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Quietthecutie

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Everything posted by Quietthecutie

  1. I think the eventual idea is to try to transition most if not all IC sections of the forum to lifeinvader. It makes sense rply. having IC sections on the forums always felt a bit wooden and forced to me. adding it to lifeinvader like facebook marketplace and business accounts makes more sense to me. It is awkward tho. one more website to keep up with.
  2. the raccoons will inherit the earth....
  3. -1 there was a more recent suggestion similar to this one and ill give the same reason, it would generate poor rp toxic interactions.
  4. Clothing is a legal item, gangs are free to walk about in custom apparel as much as they like. putting something identifiable on an item it is a felony to own is the difference.
  5. I like the idea. i think its reasonable for plates to become an actual item you can put in AP. also with regards to swapping plates mid fight yeah just make the plates very cumbersome, make it so you cannot swap plates with a vest you are wearing, you have to take it off, and add a lengthy timer. all this would mean that swapping your plates mid fight would be impractical or at the very least, extremely risky, whilst still giving the functionality to repair/recycle old vests people have lying about. Im not entirely sold on the idea of customisable or black vests, not sure if it makes thematic sense to put a bunch of stickers on armor like my little pony stickers on a little girls diary. also bear in mind the Armor is an illegal item, youre basically putting a "property of x gang" on an illegal item....
  6. The reason we dont use multiple radio freqs and hop between them is a practical one. LEOs have to be on the main radio freq for the duration of their shift unless they announce they are going "radio silent" for reasons like meetings. this is important during large scenes where supervisors will use the radio freq to coodinate multiple TACs. whilst the TACs are used for individual situations and second to second comms are given there, diverting resources to different situations or asking for backup is given over general radio. TACs are also vital for inter departmental communication between SD/PD/MD/GSB/GOV/DOC/anyoneelsewhomightbeinvolvedinascene. theres simply too many departments to get this all on radio and im not gonna even get started on flooding someones personal radio binds for work. For example a large hostage bank robbery where the crims are being given the chance to drive off in exchange for the safety of the hostage can have as many as 5 TACs with general comms to organise them being given over radio. another example would be to divert an air unit from one situation to another depending on hazard level or urgency. Its also worth noting that TAC channels are one and done, the moment the situation is concluded you clear the TAC, leaving the channel and resuming regular comms through radio. no long term information is stored on them and no one stays in them any longer than absolutely necessary. Getting back on topic also. yeah if lifeinvader was an IC only site, where cops had the capability to track and trace with the proper reasoning, I wouldnt mind the suggestion, after all i think 90% of the use would be to just get new binds out. Unfortunately in its current state it wouldnt be fit for that purpose.
  7. No Disrespect but pulling out such an edgecase, low frequency event out and trying to use it as a trump card to counteract all the other points i have made just smacks of desperation. Its worth noting the primary reason TAC channels exist is not because they are secure, or offer an unfair advantage... but because during a single pursuit there are so many callouts that it floods the radio and people not involved in that situation cant communicate anything else over radio. hence, we "take it to TAC" which means that that pursuit can be commed somewhere separate, clearing the radio freq so the rest of the department can continue functioning. but hey man if you can show me a program that links TS and Rage together to allow better integration and more gameplay opportunities i am 100% here for it. Think of the jammer situation, LEOs have to manually leave and rejoin TACs when that happens. we try our best to do it ASAP but its still manual imput and its a pain in the ass. if there was a script that could link TS with Rage so interactivity happened automatically that would be so convenient, but so far as i can tell, such a programme is outside of our development remit so we do the best we can.
