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Everything posted by DEFCON
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Some very good responses I must say with a lot of them addressing actual issues that need to be fixed. I will speak only from my own experience in my response. I've been with the server for 5 years. The reason LEOs are overpowered today started before my time (during the council days). Usage of AIR-1 has been a major pain in the neck in my experience, when LEOs pull out this card, it's GG for the crim because the fun only lasts if there is a chance of success. In AIR-1's case, the fate is already sealed, no matter what you do, you cannot escape. Thus leaving no room for the crim to even try and have fun after that. I have literally seen a slow truck like Granger going at the speed of 100 with an ATM hooked behind it and high speed cruisers chasing it with an AIR-1 above, this is unjust to be honest. This is just one example out of many. In all my 5 years, I have never played LEO, just for two reasons; 1). Out-of-game communication on team speak. Although it's part of the server, but personally to me, it has never felt fair. I have a disgust for outside game communication because it actually breaks the immersion. Whatever happens in-game, should always remain in-game. And 2). No check and balance for LEO gun power, they have unlimited supply of guns and ammo, which is also unrealistic. And a lot of the win-mentality stems from this aspect of the game. If LEOs were given an accounted-for amount of guns, ammo and AP's they use (including the gun degradation for every LEO and number of rounds they have used just like the new fleet vehicle damage retention system or something like that), they wouldn't just pull out their guns and start shooting without having to worry that they will be IC'ly questioned for it and will IC'ly be held responsible for it. These are the two main reasons why I have always preferred to support the crim side of the roleplay and myself have never played LEO. The jailtime crims face right now is not as bad because if we were to nerf LEOs, crims better have something to fear in form of prison sentences, the current prison time is good enough for it. My suggestion for changes: Restrict the usage of AIR-1 in pursuits and only allow it in necessary situations such as bank robberies etc. Make LEOs accounted-for IC'ly, about the guns, ammo and AP they use, with every LEO faction member having stats of their own. Just like they need to realistically have their fleet vehicles repaired now. Remove the usage of teamspeak and only allow in-game radio communication for immersion's and fairness' sake.
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Date and time (provide timezone): 14/12/2025, Time: 21:56pm UTC Game Edition (Legacy/Enhanced/both): Legacy Character name: Kevin_Maddox Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Every time when I tried to replicate it Issue/bug you are reporting: The bag remains in hand while driving Expected behavior: The bag should drop on the floor while driving Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Notes and steps to replicate:- I dont know if spamming UP arrow has anything to do with it, that's how I was able to replicate it at least. But when I carry any bag and sit on/in the vehicle of any type, the bag disappears. The way I did it, was I spammed UP arrow to turn the bike on during the sitting animation. After the sitting animation was over, bag went invisible. Then I was able to drive normally. Stacked notifications kept popping up one after another that I dropped something. When I hopped out of the vehicle, the bag remained invisible in my hand. I was unable to drop it by pressing 'P'. So I relog and the bag appears in my hand again. After that I was able to drop the bag. Vehicle license plate number*: L2VTDS22
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This is amazing and really opens up enormous amount of roleplay opportunities. If this gets agreed upon, I want to see the day it gets implemented. Huge +1 for this.
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I can trade my Shinobi in exchange for Paragon-R. Let's see what offer you have in mind.
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New Price: 180K
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Selling maxed Seashark in city high end for 190K SOLD!
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Summer Credit Sale + New Credit Store Vehicles/Supers
DEFCON replied to ILLYRIANN's topic in Game Suggestions
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Make it NRP to Act like burgershots a gang.
DEFCON replied to Quietthecutie's topic in Rules Suggestions
+1 Burgershot is a very good addition to the server as a freelance job where you can clock on and off whenever you want without having the requirement fulfilled like minimum hours a week etc. But the employees at burgershot are, at many times, new players. They just get the job, get a uniform and start acting like a gang. Same thing with Roadworkers sometimes, some employees group up and get involved in criminal activities. Which in both jobs, shouldn't be the case. Getting involved or even talking about criminal activities on radio frequencies of both jobs should be considered NRP since it's a legal job and should be kept away from criminal side. Plus there should be boundaries for criminals too, they shouldn't just start acting like a maniac with burgershot employees and start beefing them for petty reasons. They (burgershot employees) should be treated as civilians which aren't criminals when they're on the job. I'm sure many people would agree that a lot of people aren't always looking for adrenaline rush and just want to chill sometimes, making conversations, serving customers etc. Burgershot should be that choice but unfortunately given the current state of burgershot, it's not the kind of RP where you could chill anymore. And although I agree with @Bala but there's no feasible way of implementing job ranks in a freelance job sadly. To really implement ranks in this job, it will have to be turned into a government faction or something like that. -
[Dealership] Display categories as minimized by default
DEFCON replied to Eriksen's topic in Game Suggestions
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To enhance that, how about a temporary side inventory with small volume when a person has that briefcase/bag in his inventory. Like a side pocket of a bag that is easily accessibly realistically without opening the entire bag.
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For me, whenever I drop my GPS for first time, it freezes the game (sometimes for several seconds). But when I pick it up and drop it again, it doesn't freeze. Only after some minutes have passed if I drop it again, the bug is reproduced. It has started behaving like this since last one month or so.
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Simply amazing!!! Can't wait to see you guys in more and more action! 9iners on top!
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+1 If volume could simply be increased then its all good, but if we could go a step ahead and add an additional slot for stuff we could put under the seat to hide, stuff like Marijuana plants, Bags, Briefcases or even a Gun, that would make a bit more RP sense to it. I believe Cars deserve to have extra glovebox space than Bikes.
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+1 from my side, it would be a good idea to have a place, at least like the second picture. Just like people who own properties are cooking drugs with peace of mind, chops should also have such a place. Besides, having a place associated with your business to move around in, can help socialize the chopping RP as well since there can be more than just one or two people inside of it. As for those who can't afford, they can still do chops the way its being done right now. But I think there should be some way of doing it without always having to look over your shoulder, if a person can afford such a place. Could be made hefty in cost to level the competition.