps inside DOC. stamps value for time reduction should be increased. if you want shorter prison times, VIP is encouraged, you can have your prison time reduced to as low as 108 minutes maximum. 5. LEO's being lootable is an interesting concept, I've recommended it before. the new despawn system seems like the way to make it work, as any LEO spawned asset despawns after 6 hours. so players cant just DM hunt cops for free gear to horde. Making law enforcement lose money on death was a suggestion i made a long time ago, but thinking it through makes no sense. if the goal is to make it "fair" when LEO's die, thats not a solution. more should be done on criminal side to generate income rather than removing income from LEO's incentivizing LEO players to have a play to win mentality. 6. great idea. tax crimes are completely unused. lemme go after crims for tax crimes. take down people like the IRS took down Capone. This does exist, but it requires admin intervention, and its not a normal process. 7. yeah... both of these would be nice. being able to horde cash for upkeep would be a nice boost for organized gangs. pocket money being accessible would be great too! 8. no response after 15 minutes would be nice for an automatic release at impound as long as the player has a valid license. the reason why its manual is the info/paperwork from impound/release is useful for investigations. Toolbox i think is a negative. maybe if its very expensive, only purchasable from imports, and only brings your car up to 300 HP, just enough to start, would be great. 9. would be neat 10. i dont really understand this one. how is this different than our current downed system? 11. great. lets do this 12/13. interesting concept. it could be good or bad. there would have to be a lot of script changes for this to work properly. this would need its own entire suggestion to flesh out and find positives and negatives. this should only be a thing as long as theres a script that it can be found in a search, and K9 get script support to find it. 14. ive tried to get a couple friends to play on the server, they make it for a while, but end up burning out due to "clapper gangs" and law enforcement being extremely overbearing. new player experience is rough. One of the things they've brought up is limiting standard LEO response. Something like a 2:1 response ratio. Two units per player involved. But then open it up for law enforcement to fully respond based on the crimes committed, be it heavies or violent felonies or if a traffic stop is a felony stop. I'd also like to see the xp cap for still being considered a new player to be drastically increased. 5000xp is very low, and beyond 5k XP your still very much a new player. Increasing this to 25k or 50k would be a step in the right direction, so real new players are still under the protections of new player rules while they learn the server .
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yeah i agree. LEO's have numbers and coordination to find these guys, we dont NEED a perfectly equivalent car to a niobe. the problem is OP is claiming that law enforcement shouldn't have any vehicles capable of keeping up with an average sports car, and is saying the buffalo, shinobi, bf400, and jugular should be removed from LEO factions, which is ridiculous.
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Players are able to purchase their own Jugular, Shinobi, BF400, Buffalo STX anything they like from an in game dealership. Law enforcement dont have niobes, itali GTOs, Banshee GTSs. Crims have access to those pay to win cars and constantly use them to evade. If you want to talk about unbalanced super cars, Crims have the significant upper hand. hell, even the D5 is only 350k and does 230 with incredible handling and braking, LC is 950k and does 230 with incredible handling and braking. Hakuchou Drag is basically untouchable by law enforcement. law enforcement have NOTHING comparable to these vehicles. if you want to get into specifics i can do so for you. The pursuit Jugular exists as a reaction to these vehicles above, and others like them. i don't see how its unfair for law enforcement to have a single decent high speed pursuit vehicle that does 220, that only supervisor level players can use, against such a wide range of cheap to expensive cars civilians can own that easily do max server speed of 240 or close to it. it wouldnt matter with escalation. it would be open season on law enforcement, deathmatching would be rampant for free guns from baiting cops, law enforcement would be forced to report every instance of deathmatching, and criminal players would start losing their minds on cops who report them on the forums. thats just not going to end well. this happens all the time. removing the chance to even keep up so completely by removing basic equipment like a dirtbike, a single highspeed vehicle for the whole department, or a motorcycle is bad balance. get better at evading and you'll get away. you're not evading from an NPC, you're evading from another player who's motivated to catch you. i cant hide my guns or armor when im undercover. crims have magic pockets that hide their armor and glove boxes that can fit light machineguns in a dirtbike. law enforcement have 100AP. crims can go buy 100AP all day. your goal as a crim shouldn't be to outright win a gunfight against the whole of all law enforcement. hit and run, evade, escape. shoot the one cop on you if necessary, but you're not winning against a whole department, thats not the intended design.
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the rule change request is to allow tasers to be used from a moving motorcycle against a suspect on foot. currently the rule is you have to be not moving. but with the shooting as a driver now implemented, it would make sense that using a taser from at least a motorcycle while chasing a suspect would be reasonable.