  8. So this is kinda a 3 pronged discussion: 1. Do we feel it is realistic for cops to pull their gun on a criminal? 2. Do we feel it is beneficial for the server that the ruleset and in particular FRP allows this to happen? 3. Do we feel like cops pointing guns at you should mean the same as a crim pointing a gun at you in terms of FRP? For all questions I believe context is key. I have hundreds of hours in both my crim and my LEO so i have a fairly broad perspective in this one. Heres a fairly typical scenario: youre a cop in a city rife with crime, you have been chasing a criminal through the streets in an extremely dangerous pursuit, said criminal has stalled their car, units are on scene, said criminal is trying to restart their engine. Is the cop justified both icly and oocly to pull their gun? Answer: Almost certainly. The criminal has already displayed utter disregard for the life and safety of themself and others through their own actions by leading a dangerous pursuit. a vehicle in the wrong hands is a deadly weapon. furthermore the LEO has no idea if the person is armed, what their intentions are, if they have called for backup etc. there are so many unknown factors at play that yes, the cop is justified to draw and point their firearm both as a precaution and to force the criminal to stop trying to restart their vehicle, restart the pursuit, and cause more danger to the public. Heres another scenario: An officer was driving by when they noticed a person acting suspiciously next to a parked vehicle. they get out to investigate and see the person is clearly trying to picklock the car. when they confront the suspect regarding it, the suspect starts running. is the LEO justified in drawing their firearm and aiming it at the suspect? Answer: Probably not. whilst the person is fleeing from the cops they have not presented any violent or dangerous intent, merely theft. they dont appear to have a weapon on their person and are not presenting a threat to the LEO or bystanders. in this scenario the Taser is the much more reasonable option. This is what the taser is designed for. it is not a catchall non lethal option cops must use unless they are shot at. cops can and will draw their firearms in scenarios where they feel someone is presenting a danger to themselves or others or they suspect foul play such as deliberately stalling for backup. So, the final question, should a cop aiming a gun at you place you under the same FRP as a criminal? Answer: I believe so. at the end of the day a gun is a gun. something which has the potential to end your life in an instant should the persons finger so much as twitch on the trigger. in that scenario, it wouldnt matter if the person holding the gun was dressed like a cop or like a clown. any reasonable thinking person would do everything in their power to not motivate that person to pull the trigger. This is one of the more annoying aspects of LEO RP. people presuming or even flaunting the idea that the cop isnt allowed to shoot you. I have seen people with multiple heavies pointed at them at close range, run away, walk about, fail to comply, try to get into a passing car, talk shit, behave erratically, all manner of things which I find massively NRP Ruleplayey and just plain not fun. So in closing, no a cop should not pull his gun out for every scenario, but based on a persons criminal history, recent acts, words, actions, a whole bunch of things that dont involve them being armed, they can be justified in doing so, both ICly and OOCly A final point, i can understand a lack of perspective when it comes to certain stances on this, not everyone is an LEO, which is why its important to be open minded on their decisions. LEO characters come under the highest scrutiny when it comes to their roleplay, both Icly with the likes of internal affairs and supervisors and oocly in forum reports, ooc corruption etc. many a cop has been sacked/banned for violating this. The application and training process for an LEO is easily the most rigorous on the server. you must be able to demonstrate a long track record of being an experienced roleplayer who positively contributes to the server and have minimal admin punishments. you must also complete a month long training programme where you are constantly scrutinised by your superiors/trainers who will have the decision of weather or not you make the grade. again, this is not a matter of simply clock on and eventually youll pass. many applicants do not get accepted and many trainees do not make the grade and are dismissed. in brief all cops are highly motivated to not abuse their power or exceed reasonable escalation and force continuum. Sorry for the rant, been a long day
  9. +1, would love a second henry also.
  10. +1 I know most of our mods are bought but surely theres one that has a wheelchair/walkingstick/etc. I would love to see this put into the system. lots of cool RP ops could come of it.
  11. there have been so many QoL asks related to inventory management....the biggest part i would love to see is a slider to splitting items but this is also a good idea.
  12. yeah, i try to keep an open mind when it comes to development direction. whilst i dont always agree with it, and whilst some parts of it...kills me... and sometimes it feels like the suggestion section is like pissing on a brick wall...i can appriciate a different perspective. i have that comfort of being able to criticise because i dont have to think of the bigger picture.
  13. Because development direction will always be about trying to please the maximum amount of people possible for the broadest appeal, whilst also spending the least amount of money. basic economics. This is at the end of the day, a business, and the more people active on the server, the more money on average being spent, the more money and security for the server. As i said, for better and worse, a large amount of the player base enjoys and engages with the current lab system, whilst keeping the economy in check. people dont make fat stacks as fast or as easy as they used to, which both keeps them on the server grinding for longer, and incentivises bitcoin where possible to speed up the process. The long and the short of it is, whilst theres probably a lot of changes that staff could make which would make labs more enjoyable, profitable and easier and we can collectively say "yes please." they would also make labs way more profitable and viable to a much broader part of the community, which would be counter productive to the grind which keeps servers like this going.
  14. Yeah as cuppy said ATM tows are alot more common than you think. every SD shift i do i see a fair few calls for them across both juros. they do happen. I think the real problem is at the moment ATM tows are probably the most bugged activity on the server. most of the time cops cant even see or hear the ATM when its in motion. so the tracker coupled together with a slower moving vehicle are really the only tell tale signs. IF they managed to fix the mechanic so that you can consistently see the ATM being towed, I would be happy to increase the time between pings or reduce the total amount of pings before the ATM runs outa battery.