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hey look! another crim vs LEO post. Let me preface my response here with my experience before I get into my full response here. I have about 1400 hours on a dedicated Civ player that made it all the way to command in a main civ faction I have about 1500 hours on a crim character that was high command in a high ranking official illegal faction I have about 1000 hours on a LEO character that is a general patrol rank in file member. Just to give context on my overall experience on the server. Also, this context is coming from the perspective of LSSD, as thats the LEO faction im in. The cars: Law enforcement have access to one super car. Coquette D10. the use of the D10 is limited where a supervisor level player is required to be online, give permission to deploy the super car, the driver is a high ranking member of the traffic enforcement division, the driver has passed certification to prove proficiency in the vehicle, and the reasons to deploy the super car are to react to other extremely fast cars evading. the D10 is not allowed to be deployed against general vehicles. The Shinobi is deployed as a reaction to the evading suspect using a similar high speed, high maneuverability motorcycle. It would be unreasonable to expect law enforcement to just ignore criminals on bikes that can dip down alleyways we cant fit in with a typical cruiser. Dirtbikes, being the BF400, again, is deployed when the suspect being chased is also using a dirtbike. It would be unreasonable to expect law enforcement to just ignore criminals on dirt bikes that regularly just jump through extreme mountain terrain to evade that a typical cruiser cant follow. Guns: Automatic rifles are restricted to Special Enforcement Detail units who are on duty (think SWAT team), full rank detective/investigator units like gang enforcement, or supervisors. the only automatic firearm general patrol units can use is a SMG, and thats only accessible after becoming the highest non supervisor rank, Master Deputy. I have 1000 hours on my SD character and I'm not a Master Deputy yet for context. Encouraging gunfights with Law Enforcement shouldn't be a thing. as a criminal your goal should be avoidance, not winning a gunfight against all on duty law enforcement. Why should law enforcement be required to go through a lengthy animation to retrieve their firearms and gear when any crim can keep a 100AP in their pockets not visable, and an AK mkII or Combat MG in the glovebox of their dirtbike, and deploy it immediately? Looting law enforcement has been a back and forth discussion. the concept is being worked on, but you have to consider the fact that firearms are intentionally limited on the server to an extent. allowing law enforcement to be killed for their guns would just make it open season deathmatch against law enforcement for guns. LEO players are not walking loot pinata's for your enjoyment. Tasers: Tasers need a rework. I've made a suggestion on the forums that being hit by a taser should scriptly affect your character with negative stats, like drug use gives you boosts to your stats. Tasers are powerful, i completely agree. but when every crim has downloaded a 100% save file of a single player campaign so they get infinite sprint in an RP server to gain an advantage over others, Tasers are used by people like me who dont modify their game to get infinite sprint. Its quite common still for a foot pursuit to fail, and the suspect get away. it comes with skill, practice, and luck. Unrealistic pursuit maneuvers: replace the word police in your first sentence with criminal, and the sentence is still completely true. Law Enforcement react to how the criminal player acts. If you are getting rammed off your motorcycle by law enforcement, report. genuinely make a forum report over it. if you dont report nothing changes.
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short answer 1: dont get caught. short answer 2: you can still drive a car on a suspended license, its just against the law, nothing is stopping you. Long answer: This is a not worth the effort to make as an OOC game suggestion, and you wont get anything changed through it. Laws and their punishments for breaking them are entirely an IC system and made, enforced, and changed through in character ways. how do you change laws in character? 1. join law review committee: https://tinyurl.com/LRC2025-1 2. suggest a Bill to change the length of license suspension on different crimes and convince law review committee members to vote to support it: https://gov.eclipse-rp.net/viewtopic.php?t=118441 The 24 hour suspension as a standard was previously limited by the script, as license suspensions were handed on a 1/2/3 day basis. the script has been updated that its now based on hours. but the IC laws are still 1 day, so the suspensions are 24 hours. now the script has been updated, progress can be made ICly to get the times reduced or increased depending on the crime committed. this isnt something thats going to be changed from an OOC suggestion.