  15. whilst i dont wanna mess with the "find out IC" rule what i will say is the impound script is quite interesting and typically SDs response times when it comes to getting stuff out at paleto is much better than in the city.
  16. Youre right, it is very rare. and as you said yourself, crims also get suspected of massively stalling their responses too. in both cases it is both frowned upon, but also almost impossible to prove it was deliberately done. mistakes happen, people misorder or miss RP prompts particularly during large scenes. What is hard written into the rules is that forcing your own death isnt permitted, and if someone BLS trained gives you adequate RP to keep you alive until you are rushed to hospital, you must accept that even if you have to suspend your belief cus you were shot in the head. lets aim for that. -You realise that the server time where an MD unit is available vs when they are not is at best 50/50. that is not an exaggeration. aside from JB and possibly DCC MD would have the least people on at any given time currently. and even if they do have someone on duty that dosent automatically mean there is an ambulance on duty and standing by for calls. they have other duties. so the idea that half the time people get NLRed simply because no MD are on and "oh well thems the breaks" is a wild take... -All LEOs are required to go through BLS certification during their academy if they have not already obtained it. theres also a section in their academy where they mock a BLS session involving GSWs. they have recieved training which would help them tend to GSW injuries and they absolutely carry the equipment in their cruisers to give it. -LEOs must check to see if an MD unit is active and available before stabilizing. its not that they cant be arsed. if an LEO is stabilizing you its either because no MD unit is available or none are online. From a realism perspective the idea that you could get shot 14 times and walk away is also nutty but this is a videogame. particularly with gunplay and what a persons body is physically capable of sustaining you have to suspend your disbelief. when you crash your car, or roll it, or get shot a few times but dont go down, do you roleplay that out realisically laid up for a few days or do you carry on playing the videogame, eating food, drinking and chugging pills to recover your health. if this is perfectly acceptable practice then i really dont think unrealistic injuries should come into the conversation.
  17. -1. IC actions, IC consequences. alot of the time the IC consequence for criminal acts is DOC time, this is a big reason as to why death RP isnt permitted, otherwise 90% of crims would "/do the treatment wouldnt work." every time they got beat and downed, to skip DOC time, licence suspensions, criminal records etc. You still get this, ofcourse. and then you have to force the RP to comply with server rules. at which point they get real loud in /b like "woooow forcing RP is wild." dude youre literally trying to force your death...
  18. The counterplay is you are incorrect. TAC/JTAC channels follow the exact same rules as standard radio communications when it comes jammers and signals being blocked. The moment anyone notices that they have entered a jammed area (by looking at the radio notification on the right.) They must leave the TAC and cannot return until they have cleared the jammer either by finding and disabling it or by leaving its effective range. This is actively and strictly enforced by both faction command and staff.
  19. This was in part what I was referencing in my yellow text above, the fact that at this stage in the servers cycle, we have sorta already chosen our drug lab gameplay, which has proven to be (for better and worse) wildly popular with a significant part of the playerbase. scrapping it now, after all the development etc...dosent make sense from a development perspective. even if you leave them as is, or leave them as shells that could still be used with private tables you bring yourself, it would still see a massive reduction in their use and thus render most of the effort that went into making them (remember that was a whopper of an update) pointless. Its been what, a year since lab rotation was implemented? not even? i cant imagine the developers have any motivation or inclination to revisit this mechanic again anytime soon. there is only so many times you can reinvent the wheel before you just have to accept that your slightly wonky one will have to do.
  20. This is a wild and interesting idea and I genuinely don't know if I'm +/- at this time. what I do know is It would be probably the biggest rework the server has ever seen. We are talking about scrapping a mechanic and gameplay loop that has been such a core part of the crim roleplay experience for so long, and has so many rules and guidelines around it, in favour of something totally different, which would probably require a completely different ruleset to be viable which everyone would have to relearn. A massive undertaking, not just for devs but for everyone whos characters are involved in the lab experience. Staff, small time crims, large gangs, LEOs, MD etc so much would have to change and so many people would need to get on board to make this happen, and even then it would be a total clusterfuck for at least 6 months after implementation. I gotta wonder if at this stage in the servers lifespan if its even viable. it would probably make profitable cooking under the radar a hell of a lot easier. the market could be flooded with drugs and the economy could balloon. As is well mentioned its perfectly possible that large gangs just pick a few secluded properties in their territory which are covered from air and easily hidden and just spam tables there to take us back to a pseudo private lab scenario. the fact that you could now just make your own drug labs would definitely see a marked drop in inter gang conflict as drug cooking locations would no longer be finite, worth fighting over and it would be in most peoples financial interest to just live and let live. All that said, I can see the positives. Labs are stale, clappers are rife, the little guy gets the shaft. weirdly I think one of the biggest parties to benefit from this would be LEOs. as labs would no longer be at fixed locations, they would lose their protected status as areas cops cannot go without solid reasoning and authorisation. Narcotics investigators and detectives would have free reign to be much more invasive in their undercover investigations, which would generate more raids, more warrants executed, more everything. Helicopters with thermals would be a big winner for this as well, as a lab in the middle of a forest or on the side of a mountain might be hard for other gangs to find but it would be a cakewalk for air. So yeah despite the wall of text....I genuinely dont know if this is a good or bad idea. theres plenty of points for both.... bloody interesting tho....