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Date and time (provide timezone): 4/8/2025 9:41 AM Character name: Tim Sutton / RJ Nolan Does this issue appear again after a full game restart?: N/A How many times did this issue appear for you?: N/A Issue/bug you are reporting: So, charge time calculation is a bit wonky and creates a scenario that removes the benefit of VIP charge time reduction. here's the example where myself and RJ Nolan found this issue: RJ Nolan was charged with a handful of crimes, that added up to 270 minutes. due to the max limit of 180 minutes prison time, it was reduced once to 180 minutes. RJ Nolan has Silver VIP, which reduces his max sentence to 85%, reducing his charge to 153 minutes. This is how it normally works. once the player is in DOC, if they receive another charge, that charge is added on top of the time that was already reduced from 180 minutes, forcing the player in prison to spend a longer time, over their max of 153 minutes. say, another charge is placed with a 90 minute jail time, reduce that to 85% for silver VIP, that makes it 76.5 minutes extra added on top of the 153 minutes already being served, bumping the player back up to the max of 180 minutes. If the charge was placed along side all the other initial charges, it wouldn't have effected served jail time, as the jail time was already over 180 minutes, so with silver VIP, a max of 153 minutes. Expected behavior: I'm not sure this is a exact bug perse, as there needs to be a way to charge people for crimes committed in prison and extend their prison sentence, but i feel like a charge placed after someone is already processed inside DOC should be calculated into the original time to serve in some way, not just added on top, so VIP players still get the benefit of reduced maximum time served. maybe the way to fix it is have some system that changes the max prison time a player can have based on their VIP status? so standard = 180 minutes, Silver = 153 minutes, Gold = 135 minutes, Diamond = 108 minutes Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: N/A Vehicle license plate number*: N/A
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Make things "bearable" or less "unbearable" for the mortal crims
Demonmit1 replied to Harveyyy's topic in Discussions
jut to add some perspective. i have over 850 hours logged in on my SD character. I still can only use just a shotgun and pistol. The only "fancy" car i can use is the D10, and its pretty rare to pull out, and its highly limited on how useful it is, and its only available with supervisor permission, typically when we're chasing other vehicles that can easily do 240, like Niobe's, GTO's, and Drags, which all out perform it by a wide margin. -
1. General Rules - Tazers should not be used on players that are moving in a vehicle (e.g. motorcycle) or from a moving vehicle (e.g. police car). Players that are tazed off an e.g. motorcycle at the same point where they begin accelerating away does not apply to this. So, this is the current rule and how its written. with the recent addition to first person shooting for vehicle drivers, Would it be reasonable to amend this rule to allow Law enforcement on Motorcycles to use their taser against a suspect on foot?
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Make things "bearable" or less "unbearable" for the mortal crims
Demonmit1 replied to Harveyyy's topic in Discussions
I was there during this situation. This was an active armed robbery. There was 5 law enforcement outside, and your friend was the only one with a gun, a .50. The odds were so not in his favor, that it makes sense to question the thought process for him to open fire. Why did they have heavies? SED, the special enforcement detail, is basically Sheriffs version of SWAT. im not in SED, so someone can correct me if im wrong, but SED have a protocol called active deployment, where due to high levels of threat from organized crime, They can actively patrol with heavier weapons, like the LMG. You ended up unlucky, as during their active patrol, they stumbled on y'all robbing the store. you weren't the gang they were actively deployed for. Its honestly pretty rare for us to catch people in the act of robbing a store without the alarm going off first. please, genuinely report this, save proof every time. people who do this should be removed from their factions. trainees take a month to get trained, and during that process, only have access to pistols. Shotguns become available as standard issue for general patrol officers after they successfully pass their training, and is their primary "heavy" firearm they have access to for months. POIII / DSIII is where there's a split between LSPD and LSSD. Again, i might be wrong on this, so someone correct me if im wrong, POIII's which takes about 3-5 months, active participation in training new members, and active participation in the faction, can apply to get access to the carbine rifle. LSSD doesn't have automatic rifles available for standard units till you're a supervisor past your supervisor training. Master Deputies, the highest non supervisor rank, get access to a SMG. Members can apply for SWAT / SED once they're POIII / DSIII, in which they get access to more specialized weapons after a bunch of RP training. but the number of people in SWAT / SED are limited. this is actively in the works by server devs. They have said they want law enforcement to be lootable for their weapons. the 6 hour thing applies to law enforcement weapons as well. I'm assuming this is planned to go along with cops being lootable, but preventing players from stockpiling looted weapons, as they now despawn after 6 hours. Regarding the player that was in LSSD that was spawning items for profit, the player was a trainee that never completed their first training, was spawning mass amounts of lockpicks, and giving them to his OOC friends that were a gang to sell at the pawnshop, he had another character in the gang, and they used that to have money on their crims. all of them were banned. -
Make things "bearable" or less "unbearable" for the mortal crims
Demonmit1 replied to Harveyyy's topic in Discussions
I've been high command of an official faction, ive been command of a civ faction, and im now in law enforcement, so i'd say my experience is varied enough to have a valid opinion... I still feel like the core of this issue is the "punishment" of DOC time is the problem. DOC from the crim side NEEDS more to do, more activities, more things to be engaged with. If DOC had more things to do than punch other inmates, pick up trash, or afk for your sentence, it would be less of a drag getting caught all the time. at the end of the day, this is still a game, and it should be fun to play. DOC isnt fun for 95% of crims. Devs need to focus on fixing player experience in DOC.