  21. I had a RP one time where someone asked me for a ride, i let them into the back of my car, then they put a knife to my throat and took me on a ride up a mountain, where he robbed me, but in the time it took for him to search me for my money the cops showed up and this resulted in a fun chase with me in the trunk of my own car.
  22. IRL, social media platforms, particularly in the US, come under heavy scrutiny and companies have to almost always give agencies like the CIA/FBI/NSA/Homeland backdoor access if a judge orders it. the reason being that clearly crims use these platforms thus if a judge deems enough evidence to be present to warrant a "tap" then yea, that should be permitted. Would that Lifeinvader was implemented with this kind of care in mind. instead in current state lifeinvader is basically an ooc website with IC content. closer to certain parts of the forums. the reason there is this hanger rule that you cant use private groups to conduct crim activities is that detectives/investigators currently have no tool and no way to track/trace/document that kind of activity is because currently there is no mechanic for anyone outside of the people you give perms to, to access those channels. it would be categorically unfair and basically a metagaming backchannel. TL;DR: GG no counterplay. Now if detectives/investigators suddenly had the ability to track and trace these channels. that changes things, otherwise what youre asking for is a channel of communication, available in game, without direct contact, which is virtually untraceable by outside parties, which is in practice just a metagame IC. For context, not even government radio channels would have the level of security you are asking for, as these are open to compromise with the latest technology updates crims have access to.
  23. I would like this to be a thing...and also i would not. the suggestion makes sense in principle but it also kills the opportunity for more roleplay. i,e currently robbers have a reason to keep their captive alive to fleece their pockets before leaving/killing them. thus opening for more RP. wheras if all agressors have to do is to kill someone to get their cash to spawn, that opens us up for more aggro, less sensible and ultimately more rushed RP scenarios. the money is already there that you ask for, you just have to RP for it.
  24. Starting off by stating i appreciate the clear and obvious effort that has went into this suggestion, despite your sig etc. I admire anything that leads to a deeper RP input from all parties and develops stories/RP greater than "bro he has a heavy on his back" That said, there are clear flaws in your suggestion. 1. no where, anywhere in the rules does it say that players are required to keep their POVs rolling for any period of time. because its not reasonable for a lot of players to have recording software going 24/7. this takes a significant amount of computing power which a lot of players do not have. the idea of banking POVs to support a potential deep seated grudge leads us to the second point i wish to make. Demanding proof for anything besides ALT-RP or a report is a slippery slope. 2. Re-escalation rule. Its a pretty core rule that if you wish to conduct aggressive acts against another party with whom you have not had recent hostile contact, you must have significant re-escalation between yourself and them if time has passed. this is to stop people referencing incidents that happened long ago as justification for them aggressing on them in the present, and to stop people getting blindsided for no apparent reason. to quote the golden rule of DMing, "everyone should be aware of why they are being attacked." Ultimately this rule exists to maintain the balance of "this is a videogame" versus "this player attacked me in the past." when done right its a good soloution. when done wrong or taken too seriously, it turns into a clusterfuck of vendettas, de-escalation, new re-escalation, old re-escalation....you get the idea. this is why in the current format theres pretty strict judgements on what constitutes "ACTIVE" escalation. This is a wonderful play on a real world study called "entanglement theory" in brief, if you spend enough time on ECRP. you will have beef with almost all parties UNLESS you allow for re-escalation. this is why this rule exists. if it didnt, almost everyone would have DM rights on everyone who had played in the past 2 years. this is why this isnt allowed. 3, Finally, just wanna touch on the notion that this is posted in the wrong area. youre asking for a rulechange. theres a different section for that. In closing, its clear you put some thought into this, but i currently do not think your suggestion would result in a positive change for the server. I look forward to the discussion and god bless.
  25. I really think SDs juro should have more robbable banks added. Having only one for what is about 2/3s of the map is wild. Also that one bank is 68, which is about as south as SD can go so north of that, nothing.
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